Cosmoteer Wiki cosmoteer_en https://cosmoteer.wiki.gg/wiki/Cosmoteer_Wiki MediaWiki 1.39.0 first-letter Media Special Talk User User talk Cosmoteer Wiki Cosmoteer Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Gadget Gadget talk Gadget definition Gadget definition talk Map Map talk Main Page 0 1 1 2021-11-29T15:17:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 2 1 2022-09-09T18:22:05Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Cosmoteer Wiki]]: SEO wikitext text/x-wiki #REDIRECT [[Cosmoteer Wiki]] 6d3f0554f411c65a91c41e0deee159e005685638 Category:Notice templates 14 2 3 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Wiki skin images 14 3 4 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:LGPL 10 5 6 2022-09-09T18:22:05Z FANDOM 26064 Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..." wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 066b54eb9300540d46a07b5148865821bd3b2f08 Template:GFDL/doc 10 7 8 2022-09-09T18:22:05Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..." wikitext text/x-wiki ;Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> cb8fb84dfc8e1d8b8544fdff7530dce231764a63 Template:Topic 10 11 14 2022-09-09T18:22:05Z FANDOM 26064 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> e8c5bb53e6d20ba0b81fcfa08813051675219442 Template:Quote 10 12 15 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://starter.fandom.com/wiki/Template:Quote?oldid=4277 --></noinclude> bf6ed2ef0e8d676125dfd9d9b8b8ad72a18049e3 Template:Episode 10 14 18 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Episode"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="partOfSeason"><label>Season</label></data> <data source="episodeNumber"><label>Episode</label></data> <data source="airDate"><label>Air date</label></data> <data source="writer"><label>Writer</label></data> <data source="director"><label>Director</label></data> <group layout="horizontal"> <header>Episode guide</header> <data source="previousEpisode"><label>Previous</label></data> <data source="nextEpisode"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 222b04973118bf9a11e3e5f3a034c07b6ec30fee Module:Namespace detect/config/doc 828 18 23 2022-09-09T18:22:05Z FANDOM 26064 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. 5b3ec654956a66588b67fedc310584e2769e6f5c Category:Hatnote templates with errors 14 19 24 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Template:For 10 20 25 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|For}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 6caebf265784c02a3dba04fe77eb5c5afb52fbd4 Template:LGPL/doc 10 21 26 2022-09-09T18:22:05Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..." wikitext text/x-wiki ;Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a1352dd235ba24762d42130c24a5a7971e1cdd31 Module:Namespace detect/data/doc 828 22 27 2022-09-09T18:22:05Z FANDOM 26064 Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons." wikitext text/x-wiki This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons. 4b5f88c95a81f026633adaae2556eeaa2896fd6f Category:Template documentation 14 24 29 2022-09-09T18:22:05Z FANDOM 26064 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] e1cf9416700d7877b308b2f9051b33cd028dd11d Template:Cite web 10 26 31 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{ #if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}} ||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified }}{{ #if: {{{archiveurl|}}}{{{archivedate|}}} | {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}} ||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{authorlink|}}} | [[{{{authorlink}}}|{{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }}]] | {{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }} }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{coauthors|}}}| <nowiki>;</nowiki>&#32;{{{coauthors}}} }} }}{{#if: {{{author|}}}{{{last|}}}| {{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} |}} }}{{#if: {{{last|}}}{{{author|}}} | .&#32;}}{{ #if: {{{editor|}}} | &#32;{{{editor}}}: }}{{#if: {{{archiveurl|}}} | {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}} | {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}} }}{{#if: {{{language|}}} | &#32;<span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span> }}{{#if: {{{format|}}} | &#32;({{{format|}}}) }}{{#if: {{{work|}}} | .&#32;''{{{work}}}'' }}{{#if: {{{pages|}}} | &#32;{{{pages}}} }}{{#if: {{{publisher|}}} | .&#32;{{{publisher}}}{{#if: {{{author|}}}{{{last|}}} | | {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }} }} }}{{#if: {{{author|}}}{{{last|}}} ||{{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} }} }}.{{#if: {{{archivedate|}}} | &#32;Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}. }}{{#if: {{{accessdate|}}} | &#32;Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}. }}{{#if: {{{accessmonthday|}}} | &#32;Retrieved on {{{accessmonthday}}}, {{{accessyear}}}. }}{{#if: {{{accessdaymonth|}}} | &#32;Retrieved on {{{accessdaymonth}}} {{{accessyear}}}. }}{{#if: {{{quote|}}} | &nbsp;“{{{quote}}}” }}</includeonly><noinclude>{{documentation}} </noinclude> 06085b03744dda1cb654deed7c8e92495d7593a6 Template:Space 10 27 32 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> e1c3d6d869303e7cc9d8a997c69b01995b7e4928 Template:Clear 10 28 33 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 02f4c0e17d50c41f902cad74e6d937f585ba4719 Category:Stubs 14 36 45 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 0ec95b0d8542e012132ff79db688797e78439093 File:Example.jpg 6 37 46 2022-09-09T18:22:05Z FANDOM 26064 {{PD}} [[Category:Images]] wikitext text/x-wiki == Summary == {{PD}} [[Category:Images]] b45ad4275ad2f01c536d8fee443ea7264309586b Category:Images 14 38 47 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Template:Stub/doc 10 39 48 2022-09-09T18:22:05Z FANDOM 26064 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fe9e5e7f5e645666194f69dc88d7d12b5429e8f8 File:Favicon.ico 6 40 49 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Licensing == {{CC-BY-SA}} [[Category:Wiki skin images]] 4d9dc3162be921e39ea7166659dae4b8fe461b71 Template:Fairuse/doc 10 43 56 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as fair use. ;Syntax :Type <code>{{t|fairuse}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a0b1f9487b6ecaaa0f6ea70533a69c17d42e01ff MediaWiki:Mainpage 8 45 58 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki Main Page 29b077bd4b72e57c6500fdd2d77e1a8b60f2816b 59 58 2022-09-09T18:22:05Z FANDOM 26064 SEO wikitext text/x-wiki Cosmoteer Wiki 04531f07ed377e7ba6b8deddf64877401c8abfb1 Template:Dialogue 10 46 60 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Dialogue --></noinclude> 400ad4d61c7eff1f67db8a2116441090d803cb3d Module:Mbox/data 828 48 62 2022-09-09T18:22:05Z FANDOM 26064 Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['border'] = '1px solid #d6d6d6', ['border-left-width'] = '8px', ['border-left-color'] = '#d6d6d6', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #d6d6d6' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } 7afdc5979e3b8bc8d21b52929058ba24c351dbdc Template:Quote/doc 10 52 70 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ==Description== To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. ==Syntax== <pre> {{Quote | quote = | speaker = | source = }} </pre> As an alternative, these can be placed in positional order. ==Samples== {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} <pre> {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> or <pre> {{Quote | When you play the game of thrones, you win or you die. | [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9257007bdd810476e8723e435841c3f133a204f2 Cosmoteer Wiki:Wiki rules 4 53 71 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] efad0088b04516c5e666314530cc43875a74fd71 Template:Cols 10 55 77 2022-09-09T18:22:05Z FANDOM 26064 Modern and supported browsers no longer need vendor-specific prefixes for column-count wikitext text/x-wiki <includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> 7e455c29d8571535f2a7692bcd711e2d0547441c Category:Navbox templates 14 58 84 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Delete/doc 10 60 87 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> baa263e149fb470c182f0de3af57178739e61a86 Template:Permission/doc 10 62 89 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use. ;Syntax :Type <code>{{t|permission}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e2fc5fa15609d14fe9de91b503904f2b3f363afa Template:PD/doc 10 73 114 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as being in the public domain. ;Syntax :Type <code>{{t|PD}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> bf14002371e6786761dfb4a58f4fdaf44062b8cc Template:Album/doc 10 75 119 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Album | title = | image = [e.g. "Example.jpg"] | imagecaption = | artist = | released = | recorded = | length = | label = | producer = }} </pre> == Sample output == {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} <pre> {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 34c5cd77d0a20c3509b82f0386c7429a8b47a5fb File:Wiki.png 6 77 122 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki [[Category:Wiki skin images]] f0235f85e2414431e046ae251792bf050daef5f7 Template:Trim/doc 10 78 123 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f1f126e3f6fe8474d693ec499d71a9c4067043f9 Template:Cols/doc 10 79 124 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 763fc74c9235663a500bcc69a50d425c77c16cb0 Template:Documentation 10 80 125 2022-09-09T18:22:05Z FANDOM 26064 Remove aria complementary role because it's incorrect in this context; see: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Roles/complementary_role wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> 75b0cad7de45e5705cd5bd244f3b20d1d9954aad Template:CC-BY-SA 10 86 137 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> b7cc0c0ae4d0cbff86fb66f332cdbfd9ef0c67f1 Template:Fairuse 10 87 138 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 5db6645c70193dbeb65eed77de07f36451e1145c Category:Blog posts 14 90 143 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] 864f70c2af84fd84c1901d154b90eb4facc9f37c Template:Delete 10 91 144 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 4173b2533a1aa36de4f2777956f1eae8889808ba Template:LicenseBox 10 95 157 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}"> {{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}} {{{text|''Your license text is not specified''}}} </div></includeonly><noinclude> {{documentation}}</noinclude> 069ed63c4b14e0275262b6d3e8d9e91ecba49744 Module:Mbox 828 96 158 2022-09-09T18:22:05Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink) -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox 1c196d668f9209faef3e9a78c1f082f1c8573042 Template:GFDL 10 98 160 2022-09-09T18:22:05Z FANDOM 26064 Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..." wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> b3c309cd585718bb7808409474f98a1c5ec46103 Template:Documentation/doc 10 102 168 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 58ca364cb71b551e4a71ddf3046cf41c84db0d57 Template:Self/doc 10 106 173 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded by the photographer or author. ;Syntax :Type <code>{{t|self}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8daf839df62f0465275f6ef57c3998c9af9e4e1d Template:Item 10 112 183 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Item"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="type"><label>Type</label></data> <data source="effects"><label>Effects</label></data> <data source="source"><label>Source</label></data> <data source="buy"><label>Cost to buy</label></data> <data source="sell"><label>Cost to sell</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6 Module:Navbox 828 114 185 2022-09-09T18:22:05Z FANDOM 26064 fixed broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N 7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b Template:Season 10 117 188 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Season"> <title source="title"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption"/></image> <data source="season"><label>Season</label></data> <data source="episodes"><label>Episodes</label></data> <data source="premiere"><label>Premiered</label></data> <group layout="horizontal"> <header>Navigation</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude> 2e09c5f43c99d98363971b63ad639874c5e6c452 Module:Navbox/doc 828 118 189 2022-09-09T18:22:05Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5 Template:=/doc 10 121 192 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ce8f267527b35c852e8190c38416584783aa37ac Blog:Recent posts 502 122 193 2022-09-09T18:22:05Z FANDOM 26064 Created article for recent blog posts wikitext text/x-wiki <bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist> afb902f1d8c2d7adccbdd48b1fbd4a0cc5361783 Template:MessageBox/doc 10 123 194 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="wikitable" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda Category:Candidates for deletion 14 124 195 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] a73d7b53cf0697a0682f842f1a71aafbe127aade Template:Film 10 125 196 2022-09-09T18:22:05Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <group> <data source="premiere"><label>Premiere date</label></data> <data source="genre"><label>Genre</label></data> <data source="rating"><label>Rating</label></data> <data source="runtime"><label>Runtime</label></data> <data source="director"><label>Directed by</label></data> <data source="writer"><label>Written by</label></data> <data source="music"><label>Music by</label></data> <data source="producer"><label>Produced by</label></data> <data source="budget"><label>Budget</label></data> <data source="earned"><label>Box Office</label></data> </group> <group layout="horizontal"> <header>Series</header> <data source="previous"><label>← Previous</label></data> <data source="next"><label>Next →</label></data> </group> </infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude> 92b5337f22ec52309cba873beaf3cdb11d2f64e0 Category:Image license templates 14 127 199 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Module:Dialogue/doc 828 129 201 2022-09-09T18:22:05Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Dialogue}} template. d22c926bd1a5c2221b42dc1a05b2326ecaaa6712 Module:Quote/doc 828 132 208 2022-09-09T18:22:05Z FANDOM 26064 to get rid of the red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}. 665dce984d14e47c31477a42382fecb536de1da7 Category:Maintenance 14 134 212 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' {{cols|2| * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] }} [[Category:{{SITENAME}}]] 3646bf22bbf81213a9b8ea11df02ceee8866b235 Module:Mbox/doc 828 135 213 2022-09-09T18:22:05Z FANDOM 26064 getting rid of a red link for the documentation wikitext text/x-wiki This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}. f4a47833d87441e40c6613bb641eb72f6207cbb1 Template:Cast 10 143 234 2022-09-09T18:22:05Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..." wikitext text/x-wiki <includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born</label> <default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default> </data> <data><label>Died</label> <default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default> </data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="occupation"><label>Occupation</label></data> <data source="appears in"><label>Appears in</label></data> <data source="portrays"><label>Portrays</label></data> </infobox>{{Namespace|main=[[Category:Cast]]<!-- -->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!-- -->}}</includeonly><noinclude>{{documentation}}</noinclude> b1e4767be7d53e599ae3ac18e9f41dff90fdfe89 Template:Main 10 145 240 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|main}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Main_article --></noinclude> de20b6a379396a3458f12d72e486fce07869137c Category:Screenshots 14 147 242 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:MessageBox 10 148 243 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> fab8a2df56fd74147e1709af14e8993cfab7ebe7 Template:Location/doc 10 152 250 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Location | title = | image = [e.g. "Example.jpg"] | imagecaption = | map = [e.g. "Example.jpg"] | mapcaption = | type = | level = | location = | inhabitants = }} </pre> == Sample output == {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }}<pre> {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e3e627290fa1c04d98083b44bcd2fa5cb562e13c Template:Permission 10 153 251 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 5940d21c4cf55ab1e46623c8d7202220620ea3fc Template:Game/doc 10 154 252 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Game | title = The game's name, displayed on top of the infobox | image = [e.g. "Example.jpg"] | developer = | publisher = | engine = The engine the game runs on | version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those. | platform = Platform(s) the game is available on | releasedate = When the game released | genre = Genre(s) the game is classified as | mode = Singeplayer, multiplayer, etc. | rating = ESRB / PEGI, etc. ratings | media = What media the game is available on (digital, cartridge, cd, etc.) | requirements = System requirements }}</pre> == Sample output == {{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} <pre>{{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f43ae1af35184ba75281f54d6c3683a202f5fd69 Template:Clear/doc 10 155 253 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 23cbf4a368710af74b5a7e729c6a7205939cd5de Template:Character/doc 10 159 260 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Character | name = | image = | imagecaption = | aliases = | relatives = | affiliation = | occupation = | marital = | birthDate = | birthPlace = | deathDate = | deathPlace = | species = | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre> == Sample output == {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} <pre> {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 6ddf3451fd7140d6b498a17d53162a4ccd65e691 Template:Tocright 10 161 262 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> e05836955bb88801d044130d69154745f45c7642 Category:Videos 14 162 263 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Template:Series/doc 10 163 264 2022-09-09T18:22:05Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Series | title = | image = | caption = | release = | seasons = | episodes = | runtime = | genre = | network = | distrib = | creator = | writer = | director = | composer = | based on = | exec prod = | producer = | prod co = | country = | language = }}</pre> == Sample output == {{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }} <pre>{{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7f9a7daecb805234290cd4addefc0c049fe125ce Template:Character 10 164 265 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Character"> <title source="name"/> <image source="image"> <caption source="imagecaption" /> </image> <group> <data source="aliases"><label>Aliases</label></data> <data source="relatives"><label>Relatives</label></data> <data source="affiliation"><label>Affiliation</label></data> <data source="occupation"><label>Occupation</label></data> </group> <group> <header>Biographical information</header> <data source="marital"><label>Marital status</label></data> <data source="birthDate"><label>Date of birth</label></data> <data source="birthPlace"><label>Place of birth</label></data> <data source="deathDate"><label>Date of death</label></data> <data source="deathPlace"><label>Place of death</label></data> </group> <group> <header>Physical description</header> <data source="species"><label>Species</label></data> <data source="gender"><label>Gender</label></data> <data source="height"><label>Height</label></data> <data source="weight"><label>Weight</label></data> <data source="eyes"><label>Eye color</label></data> </group> <group> <header>Appearances</header> <data source="portrayedby"><label>Portrayed by</label></data> <data source="appearsin"><label>Appears in</label></data> <data source="debut"><label>Debut</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude> f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda Template:Disambiguation/doc 10 165 266 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> c0a52d0ac40d9827b4462625985906e37c6f83c9 Template:Game 10 166 267 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption"/> </image> <data source="developer"><label>Developer</label></data> <data source="publisher"><label>Publisher</label></data> <data source="engine"><label>Engine</label></data> <data source="version"><label>Version</label></data> <data source="platform"><label>Platform</label></data> <data source="releasedate"><label>Release date</label></data> <data source="genre"><label>Genre</label></data> <data source="mode"><label>Mode</label></data> <data source="rating"><label>Rating</label></data> <data source="media"><label>Media</label></data> <group collapse="open"> <header>System requirements</header> <data source="requirements"></data> </group> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 632ebe6f3e8bab75f012f57996157e6b71f04c2c Template:See also 10 168 270 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> e245d8ecb350a8965723151f4fad9d3cafedad60 Module:Namespace detect 828 169 271 2022-09-09T18:22:05Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 108c1bd4f38e4a0b40b9a85178a4d68cd557cef3 Template:Self 10 171 276 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude> {{documentation}}</noinclude> c3570ab7a69cc0cdf1478e8b7d45f8c70f1214c0 Template:CC-BY-SA/doc 10 172 277 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images with the CC-BY-SA license. ;Syntax :Type <code>{{t|CC-BY-SA}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4fa145ced3f3a218b897f635df8d678eeff73464 Module:Namespace detect/doc 828 173 278 2022-09-09T18:22:05Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Namespace}} template. 157d889ae2f345f719a68f459ee2ca550d14afb5 Template:Space/doc 10 174 279 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2 Category:Quote templates 14 176 281 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Film/doc 10 177 282 2022-09-09T18:22:05Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Film | title = | image = | caption = | premiere = | genre = | rating = | runtime = | director = | writer = | music = | producer = | budget = | earned = | previous = | next = }} </pre> == Sample output == {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} <pre> {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b085f97e35a2ac96b5ddf92a22e98fbd93933736 Template:Other free 10 178 283 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> a0e93bfb8a804eb54e67553ff50ba57b368ba00d Template:Event 10 180 285 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Event"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="performers"><label>Performers</label></data> <data source="date"><label>Date</label></data> <data source="location"><label>Location</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude> d66b112135e43b8474d30a6dab0feaab6588dfe8 Template:Quest/doc 10 181 286 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Quest | title = | image = [e.g. "Example.jpg"] | imagecaption = | start = | end = | prerequisites = | level = | location = | rewards = | previous = | next = }} </pre> == Sample output == {{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} <pre>{{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 3c80ee4fc3fe45023bd67b3c400b2e64f4f2892a Template:About 10 183 288 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|about}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:About --></noinclude> 510109cae7f705952c7a0279d73a7a44fa82d41f Template:From Wikimedia 10 186 295 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 72fed0e402d6912cd6381ef1b21b52929b041d8c Template:T 10 187 296 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 4273916fece7a96eef48125efb615009a1fd6fe6 Template:Event/doc 10 191 311 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Event | title = | image = [e.g. "Example.jpg"] | imagecaption = | performers = | date = | location = }} </pre> == Sample output == {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} <pre> {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1502585ceb0f0a7e1e70edc0fa8c88720e7da905 Module:Namespace detect/config 828 192 312 2022-09-09T18:22:05Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 22ca76ef47387cf20b5fcc7d1f14687f0b2da915 MediaWiki:Wiki-description-site-meta 8 200 322 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki Starship Architects & Commanders 8ce1ab66e59f1fa491d427025f66632ee935c1fc Template:Series 10 202 324 2022-09-09T18:22:05Z FANDOM 26064 Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..." wikitext text/x-wiki <includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <data source="release"><label>First released</label></data> <data source="seasons"><label>Seasons</label></data> <data source="episodes"><label>Episodes</label></data> <data source="runtime"><label>Run time</label></data> <data source="genre"><label>Genre</label></data> <data source="network"><label>Network</label></data> <data source="distrib"><label>Distributor</label></data> <data source="creator"><label>Created by</label></data> <data source="writer"><label>Written by</label></data> <data source="director"><label>Directed by</label></data> <data source="composer"><label>Composer</label></data> <data source="based on"><label>Based on</label></data> <data source="exec prod"><label>Executive producer</label></data> <data source="producer"><label>Producer</label></data> <data source="prod co"><label>Production company</label></data> <data source="country"><label>Country</label></data> <data source="language"><label>Language</label></data> </infobox></includeonly><noinclude>{{documentation}}</noinclude> f2e00daecd3f3df5c31267e0a9ffd721ac2f186d Template:MIT/doc 10 205 329 2022-09-09T18:22:05Z FANDOM 26064 Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..." wikitext text/x-wiki ;Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f243f408a7cb3acce5635655a2648b3dcd892584 Category:Infobox templates 14 206 330 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Hatnote/doc 10 208 337 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki The hatnotes used for adding links between articles where more context is important. Broadly speaking, a hatnote should answer a readers' question: Am I on the right page? == Usage == ; Basic usage: &#123;{hatnote|''text''}} ; All parameters: &#123;{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}} == Parameters == This template accepts the following parameters: * <code>1</code> - the hatnote text (required) * <code>extraclasses</code> - any extra CSS classes to be added. * <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. * <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted. == Example == * <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}} == Typical types == {{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters. ;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized. ;{{T|Further}}: Used to link to articles containing further information on this topic. ;{{T|See also}}: Used to link to additional articles on related topics. :;{{T|Main|Main Page}} →:{{Main|Main Page}} :;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}} :*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''. :*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>. :*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. == Disambiguation == Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier. ;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including: :;{{T|About|Use1}} →:{{About|}} :;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}} :;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}} :;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}} Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section: :;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}} :;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}} A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>. ;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters. :;If used without parameters on a page named ''Foo'', the result is ::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}} :;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields ::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}} :;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields ::{{For|similar terms|Main Page}} :;The third, fourth and fifth parameters are used to give one, two, or three supplementary links: :*{{For|similar terms|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}} :the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}. == Errors == If no hatnote text is supplied, the template will output the following message: * {{hatnote|category=no}} If you see this error message, it is for one of four reasons: # No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. # Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead. # The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>. # You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]]. == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''. The HTML code produced by this template looks like this: * <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code> <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f89b62bda227691a45fd6d42d8bf89b151436cd2 Category:Pages with broken file links 14 210 346 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Category:Media 14 212 351 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Navbox 10 216 361 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 21aa3440d9c06c537ca5808c298e155d57e8dc90 Template:Album 10 220 365 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Album"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="artist"><label>Artist</label></data> <data source="released"><label>Released</label></data> <data source="recorded"><label>Recorded</label></data> <data source="length"><label>Length</label></data> <data source="label"><label>Label</label></data> <data source="producer"><label>Producer</label></data> </infobox></includeonly><noinclude>{{Documentation}}</noinclude> 7145bd5ecd9bcafcf1907686b6a57145c9c894ac Category:Community 14 221 366 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Namespace 10 225 371 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> f5b6ed2c0363fd704c716a6e5420a5cc0546392f Template:Disambiguation 10 227 373 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 16605ae9114395add2e702cee409d0bd2deb7603 Template:Cast/doc 10 228 374 2022-09-09T18:22:05Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Cast | name = | image = | caption = | birthname = | birthdate = | birthplace = | deathdate = | deathplace = | gender = | height = | occupation = | appears in = | portrays = }} </pre> == Sample output == {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} <pre> {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fea3e74e01ad2f66bb54f921f82426cb1a7fa748 Template:Season/doc 10 229 375 2022-09-09T18:22:05Z FANDOM 26064 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Season | title = | image = | caption = | season = | episodes = | premiere = | previous = | next = }} </pre> == Sample output == {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} <pre> {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> b3f82f2223cf6f8323820bce6de5427e4b6a1380 Template:Navbox/doc 10 231 378 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <inputbox> type=create prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </inputbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4b1a1bf5f00c2d159d30d8f8bc525309ac16d406 Module:Dialogue 828 233 380 2022-09-09T18:22:05Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]]. local Dialogue = require('Dev:Dialogue') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]] -- The last line produces the output for the template return Dialogue a147d7d4d5837eeb0910d21be2904bbae6658ad2 Category:Disambiguations 14 234 381 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Namespace/doc 10 235 382 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on. It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types: ; main : Main (i.e. article) space, where normal articles are kept. ; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc. ;user ;file ;mediawiki ;template ;help ;category : The remaining namespaces. ; other : Any namespaces that were not specified as a parameter to the template (see explanation below). For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated. '''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''. == Usage == This template takes one or more parameters named after the different page types as listed above. Like this: <pre> {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} </pre> If the template is on a main (article) page, it will return this: : {{Namespace |demospace=main | main = Article text | talk = Talk page text | other = Other pages text }} If the template is on any other page than an article or a talk page, it will return this: : {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this: <pre> {{Namespace | file = File page text | category = Category page text | other = }} </pre> On any pages other than file and category pages the code above will render nothing. <!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. --> : {{Namespace | file = File page text | category = Category page text | other = }} By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this: <pre> {{Namespace | main = | other = Other pages text }} </pre> The code above will render nothing when on mainspace (article) pages, but will return this when on other pages: : {{Namespace | main = | other = Other pages text }} == Demospace and page == For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''. '''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = main }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | main = Article text | other = Other pages text | demospace = main }} The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this: <pre> {{Namespace | user = User page text | other = Other pages text | page = User:Example }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | user = User page text | other = Other pages text | page = User:Example }} It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = {{{demospace|}}} | page = {{{page|}}} }} </pre> If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual. == Parameters == List of all parameters: <pre> {{Namespace | main = ... | other = | demospace = {{{demospace|}}} / main / talk / user / file / mediawiki / template / help / category / other | page = {{{page|}}} / User:Example }} </pre> == Technical details == If you intend to feed tables as content to the numbered parameters of this template, you need to know this: [[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust. <includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude> abd1a20286343a0c76ff9c575682bd5d011f5a6d Category:Unattributed files 14 236 383 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template. Administrators should review files in this category and either: * Update the file page with an appropriate if one can be easily determined. * Delete the image, though it is good idea to give the uploader a chance to select a license first. [[Category:Images]] [[Category:Maintenance]] fe16ed203269a56dcbf8a76f72943484fe67047f Template:Other free/doc 10 237 384 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images with a free license not covered by other image templates. ;Syntax :Type <code>{{t|Other free}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f4a03ee383d67da50c93408169b82b8217ff1404 Template:Further 10 238 385 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|further}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 2b274c2a078defdd0995162869db05d3fc772067 Template:Book 10 240 387 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Book"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="author"><label>Author</label></data> <data source="illustrator"><label>Illustrator</label></data> <data source="datePublished"><label>Published on</label></data> <data source="publisher"><label>Publisher</label></data> <group layout="horizontal"> <header>Publication order</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude> c4bc425c60ee6f1a263f67a75f6d26aafc236c03 Template:Tocright/doc 10 242 390 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1449f71ce473315e9f2ad72064ee5c76ed00c89d Category:General wiki templates 14 243 391 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Nolicense 10 245 393 2022-09-09T18:22:05Z FANDOM 26064 Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..." wikitext text/x-wiki {{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> a99128c5d8a0cd0723b13b6d9e5fd78b18dbedec Template:- 10 246 394 2022-09-09T18:22:05Z FANDOM 26064 Redirected page to [[Template:Clear]] wikitext text/x-wiki #REDIRECT [[Template:Clear]] 1a2aa4a9ba7478e54a2b21cbce68887ea297ea86 Template:Hatnote 10 248 396 2022-09-09T18:22:05Z FANDOM 26064 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude> 47651229f8ca41785babe25d56cdae7ac03ad9e1 Template:= 10 251 399 2022-09-09T18:22:05Z FANDOM 26064 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> 8f9d55b93874a691b84a9b6acb54bc6dd01fbf39 Template:LicenseBox/doc 10 259 409 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters: :<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code> :<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code> :<code>color:</code> This is the color of the text and is currently set to: <code>#333</code> ;Syntax :Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page. <includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9ec2738036e3818826b937975731274577856c0d Template:From Wikimedia/doc 10 262 412 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project. ;Syntax :Type <code>{{t|From Wikimedia}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 077fe0f228cb18bf949fee95011ec7b36fe64033 Module:Quote 828 263 413 2022-09-09T18:22:05Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]]. local Quote = require('Dev:Quote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]] -- The last line produces the output for the template return Quote 6918bf52f0c3bdbd83cc4611b6243a659e7d800b Cosmoteer Wiki 0 265 415 2022-09-09T18:22:05Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Cosmoteer Wiki]]: SEO wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 414b3d923c0e35ce935f8edd5800a317875ac71d Template:T/doc 10 270 441 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 6f7307b6bcfef75efcc1d71fc932366c04cd61b3 Template:Trim 10 274 451 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 21c7177ac37ea769b22ca26a2493df055a56f87a Template:Quest 10 276 459 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Quest"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <data source="start"><label>Start</label></data> <data source="end"><label>End</label></data> <data source="prerequisites"><label>Prerequisites</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="rewards"><label>Rewards</label></data> <group layout="horizontal"> <header>Quest progression</header> <data source="previous"><label>Previous</label></data> <data source="next"><label>Next</label></data> </group> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 1057bf1c3220419334e60f6b01c07995f871d8f8 Template:Stub 10 278 466 2022-09-09T18:22:05Z FANDOM 26064 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> 613ef53fa1801107adb93e3c0eb28209ba253a26 Template:PD 10 287 501 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> daf709f747ba95ea06112acade4c78177a475e30 Template:Nolicense/doc 10 288 502 2022-09-09T18:22:05Z FANDOM 26064 Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..." wikitext text/x-wiki ;Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance ;Syntax :Type <code>{{t|Nolicense}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 346dcb940ca838c854f75f3db5229b97cce87d40 Template:Book/doc 10 290 507 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Book | title = | image = [e.g. "Example.jpg"] | author = | illustrator = | datePublished = | publisher = | previous = | next = }}</pre> == Sample output == {{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} <pre>{{Book | title = The Adventures of Flower | image = Example.jpg | author = Alice | illustrator = Bob | datePublished = April 1928 | publisher = Arthur's | previous = Book One | next = Book Three }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7320d1953158c6673ed6ce2be7bc35e2356522e5 Module:Namespace detect/data 828 293 514 2022-09-09T18:22:05Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 4056c252664c31f05a9d54c48fcd865cdf41dd9f Template:Cite web/doc 10 294 515 2022-09-09T18:22:05Z FANDOM 26064 Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..." wikitext text/x-wiki __NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only. A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]]. This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]] == Usage == ;Common form for cases where little is known about authorship of the page (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt> ;Using last, first (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using author (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, last, first <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, author <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, horizontal format (delete the ones you don't need) <tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, vertical format <pre>{{Cite web | url = | title = | accessdate = | accessdaymonth = | accessmonthday = | accessyear = | author = | last = | first = | authorlink = | coauthors = | date = | year = | month = | format = | work = | publisher = | pages = | language = | archiveurl = | archivedate = | quote = }}</pre> === Required parameters === * '''url''': URL of online item. * '''title''': Title of online item. ''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:'' :* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked'' ''For producing a non-wikilinked date of retrieval:'' :* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.'' :* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.'' === Optional parameters === * '''author''': Author ** '''last''' works with '''first''' to produce <code>last, first</code> ** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs. ** '''coauthors''': allows additional authors * '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked. ** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked. * '''format''': Format, e.g. PDF. HTML implied if not specified. * '''work''': If this item is part of a larger work, name of that work. * '''publisher''': Publisher, if any. * '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL: *: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code> * '''language''': language of publication (don't specify "English" as this is the default). * '''archiveurl''': URL of the archive location of the item (requires '''archivedate''') * '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically. * '''quote''': Relevant quote from online item. == Examples == ;Some standard use cases * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span> ;Non-linking date of retrieval (using accessmonthday and accessyear) * <nowiki>{{Cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</nowiki><br/> → <span style="background:white">{{cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</span> ;Using format * <nowiki>{{Cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06}}</span> ;language * <nowiki>{{Cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 | language=French }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span> ;coauthors * <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author * <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author, no publisher * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</span> ; Using archiveurl and archivedate to refer to items that went away but are available from an archive site * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</span> * <nowiki> {{Cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26 }}</nowiki><br/> → <span style="background:white">{{cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26}}</span> ; Using quote * <nowiki>{{Cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</nowiki><br/>→ <span style="background:white">{{cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</span> ;No parameters (error) * <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 49566b6a3601a57e7e4d3521179ec7d3300ec2a1 Template:Episode/doc 10 296 518 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Episode | title = | partOfSeason = | episodeNumber = | image = [e.g. "Example.jpg"] | airDate = | writer = | director = | previousEpisode = | nextEpisode = }}</pre> == Sample output == {{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}<pre>{{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airDate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}</pre> <includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 422683315393b9908127727460675544f6ffb8cf Template:MIT 10 298 526 2022-09-09T18:22:05Z FANDOM 26064 Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..." wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> fa53e460d1a0d2cfb9e350fa64292cc428aed859 Template:Topic/doc 10 301 529 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b Module:Mbox/data/doc 828 303 536 2022-09-09T18:22:05Z FANDOM 26064 to get rid of a red link for documentation wikitext text/x-wiki This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes. fcd42c844d485c7da3317a85c9521ea96145cb35 Module:Hatnote/doc 828 305 538 2022-09-09T18:22:05Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]]. b5c1fc43f0f6bd96416f2fec21a7da0b34ae8aac Template:Location 10 313 554 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki <includeonly><infobox type="Location"> <title source="title"/> <image source="image"><caption source="imagecaption"/></image> <image source="map"><caption source="mapcaption"/></image> <data source="type"><label>Type</label></data> <data source="level"><label>Level</label></data> <data source="location"><label>Location</label></data> <data source="inhabitants"><label>Inhabitants</label></data> </infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude> 74c089bf3093e560bd6a2144977d9d0bc5faebc0 Category:Templates 14 314 555 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Category:Documentation templates 14 317 560 2022-09-09T18:22:05Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Module:Hatnote 828 319 562 2022-09-09T18:22:05Z FANDOM 26064 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]]. local H = require('Dev:Hatnote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]] -- The last line produces the output for the template return H d52966e186d4771ee7844be7f402467c51644349 Template:Dialogue/doc 10 320 563 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''. ==Syntax== This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: <pre>{{dialogue |short=full |short=full |short=full ... |Character|Speech |Character|Speech |Character|Speech ... |cite = dialogue description }}</pre> These parameters are explained more fully below. ==Parameters== '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this: <pre>{{dialogue |short=full |short=full |short=full ...</pre> Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it. Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this: <pre>... |Character|Speech|mood1=angry |Character|Speech|mood2=quiet |Character|Speech|mood3=ecstatic ...</pre> Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue. :;<code>Parameter 1</code> ''(required)'' : Character name speaking :;<code>Parameter 2</code> ''(optional)'' : Line to speak :;<code>Parameter 3</code> ''(optional)'' : Next character :;<code>Parameter 4</code> ''(optional)'' : Next line :;<code>Parameter 5</code> ''(optional)'' : Next character :;<code>Parameter 6</code> ''(optional)'' : Next line :;<code>Parameter 7</code> ''(optional)'' : so on... Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless. To write a dialogue description/source, use <code>cite =</code> ==Examples== Here is an example of a full template usage: <pre>{{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }}</pre> The above would generate: {{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }} The below code demonstrates examples of extended use: <pre>{{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }}</pre> The above would generate: {{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }} ===Notes=== You can number, bullet or indent your dialogue: <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre> :{{dialogue|Me|Hello|You|Howdido!}} <pre>#{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre> #{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}} <pre>*{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre> *{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}} You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 56b3a94f307db52b25c728122e451a63e806c791 Template:Item/doc 10 322 566 2022-09-09T18:22:05Z FANDOM 26064 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Item | title = | image = [e.g. "Example.jpg"] | imagecaption = | type = | effects = | source = | buy = | sell = }} </pre> == Sample output == {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }}<pre> {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ecd61f0a9df462e9790349a7ef0034b375ef0e2b File:Site-background-dark 6 33 41 2022-09-09T18:22:53Z Salephz 59659 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-background-light 6 126 197 2022-09-09T18:22:53Z Salephz 59659 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Resource that is craftable 10 85 133 2022-09-09T18:35:25Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="buy_cost"> <label>Buy Cost</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Made From</label> </data> </infobox> <noinclude> Exa..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="buy_cost"> <label>Buy Cost</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Made From</label> </data> </infobox> <noinclude> Example usage: <pre> {{Default infocard | title1=Example | image1=Example | caption1=Example | buy_cost=Example | storage_capacity=Example | handling_capacity=Example | made_from=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 3fd2b3c51f48ae3325e0ce8f00cba2d7f51aceeb Steel 0 189 298 2022-09-09T19:00:28Z Salephz 59659 Created page with "Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain steel !Part Name !Amount |- |Corridor |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |-..." wikitext text/x-wiki Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain steel !Part Name !Amount |- |Corridor |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} {{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}} e3d20d54dcf96b7a08318e1563b42f77fbaaf34e Steel 0 189 299 298 2022-09-09T19:01:13Z Salephz 59659 wikitext text/x-wiki {{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain steel !Part Name !Amount |- |Corridor |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} 8d8ce08f0f5abfe2f4fea261eb92686169290689 300 299 2022-09-10T01:35:28Z Salephz 59659 wikitext text/x-wiki {{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain steel !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} d11aaabdff42e3e1e53b39038c02f1a87c4d2298 301 300 2022-09-10T01:38:15Z Salephz 59659 wikitext text/x-wiki {{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} cb90d8f4d6487998489905f948c677bc37238753 302 301 2022-09-10T01:48:40Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} 919388fc70c62dddc538af0ff6b71556c339070b 303 302 2022-09-10T02:20:05Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |<nowiki>[[Structure]]</nowiki> |2 |- |<nowiki>[[Structure Wedge]]</nowiki> |1 |- |<nowiki>[[Structure 1x2 Wedge]]</nowiki> |2 |- |<nowiki>[[Armor]]</nowiki> |8 |- |<nowiki>[[Armor 2x1]]</nowiki> |16 |- |<nowiki>[[Armor Wedge]]</nowiki> |4 |- |<nowiki>[[Armor Triangle]]</nowiki> |2 |- |<nowiki>[[Armor 1x2 Wedge]]</nowiki> |8 |- |<nowiki>[[Laser Blaster]]</nowiki> |32 |- |<nowiki>[[Heavy Laser Blaster]]</nowiki> |96 |- |<nowiki>[[Electro Bolter]]</nowiki> |40 |- |<nowiki>[[Ion Beam]]</nowiki> |60 |- |<nowiki>[[Ion Prism]]</nowiki> |16 |- |<nowiki>[[Medium Cannon]]</nowiki> |48 |- |<nowiki>[[Large Cannon]]</nowiki> |84 |- |<nowiki>[[Deck Cannon]]</nowiki> |200 |- |<nowiki>[[Missile Launcher]]</nowiki> |60 |- |<nowiki>[[Railgun Loader]]</nowiki> |60 |- |<nowiki>[[Railgun Accelerator]]</nowiki> |76 |- |<nowiki>[[Railgun Launcher]]</nowiki> |100 |- |<nowiki>[[Flak Battery]]</nowiki> |200 |- |<nowiki>[[Small Shield Generator]]</nowiki> |40 |- |<nowiki>[[Large Shield Generator]]</nowiki> |120 |- |<nowiki>[[Point Defense]]</nowiki> |8 |- |<nowiki>[[Fire Extinguisher]]</nowiki> |8 |- |<nowiki>[[Cockpit]]</nowiki> |32 |- |<nowiki>[[Control Room]]</nowiki> |80 |- |<nowiki>[[Bridge]]</nowiki> |160 |- |<nowiki>[[Small Hyperdrive]]</nowiki> |40 |- |<nowiki>[[Small Thruster]]</nowiki> |8 |- |<nowiki>[[2-Way Small Thruster]]</nowiki> |12 |- |<nowiki>[[3-Way Small Thruster]]</nowiki> |16 |- |<nowiki>[[Standard Thruster]]</nowiki> |24 |- |<nowiki>[[Large Thruster]]</nowiki> |40 |- |<nowiki>[[Huge Thruster]]</nowiki> |80 |- |<nowiki>[[Boost Thruster]]</nowiki> |56 |- |<nowiki>[[Engine Room]]</nowiki> |72 |- |<nowiki>[[Bunk]]</nowiki> |24 |- |<nowiki>[[Quarters]]</nowiki> |48 |- |<nowiki>[[Airlock Hatch]]</nowiki> |8 |- |<nowiki>[[Moving Walkway]]</nowiki> |4 |- |<nowiki>[[Small Reactor]]</nowiki> |32 |- |<nowiki>[[Medium Reactor]]</nowiki> |72 |- |<nowiki>[[Large Reactor]]</nowiki> |120 |- |<nowiki>[[Power Storage]]</nowiki> |32 |- |<nowiki>[[Storage]]</nowiki> (4) |48 |- |<nowiki>[[Storage]]</nowiki> (6) |72 |- |<nowiki>[[Storage]]</nowiki> (9) |108 |- |<nowiki>[[Storage]]</nowiki> (12) |144 |- |<nowiki>[[Storage]]</nowiki> (16) |192 |- |<nowiki>[[Cannon Ammo Factory]]</nowiki> |32 |- |<nowiki>[[High-Explosive Missile Factory]]</nowiki> |76 |- |<nowiki>[[E.M.P. Missile Factory]]</nowiki> |96 |- |<nowiki>[[Nuclear Missile Factory]]</nowiki> |136 |- |<nowiki>[[Mine Factory]]</nowiki> |96 |- |<nowiki>[[Steel Smelter]]</nowiki> |120 |- |<nowiki>[[Coil Factory]]</nowiki> |80 |- |<nowiki>[[Hyper-Coil Factory]]</nowiki> |104 |- |<nowiki>[[Tri-Steel Smelter]]</nowiki> |120 |- |<nowiki>[[Diamond Smelter]]</nowiki> |48 |- |<nowiki>[[Processor Fabricator]]</nowiki> |80 |- |<nowiki>[[Uranium Enricher]]</nowiki> |80 |- |<nowiki>[[Mining Laser]]</nowiki> |96 |- |<nowiki>[[Tractor Beam Emitter]]</nowiki> |200 |- |<nowiki>[[Sensor Array]]</nowiki> |76 |- |<nowiki>[[Explosive Charge]]</nowiki> |16 |} 5b5581d7dfa4722adce6f6307c407affa5d785cd 304 303 2022-09-10T02:23:55Z Salephz 59659 Undo revision 177 by [[Special:Contributions/Salephz|Salephz]] ([[User talk:Salephz|talk]]) wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} 919388fc70c62dddc538af0ff6b71556c339070b Coils 0 138 216 2022-09-09T19:03:40Z Salephz 59659 Created page with "{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material most commonly used in Doors." wikitext text/x-wiki {{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material most commonly used in Doors. 3c64ad1dfea44805a57c6a4616c9675b76a98097 217 216 2022-09-09T19:06:24Z Salephz 59659 wikitext text/x-wiki {{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material most commonly used in Doors. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} 959cd80076a59875984063fcad8373df7f0d3f0b Template:Factory part base template 10 65 95 2022-09-09T19:12:20Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 87902c38ce8aa036078e55ab682d36761b5095ec Corridor 0 149 244 2022-09-09T20:14:34Z Salephz 59659 Created page with "{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=Steel}} Corridors are a hallway through which crew quickly travel." wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=Steel}} Corridors are a hallway through which crew quickly travel. 6dd8228485219e53d06804b8866b603f601c10f6 245 244 2022-09-10T01:45:08Z Salephz 59659 wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]}} Corridors are a hallway through which crew quickly travel. d8a6a31dfd002d6cdd6445746232931a1dcd7977 Cosmoteer Wiki 0 265 416 415 2022-09-10T01:43:19Z Salephz 59659 /* Important articles */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic|[[Parts]] File:Placeholder|link=A Main Character| [[Resources]] File:Placeholder|link=The First Episode| [[The First Episode]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] c3b8ef9915ccfbbd5c468198ffd11cbe0e07bb7d 417 416 2022-09-10T02:15:28Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic|[[Parts]] File:Placeholder|link=A Main Character| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=An Important Location| [[An Important Location]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] e852295af15049439a0e3bf5d920ced52a3363a3 418 417 2022-09-10T02:32:48Z Salephz 59659 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic|[[Parts]] File:Placeholder|link=A Main Character| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=An Important Location| [[Tasks]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 57633a4e99420f12e3aebecde6aca0813523bc8f 419 418 2022-09-10T02:50:50Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=A page about your topic|[[Parts]] File:Placeholder|link=A Main Character| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=An Important Location| [[Tasks]] File:Placeholder|link=A Key Event| [[A Key Event]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Category:Parts|[[Parts]] File:Placeholder|link=Category:Resources| [[Resources]] File:Placeholder|link=Category:Factions| [[Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 3587f8d60147411b3daa631ffa89d971d7ad297b 420 419 2022-09-10T02:53:15Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=:Category:Parts|[[Parts]] File:Placeholder|link=:Category:Resources| [[Resources]] File:Placeholder|link=:Category:Factions| [[Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 6065ff6b01a88a2398380e1a0051fe549d325b53 421 420 2022-09-10T02:53:53Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=:Category:Parts|[[:Category:Parts]] File:Placeholder|link=:Category:Resources| [[:Category:Resources]] File:Placeholder|link=:Category:Factions| [[:Category:Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 09049f7d001a44224fa689881625e35ff1ebb994 422 421 2022-09-10T02:54:30Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]] File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]] File:Placeholder|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] b42eb3f7345d5f54bae69ee8e4554ad70ae50af1 Parts 0 272 443 2022-09-10T01:43:32Z Salephz 59659 Created page with "wow parts list" wikitext text/x-wiki wow parts list 3c84f28e2f485d7254acac71906b751c755643de Resources 0 17 21 2022-09-10T01:43:57Z Salephz 59659 Created page with "resources list too" wikitext text/x-wiki resources list too da6d374a59c42c72b8a249436879a1accad8bdb5 22 21 2022-09-10T02:48:51Z Ultranova-01 59671 Adding categories wikitext text/x-wiki resources list too [[Category:Resources]] ff4ad295dffa47646ad682ab7a3fd8a2448d24af Template:Resource that is craftable 10 85 134 133 2022-09-10T01:47:15Z Salephz 59659 Salephz moved page [[Template:Default infocard]] to [[Template:Resource that is craftable]]: Infobox Builder: template renamed wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="buy_cost"> <label>Buy Cost</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Made From</label> </data> </infobox> <noinclude> Example usage: <pre> {{Default infocard | title1=Example | image1=Example | caption1=Example | buy_cost=Example | storage_capacity=Example | handling_capacity=Example | made_from=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 3fd2b3c51f48ae3325e0ce8f00cba2d7f51aceeb 135 134 2022-09-10T01:47:15Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="buy_cost"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Default infocard | title1=Example | image1=Example | caption1=Example | buy_cost=Example | storage_capacity=Example | handling_capacity=Example | made_from=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> d02d7abee23e834a7111c0721a96035ec3554d62 Template:Default infocard 10 113 184 2022-09-10T01:47:15Z Salephz 59659 Salephz moved page [[Template:Default infocard]] to [[Template:Resource that is craftable]]: Infobox Builder: template renamed wikitext text/x-wiki #REDIRECT [[Template:Resource that is craftable]] c740f987be57151b6eb6f42a6fcfd2eb41f7907c Iron 0 142 232 2022-09-10T02:08:08Z Salephz 59659 Created page with "Iron is the" wikitext text/x-wiki Iron is the ffbca9b8bae45c5ffc7b41d1e11e0c7295c9f544 Template:Door template 10 307 540 2022-09-10T02:11:32Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Door template | title1=Example | image1=Example | caption1=Example | value=Example | resources=Example }} </pre> <templatedata> {"para..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Door template | title1=Example | image1=Example | caption1=Example | value=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 313c19b5aab3c8f00e18f5a3ec29a55b2087b111 Door 0 57 79 2022-09-10T02:11:53Z Salephz 59659 Created page with "{{Door template|title1=Door|value=$100|resources=[[Coils]]}}" wikitext text/x-wiki {{Door template|title1=Door|value=$100|resources=[[Coils]]}} 5ebed8707f953e19f8b2e05dab0f956541e0df15 Template:Raw Resource 10 257 406 2022-09-10T02:13:57Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="carry_capacity"> <label>Carry Capacity</label> </data> </infobox> <noinclude> Example usage: <pre> {{Raw Resource | title1=Example | image1=Example | c..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="carry_capacity"> <label>Carry Capacity</label> </data> </infobox> <noinclude> Example usage: <pre> {{Raw Resource | title1=Example | image1=Example | caption1=Example | value=Example | storage_capacity=Example | carry_capacity=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_capacity":{"suggested":true},"carry_capacity":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 14fb38ace0464f1f5c52293d6fa3182b8186613f Copper 0 198 318 2022-09-10T02:14:22Z Salephz 59659 Created page with "{{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}}" wikitext text/x-wiki {{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}} d1e97488abf2b5a945a6e6a5eb8206e6efaf1aea Structure 0 74 115 2022-09-10T02:22:32Z Salephz 59659 Created page with "{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]]}}" wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]]}} 2c86df1ebdd30222c8ea41d19c483474225a0ef8 116 115 2022-09-10T02:33:50Z Salephz 59659 wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2}} edb2431306f3535474bd721fb9070a8877e90815 Structure Wedge 0 29 34 2022-09-10T02:29:36Z Salephz 59659 Created page with "{{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False}}" wikitext text/x-wiki {{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False}} 0090dbec8a6e166542342b9ce5039589ee793c66 Hyper-Coils 0 316 557 2022-09-10T02:37:16Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}" wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} 5d4ee94f3723c7f3f83197ad5eda12889436b8c8 Template:Charge ib 10 321 564 2022-09-10T02:40:59Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="resources"> <label>Resources</label> </data> <data sou..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="total_damage"> <label>Total Damage</label> </data> <data source="damage_radius"> <label>Damage Radius</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Charge ib | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | resources=Example | total_damage=Example | damage_radius=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"resources":{"suggested":true},"total_damage":{"suggested":true},"damage_radius":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> a8244a37a56bed51431be61c9908f7f0fe5e6e27 Monolith Cooperative 0 292 510 2022-09-10T02:44:14Z Ultranova-01 59671 Created page with "The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode." wikitext text/x-wiki The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode. 4c056192bcedbed58c6c119229a9868808934a8c 511 510 2022-09-10T02:47:32Z Ultranova-01 59671 wikitext text/x-wiki The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] c8575c756178f66464bb9758d58e6ab1614def68 512 511 2022-09-10T03:00:49Z Ultranova-01 59671 wikitext text/x-wiki {{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo|caption1=The Monolith Cooperative Logo}} The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] c30ee36f4bed65dd3fc151a2d3508ea1f7b97526 513 512 2022-09-10T03:02:01Z Ultranova-01 59671 wikitext text/x-wiki {{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}} The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] 1e0cc08fe006412c91c84f4fcb7ef0af8103a561 Cabal of Sol 0 107 174 2022-09-10T02:44:30Z Ultranova-01 59671 Created page with "The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode." wikitext text/x-wiki The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode. 4c056192bcedbed58c6c119229a9868808934a8c 175 174 2022-09-10T02:45:13Z Ultranova-01 59671 wikitext text/x-wiki The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode. c45aa0f0a6d710c9b363c58bfc7ed569750800bd 176 175 2022-09-10T02:47:54Z Ultranova-01 59671 wikitext text/x-wiki The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] 3b91a41274166a148fd95f22a9c02155323d11b2 Centauri Imperium 0 89 140 2022-09-10T02:44:56Z Ultranova-01 59671 Created page with "The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode." wikitext text/x-wiki The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode. baadefceee86096f1769187ebad023e1065083e2 141 140 2022-09-10T02:48:22Z Ultranova-01 59671 wikitext text/x-wiki The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] d77f5be2797460de8148bf071c48f50d8d535113 Explosive Charge 0 209 338 2022-09-10T02:45:15Z Salephz 59659 Created page with "{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10}}" wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10}} 5fcf246c4fbcd22e0c4f2e11bf5165a80b0697bd Fringe Systems Resistance 0 10 11 2022-09-10T02:45:45Z Ultranova-01 59671 Created page with "The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode." wikitext text/x-wiki The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode. 9a473affd3f7662039cf20b8da55790ef5734e95 12 11 2022-09-10T02:47:09Z Ultranova-01 59671 wikitext text/x-wiki The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] 7a63a49ef46be1db5b2ab70d9b9bbab6293f6211 Template:Raw Resources ib 10 300 528 2022-09-10T02:46:50Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_density"> <label>Storage Density</label> </data> <data source="handling_density"> <label>Handling Density</label> </data> </group> </infobox> <noinclude> Exampl..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_density"> <label>Storage Density</label> </data> <data source="handling_density"> <label>Handling Density</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Raw Resources ib | title1=Example | image1=Example | caption1=Example | value=Example | storage_density=Example | handling_density=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_density":{"suggested":true},"handling_density":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> df9353a965363a0eec64592351f699f10b5c5436 Template:Faction Template 10 312 553 2022-09-10T02:56:57Z Ultranova-01 59671 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="name"> <label>Name</label> </data> <data source="colour_scheme"> <label>Colour Scheme</label> </data> </infobox> <noinclude> Example usage: <pre> {{Faction Template | title1=Example | image1=Example | caption1=Example | name=Example | colour_scheme=Example }} </pre> <template..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="name"> <label>Name</label> </data> <data source="colour_scheme"> <label>Colour Scheme</label> </data> </infobox> <noinclude> Example usage: <pre> {{Faction Template | title1=Example | image1=Example | caption1=Example | name=Example | colour_scheme=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"name":{"suggested":true},"colour_scheme":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> a9dfac50a1be9f2475ac7a7c3d3ce4293163be9d File:MonolithLogo.png 6 218 363 2022-09-10T02:59:12Z Ultranova-01 59671 wikitext text/x-wiki Monolith Cooperative Logo 565a61717de99e8abe79c342077accdfec55ba52 File:FringeLogo.png 6 273 450 2022-09-10T03:03:40Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Fringe Systems Resistance 0 10 13 12 2022-09-10T03:04:35Z Ultranova-01 59671 wikitext text/x-wiki The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode. {{Faction_Template|title1=Fringe Systems Resistance|image1=FringeLogo.png|caption1=The Logo of the Fringe Systems Resistance|colour_scheme=Brown, Grey}} [[Category:Factions]] 6818bddaaf2affeeaef06db22a0c9e8c29a13afe File:CabalLogo.png 6 120 191 2022-09-10T03:05:33Z Ultranova-01 59671 wikitext text/x-wiki Cabal of Sol Logo 8128d185a84afd187f22ba629fe00be00af908f7 Cabal of Sol 0 107 177 176 2022-09-10T03:05:41Z Ultranova-01 59671 wikitext text/x-wiki {{Faction_Template|image1=CabalLogo|colour_scheme=Yellow, Blue, White}} The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] 7a66219f17e71396a4c2b1c142ce1bc4d8b462ba 178 177 2022-09-10T03:06:55Z Ultranova-01 59671 wikitext text/x-wiki {{Faction_Template|image1=CabalLogo.png|colour_scheme=Yellow, Blue, White}} The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] e895e61cf1f6dffea2bcbeecb0cb2fbf8b7a72cf File:ImperiumLogo.png 6 137 215 2022-09-10T03:08:12Z Ultranova-01 59671 wikitext text/x-wiki Centauri Imperium Logo a5d1fc2989aa298f9a5ef4276104794411e102f4 Centauri Imperium 0 89 142 141 2022-09-10T03:08:37Z Ultranova-01 59671 wikitext text/x-wiki {{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}} The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] bfe3c48c80aa7930d98cfddb272c973f199e535f File:Factions.png 6 244 392 2022-09-10T03:13:38Z Ultranova-01 59671 wikitext text/x-wiki Icon for the factions category bf0eabae3d33c81b5ccf21d1d0ca61ae1fa65a55 Cosmoteer Wiki 0 265 423 422 2022-09-10T03:13:56Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]] File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 5920b37e2db34f28c98a89fb4070415e3b0e7892 424 423 2022-09-10T03:15:09Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]] File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 9efedd29558eecf0bb559e2bb15211d7645ec3de 425 424 2022-09-10T03:18:42Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:ReactorIconSmall.png|link=:Category:Parts|[[:Category:Parts|Parts]] File:HyperiumOverlayIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] a40e54685cd62c0ec8af14e6009b879ae6b8009d File:SmallReactorCoreIcon.png 6 267 438 2022-09-10T03:16:39Z Ultranova-01 59671 wikitext text/x-wiki Small Reactor Icon db1bdc076b60a6b61d36ca79317ab4e2989397dd File:HyperiumOverlayIcon.png 6 256 405 2022-09-10T03:18:24Z Ultranova-01 59671 wikitext text/x-wiki Hyperium Overlay Icon 79f5c08a6d6344f520d69877bcc5c2fe5bead82f Parts 0 272 444 443 2022-09-10T03:19:17Z Ultranova-01 59671 Adding categories wikitext text/x-wiki wow parts list [[Category:Parts]] ae2cde36f511ea62ede230caae0a0276bef752ff Corridor 0 149 246 245 2022-09-10T03:19:36Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]}} Corridors are a hallway through which crew quickly travel. [[Category:Parts]] 63a1c934e7333703e283b51dfd164fe1a017bfc7 247 246 2022-09-10T03:20:28Z Ultranova-01 59671 wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}} Corridors are a hallway through which crew quickly travel. [[Category:Parts]] 2895e73f3eec4ffac356e1868729255853622f49 File:CorridorIcon.png 6 255 404 2022-09-10T03:20:16Z Ultranova-01 59671 wikitext text/x-wiki Corridor Icon 302deadb7f2bdf16757e8a306e90be17cf05982f File:DoorIcon.png 6 271 442 2022-09-10T03:21:41Z Ultranova-01 59671 wikitext text/x-wiki Door Icon b7f6c7c1831f6d3da934dcde00af69c8b08949c1 Door 0 57 80 79 2022-09-10T03:21:54Z Ultranova-01 59671 wikitext text/x-wiki {{Door template|title1=Door|value=$100|resources=[[Coils]]|image1=DoorIcon.png}} ccd9881a41a43de3da143c906e8e4710c393ac01 81 80 2022-09-10T03:23:20Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Door template|title1=Door|value=$100|resources=[[Coils]]|image1=DoorIcon.png}} [[Category:Parts]] 32ac4433fdc006b786f56ce4b51694e55a8ad7b7 File:StructureIcon.png 6 194 314 2022-09-10T03:22:34Z Ultranova-01 59671 wikitext text/x-wiki Structure Icon ae2a9fe3d5b87aaaf6c65a8f6bc74d5e4f7fa157 Structure 0 74 117 116 2022-09-10T03:22:53Z Ultranova-01 59671 wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}} 1e225c92271462b94afcc3d5208b768585a966fb 118 117 2022-09-10T03:23:03Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}} [[Category:Parts]] 7f0e7161f47de8c612062ec58e84cb7268ead01f File:StructureWedgeIcon.png 6 299 527 2022-09-10T03:24:08Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Structure Wedge 0 29 35 34 2022-09-10T03:24:16Z Ultranova-01 59671 wikitext text/x-wiki {{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False|image1=StructureWedgeIcon.png}} b22a5b85b30f13492f3a3d30f58f4c2613e1a8a7 36 35 2022-09-10T03:24:22Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False|image1=StructureWedgeIcon.png}} [[Category:Parts]] baf1f2894fb5ac506528f9468e33ac6c127390cf Category:Parts 14 9 10 2022-09-10T03:27:40Z Ultranova-01 59671 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Copper 0 198 319 318 2022-09-10T03:31:17Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}} [[Category:Resources]] a2a9300fab14fd639f272d6bfe6a61b54e578f39 Hyper-Coils 0 316 558 557 2022-09-10T03:31:23Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} [[Category:Resources]] 89d3df2bf7a731a7ea1e399fd43fb4140adfbb32 559 558 2022-09-10T03:32:25Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} [[Category:Resources]] [[Category:Refined Resources]] a92e00fea531584259362b7045981dc34a8ac395 Iron 0 142 233 232 2022-09-10T03:31:32Z Ultranova-01 59671 Adding categories wikitext text/x-wiki Iron is the [[Category:Resources]] 2b3746e64eb29e14d4bc00a1d94c198ea5fee3ea Steel 0 189 305 304 2022-09-10T03:31:44Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} [[Category:Resources]] 33f073f35493556425b98f499e2fc3c111951a29 306 305 2022-09-10T03:32:06Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |- |Medium Cannon |48 |- |Large Cannon |84 |- |Deck Cannon |200 |- |Missile Launcher |60 |- |Railgun Loader |60 |- |Railgun Accelerator |76 |- |Railgun Launcher |100 |- |Flak Battery |200 |- |Small Shield Generator |40 |- |Large Shield Generator |120 |- |Point Defense |8 |- |Fire Extinguisher |8 |- |Cockpit |32 |- |Control Room |80 |- |Bridge |160 |- |Small Hyperdrive |40 |- |Small Thruster |8 |- |2-Way Small Thruster |12 |- |3-Way Small Thruster |16 |- |Standard Thruster |24 |- |Large Thruster |40 |- |Huge Thruster |80 |- |Boost Thruster |56 |- |Engine Room |72 |- |Bunk |24 |- |Quarters |48 |- |Airlock Hatch |8 |- |Moving Walkway |4 |- |Small Reactor |32 |- |Medium Reactor |72 |- |Large Reactor |120 |- |Power Storage |32 |- |Storage (4) |48 |- |Storage (6) |72 |- |Storage (9) |108 |- |Storage (12) |144 |- |Storage (16) |192 |- |Cannon Ammo Factory |32 |- |High-Explosive Missile Factory |76 |- |E.M.P. Missile Factory |96 |- |Nuclear Missile Factory |136 |- |Mine Factory |96 |- |Steel Smelter |120 |- |Coil Factory |80 |- |Hyper-Coil Factory |104 |- |Tri-Steel Smelter |120 |- |Diamond Smelter |48 |- |Processor Fabricator |80 |- |Uranium Enricher |80 |- |Mining Laser |96 |- |Tractor Beam Emitter |200 |- |Sensor Array |76 |- |Explosive Charge |16 |} [[Category:Resources]] [[Category:Refined Resources]] 1680553cd862a5cedf44f243d1658e943d991082 Coils 0 138 218 217 2022-09-10T03:33:23Z Ultranova-01 59671 wikitext text/x-wiki {{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} 2972d5d66f2c1a418978387a5fbd8dac7a198325 219 218 2022-09-10T03:42:37Z Salephz 59659 Salephz moved page [[Coil]] to [[Coils]]: mispelling wikitext text/x-wiki {{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} 2972d5d66f2c1a418978387a5fbd8dac7a198325 220 219 2022-09-10T03:43:28Z Ultranova-01 59671 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} fb9b9a06600fdfb9629e68b904e455857db3730f 221 220 2022-09-10T03:43:51Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] 9b2d49b234ac057239e941ce3af59e1a6616b713 Sulfur 0 32 39 2022-09-10T03:40:26Z Salephz 59659 Created page with "{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}" wikitext text/x-wiki {{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} 2d09b0b7222cbc74fb7568d10cebdc43d65ad3e4 Coil 0 56 78 2022-09-10T03:42:37Z Salephz 59659 Salephz moved page [[Coil]] to [[Coils]]: mispelling wikitext text/x-wiki #REDIRECT [[Coils]] 4cab72735f6d9627fd87ff147df9ce6054429194 Template:Resource that is craftable 10 85 136 135 2022-09-10T03:45:32Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="buy_cost"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Resources</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Default infocard | title1=Example | image1=Example | caption1=Example | buy_cost=Example | storage_capacity=Example | handling_capacity=Example | made_from=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> b831670ab65133ffb2079167aff2eb1d888d95ad File:ShieldIcon.png 6 196 316 2022-09-10T03:53:21Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay4x4Icon.png 6 68 109 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LargeReactorCoreIcon.png 6 119 190 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SmallThrusterIcon.png 6 219 364 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MediumReactorCoreIcon.png 6 249 397 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LaserBlasterIcon.png 6 253 402 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RailgunAcceleratorModuleIcon.png 6 264 414 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PowerCapacitorIcon.png 6 283 474 2022-09-10T03:53:23Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:3WaySmallThrusterIcon.png 6 108 179 2022-09-10T03:57:24Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BoostThrusterIcon.png 6 16 20 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay3x2Icon.png 6 50 68 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MedThrusterIcon.png 6 70 111 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StructureWedge1x2Icon.png 6 109 180 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SensorArrayIcon.png 6 111 182 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay3x3Icon.png 6 146 241 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay2x2Icon.png 6 261 411 2022-09-10T03:57:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LargeShieldIcon.png 6 318 561 2022-09-10T04:04:49Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Fire Extinguisher Icon.png 6 44 57 2022-09-10T04:04:50Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PDIcon.png 6 115 186 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MissileLauncherIcon.png 6 151 249 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Railgun Launcher Module Icon.png 6 195 315 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Railgun Loader Module Icon.png 6 213 352 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TriSteelSmelterIcon.png 6 222 367 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PrismIcon.png 6 281 469 2022-09-10T04:04:51Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Coils 0 138 222 221 2022-09-10T04:30:55Z Salephz 59659 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=[[Copper]] x1}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] a8e92bb139a59bdc5062f80fccc58e4d0f80e957 File:ProcessorFabricatorIcon.png 6 269 440 2022-09-10T04:31:20Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CoilFactoryIcon.png 6 84 132 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:IonIcon.png 6 130 202 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HeavyLaserBlaster.png 6 182 287 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MiningLaserIcon.png 6 224 370 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:FlakIcon.png 6 258 408 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HEMissileFactoryIcon.png 6 286 500 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SmallHyperdriveIcon.png 6 311 552 2022-09-10T04:31:22Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Copper 0 198 320 319 2022-09-10T04:37:18Z Salephz 59659 wikitext text/x-wiki {{Raw Resource|title1=Copper|value=80 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}Copper is one of the most common resources found. [[Category:Resources]] ad4c529ddf720ceeb836453bae99a042c420a04e Template:Raw Resource 10 257 407 406 2022-09-10T04:38:09Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="carry_capacity"> <label>Carry Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Raw Resource | title1=Example | image1=Example | caption1=Example | value=Example | storage_capacity=Example | carry_capacity=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_capacity":{"suggested":true},"carry_capacity":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> c19be2a4014c1838592bb7afcf4ecc0104c42c62 Explosive Charge 0 209 339 338 2022-09-10T04:41:51Z Salephz 59659 wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. cadbd74f9208865948f9ad93770927b66e8e9596 Template:Sensor 10 104 170 2022-09-10T04:45:25Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label>..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="sensor_range"> <label>Sensor Range</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Sensor | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | crew_required=Example | command_points=Example | sensor_range=Example | power_use=Example | power_capacity=Example | weight=Example | crew_speed=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"sensor_range":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"weight":{"suggested":true},"crew_speed":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6430ac78c09a7c4359b98e4335f5533d59306132 171 170 2022-09-10T04:49:04Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="sensor_range"> <label>Sensor Range</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Sensor | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | crew_required=Example | command_points=Example | sensor_range=Example | power_use=Example | power_capacity=Example | weight=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"sensor_range":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"weight":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 1a844d02792f7a4e6fb67afc9b1e4c06fab294d3 Sensor Array 0 302 530 2022-09-10T04:48:27Z Salephz 59659 Created page with "{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}}" wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}} 433942925368cb4402fa36f5bcdef34098c0e72c 531 530 2022-09-10T04:50:08Z Salephz 59659 wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War 380aab21e4f75cc5c9fd38101cb03bf5af4b4b48 File:UraniumEnricherIcon.png 6 279 467 2022-09-10T04:55:57Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MovingWalkwayIcon.png 6 8 9 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:NuclearMissileFactoryIcon.png 6 71 112 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MineFactoryIcon.png 6 82 127 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HyperCoilFactoryIcon.png 6 100 166 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CrewsBunkIcon.png 6 193 313 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:EngineRoomIcon.png 6 247 395 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DisruptorIcon.png 6 260 410 2022-09-10T04:55:58Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SteelSmelterIcon.png 6 157 258 2022-09-10T05:07:10Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CannonAmmoFactoryIcon.png 6 105 172 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:EMPMissileFactoryIcon.png 6 110 181 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MedCannonIcon.png 6 175 280 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExplosiveChargeIcon.png 6 199 321 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DiamondSmelterIcon.png 6 217 362 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CrewsQuartersIcon.png 6 268 439 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CockpitIcon.png 6 306 539 2022-09-10T05:07:11Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CommandBridgeIcon.png 6 185 294 2022-09-10T05:08:37Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LargeCannonIcon.png 6 4 5 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ArmorTriangleIcon.png 6 15 19 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ArmorIcon.png 6 51 69 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ControlRoomIcon.png 6 97 159 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Armor2x1Icon.png 6 309 542 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ArmorWedgeIcon.png 6 315 556 2022-09-10T05:08:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:AirlockHatchIcon.png 6 128 200 2022-09-10T05:10:24Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TractorBeamEmitterIcon.png 6 23 28 2022-09-10T05:10:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay4x3Icon.png 6 31 38 2022-09-10T05:10:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HugeThrusterIcon.png 6 203 325 2022-09-10T05:10:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LargeThrusterIcon.png 6 280 468 2022-09-10T05:10:25Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Processor 0 42 51 2022-09-10T05:19:47Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}" wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}} 509e0342d9d998284b6ad51561af7ed75d5c22a1 52 51 2022-09-10T05:23:48Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A Processor fab.. is required to craft these, but they can be found by scrapping some advanced parts. 1bb9a19453db6903c62878ded6683d108816188d 53 52 2022-09-10T06:22:11Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A <nowiki>[[Processor Fabricator]]</nowiki> is required to craft these, but they can be found by scrapping some advanced parts. feb2a05f6755f0e7b4d6d6158662b9195cbb23f6 54 53 2022-09-10T06:22:37Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts. 1dd59e319ab9f50aeb5f2e59e677e9901b7ed9f6 Gold 0 133 209 2022-09-10T05:26:12Z Salephz 59659 Created page with "{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineral resource used to manufacture processors. Solely used to create [[Processor|Processors]]." wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineral resource used to manufacture processors. Solely used to create [[Processor|Processors]]. dd293adcc4afc5204fe081eb61eebaa48b1e8620 210 209 2022-09-10T05:44:14Z Salephz 59659 wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineable resource used to manufacture processors. Solely used to create [[Processor|Processors]]. f5448e3556a535df9c6ed2d6c74c4bcea1d03b30 211 210 2022-09-10T06:05:01Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineable resource used to manufacture processors. Solely used to create [[Processor|Processors]]. [[Category:Resources]] eb520c8fdbd6dc8955bd39a60ba2f1c296791f59 File:ResourcesPageIcon.png 6 47 61 2022-09-10T05:29:14Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Cosmoteer Wiki 0 265 426 425 2022-09-10T05:29:54Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:CockpitIcon.png|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] b8efd15159dc0cb3b722c04a53e517131a249307 427 426 2022-09-10T05:37:18Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] de9ffd0c821effbb9d9a7926b45dbbfd6a5a133a 428 427 2022-09-10T06:00:17Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|989x989px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 065fba2deeed5a72f1061eb759c0f0dd78c189c4 429 428 2022-09-10T06:02:01Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> Starship Architects & Commanders We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] d8c1b02095704b77332b611124f10d56cb0c05ae 430 429 2022-09-10T06:02:27Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 18dde69ad8b76494c3516d5d09e95ccef4e4fbef 431 430 2022-09-10T06:03:58Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Placeholder|link=A Crucial Item| [[A Crucial Item]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 8f117e9891e3cb7b242b69444174dece7b479523 432 431 2022-09-10T06:30:55Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=The First Episode| [[Factions]] File:Placeholder|link=Tasks| [[Tasks]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 370096ef12d3efe4950b780bf47f91b198b6c349 433 432 2022-09-10T06:32:01Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:Placeholder|link=Missions| [[Missions]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 202953df03be531e759d3bc76c32d57fb4d9f512 Template:Telekinetics lmao 10 250 398 2022-09-10T05:31:47Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label>..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </group> <group> <header>Tractor Beam</header> <data source="tractor_force"> <label>Tractor Force</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="power_use"> <label>Power Use</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Telekinetics lmao | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | crew_required=Example | command_points=Example | power_capacity=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example | tractor_force=Example | range=Example | firing_arc=Example | turret_speed=Example | power_use=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"power_capacity":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"tractor_force":{"suggested":true},"range":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"power_use":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 2c905dc618828b803b9635d71ed3bdda27519df8 Tractor Beam Emitter 0 131 203 2022-09-10T05:35:56Z Salephz 59659 Created page with "{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}} Emits a gravitational beam that pulls and pushes other ships and objects." wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}} Emits a gravitational beam that pulls and pushes other ships and objects. 615d6790ecb08fe266bbc4c66af434e9b53f40fc 204 203 2022-09-10T06:05:23Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}} Emits a gravitational beam that pulls and pushes other ships and objects. [[Category:Parts]] b6efbd462475961974d4626cfa0aadfbfef87608 205 204 2022-09-10T06:05:47Z Ultranova-01 59671 wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorBeamIcon.png}} Emits a gravitational beam that pulls and pushes other ships and objects. [[Category:Parts]] d9b6f18f9354e2b3f60c379c50dd23e8d2b08885 206 205 2022-09-10T06:06:26Z Ultranova-01 59671 wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorbeamIcon.png}} Emits a gravitational beam that pulls and pushes other ships and objects. [[Category:Parts]] e69cfd7ed10975f68c6945346fad5cb18d7cb216 File:PartsPageIcon.gif 6 197 317 2022-09-10T05:37:06Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Diamonds 0 285 498 2022-09-10T05:43:58Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr" wikitext text/x-wiki {{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr 52f9e1397fb1a5c6df2b82e0e8f8facae8f5ecb9 Carbon 0 167 268 2022-09-10T05:52:04Z Salephz 59659 Created page with "{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} A rare mineable resource used to manufacture [[Diamonds]]." wikitext text/x-wiki {{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} A rare mineable resource used to manufacture [[Diamonds]]. b9e38f31b12a7d651ab0551f1a7d40715608bf8f 269 268 2022-09-10T06:04:54Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} A rare mineable resource used to manufacture [[Diamonds]]. [[Category:Resources]] ef622f46a7d381e542b3f5646f95d5a6e8aedf4d File:Site-background-dark 6 33 42 41 2022-09-10T05:56:47Z Ultranova-01 59671 Ultranova-01 uploaded a new version of [[File:Site-background-dark]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-logo.png 6 61 88 2022-09-10T05:56:47Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-favicon.ico 6 291 508 2022-09-10T05:56:47Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 509 508 2022-09-10T05:56:48Z Ultranova-01 59671 Protected "[[File:Site-favicon.ico]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-background-light 6 126 198 197 2022-09-10T05:57:14Z Ultranova-01 59671 Ultranova-01 uploaded a new version of [[File:Site-background-light]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CosmoteerLogoLong.png 6 30 37 2022-09-10T05:58:35Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:OGCosmoteerLogo.png 6 141 231 2022-09-10T06:03:37Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Explosive Charge 0 209 340 339 2022-09-10T06:09:41Z Ultranova-01 59671 wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. c64497b450354f2a6976986d71fb4f3b22905669 341 340 2022-09-10T06:15:05Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] d34d13aa8cb047d91f3bd44972c54cfbedca703f Sensor Array 0 302 532 531 2022-09-10T06:15:41Z Ultranova-01 59671 wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War ff05de99568e6553135568c800f17fa1e0e46ade 533 532 2022-09-10T06:15:49Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War [[Category:Parts]] 8c3eb493b3ff8d29dd395b69d229428448e9a0d8 MediaWiki:Wiki-navigation 8 211 347 2022-09-10T06:18:29Z Ultranova-01 59671 Created page with "*#|Wiki Content **#newlychanged#|Recently Changed Pages **#category1# **#category2# **#Category:Parts **#Category:Resources *#|Community **Help:Contents|Help" wikitext text/x-wiki *#|Wiki Content **#newlychanged#|Recently Changed Pages **#category1# **#category2# **#Category:Parts **#Category:Resources *#|Community **Help:Contents|Help c69441113eeb10aa8a852fa1b09bb051d8139bce 348 347 2022-09-10T06:18:51Z Ultranova-01 59671 wikitext text/x-wiki *#|Wiki Content **#newlychanged#|Recently Changed Pages **#category1# **#category2# **#Category:Parts **#Category:Resources **#Category:Factions *#|Community **Help:Contents|Help 2a5d0180e3a3d1152f04f67154ea27209c31e5ef 349 348 2022-09-10T06:20:18Z Ultranova-01 59671 wikitext text/x-wiki *#|Wiki Content **#newlychanged#|Recently Changed Pages **#Category:Parts **#Category:Resources **#Category:Factions *#|Community **Help:Contents|Help **https://cosmoteer.net/|Cosmoteer Website **https://forum.cosmoteer.net/|Cosmoteer Forum **discord.gg/cosmoteer|Cosmoteer Discord 77e2960a5996460887ec970043b3f64923e0788e 350 349 2022-09-10T06:20:43Z Ultranova-01 59671 wikitext text/x-wiki *#|Wiki Content **#newlychanged#|Recently Changed Pages **#Category:Parts **#Category:Resources **#Category:Factions *#|Community **Help:Contents|Help **https://cosmoteer.net/|Cosmoteer Website **https://forum.cosmoteer.net/|Cosmoteer Forum **https://discord.gg/cosmoteer|Cosmoteer Discord 490dd83160e1b8706b2ae0fe31193c1899042e41 Processor Fabricator 0 284 475 2022-09-10T06:23:35Z Ultranova-01 59671 Created page with "The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors." wikitext text/x-wiki The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. 13f1a7c6609ccb3a49bfd8e5c64951f2cb473db8 476 475 2022-09-10T06:23:52Z Ultranova-01 59671 Adding categories wikitext text/x-wiki The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 369a10fd6de785ec52c2ba32f710198e5810e9a5 File:Cosmoteerlogos.gif 6 88 139 2022-09-10T06:30:36Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Processor Fabricator 0 284 477 476 2022-09-10T06:36:26Z Ultranova-01 59671 wikitext text/x-wiki {{Part_Base|image1=ProcessorIcon.png|value=60000 Credits|size=3x3|weight=9 Tons|hit_points=9000 Health|crew_speed=75%|resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]]}} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 93e801779199fada6f6960bf51563959d1d4a38e 478 477 2022-09-10T20:15:48Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template|image1=ProcessorIcon.png|value=60000 Credits|size=3x3|weight=9 Tons|hit_points=9000 Health|crew_speed=75%|resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]]}} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 33f92b82333ddbcc162a3ba09f24ac39b65d263e 479 478 2022-09-10T20:31:47Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60000 Credits |size=3x3 |weight=9 Tons |hit_points=9000 Health |crew_speed=75% |resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]] |production_rate=1x [[Processor]] every 0.75 seconds |resource_use=1x [[Coils]], 3x Gold |power_use=0.5x [[Batteries]] |resource_capacity=2 [[Gold]] tiles, 2 [[Coils]] tiles, 1 [[Processor]] Tile |power_capacity=4 [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] dc5594ac8eef62fd9e797bebc87b9052d9367cfb 480 479 2022-09-10T20:55:46Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 |weight=9 Tonnes |hit_points=9,000 Health |crew_speed=75% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=1x [[Processor]] every 0.75 seconds |resource_use=1x [[Coils]], 3x Gold |power_use=0.5x [[Batteries]] |resource_capacity=2 [[Gold]] tiles, 2 [[Coils]] tiles, 1 [[Processor]] Tile |power_capacity=4 [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 5564de47a6cda7e9da887c3638087941dfae38f2 481 480 2022-09-10T20:57:15Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 |weight=9 Tonnes |hit_points=9,000 Health |crew_speed=75% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=1x [[Processor]] every 0.75 seconds |resource_use=1x [[Coils]], 3x Gold |power_use=0.5x [[Batteries]] |resource_capacity=2x [[Gold]] tiles, 2x [[Coils]] tiles, 1x [[Processor]] Tile |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 94cbcaa1f34853d2c40b842dba8394eee1970a76 482 481 2022-09-10T21:10:20Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 Health |crew_speed=50% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec), 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 972e9d00098914b13c38fddd7c9ce3620d4e4aa6 483 482 2022-09-10T21:10:52Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 Health |crew_speed=50% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec), 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 80c22e023def7d60cabf0a4a2889bd004df948dc 484 483 2022-09-10T21:17:05Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 Health |crew_speed=50% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec), 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] b18a6794d99ee3a5f56bbd831f819c1a3bd3ab07 485 484 2022-09-10T21:29:51Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec), 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 786a4356a13a4773182c4431225d2d7bf0455634 Category:Factories 14 266 437 2022-09-10T06:40:52Z Ultranova-01 59671 Created page with "Factories are parts that can refine resources into either ammunition for certain weapons, or refined resources for building parts. They are not strictly necessary for building a ship, but are more space efficient long term when it comes to producing ammunition or refined resources." wikitext text/x-wiki Factories are parts that can refine resources into either ammunition for certain weapons, or refined resources for building parts. They are not strictly necessary for building a ship, but are more space efficient long term when it comes to producing ammunition or refined resources. 7fff029b7741d6a821d113f5f7aee0bc1ce8ee38 Processor 0 42 55 54 2022-09-10T17:58:27Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts. 0137484f0e26c00653ac85f94138b340871d6f69 Template:Factory part base template 10 65 96 95 2022-09-10T18:57:33Z Salephz 59659 Salephz moved page [[Template:Part Base]] to [[Template:Factory part base template]]: Infobox Builder: template renamed wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 87902c38ce8aa036078e55ab682d36761b5095ec 97 96 2022-09-10T18:57:34Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 967a26ed4de19d105f2dd2ea02cb38b5ff352e49 98 97 2022-09-10T20:13:15Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 3274bdafb45bfad1e45beab4f526dadefe1a7adf Template:Part Base 10 239 386 2022-09-10T18:57:33Z Salephz 59659 Salephz moved page [[Template:Part Base]] to [[Template:Factory part base template]]: Infobox Builder: template renamed wikitext text/x-wiki #REDIRECT [[Template:Factory part base template]] ce77b1228957fe4d5308e299192d275e79606203 Template:Batteries Template 10 25 30 2022-09-10T20:39:21Z Ultranova-01 59671 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="carry_capacity"> <label>Carry Capacity</label> </data> <data source="sizes"> <label>Sizes</label> </data> <data source="produced_by"> <label>Produced by</label> </data> </infobox> <noinclude> Example usage: <pre> {{Batteries Template | title1=Example | image1=Example | capti..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="carry_capacity"> <label>Carry Capacity</label> </data> <data source="sizes"> <label>Sizes</label> </data> <data source="produced_by"> <label>Produced by</label> </data> </infobox> <noinclude> Example usage: <pre> {{Batteries Template | title1=Example | image1=Example | caption1=Example | carry_capacity=Example | sizes=Example | produced_by=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"carry_capacity":{"suggested":true},"sizes":{"suggested":true},"produced_by":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6cdb2ad0485ce9aa5ded0e4037627e907ac33b43 Batteries 0 76 120 2022-09-10T20:41:54Z Ultranova-01 59671 Created page with "{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, me..." wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors. 837f8feb26c006402e20bf03aab6f33bdab93f55 121 120 2022-09-10T20:42:11Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors. [[Category:Resource]] [[Category:Power]] d2e5679539935ede0627c3517ed1b9ed9543e203 Sensor Array 0 302 534 533 2022-09-10T21:18:36Z Salephz 59659 wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War [[Category:Parts]] 006b9867823d6c651d63aec655f7d6dd2233a28e Template:REAL factory template 10 295 516 2022-09-10T21:24:35Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hitpoints"> <label>Hitpoints</label> </data> <data sou..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hitpoints"> <label>Hitpoints</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> </group> <group> <header>Factory Statistics</header> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{REAL factory template | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hitpoints=Example | crew_speed=Example | resources=Example | production_rate=Example | resource_use=Example | power_use=Example | resource_capacity=Example | power_capacity=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hitpoints":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"production_rate":{"suggested":true},"resource_use":{"suggested":true},"power_use":{"suggested":true},"resource_capacity":{"suggested":true},"power_capacity":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6d6e05375ea30d4cf9969ad04d5ea4ed3b2f5ebe Template:Charge ib 10 321 565 564 2022-09-10T21:31:25Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="total_damage"> <label>Total Damage</label> </data> <data source="damage_radius"> <label>Damage Radius</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Charge ib | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | resources=Example | total_damage=Example | damage_radius=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"resources":{"suggested":true},"total_damage":{"suggested":true},"damage_radius":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 4c9d24329087180c46f1cff724c11874a5459588 Explosive Charge 0 209 342 341 2022-09-10T21:31:38Z Ultranova-01 59671 wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] 351d28a3ef2993d40fc94a062c41a2edd5eb420b 343 342 2022-09-10T21:35:48Z Ultranova-01 59671 wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] 61852418c7231b24c53bd0a80b5c051c08890f12 Battery 0 241 388 2022-09-10T21:33:29Z Ultranova-01 59671 Created page with "<nowiki>#</nowiki>redirect [[Batteries]]" wikitext text/x-wiki <nowiki>#</nowiki>redirect [[Batteries]] 8857ffd8b542b3a541dd54447bbba16e0b07d647 389 388 2022-09-10T21:33:43Z Ultranova-01 59671 Redirected page to [[Batteries]] wikitext text/x-wiki #redirect [[Batteries]] d45641f991cf46591573963388bb721a2f2605b9 Uranium Enricher 0 184 289 2022-09-10T21:38:48Z Salephz 59659 Created page with "{{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}} Enriche..." wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}} Enriches uranium, which is used to construct.. b21e024e6aff60b912303960333457570f94fec0 290 289 2022-09-11T00:01:10Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}} Enriches uranium, which is used to construct.. [[Category:Parts]] [[Category:Factories]] 5e363a4742a4b2491fde8f2cffd15bc2622487c4 291 290 2022-09-11T00:02:03Z Ultranova-01 59671 wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}} Enriches uranium, which is used to construct.. [[Category:Parts]] [[Category:Factories]] 9e9d41a73f359b16c0f859176068141c46698045 Tri-Steel Smelter 0 49 63 2022-09-10T21:40:32Z Salephz 59659 Created page with "{{REAL_factory_template|image1=Tri-SteelSmelter.png}}" wikitext text/x-wiki {{REAL_factory_template|image1=Tri-SteelSmelter.png}} f8a85d9ec4df3113225d898077f5e0f69da9b1b9 64 63 2022-09-11T00:01:01Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|image1=Tri-SteelSmelter.png}} [[Category:Parts]] [[Category:Factories]] 4672bb9b6ec256c6fd8c22da5de64c84a4892b81 Hyper-Coil Factory 0 67 105 2022-09-10T21:41:23Z Salephz 59659 Created page with "{{REAL_factory_template|title1=Hyper-Coil Factory}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory}} Manufactures 74031660eaef3f25d1382915d672ce1944e09c6e 106 105 2022-09-11T00:00:17Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory}} Manufactures [[Category:Parts]] [[Category:Factories]] 8cc27e45777f294acd4a6100913c11027f99dcb7 Coil Factory 0 190 307 2022-09-10T21:41:58Z Salephz 59659 Created page with "Manufactures {{REAL_factory_template|title1=Coil Factory}}" wikitext text/x-wiki Manufactures {{REAL_factory_template|title1=Coil Factory}} 9c0d230a5abc36dfaa69ccddfdb82756ff6ad49c 308 307 2022-09-10T23:59:26Z Ultranova-01 59671 Adding categories wikitext text/x-wiki Manufactures {{REAL_factory_template|title1=Coil Factory}} [[Category:Parts]] [[Category:Factories]] 6ede2c6f527c4eafbf755ce4eb5823c213c6ced5 Steel Smelter 0 139 225 2022-09-10T21:42:33Z Salephz 59659 Created page with "{{REAL_factory_template|title1=Steel Smelter}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter}} Manufactures 548ee8319bf4dea2fe831f2174418c4462f6ef49 226 225 2022-09-11T00:00:51Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter}} Manufactures [[Category:Parts]] [[Category:Factories]] 2b3f1c557627eeb22208952f219baf5c732492c5 Cannon Ammo Factory 0 223 368 2022-09-10T21:43:17Z Salephz 59659 Created page with "{{REAL_factory_template|title1=Cannon Ammo Factory}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory}} Manufactures e434bdef622057097e11b4e6f7d4a996d5de50b6 369 368 2022-09-10T23:58:23Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory}} Manufactures [[Category:Parts]] [[Category:Factories]] 94bd3d5637dfc773ce668a420cdc0de66c8488d3 High-Explosive Missile Factory 0 93 149 2022-09-10T21:44:01Z Salephz 59659 Created page with "{{REAL_factory_template|title1=H.E. Missile Factory}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory}} Manufactures bfa932114a038fb372c51016ad791ea895d3e84a E.M.P. Missile Factory 0 277 460 2022-09-10T21:48:44Z Salephz 59659 Created page with "{{REAL_factory_template|title1=E.M.P. Missile Factory}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory}} Manufactures 8dfb5b503850142bc2521be97ccc26c366093e39 Nuclear Missile Factory 0 214 353 2022-09-10T21:49:47Z Salephz 59659 Created page with "{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot}} Manufactures e4ae18e6ec10b739def0da400036f54e50136c4b Mine Factory 0 310 543 2022-09-10T21:57:32Z Salephz 59659 Created page with "{{REAL_factory_template|title1=Mine Factory}} Manufactures" wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory}} Manufactures 7ee0141ca1322778c3a80c35a1dc7e1c9217d2b5 544 543 2022-09-11T00:00:32Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory}} Manufactures [[Category:Parts]] [[Category:Factories]] dff486ce400ce34c1d563536abb99dc209f94aec Diamonds 0 285 499 498 2022-09-10T23:59:40Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr [[Category:Resources]] caee90ab159321eee1f9e956976618dbf51acf66 Parts 0 272 445 444 2022-09-11T00:19:00Z Ultranova-01 59671 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|Category:Energy Weapons}} === Projectile Weapons === {{main article|Category:Projectile Weapons}} === Defenses === {{main article|Category:Defenses}} === Flight === {{main article|Category:Flight}} === Crew === {{main article|Category:Crew}} === Power === {{main article|Category:Power}} === Production === {{main article|Category:Factories}} === Storage === {{main article|Category:Storage}} === Utilities === {{main article|Category:Utilities}} === Structure === {{main article|Category:Structure}} [[Category:Parts]] a58de2ce52ee032712c653b8c6c2d6ea20ec764f Template:Main article 10 275 452 2022-09-11T00:26:00Z Ultranova-01 59671 Created page with " <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude>" wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude> 8608de9dea3123add086f2befce3b48e4b192a83 453 452 2022-09-11T00:45:49Z Ultranova-01 59671 wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude> ''Main Article: {"article"}'' d1338e58cf11f3aaa938ba78980fb17ea7d9ec2d 454 453 2022-09-11T00:46:24Z Ultranova-01 59671 wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude> ''Main Article: {article}'' 5bcc71a4863b2ee81be6621a9163a12ae4cf266b 455 454 2022-09-11T00:48:59Z Ultranova-01 59671 wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude> ''Main Article: |article='' 9122fb3021a632fcc1a4e792ed98515637d46b33 456 455 2022-09-11T00:50:07Z Ultranova-01 59671 wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude> ''Main Article: {{article}}'' 14eeb2e8e57b8783c83d65b668366d3357dbe709 Template:Main article 10 275 457 456 2022-09-11T00:52:49Z Ultranova-01 59671 wikitext text/x-wiki <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline", "description": "Link to a main article under a subheading" } </templatedata> </noinclude> ''Main Article: <article>'' 6b3311f5f24370fbbef9895ec117ccf60516669d 458 457 2022-09-11T00:56:02Z Ultranova-01 59671 wikitext text/x-wiki :''Main article: [[{{{1}}}]]''<noinclude> Use at the start of a section to link to the main article on that subject. [[Category:General wiki templates|{{PAGENAME}}]] </noinclude> 2dc451b8c4c86cb2bb62e4da795b68ad4794f3d9 Parts 0 272 446 445 2022-09-11T00:56:16Z Ultranova-01 59671 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|Category:Energy Weapons|article=}} === Projectile Weapons === {{main article|Category:Projectile Weapons}} === Defenses === {{main article|Category:Defenses}} === Flight === {{main article|Category:Flight}} === Crew === {{main article|Category:Crew}} === Power === {{main article|Category:Power}} === Production === {{main article|Category:Factories}} === Storage === {{main article|Category:Storage}} === Utilities === {{main article|Category:Utilities}} === Structure === {{main article|Category:Structure}} [[Category:Parts]] 5c6f12b4571343386820330b4441dcde3bc31923 447 446 2022-09-11T00:57:31Z Ultranova-01 59671 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|[[Category:Energy Weapons]]}} === Projectile Weapons === {{main article|[[Category:Projectile Weapons]]}} === Defenses === {{main article|[[Category:Defenses]]}} === Flight === {{main article|[[Category:Flight]]}} === Crew === {{main article|[[Category:Crew]]}} === Power === {{main article|[[Category:Power]]}} === Production === {{main article|[[Category:Factories]]}} === Storage === {{main article|[[Category:Storage]]}} === Utilities === {{main article|[[Category:Utilities]]}} === Structure === {{main article|[[Category:Structure]]}} [[Category:Parts]] cf91ae347a88aef6e92cd690cf2061eb103c6d5a 448 447 2022-09-11T00:58:02Z Ultranova-01 59671 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|[[:Category:Energy Weapons]]}} === Projectile Weapons === {{main article|[[:Category:Projectile Weapons]]}} === Defenses === {{main article|[[:Category:Defenses]]}} === Flight === {{main article|[[:Category:Flight]]}} === Crew === {{main article|[[:Category:Crew]]}} === Power === {{main article|[[:Category:Power]]}} === Production === {{main article|[[:Category:Factories]]}} === Storage === {{main article|[[:Category:Storage]]}} === Utilities === {{main article|[[:Category:Utilities]]}} === Structure === {{main article|[[:Category:Structure]]}} [[Category:Parts]] 1c2bc3e62f87ee882ff764a89dd8b86ce5b2759b 449 448 2022-09-11T00:58:43Z Ultranova-01 59671 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|:Category:Energy Weapons}} === Projectile Weapons === {{main article|:Category:Projectile Weapons}} === Defenses === {{main article|:Category:Defenses}} === Flight === {{main article|:Category:Flight}} === Crew === {{main article|:Category:Crew}} === Power === {{main article|:Category:Power}} === Production === {{main article|:Category:Factories}} === Storage === {{main article|:Category:Storage}} === Utilities === {{main article|:Category:Utilities}} === Structure === {{main article|:Category:Structure}} [[Category:Parts]] fd034fb09f3a192753eec5afb66e2014b4246714 Category:Power 14 94 155 2022-09-11T01:00:52Z Ultranova-01 59671 Created page with "The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship. [[:Category:Parts|Category:Parts]]" wikitext text/x-wiki The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship. [[:Category:Parts|Category:Parts]] 8d26e402173f7cf359024aba152dd3445dd3c91e 156 155 2022-09-11T01:01:06Z Ultranova-01 59671 wikitext text/x-wiki The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship. [[Category:Parts]] 9f1935e7f5f60e2ba7bf40776f31fd5ccf894e58 User:Ultranova-01 2 63 90 2022-09-11T02:29:22Z Ultranova-01 59671 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Explosive Charge 0 209 344 343 2022-09-11T04:53:34Z Salephz 59659 wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1 Meters|resources=16x [[Steel]], 4x [[Coils]], 10x [[Sulfur]]|weight=1.0 Tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] df2221333f7259e0440d564fa89e6e0f52391604 345 344 2022-09-11T05:39:24Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1 Meters|resources=16x [[Steel]], 4x [[Coils]], 10x [[Sulfur]]|weight=1.0 Tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] [[Category:Utilities]] bbc377f3c30d359aed89437fb86601d0baf0bbb7 Door 0 57 82 81 2022-09-11T04:59:33Z Salephz 59659 wikitext text/x-wiki {{Door template|title1=Door|value=100 Credits|resources=[[Coils]]|image1=DoorIcon.png}}Allows crew (and fire!) to travel between rooms. [[Category:Parts]] ac538b8a35b7831f100bccea450163ed2cc1224d 83 82 2022-09-11T05:00:10Z Salephz 59659 wikitext text/x-wiki {{Door template|title1=Door|value=100 Credits|resources=1x [[Coils]]|image1=DoorIcon.png}}Allows crew (and fire!) to travel between rooms. [[Category:Parts]] 08bf1fd3b67433432e05547c54d8f39d46773382 Coils 0 138 223 222 2022-09-11T04:59:53Z Salephz 59659 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] 5ed7a433df9542a85637c5647e1dd9ec9d5c6a40 224 223 2022-09-12T02:26:37Z Salephz 59659 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. {| class="fandom-table" |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] 154cf77b5c1f694815262e4f71d7ad6ad722bbf1 Template:REAL factory template 10 295 517 516 2022-09-11T05:20:41Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hitpoints"> <label>Hitpoints</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Blueprint Requirement</label> </data> </group> <group> <header>Factory Statistics</header> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{REAL factory template | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hitpoints=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirement=Example | production_rate=Example | resource_use=Example | power_use=Example | resource_capacity=Example | power_capacity=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hitpoints":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirement":{"suggested":true},"production_rate":{"suggested":true},"resource_use":{"suggested":true},"power_use":{"suggested":true},"resource_capacity":{"suggested":true},"power_capacity":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 77aa079474516104c9e37a831833f7ff00076264 Uranium Enricher 0 184 292 291 2022-09-11T05:21:43Z Salephz 59659 wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coils Factory]]}} Enriches uranium, which is used to construct.. [[Category:Parts]] [[Category:Factories]] 627135505170dc8805ca2248e88a0f97ed9c550e 293 292 2022-09-11T05:22:00Z Salephz 59659 wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}} Enriches uranium, which is used to construct.. [[Category:Parts]] [[Category:Factories]] c1686eabc719b2f2defffd34c270bcdb5480d25c Tri-Steel Smelter 0 49 65 64 2022-09-11T05:23:19Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}}Manufactures [[Category:Parts]] [[Category:Factories]] 3fcadbd639066cfff5c0242302a888888a6030ab Tractor Beam Emitter 0 131 207 206 2022-09-11T05:33:34Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorbeamIcon.png}} Emits a gravitational beam that pulls and pushes other ships and objects. [[Category:Parts]] [[Category:Utilities]] 831c7e11c7ae6ccd37f87c38ee823b8bcba5eca3 Sensor Array 0 302 535 534 2022-09-11T05:33:57Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War [[Category:Parts]] [[Category:Utilities]] e5e11c828e7671d5d974c519b31fcd7d8c97e0f8 Processor Fabricator 0 284 486 485 2022-09-11T05:42:09Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec), 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] c4a2babad00176271772668227f3d85366a944a0 487 486 2022-09-11T05:43:41Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 4a70042fb473a62f6f1a1013c412c2e712c29001 488 487 2022-09-11T05:44:09Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=80x [[Steel]] 100x [[Hyper-Coils]] 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec) 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) 40x [[Coils]] (2 tiles) 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 0fcd6a6eb477377d18a97c97f03b28ea9a25271e 489 488 2022-09-11T05:44:49Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=80x [[Steel]] 100x [[Hyper-Coils]] 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=5x [[Coils]] (1/sec) 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity= 10x [[Gold]] (2 tiles) 40x [[Coils]] (2 tiles) 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] ca3dcfb481c81d83b07b5ad4d884d74796743e00 490 489 2022-09-11T05:45:17Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 4a70042fb473a62f6f1a1013c412c2e712c29001 491 490 2022-09-11T05:49:29Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |Blueprint Cost=35,000 Credits |Blueprint Requirement=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 0af9aefe62f1f609c2dce24da0df2e048fd9688c Template:Factory part base template 10 65 99 98 2022-09-11T05:47:23Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6a4f4ef899d55274ade62c3da845e4272acc6ec9 Template:Weapon infobox 10 92 145 2022-09-11T08:45:54Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data s..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> </group> <group> <header>Weapon Info</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Section Header</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | crew_required=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 96739a4af398be2efd90f73f610315303e64cd00 146 145 2022-09-11T08:48:37Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Info</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Section Header</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> eca1e0204f44cb76d90178547127f4b399b97660 147 146 2022-09-11T08:53:08Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 2506b12043bdbafcda6498489182cef006842aa2 148 147 2022-09-12T02:28:03Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> cab6adaddf61f9713c05a8746bd86798b044de8b Laser Blaster 0 156 254 2022-09-11T08:48:49Z Salephz 59659 Created page with "{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]}}" wikitext text/x-wiki {{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]}} 4993b51ed006abbb4b3bb4299f0c0c293bd2fcc4 255 254 2022-09-11T08:52:23Z Salephz 59659 wikitext text/x-wiki {{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships. e22de5e5533746755ea6119501f32336c2b058b9 256 255 2022-09-12T02:26:43Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships. [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] c81640d93bd2870537b71b8776ae085f446ac752 257 256 2022-09-12T02:28:46Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125|image1=LaserBlasterIcon.png}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships. [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] aa24129f0624d62f6c70545c858220590f9c20b0 Heavy Laser Blaster 0 140 230 2022-09-12T01:16:32Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Heavy Laser Blaster|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs" wikitext text/x-wiki {{Weapon_infobox|title1=Heavy Laser Blaster|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs faecfc8ee4fac596187a98303921c1a9b1eaaaa2 Disruptor 0 144 235 2022-09-12T01:21:06Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30}} Fires" wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30}} Fires 063348e885611c116a071576387a007c7f054a42 236 235 2022-09-12T01:54:17Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=PrismIcon.png}} Fires 0757eb620fd0e474be9b7cf69005c83ad6fd99ad 237 236 2022-09-12T02:25:11Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=}} Fires c258aa724c2b0ae2ebd958778246e619fdbd1216 Ion Beam Emitter 0 204 326 2022-09-12T01:33:32Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]] * 15x [[Hyper-Coils]] * 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near) * 1,375/sec (Far)|range=450|speed=∞}}" wikitext text/x-wiki {{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]] * 15x [[Hyper-Coils]] * 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near) * 1,375/sec (Far)|range=450|speed=∞}} e4989f50ad021b8fdd6bc1c0e3c90c6d65696280 Diamond 0 103 169 2022-09-12T01:35:54Z Ultranova-01 59671 Redirected page to [[Diamonds]] wikitext text/x-wiki #redirect [[Diamonds]] 1f7489a651231e522b15121d655ae7ec9ffd3f8b Ion Beam Prism 0 83 128 2022-09-12T01:42:58Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Ion Beam Prism|value=5000|size=2x2|weight=7.7 Tonnes|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}}" wikitext text/x-wiki {{Weapon_infobox|title1=Ion Beam Prism|value=5000|size=2x2|weight=7.7 Tonnes|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}} e30385dc674eb7f7d6e46d4d56385a06c8b64aac 129 128 2022-09-12T01:53:29Z Salephz 59659 wikitext text/x-wiki {{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}} Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms. 92d1e093090e86a9da5e0231f7a9362682adb844 130 129 2022-09-12T01:54:58Z Salephz 59659 wikitext text/x-wiki {{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞|image1=PrismIcon.png}} Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms. de00e8abb3970c28eca65e6be0b70756e12b9805 Template:Prism 10 304 537 2022-09-12T01:50:26Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label>..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Prism | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | hit_points=Example | penetration_resist=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | command_points=Example | firing_arc=Example | turret_speed=Example | range=Example | speed=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 9cd7715128fd5b3acbb52f332c59731c0e6d3ce7 Standard Cannon 0 282 470 2022-09-12T02:22:14Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|Fire Chance=40%/tile}}" wikitext text/x-wiki {{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|Fire Chance=40%/tile}} 88a7a4e06574668f787b18365157e8c030332479 471 470 2022-09-12T02:22:38Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2}} 0c81e6513baacc7677fe2a6417d243b8d85ca874 472 471 2022-09-12T02:33:50Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|image1=MedCannonIcon.png}} 4950426a8a0d2728ef9211f2a8d5b35c01c005e2 Large Cannon 0 99 161 2022-09-12T02:27:12Z Salephz 59659 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Standard Cannon 0 282 473 472 2022-09-12T02:34:04Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|image1=MedCannonIcon.png}} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 14e338ff2a75c85226f4ab4f96fcdbf270ab6051 Disruptor 0 144 238 237 2022-09-12T02:34:25Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}} Fires 9061d37edac4861f211caa74ca53cea2239f6c65 239 238 2022-09-12T02:34:42Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}} Fires [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] b920c96821cb0bdf09c57ec614841517791faaa5 Ion Beam Emitter 0 204 327 326 2022-09-12T02:35:34Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]] * 15x [[Hyper-Coils]] * 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near) * 1,375/sec (Far)|range=450|speed=∞|image1=IonIcon.png}} f2eceff307ae37ad42615b6c19f420a5ac03a948 328 327 2022-09-12T02:35:47Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]] * 15x [[Hyper-Coils]] * 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near) * 1,375/sec (Far)|range=450|speed=∞|image1=IonIcon.png}} [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] ae00898cd82a907cafa6ac880c227bd0373dcaa9 Ion Beam Prism 0 83 131 130 2022-09-12T02:36:02Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞|image1=PrismIcon.png}} Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms. [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] 8703f0103d4c9f2cdc3f4e5c255913fdfe4e5949 Category:Energy Weapons 14 308 541 2022-09-12T02:36:51Z Ultranova-01 59671 Created page with "Energy Weapons use power in order to function, and typically fire non-penetrating shots." wikitext text/x-wiki Energy Weapons use power in order to function, and typically fire non-penetrating shots. 151be3359a4215e25443d8cc7b0eb375d7c670a4 Large Cannon 0 99 162 161 2022-09-12T02:36:58Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]] * 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000}} Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]]. bd1856e77f66f40682aa3f171be9698b73962e37 163 162 2022-09-12T02:37:16Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]] * 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannon.png}} Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]]. 30588416ce63ed517d759b15af47949de3fd86fd Template:Factory part base template 10 65 100 99 2022-09-12T02:38:27Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 16c3908883e7a8f31ecf4902a5dea703ee430945 101 100 2022-09-12T02:41:32Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprints_prerequisite"> <label>Blueprints Prerequisite</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> cd1ca81570dfbd04f279c4fb6cb11f878bb4c326 102 101 2022-09-12T02:47:41Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6a4f4ef899d55274ade62c3da845e4272acc6ec9 103 102 2022-09-12T02:53:29Z Ultranova-01 59671 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirement</label> </data> </group> <group> <header>Factory Statistics</header> <data source="produces"> <label>Produces</label> </data> <data source="production_rate"> <label>Production Rate</label> </data> <data source="resource_use"> <label>Resource Use</label> </data> <data source="power_use"> <label>Power Use </label> </data> <data source="resource_capacity"> <label>Resource Capacity</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Part Base | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6ccaa91f12ce11f45a1fd62dea90caead22a5bd8 Processor Fabricator 0 284 492 491 2022-09-12T02:42:54Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |Blueprint Cost=40000 Credits |Blueprint Requirement=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 9ca2f223669cd9c6ad6725d522eeffbacdfae6fd 493 492 2022-09-12T02:46:54Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40000 Credits |blueprint_requirement=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 9dcd84c8b3b706c7e643ec2741ab30f8a1d78604 494 493 2022-09-12T02:48:03Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40000 Credits |blueprint_requirements=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 974643873cf45ce3c6686a0eb4035b9055e845ff 495 494 2022-09-12T02:53:41Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40000 Credits |blueprint_requirement=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 9dcd84c8b3b706c7e643ec2741ab30f8a1d78604 496 495 2022-09-12T02:54:53Z Ultranova-01 59671 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40000 Credits |blueprint_requirements=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 974643873cf45ce3c6686a0eb4035b9055e845ff 497 496 2022-09-12T23:24:06Z Salephz 59659 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40,000 Credits |blueprint_requirements=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors. [[Category:Parts]] [[Category:Factories]] 7a4240cb44fe3a571f95a7283fb1f128629ba734 Flak Battery 0 170 272 2022-09-12T22:58:29Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|s..." wikitext text/x-wiki {{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞}} 4112c63459769e7357f2203614ab3279e47406fe 273 272 2022-09-13T04:01:10Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞}} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 4e9a371a72336fa22ec2baf8b16c466ec8a592de Point Defense System 0 72 113 2022-09-12T23:04:32Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec) * 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}}" wikitext text/x-wiki {{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec) * 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}} 21372e6d203189747fe6d5425b40650120a4a50a Mining Laser 0 226 372 2022-09-12T23:07:38Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Mining Laser|command_points=-3|range=100 Meters|damage=* 1,200/sec * 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}}" wikitext text/x-wiki {{Weapon_infobox|title1=Mining Laser|command_points=-3|range=100 Meters|damage=* 1,200/sec * 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}} ab8ffdb0b5f38071dddd5cc3275be457f0242eb1 Deck Cannon 0 59 85 2022-09-12T23:08:33Z Salephz 59659 Created page with "{{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}}" wikitext text/x-wiki {{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}} 6e3155c47fff948cb6cf91ad0badad000df19286 86 85 2022-09-13T04:00:03Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}} [[Category:Parts]] [[Category:Projectile Weapons]] a947285e573a4eeb00d94f116090162abc5d4370 Template:Shieldings 10 6 7 2022-09-12T23:14:57Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data s..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Blueprint Requirement</label> </data> </group> <group> <header>Shield Info</header> <data source="command_points"> <label>Command Points</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_penetration_resistance"> <label>Shield Penetration Resistance</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Shieldings | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirement=Example | command_points=Example | power_use=Example | power_capacity=Example | shield_strength=Example | shield_penetration_resistance=Example | shield_arc=Example | shield_distance=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirement":{"suggested":true},"command_points":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"shield_strength":{"suggested":true},"shield_penetration_resistance":{"suggested":true},"shield_arc":{"suggested":true},"shield_distance":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> f86ced96ec03142a3093cc3513972437905d6f57 Small Shield Generator 0 230 376 2022-09-12T23:18:40Z Salephz 59659 Created page with "{{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]] * 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=10|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}}" wikitext text/x-wiki {{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]] * 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=10|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}} 169097afa81a25f83720d939fb2772c5a8dd9bec 377 376 2022-09-12T23:22:39Z Salephz 59659 wikitext text/x-wiki {{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]] * 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=6|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}} 854dec4e95b51db352061c7a6a2207674a7f6f86 Large Shield Generator 0 41 50 2022-09-12T23:22:16Z Salephz 59659 Created page with "{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}" wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} 8e8276d3539cd0c2e89960cd797296d6b8bbe3b1 Tri-Steel Smelter 0 49 66 65 2022-09-12T23:27:55Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]|value=65,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 100x [[Hyper-Coils]] * 8x [[Diamonds]]|production_rate=0.33/sec|resource_use=1x [[Tritanium]] (0.33/sec)|power_use=0.25 (0.08/sec)|resource_capacity=* 80x [[Tri-Steel]] (4 tiles) * 20x [[Tritanium]] (4 tiles)|power_capacity=4}}Manufactures [[Category:Parts]] [[Category:Factories]] 2c89709619db65de5e405628c0da858bbdf637bb 67 66 2022-09-12T23:55:50Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]|value=65,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 100x [[Hyper-Coils]] * 8x [[Diamonds]]|production_rate=0.33x [[Tri-Steel]]/sec|resource_use=1x [[Tritanium]] (0.33/sec)|power_use=0.25 (0.08/sec)|resource_capacity=* 80x [[Tri-Steel]] (4 tiles) * 20x [[Tritanium]] (4 tiles)|power_capacity=4}}Manufactures [[Category:Parts]] [[Category:Factories]] c29e7963e495569a2ac2332af2a794c9a39a8d6b Hyper-Coil Factory 0 67 107 106 2022-09-12T23:32:03Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 17c06e3790bed6293d196c297d1c4a9f9533e6a4 108 107 2022-09-12T23:58:31Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 54b106150b85b52489bff6f088a26cf5d027aa2e Coil Factory 0 190 309 308 2022-09-12T23:37:25Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}}Manufactures [[Category:Parts]] [[Category:Factories]] d69746d5dee301c30bcac1d3fb6b7685dc7ef3cf 310 309 2022-09-12T23:58:54Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}}Manufactures [[Category:Parts]] [[Category:Factories]] 041c97171a26a8a9002b1ad8c8d028b79115cab0 Steel Smelter 0 139 227 226 2022-09-12T23:40:10Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1/sec|resource_use=1x [[Iron]]|power_use=0.04|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] b2168440fd561982c9024eed3ae530498ad638fa 228 227 2022-09-12T23:56:19Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]]|power_use=0.04|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 63d1594191c93e59d060c3d3a4cfb9821b34e046 Mine Factory 0 310 545 544 2022-09-12T23:54:11Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 16x [[Mine Parts]] (4 tiles) * 5x [[Iron]] (1 tile)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 1940fbb3813a9021a6c271c26ad12b4693a3cc7b 546 545 2022-09-12T23:54:59Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5 [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 16x [[Mine Parts]] (4 tiles) * 5x [[Iron]] (1 tile)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 3189dbc0294edf5187cc5888ef793077735881ce 547 546 2022-09-12T23:55:27Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 16x [[Mine Parts]] (4 tiles) * 5x [[Iron]] (1 tile)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] b4f985aa0187b63e0be36eb500a910196655e573 Processors 0 201 323 2022-09-13T00:02:03Z Salephz 59659 Redirected page to [[Processor]] wikitext text/x-wiki #redirect [[Processor]] 188e4f79cc6508eb99be3eda3b18e16b08f00290 High-Explosive Missile Factory 0 93 150 149 2022-09-13T00:17:48Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4}} Manufactures cc32db7e97c6937c73dcea91d479777a75f8795d 151 150 2022-09-13T00:18:17Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4}} Manufactures 957a994fd2b6289892f7c453823263a489ebba3b E.M.P. Missile Factory 0 277 461 460 2022-09-13T02:56:48Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4}} Manufactures d76968968130e5ab83ec37bdc259d936f4f2f7ed 462 461 2022-09-13T02:57:12Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4}} Manufactures 0dd6b984c82425d865d80198297ce239c4d957d1 Nuclear Missile Factory 0 214 354 353 2022-09-13T03:04:39Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Nuclear Missiles]], 4 tiles)}} Manufactures 409de8ad272501522eec4f30e994bfbc25fd81f7 Cosmoteer Wiki:Wiki rules 4 53 72 71 2022-09-13T03:36:08Z Ultranova-01 59671 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. # '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead. [[Category:{{SITENAME}}]] f111fa624e91a054aa0bca0cce5ee32f23cb02c3 73 72 2022-09-13T03:38:39Z Ultranova-01 59671 wikitext text/x-wiki # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead. # '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic. # '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] 848debfcdf24d647a4dd79ae5228d8210d2fde86 74 73 2022-09-13T03:39:52Z Ultranova-01 59671 wikitext text/x-wiki # '''Keep it civil''': Do not make personal attacks on other people. Criticism is acceptable and encouraged, but obscene and offensive comments are not. # '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead. # '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic. # '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] 97ed43d3c4316e765c24ec0f44a5564cb3e487be 75 74 2022-09-13T03:42:31Z Ultranova-01 59671 wikitext text/x-wiki # '''Keep it civil''': Do not make personal attacks on other people. Criticism is acceptable and encouraged, but obscene and offensive comments are not. # '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please either make your own Wiki or use the Cosmoteer Forum to document information about mods instead. # '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic. # '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] e6353776643e8910dfae67181808549ee27f2fe2 Large Cannon 0 99 164 163 2022-09-13T04:02:14Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]] * 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}} Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]]. 613c909e4b9c339816859c4276d9f938ae030826 165 164 2022-09-13T04:02:25Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]] * 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}} Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]]. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] b7bd7dba24f781086ebbc3f75bd620ed46c99871 Flak Battery 0 170 274 273 2022-09-13T04:03:22Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞|image1=FlakIcon.png}} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 4bca1c4651a0b6a7ba4c48b01a831b1e6086c9ca 275 274 2022-09-13T04:15:36Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=[[Standard Cannon]]|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞|image1=FlakIcon.png}} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 279c94107753777f54ee045f820a9d70bb60c507 Template:Missile launcher 10 150 248 2022-09-13T04:03:50Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1"> <label>Label</label> </data> <data source="row2"> <label>Label</label> </data> </infobox> <noinclude> Example usage: <pre> {{Missile launcher | title1=Example | image1=Example | caption1=Example | row1=Example | row2=Example }} </pre> <templatedata> {"params":{"title1"..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1"> <label>Label</label> </data> <data source="row2"> <label>Label</label> </data> </infobox> <noinclude> Example usage: <pre> {{Missile launcher | title1=Example | image1=Example | caption1=Example | row1=Example | row2=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"row1":{"suggested":true},"row2":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 5f24c20ada51333e13112d314facb0b6dbcea85e Missile & Mine Launcher 0 252 400 2022-09-13T04:10:20Z Salephz 59659 Created page with "{{missile launcher}} missile launcher stuff === High-Explosive Missiles === oops all missiles === Electromagnetic Pulse Missiles === no power? <megamind> === Nuclear Missiles === i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me === Mines === <nowiki>*</nowiki>seagull sounds*" wikitext text/x-wiki {{missile launcher}} missile launcher stuff === High-Explosive Missiles === oops all missiles === Electromagnetic Pulse Missiles === no power? <megamind> === Nuclear Missiles === i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me === Mines === <nowiki>*</nowiki>seagull sounds* 7cacaa25d643379b6b23f30c966a9ba725b8f916 401 400 2022-09-13T04:12:16Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{missile launcher}} missile launcher stuff === High-Explosive Missiles === oops all missiles === Electromagnetic Pulse Missiles === no power? <megamind> === Nuclear Missiles === i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me === Mines === <nowiki>*</nowiki>seagull sounds* [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] b67a6e02487c2eac079ba05ad89cfc600460efab Nuclear Missile Factory 0 214 355 354 2022-09-13T04:13:49Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Nuclear Missiles]], 4 tiles)}} Manufactures [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]] for use in the Missile & Mine Launcher 418b5ec234a8e71ef96f9980d985f4c653fd7c64 356 355 2022-09-13T04:14:24Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Nuclear Missiles]], 4 tiles)}} Manufactures [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]] for use in the Missile & Mine Launcher [[Category:Parts]] [[Category:Factories]] f42f48e5b9df52bf5c4ee731d51225519e8b4349 357 356 2022-09-13T04:14:57Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Nuclear Missiles]], 4 tiles)}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]] [[Category:Parts]] [[Category:Factories]] f4126cebb3031335ac692b29b187671bf4406fae 358 357 2022-09-13T04:15:51Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Nuclear Missiles]], 4 tiles)|image1=NukeFactoryIcon.png}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]] [[Category:Parts]] [[Category:Factories]] ee685d8ded4ed8ca5eaee3e75c20b44f06c8af14 359 358 2022-09-13T04:22:20Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NukeFactoryIcon.png}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]] [[Category:Parts]] [[Category:Factories]] 96e0381c50ce4c607fd742d9f1866951451fe515 E.M.P. Missile Factory 0 277 463 462 2022-09-13T04:17:30Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. 8aa75bb27e06bedae85bfa57110849c401fed8ad 464 463 2022-09-13T04:19:45Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 3900b855b32564eff1f62472685a5c66495f4af2 465 464 2022-09-13T04:23:33Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 1cd6b4f6d119706650879bc48f4864bac69c6390 Mine Factory 0 310 548 547 2022-09-13T04:18:13Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 16x [[Mine Parts]] (4 tiles) * 5x [[Iron]] (1 tile)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] e2406d608454abafc3fb3eed1253657f95ac3d51 549 548 2022-09-13T04:59:08Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [mines]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] c73ee6f52f6da8e88ef2095e886c356bf786aa0e 550 549 2022-09-13T04:59:38Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [mines]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 1007e7d29ec44d0e6d4eb57abe196cebe56e9af6 551 550 2022-09-13T05:19:06Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 6eb5b4d0f7c7b2e078ad2812794f7b8ad5be7f6a High-Explosive Missile Factory 0 93 152 151 2022-09-13T04:19:25Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. 124307f8d8f15497e9aca73a47e812e9f68e6c7a 153 152 2022-09-13T04:19:36Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 5ecc888be08275335d2f4ebfbb208f3c66763d65 154 153 2022-09-13T04:25:04Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] adba7ee103840df2f0dbc6a0f9942588c0c80ad4 Nuclear Parts 0 69 110 2022-09-13T04:22:46Z Ultranova-01 59671 Redirected page to [[Nuclear Missile Parts]] wikitext text/x-wiki #redirect [[Nuclear Missile Parts]] 7338e6b7663a08bb5797ea72f626068bd51579f3 Uranium 0 160 261 2022-09-13T04:24:10Z Salephz 59659 Created page with "{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} Used in nuclear parts and to manufacture " wikitext text/x-wiki {{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} Used in nuclear parts and to manufacture [[ d5e01cc722c1b738da8c5a926ad5c4bae4f58676 H.E. Parts 0 66 104 2022-09-13T04:25:19Z Ultranova-01 59671 Redirected page to [[H.E. Missile Parts]] wikitext text/x-wiki #redirect [[H.E. Missile Parts]] 22f3418eb3060861d6485459df32d060e3565ca9 H.E. Missile Parts 0 136 214 2022-09-13T04:51:33Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]] 0.05x [[Sulfur]]}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]" wikitext text/x-wiki {{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]] 0.05x [[Sulfur]]}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] 9d803e44cf4b3c70775f7e6b733506e152192a2d Enriched Uranium 0 54 76 2022-09-13T04:53:34Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}} A valuable radioactive fuel used to construct reactors and other advanced ship parts." wikitext text/x-wiki {{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}} A valuable radioactive fuel used to construct reactors and other advanced ship parts. 43a9e3ec6dbb0af9e47bf28d57b958a9abca0490 E.M.P. Missile Parts 0 207 331 2022-09-13T04:55:33Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [Elec..pu.msles link pls]]" wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [Elec..pu.msles link pls]] 64b45d9278988fbd770a6efff003403425631534 332 331 2022-09-13T04:57:22Z Salephz 59659 Salephz moved page [[E.M.P. Part]] to [[E.M.P. Parts]] wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [Elec..pu.msles link pls]] 64b45d9278988fbd770a6efff003403425631534 333 332 2022-09-13T05:21:42Z Ultranova-01 59671 Ultranova-01 moved page [[E.M.P. Parts]] to [[E.M.P. Missile Parts]] wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [Elec..pu.msles link pls]] 64b45d9278988fbd770a6efff003403425631534 334 333 2022-09-13T05:22:30Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|Missile & Mine Launcher]] 4c473517fdd6f0ec45a842ba4a6bf5b8dfa9b5c0 335 334 2022-09-13T05:24:40Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|Missile & Mine Launcher]] [[Category:Resources]] a1b5b1e13d00b1c890d6487be7d446f04bd2eb3a 336 335 2022-09-13T05:26:16Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] [[Category:Resources]] 2fc3e219e964c1269a7c58da85415bf2f3ca8e73 E.M.P. Part 0 215 360 2022-09-13T04:57:22Z Salephz 59659 Salephz moved page [[E.M.P. Part]] to [[E.M.P. Parts]] wikitext text/x-wiki #REDIRECT [[E.M.P. Parts]] c31183e2b8cc153beb05bf0255d91a290fa66885 Steel Smelter 0 139 229 228 2022-09-13T05:00:34Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] bd44bf4626ec292cce1af0df193e0faf63cb01ab Mine Parts 0 64 91 2022-09-13T05:02:21Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}}" wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}} 2da6dba61c7d2535db5d1721c1609d32f01cb27b 92 91 2022-09-13T05:15:36Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}}Parts used to assembly proximity [mines]. 9b8526ec7d51fd8f86c3b0a50f4a2c1edff54fbb 93 92 2022-09-13T05:24:55Z Ultranova-01 59671 Adding categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}}Parts used to assembly proximity [mines]. [[Category:Resources]] 60e9bf27c64a92550af76c27fd1127e26d7f5930 94 93 2022-09-13T05:25:34Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}}Parts used to assembly proximity [[Missile & Mine Launcher#Mines|Mines]]. [[Category:Resources]] 524ca09b59d1109c77e1f6953537e205497aa612 Ammo 0 179 284 2022-09-13T05:05:19Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Ammunition for cannons and railguns." wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Ammunition for cannons and railguns. a950487ccf003b158852780220ef4fcf87311612 Sulfur 0 32 40 39 2022-09-13T05:15:01Z Salephz 59659 wikitext text/x-wiki {{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. 41f942246f7f96f6e93f3ea61f995d90ecf5dfab E.M.P. Parts 0 254 403 2022-09-13T05:21:42Z Ultranova-01 59671 Ultranova-01 moved page [[E.M.P. Parts]] to [[E.M.P. Missile Parts]] wikitext text/x-wiki #REDIRECT [[E.M.P. Missile Parts]] 880de171a166bb0f4625becef87f130c78fed411 Nuclear Missile Parts 0 13 16 2022-09-13T05:24:59Z Salephz 59659 Created page with "{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble nukessss." wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble nukessss. 1b4e15649746b5c5f921f39c410ae4f41ac09e88 17 16 2022-09-13T05:27:09Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. 62980566dda3cdc45506f2785980aa666e1a533d History 0 289 503 2022-09-13T05:30:17Z Ultranova-01 59671 Created page with "This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History''..." wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. ==Cosmoteer (Modern) Updates== ==Cosmoteer (Classic) Updates== === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ==StarWright Updates== ===0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] ===0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] ===0.06.X=== * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] ===0.05.X=== * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] ===0.04.X=== * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] ===0.03.X=== * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] ===0.02.X=== * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] ===0.01.X=== * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] ==Gallery== <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) Cosmoteerlogo1.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) Cosmoteerlogo5.png|Cosmoteer logo (Modern) </gallery> [[Category: Cosmoteer Documentation]] [[Category: Update History]] 6ac1d891c8263b2e16d9d6c5272d54dd76186e0e File:Starwrightlogo1.png 6 116 187 2022-09-13T05:32:37Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cosmoteerlogo4.png 6 81 126 2022-09-13T05:32:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cosmoteerlogo3.png 6 101 167 2022-09-13T05:32:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cosmoteerlogo2.png 6 158 259 2022-09-13T05:32:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Starwrightlogo2.png 6 188 297 2022-09-13T05:32:38Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 History 0 289 504 503 2022-09-13T05:33:19Z Ultranova-01 59671 wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. ==Cosmoteer (Modern) Updates== ==Cosmoteer (Classic) Updates== === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ==StarWright Updates== ===0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] ===0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] ===0.06.X=== * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] ===0.05.X=== * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] ===0.04.X=== * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] ===0.03.X=== * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] ===0.02.X=== * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] ===0.01.X=== * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] ==Gallery== <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) CosmoteerLogoOG.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) Cosmoteerlogo5.png|Cosmoteer logo (Modern) </gallery> [[Category: Cosmoteer Documentation]] [[Category: Update History]] 28d1d46799376e55a437e591fb03bea5a61d0c2b 505 504 2022-09-13T05:34:07Z Ultranova-01 59671 wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. ==Cosmoteer (Modern) Updates== ==Cosmoteer (Classic) Updates== === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ==StarWright Updates== ===0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] ===0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] ===0.06.X=== * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] ===0.05.X=== * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] ===0.04.X=== * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] ===0.03.X=== * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] ===0.02.X=== * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] ===0.01.X=== * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] ==Gallery== <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) siteicon.ico|Cosmoteer logo (Modern) </gallery> [[Category: Cosmoteer Documentation]] [[Category: Update History]] 3c5c9627e94d001b908712cae4c6c63496ff472f 506 505 2022-09-13T05:35:05Z Ultranova-01 59671 wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. ==Cosmoteer (Modern) Updates== ==Cosmoteer (Classic) Updates== === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ==StarWright Updates== ===0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] ===0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] ===0.06.X=== * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] ===0.05.X=== * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] ===0.04.X=== * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] ===0.03.X=== * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] ===0.02.X=== * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] ===0.01.X=== * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] ==Gallery== <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> [[Category: Cosmoteer Documentation]] [[Category: Update History]] ee519d47814e3c401a73764a01925f7e795246e6 590 506 2022-09-14T22:53:15Z Ultranova-01 59671 wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. ==Cosmoteer (Modern) Updates== ==Cosmoteer (Classic) Updates== === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ==StarWright Updates== ===0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] ===0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] ===0.06.X=== * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] ===0.05.X=== * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] ===0.04.X=== * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] ===0.03.X=== * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] ===0.02.X=== * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] ===0.01.X=== * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] ==Gallery== <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 4414a9bae46ff4d2c1011986646c7a95faad5143 Cosmoteer Wiki 0 265 434 433 2022-09-13T07:55:17Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:Placeholder|link=Gamemodes| [[Gamemodes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 2679393bf7526d255bc15a12fae1c0eb517fee45 435 434 2022-09-13T07:57:46Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:CareerMode.png|link=Gamemodes| [[Gamemodes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 4dae7db09613723fed5da4b4e643daed425770ad 436 435 2022-09-13T07:58:07Z Ultranova-01 59671 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:CareerMode.png|link=Game Modes| [[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] afcb08addcb59094ef1f832b740857fb5afa37b6 567 436 2022-09-14T12:43:09Z Pcj 1919 wikitext text/x-wiki <mainpage-leftcolumn-start /> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:CareerMode.png|link=Game Modes| [[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __NOTITLE__ 050fa110d7c74de27dccfbb4d27cc55983ee4ade 573 567 2022-09-14T12:59:11Z Pcj 1919 wikitext text/x-wiki <div class="mp-flex"> <div class="mp-left"> [[File:CosmoteerLogoLong.png|center|frameless|559x559px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources| [[Resources]] File:Placeholder|link=Factions| [[Factions]] File:CareerMode.png|link=Game Modes| [[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History| [[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 3b081fccda29f462dbff9fbf43a3978bab041d30 576 573 2022-09-14T22:09:49Z Ultranova-01 59671 Fixed some formatting, deleted some references to Fandom wikitext text/x-wiki <div class="mp-flex"> <div class="mp-left"> [[File:CosmoteerLogoLong.png|center|frameless|720x720px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources|[[Resources]] File:Placeholder|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 3d40593a2e24767598fbaa69ad598e95e5a42ceb 577 576 2022-09-14T22:27:41Z Ultranova-01 59671 Minor fixes to formatting wikitext text/x-wiki <div class="mp-flex"> <div class="mp-left"> [[File:CosmoteerLogoLong.png|center|frameless|720x720px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources|[[Resources]] File:Placeholder|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 2639e53ea7af11eb664dea2fedb411fb0a2034a6 File:CareerMode.png 6 232 379 2022-09-13T07:57:17Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Game Modes 0 297 519 2022-09-13T07:59:19Z Ultranova-01 59671 Created page with "== Career Mode == == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination ===" wikitext text/x-wiki == Career Mode == == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === a9dd862cd50cb1f1b92e7d3eb0c7c07ca1415844 520 519 2022-09-13T08:02:30Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 2493f8913dc15eb2b5e1b53f449573b956567813 521 520 2022-09-13T08:11:28Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 03648e6c2c881f86f9552a3f79faf819de2409e1 522 521 2022-09-13T08:29:23Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 317bc52ce76bf9633b0d48b7ba49e6ed592c7d5b 523 522 2022-09-13T08:30:01Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 9305e492e06c080dd6030258789403bb61c46ea2 524 523 2022-09-13T08:30:51Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 3d969c6477988a98bb5c605140f0a107e103b348 525 524 2022-09-13T08:44:27Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Deliveries''' and '''Exploration'''. == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 0d539ee00eef3f4f84ae6598567488d799780054 File:Career large icon.png 6 34 43 2022-09-13T08:00:27Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Career Missions Page Screenshot.png 6 35 44 2022-09-13T08:23:42Z Ultranova-01 59671 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Reclaim-missing-token 8 323 568 2022-09-14T12:55:48Z Pcj 1919 Created page with "Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>"." wikitext text/x-wiki Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>". f49c0bd446bdd465e3b46be19b4507ac67d254b1 MediaWiki:Copyright 8 324 569 2022-09-14T12:56:16Z Pcj 1919 Created page with "<div>Pages that were created prior to September 2022 are from the Fandom Cosmoteer wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted.</div>" wikitext text/x-wiki <div>Pages that were created prior to September 2022 are from the Fandom Cosmoteer wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted.</div> 8163064b5cef702cc0ab9e430abedf19d7731786 MediaWiki:Loginprompt 8 325 570 2022-09-14T12:56:36Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 MediaWiki:Signupstart 8 326 571 2022-09-14T12:56:43Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 MediaWiki:Vector.css 8 327 572 2022-09-14T12:58:40Z Pcj 1919 Created page with "/* All CSS here will be loaded for users of the Vector skin */ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; }" css text/css /* All CSS here will be loaded for users of the Vector skin */ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; } 946ec68f4bad2ec61486c06de30dc2822d9924e2 Template:Topic 10 11 574 14 2022-09-14T17:00:49Z Salephz 59659 wikitext text/x-wiki @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } a { text-decoration: none; color: rgb(10, 212, 98); } b, strong { color: rgb(0, 183, 255); } h1 { padding: 0px; margin: 0px; color: rgb(0, 183, 255); } h2 { padding: 0px; margin: 0px; color: rgb(0, 183, 255); } h2.feature { margin-top: 40px; } a img { border:1px solid rgba(1, 207, 81, 0.5); } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } #logo { display: block; width: 100%; max-width: 1000px; margin-left: auto; margin-right: auto; margin-bottom: 20px; border: 0; } div.toplinks { width: 100%; text-align: center; font-size: 21px; } div.toplinks a { font-weight: bold; } div.bottomlinks { width: 100%; text-align: center; margin-top: 20px; } div.centercolumn, div.downloadbox { width: 100%; max-width: 700px; margin-left: auto; margin-right: auto; margin-top: 20px; padding: 10px; text-align: justify; border: 1px rgb(28, 89, 140) solid; border-image-source: url(site_images/column_border.png); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } #submit { width: 250px; text-align: center; background: rgba(1, 207, 81, .1); padding: 10px 10px; border: 1px solid rgb(1, 207, 81); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; box-shadow: none; cursor: pointer; text-decoration: none; color: rgb(1, 207, 81); font-size: 16px; font-family: 'Play', sans-serif; } #submit:hover { background: rgba(1, 207, 81, .2); } #submit:active { background: rgba(1, 207, 81, .1); } #submit:disabled { background: rgba(0, 0, 0, .1); border: 1px solid rgb(127, 127, 127); color: rgb(127, 127, 127); cursor: not-allowed; } #gdpr { float: left; } f5d930123a9086b6b27e15c9be92d04ce62e89b9 575 574 2022-09-14T17:01:24Z Salephz 59659 Undo revision 574 by [[Special:Contributions/Salephz|Salephz]] ([[User talk:Salephz|talk]]) wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> e8c5bb53e6d20ba0b81fcfa08813051675219442 User:Ultranova-01 2 63 654 90 2022-09-14T22:02:09Z Ultranova-01 59671 L1BJCtYGAfE= wikitext text/x-wiki Hi 94dd9e08c129c785f7f256e82fbe0a30e6d1ae40 655 654 2022-09-14T22:02:49Z Ultranova-01 59671 b2+LR3ykypw= wikitext text/x-wiki Hi 2 b784d716ea53ba757adea2be86c44663472c69a8 Category:Factions 14 328 578 2022-09-14T22:36:41Z Ultranova-01 59671 Testing Category Pages wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ammo 0 179 579 284 2022-09-14T22:38:57Z Ultranova-01 59671 Adding Categories wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Ammunition for cannons and railguns. [[Category:Resources]] a8bfca20f7c7cc12635d864b6ea6b00d114c731c Batteries 0 76 580 121 2022-09-14T22:39:36Z Ultranova-01 59671 Adding Categories wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors. [[Category:Resources]] [[Category:Power]] aab2dfd5dc0d2deba2d5a2892727dc3c4c9eb3bc Coil Factory 0 190 581 310 2022-09-14T22:42:19Z Ultranova-01 59671 Adding Categories wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Coils]] [[Category:Parts]] [[Category:Factories]] 6c3f785db594aa20aa2b618a0f29c3d77e18831b Uranium Enricher 0 184 582 293 2022-09-14T22:44:55Z Ultranova-01 59671 Adding Categories wikitext text/x-wiki {{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}} Enriches uranium, which is used to construct [[Reactors]]. [[Category:Parts]] [[Category:Factories]] 7e124a4624ac1add6a97ea749c4ed04260aede11 Uranium 0 160 583 261 2022-09-14T22:45:32Z Ultranova-01 59671 Adding Categories wikitext text/x-wiki {{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} Used in nuclear parts and to manufacture [[Enriched Uranium]] [[Category:Resources]] 8810075d99aacc9e12429a6c39bf8095bb61ca5b Sulfur 0 32 584 40 2022-09-14T22:47:47Z Ultranova-01 59671 wikitext text/x-wiki {{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] 63a1bfb901174b2ae0b00d028c02e6adb07ac5f9 Steel Smelter 0 139 585 229 2022-09-14T22:48:27Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Steel]] [[Category:Parts]] [[Category:Factories]] d22baccbc2006b5656c52035b05903a76abf1929 Processor 0 42 586 55 2022-09-14T22:49:34Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts. [[Category:Resources]] 782ce1c47da9488e191e17c08af91637254f8b3c Point Defense System 0 72 587 113 2022-09-14T22:50:00Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec) * 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}} [[Category:Parts]] [[Category:Defenses]] [[Category:Energy Weapons]] 70d135cdab62d7033fc54a804b4acc31c82ecb8d Nuclear Missile Parts 0 13 588 17 2022-09-14T22:50:39Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. [[Category:Resources]] [[Category:Refined Resources]] 6a9d0537e7455d6d1dfc898dd5d96b1ce5c6c359 Large Shield Generator 0 41 589 50 2022-09-14T22:51:56Z Ultranova-01 59671 wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} [[Category:Parts]] [[Category:Defenses]] 7ee2bccec67ea32d55e700210a3071b6fc7e049e H.E. Missile Parts 0 136 591 214 2022-09-14T22:54:17Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]] 0.05x [[Sulfur]]}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] [[Category:Resources]] [[Category:Refined Resources]] 21143771c895dceb8951357f4727070383e0a0e6 Enriched Uranium 0 54 592 76 2022-09-14T22:55:10Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] 7000a78bed5ded890069fc0a7f0b775a5a177c1a MediaWiki:Common.css 8 329 593 2022-09-15T04:28:27Z Ultranova-01 59671 Created page with "/* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-men..." css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h2, #mw-previewheader { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0.5); } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } 1af01fe6b8cfa76e0147fd3d0e21149e3840c3fd 594 593 2022-09-15T04:29:56Z Ultranova-01 59671 Fixed formatting errors css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h2, #mw-previewheader { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0.5); } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } 6fcfea2f2e1b1f36047883af7749f68d9455cca9 595 594 2022-09-15T04:32:32Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0.5); } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } 26fb18edd4518ea813f48c1a161165048f70415b 596 595 2022-09-15T04:33:44Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } 86bf5af93d2e65adade4ab62f5db598547d8bf78 597 596 2022-09-15T04:34:27Z Ultranova-01 59671 Making some things bold css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } div.downloadbox { padding-top: 10px; padding-bottom: 10px; text-align: center; } div.mediaimages { text-align: center; } div.mediaimages img { width: 225px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .videocontainer { position: relative; width: 100%; height: 0; padding-bottom: 56.25%; } .smallvideocontainer { position: relative; width: 400px; height: 300px; } .video { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #emaillabel { font-size: 20px; margin-right: 5px } #email { font-size: 20px; } 23e0a725ba5dc5128c96dde5b6f474c09cdbf11d 598 597 2022-09-15T04:51:12Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } 334a60e2e60842279d893baf6d389758c816e05a MediaWiki:Common.css 8 329 599 598 2022-09-15T04:51:46Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: solid rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } a53c76c0307cc179fa52662672a2ae90e0705c55 600 599 2022-09-15T04:53:01Z Ultranova-01 59671 Fixed some colour issues css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } 81fd971f4f47add0edf57c0369870104520f712e 601 600 2022-09-15T04:56:04Z Ultranova-01 59671 Gallerybox changes css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .gallerybox div.thumb { border: none; background-color: transparent; } bcc41a6f16ac668650c193321ab9979e0f6dab79 602 601 2022-09-15T04:56:38Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } 3ec727ebd2e0eb2a7f6172215e8e6c7d74b32800 603 602 2022-09-15T04:59:11Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks, ul.gallery { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } beb0a1f484b65b6a5bdd9a8761aaaea04a62fcd3 604 603 2022-09-15T05:02:01Z Ultranova-01 59671 Margin Changes For Galleries css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } 76acb11d46f9897e71439e9bf58eee329b5a6edc 605 604 2022-09-15T05:11:56Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } 484305f676f2d5efd1e12c6e2c8601da08ed1e0f 606 605 2022-09-15T05:15:47Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, table { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } 9093027ef33bff885447d52aaa7608314374b5be 607 606 2022-09-15T05:17:50Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, table { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th { background-color: transparent; } 2e48a5abf63801660bdc046182bc6d08eccf865a 608 607 2022-09-15T05:19:29Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th { background-color: transparent; } fea9a2b255b856a72b44e0b8c6ac9b8d4d126060 609 608 2022-09-15T05:20:03Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th { background-color: transparent; } 5190a9be7504a859da32292358bd89543a1bb0dc 610 609 2022-09-15T05:30:26Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th { background-color: transparent; } 3779ae248123e8a54e4ec42426ab660068e5ff50 611 610 2022-09-15T05:31:51Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } bb0eb3a737086cf4a90f9ec5a08341d465b558ff 612 611 2022-09-15T05:37:54Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 30511054a1d6a48c892536ea80a8e87fe67a945c 613 612 2022-09-15T05:38:58Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 718371b36be84a33495f58b12749678f219a3978 614 613 2022-09-15T05:41:25Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { margin-top: 5px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 435cdcf68479d593578c2fc7909c09ce3ad0075d 615 614 2022-09-15T05:42:18Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } ::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { margin-top: 10px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 6b6f9faa04edc9ce4a1171601f08adad814c9d43 617 615 2022-09-15T05:47:02Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { margin-top: 10px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 265d753c8bbf0c5608312c69719b1668c311c929 624 617 2022-09-15T05:52:48Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { margin-top: 20px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 85201d3e0c4bbee67c4fd87172f754f68ae7dbcb 625 624 2022-09-15T05:53:15Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 10px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 0c1335c3c0432e0af581c637b8233a3349bf4a0a 626 625 2022-09-15T05:53:34Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 20px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } a1d1050ddca16333387c91172b1b4a7702ec7f06 627 626 2022-09-15T05:53:54Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } baca5f1f76a17d9b545385c07d05b245096a4407 628 627 2022-09-15T05:55:47Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 9df95f8662cebb86b2f6c7a94e539004e5600c82 631 628 2022-09-15T05:57:45Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } table { display: none; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 1cf2a436f4932bd945725c78f0858e004bd40ed1 632 631 2022-09-15T05:58:44Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } table { display: inline-grid; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 15b3699e49cfe0dcd73d7af2983c617e0ec3eb4b 633 632 2022-09-15T06:00:51Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 33794c8d4d492518e66255ed3279f85df6f5d191 634 633 2022-09-15T06:01:48Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { margin: 2px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } a68d0bdf336b7cf310e1020e8c8cb68bc93ba627 635 634 2022-09-15T06:02:24Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { margin: 4px, 2px, 2px, 4px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 4a3c86b4449dd27e7edf6408f772b647f01ce18c 636 635 2022-09-15T06:03:40Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px, 2px, 2px, 4px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 570463ae10f196b328e6c18c7fddbf04e43ef522 637 636 2022-09-15T06:05:12Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 2px 2px 4px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 828d32e1cae686358469995efe508ac6d064fb5e 638 637 2022-09-15T06:08:09Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } 1e819e9fac3811de0cdf7133c1ef346d4458381a 639 638 2022-09-15T06:26:42Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 1e3609585f952541e99a1d7f510931723b01859c 640 639 2022-09-15T06:29:37Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } eab6eb72e73897ac5ab0f55280b9a9d202f4c7a6 641 640 2022-09-15T06:30:11Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } f2f74acc0aa29921968a2b2f34a78728c3964d5f 642 641 2022-09-15T06:30:46Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 9b7355e5c8457b540a8ebf0e946e038047c646b6 643 642 2022-09-15T06:31:05Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 0daf29e3743dce39ea23457b23941f36faab4334 644 643 2022-09-15T06:31:57Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } e043202ae57c9e8acd1cc630044c0e8ba5e510f2 645 644 2022-09-15T06:32:42Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } img.thumb { width: 170px; /*height: 96px;*/ } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } e2b573a2bd36176813819451b9b4675c4e1b98d8 646 645 2022-09-15T06:45:04Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } li::marker, .tocnumber { color: rgb(168, 202, 229); } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 90f9e31f2dace0da14ad025c7eff55f0e94bb121 648 646 2022-09-15T20:36:32Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } b802f2498f9db1b15c37fc8a6e78722b180fd4b7 Small Shield Generator 0 230 616 377 2022-09-15T05:44:20Z Ultranova-01 59671 Add image wikitext text/x-wiki {{Shieldings|title1=Small Shield Generator|image1=ShieldIcon.png|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]] * 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=6|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}} 6378a1864a552e12de29ea43ea67a5e2f1f7aa3d Hyper-Coil Factory 0 67 618 108 2022-09-15T05:47:41Z Ultranova-01 59671 Added image wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 442c1c3ea5111d3f18cc4174a997855f5b8349c8 619 618 2022-09-15T05:48:02Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilsIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 3aae7e05c133b98f2c55d0c6382e54995c4c13ab 620 619 2022-09-15T05:49:31Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 275d5aa000fde1de849df793cdfb6ea7f472e934 621 620 2022-09-15T05:51:05Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercolsFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 0bef4b35b5083511ad7f8809d8d82aa976faf91a 622 621 2022-09-15T05:51:16Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilsFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 9ad46895f74bd23c5ea02f2ee5b4fd8100387eb0 Point Defense System 0 72 623 587 2022-09-15T05:52:29Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Point Defense|image1=PDIcon.png|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec) * 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}} [[Category:Parts]] [[Category:Defenses]] [[Category:Energy Weapons]] 32569a39c5e914d9fd2daaa926a2350bd81f7f11 Coils 0 138 629 224 2022-09-15T05:56:27Z Ultranova-01 59671 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. {| |+Parts that contain Coils !Part Name !Amount |- |Door | |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] aaa00f3816b8ca84bb91dc23c12e86c8963e8172 630 629 2022-09-15T05:56:48Z Ultranova-01 59671 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. {| |+Parts that contain Coils !Part Name !Amount |- |Door |1 |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] af91fa60169a04e1111a7d0e090946afaf34dc7b Game Modes 0 297 647 525 2022-09-15T06:46:13Z Ultranova-01 59671 wikitext text/x-wiki == Career Mode == [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible mw-collapsed fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]] play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Faction Conflict, Deliveries''' and '''Exploration'''. == Creative Mode == == Multiplayer Exclusive == === Elimination === === Arena === === Domination === 15f70f281d99dbe46a6640ac9f5aa48d4c28a97a MediaWiki:Common.css 8 329 649 648 2022-09-15T20:37:46Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, table, .toc, .toccolours, #filetoc { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 83da83f37907abf1e65d108923cce666b493ac02 650 649 2022-09-15T20:38:58Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: rgba(255, 255, 255, 0); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 8bcdc2c63158218db1d0f93f95b949e65cdd5a20 651 650 2022-09-15T20:40:21Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: transparent; color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 0d81baac86363f995cb73f72e0cebdcd58c9d148 652 651 2022-09-15T20:42:08Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: transparent; color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 2a37f5b6248d1e36a2434b2faba65a6cabbc73fc 653 652 2022-09-15T20:43:09Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, .mw-footer li { background-color: transparent; color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-menu-tabs li a { text-decoration: none; background-color: rgb(8, 28, 66); color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { margin-left: 210px; margin-right: 20px; margin-top: 20px; padding: 20px; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 036df9aaab54559d984698d580ff0d8172612398 657 653 2022-09-21T07:23:34Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); html { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; } body { background-color: transparent; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-top: -35px; } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; margin-right: 10px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } a78f7f057bf5128cc3d666832cfa732dbde0d320 658 657 2022-09-21T08:22:47Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); html { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; } body, .mw-footer li { background-color: transparent; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-top: -35px; } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; margin-right: 10px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } c573c238e21a736e3c81bee8a339f355e43fecd5 659 658 2022-09-21T08:23:40Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); html { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; } body { background-color: transparent; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-top: -35px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; margin-right: 10px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } e58b9063aaaafa1af10000286883e460b656ff3c 660 659 2022-09-21T08:35:03Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); html { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; } body { background-color: transparent; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-top: -35px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 07ecf7724936af08d8b63c55344da79d6f96c33b 661 660 2022-09-21T08:47:08Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); html { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; } body { background-color: transparent; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 2f3fd316536cdc80bfb487075e226a32555546cb 668 661 2022-09-21T15:32:13Z Pcj 1919 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 0097ff3b09f8886ddb44479c155fcac235d6ef8e 673 668 2022-09-22T04:27:04Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } #mw-page-base, #mw-head-base, .content-wrapper, footer { flex-shrink:0; } footer:last-of-type { margin-top: auto; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } e0b3bf80f2da93dd3eb5dd6df8cf5a10ad7798e6 674 673 2022-09-22T04:27:44Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; display:flex; flex-flow:column; } #mw-page-base, #mw-head-base, .content-wrapper, footer { flex-shrink:0; } footer:last-of-type { margin-top: auto; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } abc2ee46af33f68aea6ad8cc2c055d3002e6cb0c 675 674 2022-09-22T04:36:04Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; display:flex; flex-flow:column; } #mw-page-base, #mw-head-base, .content-wrapper, footer { flex-shrink:0; } footer:last-of-type { margin-top: auto; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 1d9a98acb265539cb0a937116b9851288a7afdf4 676 675 2022-09-22T04:41:04Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; display:flex; flex-flow:column; } #mw-page-base, #mw-head-base, .content-wrapper, footer { flex-shrink:0; } footer:last-of-type { margin-top: auto; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 60016716c5c6d74d1ebd04856a1029d82b511bdf 677 676 2022-09-22T04:50:22Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } footer { flex-shrink:0; display:flex; flex-flow:column; } footer:last-of-type { margin-top: auto; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } ddc6c8d3bb50aeff923841be2a0ee7ba44d3691e 678 677 2022-09-22T04:51:47Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } 29702174bbd122999acbe35d76533a56ae7fe7b8 679 678 2022-09-22T04:57:12Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #left-navigation { margin-left: 0; } } f20608f78f135aeea7431737f4834d9adca4cc75 680 679 2022-09-22T04:58:24Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } } dcc24884a70d2ae4a4ee007109360f7f2a26ce02 681 680 2022-09-22T05:02:35Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { visibility: hidden; position: fixed; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } } 4a83a39b246e87de9cee56f8bc612e300e5d8ebd 682 681 2022-09-22T05:03:27Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 100%; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } } dc56d4756e94a70b4ffff6c12b360ecdab6e8dde 683 682 2022-09-22T05:05:01Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } } 9ea96826ea5e4c8770ffcf6ba41984f573e60e68 684 683 2022-09-22T05:21:03Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } } b8d9d6cdf0e7569d746721b65fb042c1fec9169a 685 684 2022-09-22T05:30:39Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 94659a20f1cae471b018a3cbda630f22eb750b3e 689 685 2022-09-22T19:41:04Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 4fab2b1bfb625e4b1b3435e239ba8ff30ef4f125 Disruptor 0 144 656 239 2022-09-21T05:01:46Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}} Fires [[Category:Parts]] [[Category:Energy Weapons]] [[Category:Weapons]] f137486583ec9f69966d75f09d4f449682935d44 Mining Laser 0 226 662 372 2022-09-21T09:06:45Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Mining Laser|image1=MiningLaserIcon.png|command_points=-3|range=100 Meters|damage=* 1,200/sec * 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}} feaa60185da8708d3cd021b56fa5c25682c95e48 Heavy Laser Blaster 0 140 663 230 2022-09-21T09:07:23Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserIcon.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs 87a46f762045f4746acaf91f1ddf4cce9e8ba1b6 664 663 2022-09-21T09:07:32Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserBlasterIcon.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs f7faed1e5c1a2af68a067c93d47b684d7e167811 665 664 2022-09-21T09:08:37Z Ultranova-01 59671 wikitext text/x-wiki {{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserBlaster.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs 3e8bd7f9cefdcf67052259cfece38e2056940c2d Category:Resources 14 330 666 2022-09-21T09:14:42Z Ultranova-01 59671 Created page with "Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produc..." wikitext text/x-wiki Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produced in factories. Ammunition is used for all the various [[Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories. All resource types can be bought from stations or trade ships. 0c49edc7390988e61b52900f5041c95dee7a1298 667 666 2022-09-21T09:16:38Z Ultranova-01 59671 wikitext text/x-wiki Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produced in factories. Ammunition is used for all the various [[:Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories. All resource types can be bought from stations or trade ships. c2946953b60dd2c5e2b2f4c94c72b18c87518269 Category:Pages with broken file links 14 210 669 346 2022-09-21T15:32:45Z Pcj 1919 wikitext text/x-wiki [[Category:Maintenance]] __HIDDENCAT__ 244b8b3128370524e5030433081562a10e4c9db4 Category:Cosmoteer Wiki 14 331 670 2022-09-21T15:34:13Z Pcj 1919 Created page with "The top category" wikitext text/x-wiki The top category 173bedf70d5f7a52fefb237c5ccb9926fbc842f4 MediaWiki:Mainpage 8 45 671 58 2022-09-21T19:14:34Z Pcj 1919 wikitext text/x-wiki Cosmoteer Wiki 04531f07ed377e7ba6b8deddf64877401c8abfb1 Cabal of Sol 0 107 672 178 2022-09-21T19:24:56Z Salephz 59659 wikitext text/x-wiki {{Faction_Template|image1=CabalLogo.png|colour_scheme=E: All of the above}} The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode. [[Category:Factions]] 2b7a84c55299fb7aa132881a91586c56faa222e6 Cosmoteer Wiki 0 265 686 577 2022-09-22T19:13:28Z Ultranova-01 59671 wikitext text/x-wiki <div class="mp-flex"> <div class="mp-left"> [[File:CosmoteerLogoLong.png|center|frameless|720x720px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder|link=Parts|[[Parts]] File:Placeholder|link=Resources|[[Resources]] File:Placeholder|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 0a0ab0a825670493e693770127fe1054cb3f8e98 MediaWiki:Pagetitle 8 332 687 2022-09-22T19:14:20Z Pcj 1919 Created page with "$1 - Official {{SITENAME}}" wikitext text/x-wiki $1 - Official {{SITENAME}} 57033220011e307a12da880f313762b28dee374e MediaWiki:Pagetitle-view-mainpage 8 333 688 2022-09-22T19:14:32Z Pcj 1919 Created page with "Official {{SITENAME}}" wikitext text/x-wiki Official {{SITENAME}} c2d59ee45ea02d10b205a5d70873df285c4a3f46 User:ReedemtheD3ad! 2 334 690 2022-09-24T00:14:25Z ReedemtheD3ad! 37 Created page with "Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery>" wikitext text/x-wiki Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery> 599a2dcd202857b176c32c5d298f85d89b8feced Template:Thruster infobox 10 335 691 2022-10-03T19:11:55Z Salephz 59659 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="ramp_up_time"> <label>Ramp-Up Time</label>..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="ramp_up_time"> <label>Ramp-Up Time</label> </data> <data source="thrust"> <label>Thrust</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | command points=Example | ramp-up_time=Example | thrust=Example | power_use=Example | power_capacity=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 7b761f7fba7b13dfe9c61121499ba530cf234fab 692 691 2022-10-03T19:28:58Z Salephz 59659 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="ramp_up_time"> <label>Ramp-Up Time</label> </data> <data source="thrust"> <label>Thrust</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | command points=Example | ramp-up_time=Example | thrust=Example | power_use=Example | power_capacity=Example | weight=Example | hit_points=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example }} </pre> </noinclude> 3ccb8bb80274924eb755259f1982514350eaf825 Ammo 0 179 693 579 2022-10-06T21:27:17Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Ammunition for cannons and railguns. Ammunition is produced by the [[Cannon Ammo Factory]] [[Category:Resources]] f28fbb342668657a5d8959835c90c5e30b871f58 E.M.P. Missile Parts 0 207 694 336 2022-10-06T21:30:17Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] The parts are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] 6c958f0c546dcf344ee2c6b1fed6c0b79dd0ae1a Mine Parts 0 64 695 94 2022-10-06T21:31:56Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}} Parts used to assembly proximity [[Missile & Mine Launcher#Mines|Mines]]. The parts are produced by the [[Mine Factory]]. [[Category:Resources]] 86538ce4359178c5cc0a33d056968dbcdefa84ec Nuclear Missile Parts 0 13 696 588 2022-10-06T21:32:10Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. The parts are produced by the [[Nuclear Missile Factory]]. [[Category:Resources]] [[Category:Refined Resources]] 12b824eb142520c0d73035886be3e1fda74252ac Hyper-Coils 0 316 697 559 2022-10-06T21:34:52Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Parts are used to build thrusters and control rooms. The parts are produced by the [[Hyper-Coil Factory]]. [[Category:Resources]] [[Category:Refined Resources]] 755d7370203387a0098676968a3d504e64b162f0 698 697 2022-10-06T22:00:21Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Parts are used to build factories, thrusters, some weapons, sensors and control rooms. The parts are produced by the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] | |- |[[Tri-Steel Smelter]] |100 |- |[[Diamond Smelter]] | |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] ac5fefd6d214e8f9a5db8619d9259a029ccae115 699 698 2022-10-06T22:00:52Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Parts are used to build factories, thrusters, some weapons, sensors and control rooms. The parts are produced by the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] | |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 295f9ed225680d994b016062299139c6589952e9 700 699 2022-10-06T22:01:54Z Lafiel 74720 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Parts are used to build factories, thrusters, some weapons, sensors and control rooms. The parts are produced by the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 7c319ede39f185820fc6e1b5137b0b1480f659f6 Hyper-Coils 0 316 701 700 2022-10-06T22:15:52Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Hyper-Coils are a more advanced version of the Coil used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. Hyper-Coils are produced by the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] f6fb5f6ddf4360987ecaa63d32742225c9180652 702 701 2022-10-06T22:16:08Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}} Hyper-Coils are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. Hyper-Coils are produced by the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 027dbb3fda3f21497676319c4d56290756724751 Nuclear Missile Parts 0 13 703 696 2022-10-06T22:16:58Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Nuclear Missile Parts are used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]]. [[Category:Resources]] [[Category:Refined Resources]] 372dc4cdf0147791879e15f08f91223ab13f7395 743 703 2022-11-01T11:48:34Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuke Parts|image1=Nuclear Missile Parts.png|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} '''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]]. [[Category:Resources]] [[Category:Refined Resources]] 0fc03633be265c67eae007d92bb532f73f82139a 744 743 2022-11-01T11:51:12Z TheIllusiveMan227 83240 Changed infobox header to reflect the actual in-game item name. wikitext text/x-wiki {{Resource_that_is_craftable|title1=Nuclear Missile Part|image1=Nuclear Missile Parts.png|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} '''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]]. [[Category:Resources]] [[Category:Refined Resources]] 5c602190d16502758ce8f9a50d783a33d843768b Mine Parts 0 64 704 695 2022-10-06T22:17:39Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] 959182a6732f19c4dec1fd0cc211070edc48f7c1 E.M.P. Missile Parts 0 207 705 694 2022-10-06T22:18:02Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] They are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] c8c02b7d48d8d25d47336912f6eec91c5df70fab Ammo 0 179 706 693 2022-10-06T22:19:15Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Cannon Ammo, or simply "Ammo", is consumed by cannons and railguns. Cannon Ammo is produced by the [[Cannon Ammo Factory]]. [[Category:Resources]] 5367940d235a9bad94aa39565480015a3d4fef4a Diamonds 0 285 707 499 2022-10-07T20:41:07Z Ultranova-01 59671 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] 4748a6a3c67564e5d9208151659f53b00cc8dcbc Diamond Smelter 0 336 708 2022-10-07T20:42:12Z Ultranova-01 59671 Created page with "[[Category:Factories]]" wikitext text/x-wiki [[Category:Factories]] 85af541e70af1822482e4abaff80577edc21bd2f 709 708 2022-10-07T20:49:29Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondFactoryIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (1 tile) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} [[Category:Factories]] 8b0b72afebed54dc51b69ea8f5743c35030e9622 710 709 2022-10-07T20:49:44Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondFactoryIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (1 tile) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} [[Category:Factories]] ba7dc4199cce8e1cd8ad0986553007a6f13a8966 711 710 2022-10-07T20:55:15Z Ultranova-01 59671 wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondFactoryIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (1 tile) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is the only factory that only has tiles for its output resource. [[Category:Parts]] [[Category:Factories]] 339f002c7a6d38fef6f288dd543109a359f93bb3 MediaWiki:Common.css 8 329 712 689 2022-10-08T02:08:48Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } table .mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 39bd72bb5125eb9e2c06bec459064456b4d678da 713 712 2022-10-08T02:09:57Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } .mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } ba7e6cfe500aa5c411e6cc8b0a45f0bae56e7f0d 714 713 2022-10-08T03:32:21Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 25c7e0ff9ca19ff5969df7b83d2c659b39b04fcd 715 714 2022-10-08T03:34:32Z Ultranova-01 59671 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; /*please don't break anything else*/ } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 49d1de8642c4536781a5f24d66235a3c8f144b49 Deck Cannon 0 59 716 86 2022-10-15T02:39:24Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Deck Cannon|turret_speed=20°/sec|speed=100 Meters/sec|range=190 Meters|penetration=9 Meters|damage=7,500 (6,000/sec)|ammo_capacity=100|ammo_use=10 (8/sec)|random_spread=∓0-2.5°|rate_of_fire=0.8/sec|firing_arc=270°|value=20,000 Credits|command_points=-8|crew_required=4|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]] * 30x [[Tri-Steel]]|crew_speed=50%|hit_points=20,000|weight=27.07 Tonnes|size=4x5 Meters|durability=3,000|image1=DeckCannonIcon.png}} Fuses together ten rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Large Cannon]]. The turret cannot be within 2 meters of another Deck Cannon's turret. The projectile will also collide with other the turrets of other Deck Cannons, [[Tractor Beam Emitter]], [[Sensor Array]], and [[Mining Laser]] [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 4d2c0e38b35818c2ef514dcf75c1f65e4a61d309 722 716 2022-10-16T08:14:19Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Deck Cannon|turret_speed=20°/sec|speed=100 Meters/sec|range=190 Meters|penetration=9 Meters|damage=7,500 (6,000/sec)|ammo_capacity=100|ammo_use=10 (8/sec)|random_spread=∓0-2.5°|rate_of_fire=0.8/sec|firing_arc=270°|value=20,000 Credits|command_points=-8|crew_required=4|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]] * 30x [[Tri-Steel]]|crew_speed=50%|hit_points=20,000|weight=27.07 Tonnes|size=4x5 Meters|durability=3,000|image1=DeckCannonIcon.png}} A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts. The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 05fba8801d212e99168a60ac17352751d93e480a 737 722 2022-11-01T02:58:44Z TheIllusiveMan227 83240 Added 'Crew Stun Time', 'Crew Stun Radius', and "Starts Fires" following my edits to the weapon infobox template. Reorganised page source view to make it easier to inspect and edit in the future. wikitext text/x-wiki {{Weapon_infobox |title1=Deck Cannon |turret_speed=20°/sec |speed=100 Meters/sec |range=190 Meters |penetration=9 Meters |damage=7,500 (6,000/sec) |starts_fires=40% chance/tile |ammo_capacity=100 |ammo_use=10 (8/sec) |random_spread=∓0-2.5° |rate_of_fire=0.8/sec |firing_arc=270° |value=20,000 Credits |command_points=-8 |crew_required=4 |crew_stun_time=0 - 0.5 seconds |crew_stun_radius=6 Meters |resources=* 200x [[Steel]] * 30x [[Hyper-Coils]] * 30x [[Tri-Steel]] |crew_speed=50% |hit_points=20,000 |weight=27.07 Tonnes |size=4x5 Meters |durability=3,000 |image1=DeckCannonIcon.png }} {{quote|A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts.}} The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 815986bd944cf3b42728de06f042e202fe77be48 Large Cannon 0 99 717 165 2022-10-15T02:39:53Z Salephz 59659 wikitext text/x-wiki {{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2,400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]] * 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}} Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]]. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 4b19bc4abc0e3f7d319786ca57272932680efb59 Iron 0 142 718 233 2022-10-16T07:55:32Z Salephz 59659 wikitext text/x-wiki {{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 39b3cbb38ef9e5593d53d1b16ce8871a4c2e3481 723 718 2022-10-16T08:21:12Z Salephz 59659 wikitext text/x-wiki {{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 59992a257d00d40946867af8437784bed786202e File:DeckCannonIcon.png 6 337 719 2022-10-16T08:12:26Z Salephz 59659 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 720 719 2022-10-16T08:14:10Z Salephz 59659 Salephz moved page [[File:Deck Cannon.png]] to [[File:DeckCannonIcon.png]]: mispelling wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Deck Cannon.png 6 338 721 2022-10-16T08:14:10Z Salephz 59659 Salephz moved page [[File:Deck Cannon.png]] to [[File:DeckCannonIcon.png]]: mispelling wikitext text/x-wiki #REDIRECT [[File:DeckCannonIcon.png]] 656f71da2d08d72a72a1478b7ab152ec9eb6fcf0 Steel 0 189 724 306 2022-10-16T08:26:11Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |[[Structure]] |2 |- |[[Structure Wedge]] |1 |- |[[[Structure 1x2 Wedge]] |2 |- |[[Armor]] |8 |- |[[Armor 2x1]] |16 |- |[[Armor Wedge]] |4 |- |[[Armor Triangle]] |2 |- |[[Armor 1x2 Wedge]] |8 |- |[[Laser Blaster]] |32 |- |[[Heavy Laser Blaster]] |96 |- |[[Electro Bolter]] |40 |- |[[Ion Beam]] |60 |- |[[Ion Prism]] |16 |- |[[Medium Cannon]] |48 |- |[[Large Cannon]] |84 |- |[[Deck Cannon]] |200 |- |[[Missile Launcher]] |60 |- |[Railgun Loader]] |60 |- |[[Railgun Accelerator]] |76 |- |[[Railgun Launcher]] |100 |- |[[Flak Battery]] |200 |- |[[Small Shield Generator]] |40 |- |[[Large Shield Generator]] |120 |- |[[Point Defense]] |8 |- |[[Fire Extinguisher]] |8 |- |[[Cockpit]] |32 |- |[[Control Room]] |80 |- |[[Bridge]] |160 |- |[[Small Hyperdrive]] |40 |- |[[Small Thruster]] |8 |- |[[2-Way Small Thruster]] |12 |- |[[3-Way Small Thruster]] |16 |- |[[Standard Thruster]] |24 |- |[[Large Thruster]] |40 |- |[[Huge Thruster]] |80 |- |[[Boost Thruster]] |56 |- |[[Engine Room]] |72 |- |[[Bunk]] |24 |- |[[Quarters]] |48 |- |[[Airlock Hatch]] |8 |- |[[Moving Walkway]] |4 |- |[[Small Reactor]] |32 |- |[[Medium Reactor]] |72 |- |[[Large Reactor]] |120 |- |[[Power Storage]] |32 |- |[[Storage (4)]] |48 |- |[[Storage (6)]] |72 |- |[[Storage (9)]] |108 |- |[[Storage (12)]] |144 |- |[[Storage (16)]] |192 |- |[[Cannon Ammo Factory]] |32 |- |[[High-Explosive Missile Factory]] |76 |- |[[E.M.P. Missile Factory]] |96 |- |[[Nuclear Missile Factory]] |136 |- |[[Mine Factory]] |96 |- |[[Steel Smelter]] |120 |- |[[Coil Factory]] |80 |- |[[Hyper-Coil Factory]] |104 |- |[[Tri-Steel Smelter]] |120 |- |[[Diamond Smelter]] |48 |- |[[Processor Fabricator]] |80 |- |[[Uranium Enricher]] |80 |- |[[Mining Laser]] |96 |- |[[Tractor Beam Emitter]] |200 |- |[[Sensor Array]] |76 |- |[[Explosive Charge]] |16 |} [[Category:Resources]] [[Category:Refined Resources]] d567798758bf5d623c00b234f555aaf3c50c710e 725 724 2022-10-16T08:26:26Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |[[Structure]] |2 |- |[[Structure Wedge]] |1 |- |[[Structure 1x2 Wedge]] |2 |- |[[Armor]] |8 |- |[[Armor 2x1]] |16 |- |[[Armor Wedge]] |4 |- |[[Armor Triangle]] |2 |- |[[Armor 1x2 Wedge]] |8 |- |[[Laser Blaster]] |32 |- |[[Heavy Laser Blaster]] |96 |- |[[Electro Bolter]] |40 |- |[[Ion Beam]] |60 |- |[[Ion Prism]] |16 |- |[[Medium Cannon]] |48 |- |[[Large Cannon]] |84 |- |[[Deck Cannon]] |200 |- |[[Missile Launcher]] |60 |- |[Railgun Loader]] |60 |- |[[Railgun Accelerator]] |76 |- |[[Railgun Launcher]] |100 |- |[[Flak Battery]] |200 |- |[[Small Shield Generator]] |40 |- |[[Large Shield Generator]] |120 |- |[[Point Defense]] |8 |- |[[Fire Extinguisher]] |8 |- |[[Cockpit]] |32 |- |[[Control Room]] |80 |- |[[Bridge]] |160 |- |[[Small Hyperdrive]] |40 |- |[[Small Thruster]] |8 |- |[[2-Way Small Thruster]] |12 |- |[[3-Way Small Thruster]] |16 |- |[[Standard Thruster]] |24 |- |[[Large Thruster]] |40 |- |[[Huge Thruster]] |80 |- |[[Boost Thruster]] |56 |- |[[Engine Room]] |72 |- |[[Bunk]] |24 |- |[[Quarters]] |48 |- |[[Airlock Hatch]] |8 |- |[[Moving Walkway]] |4 |- |[[Small Reactor]] |32 |- |[[Medium Reactor]] |72 |- |[[Large Reactor]] |120 |- |[[Power Storage]] |32 |- |[[Storage (4)]] |48 |- |[[Storage (6)]] |72 |- |[[Storage (9)]] |108 |- |[[Storage (12)]] |144 |- |[[Storage (16)]] |192 |- |[[Cannon Ammo Factory]] |32 |- |[[High-Explosive Missile Factory]] |76 |- |[[E.M.P. Missile Factory]] |96 |- |[[Nuclear Missile Factory]] |136 |- |[[Mine Factory]] |96 |- |[[Steel Smelter]] |120 |- |[[Coil Factory]] |80 |- |[[Hyper-Coil Factory]] |104 |- |[[Tri-Steel Smelter]] |120 |- |[[Diamond Smelter]] |48 |- |[[Processor Fabricator]] |80 |- |[[Uranium Enricher]] |80 |- |[[Mining Laser]] |96 |- |[[Tractor Beam Emitter]] |200 |- |[[Sensor Array]] |76 |- |[[Explosive Charge]] |16 |} [[Category:Resources]] [[Category:Refined Resources]] 8066e3be3cfa9497076547d8c566211e65c686ff 726 725 2022-10-16T08:26:47Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |[[Structure]] |2 |- |[[Structure Wedge]] |1 |- |[[Structure 1x2 Wedge]] |2 |- |[[Armor]] |8 |- |[[Armor 2x1]] |16 |- |[[Armor Wedge]] |4 |- |[[Armor Triangle]] |2 |- |[[Armor 1x2 Wedge]] |8 |- |[[Laser Blaster]] |32 |- |[[Heavy Laser Blaster]] |96 |- |[[Electro Bolter]] |40 |- |[[Ion Beam]] |60 |- |[[Ion Prism]] |16 |- |[[Medium Cannon]] |48 |- |[[Large Cannon]] |84 |- |[[Deck Cannon]] |200 |- |[[Missile Launcher]] |60 |- |[[Railgun Loader]] |60 |- |[[Railgun Accelerator]] |76 |- |[[Railgun Launcher]] |100 |- |[[Flak Battery]] |200 |- |[[Small Shield Generator]] |40 |- |[[Large Shield Generator]] |120 |- |[[Point Defense]] |8 |- |[[Fire Extinguisher]] |8 |- |[[Cockpit]] |32 |- |[[Control Room]] |80 |- |[[Bridge]] |160 |- |[[Small Hyperdrive]] |40 |- |[[Small Thruster]] |8 |- |[[2-Way Small Thruster]] |12 |- |[[3-Way Small Thruster]] |16 |- |[[Standard Thruster]] |24 |- |[[Large Thruster]] |40 |- |[[Huge Thruster]] |80 |- |[[Boost Thruster]] |56 |- |[[Engine Room]] |72 |- |[[Bunk]] |24 |- |[[Quarters]] |48 |- |[[Airlock Hatch]] |8 |- |[[Moving Walkway]] |4 |- |[[Small Reactor]] |32 |- |[[Medium Reactor]] |72 |- |[[Large Reactor]] |120 |- |[[Power Storage]] |32 |- |[[Storage (4)]] |48 |- |[[Storage (6)]] |72 |- |[[Storage (9)]] |108 |- |[[Storage (12)]] |144 |- |[[Storage (16)]] |192 |- |[[Cannon Ammo Factory]] |32 |- |[[High-Explosive Missile Factory]] |76 |- |[[E.M.P. Missile Factory]] |96 |- |[[Nuclear Missile Factory]] |136 |- |[[Mine Factory]] |96 |- |[[Steel Smelter]] |120 |- |[[Coil Factory]] |80 |- |[[Hyper-Coil Factory]] |104 |- |[[Tri-Steel Smelter]] |120 |- |[[Diamond Smelter]] |48 |- |[[Processor Fabricator]] |80 |- |[[Uranium Enricher]] |80 |- |[[Mining Laser]] |96 |- |[[Tractor Beam Emitter]] |200 |- |[[Sensor Array]] |76 |- |[[Explosive Charge]] |16 |} [[Category:Resources]] [[Category:Refined Resources]] da7a4de63556b62606faf7dd7bba5383d1adf7a2 727 726 2022-10-16T08:32:26Z Salephz 59659 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |[[Structure]] |2 |- |[[Structure Wedge]] |1 |- |[[Structure 1x2 Wedge]] |2 |- |[[Armor]] |8 |- |[[Armor 2x1]] |16 |- |[[Armor Wedge]] |4 |- |[[Armor Triangle]] |2 |- |[[Armor 1x2 Wedge]] |8 |- |[[Laser Blaster]] |32 |- |[[Heavy Laser Blaster]] |96 |- |[[Disruptor]] |40 |- |[[Ion Beam Emitter]] |60 |- |[[Ion Beam Prism]] |16 |- |[[Standard Cannon]] |48 |- |[[Large Cannon]] |84 |- |[[Deck Cannon]] |200 |- |[[Missile Launcher]] |60 |- |[[Railgun Loader]] |60 |- |[[Railgun Accelerator]] |76 |- |[[Railgun Launcher]] |100 |- |[[Flak Battery]] |200 |- |[[Small Shield Generator]] |40 |- |[[Large Shield Generator]] |120 |- |[[Point Defense]] |8 |- |[[Fire Extinguisher]] |8 |- |[[Cockpit]] |32 |- |[[Control Room]] |80 |- |[[Bridge]] |160 |- |[[Small Hyperdrive]] |40 |- |[[Small Thruster]] |8 |- |[[2-Way Small Thruster]] |12 |- |[[3-Way Small Thruster]] |16 |- |[[Standard Thruster]] |24 |- |[[Large Thruster]] |40 |- |[[Huge Thruster]] |80 |- |[[Boost Thruster]] |56 |- |[[Engine Room]] |72 |- |[[Bunk]] |24 |- |[[Quarters]] |48 |- |[[Airlock Hatch]] |8 |- |[[Moving Walkway]] |4 |- |[[Small Reactor]] |32 |- |[[Medium Reactor]] |72 |- |[[Large Reactor]] |120 |- |[[Capacitor]] |32 |- |[[Storage]] (4) |48 |- |[[Storage]] (6) |72 |- |[[Storage]] (9) |108 |- |[[Storage]] (12) |144 |- |[[Storage]] (16) |192 |- |[[Cannon Ammo Factory]] |32 |- |[[High-Explosive Missile Factory]] |76 |- |[[E.M.P. Missile Factory]] |96 |- |[[Nuclear Missile Factory]] |136 |- |[[Mine Factory]] |96 |- |[[Steel Smelter]] |120 |- |[[Coil Factory]] |80 |- |[[Hyper-Coil Factory]] |104 |- |[[Tri-Steel Smelter]] |120 |- |[[Diamond Smelter]] |48 |- |[[Processor Fabricator]] |80 |- |[[Uranium Enricher]] |80 |- |[[Mining Laser]] |96 |- |[[Tractor Beam Emitter]] |200 |- |[[Sensor Array]] |76 |- |[[Explosive Charge]] |16 |} [[Category:Resources]] [[Category:Refined Resources]] 283ef61e0c8f1e9a2c1e46143ea7f028315c6699 High-Explosive Missile Factory 0 93 728 154 2022-10-30T19:33:42Z JJuster 83058 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 sulfur will produce 20 H.E. Missile Parts. [[Category:Parts]] [[Category:Factories]] 71532f23005d98dfc370488598333bfe782d5bd0 History 0 289 729 590 2022-11-01T02:03:56Z TheIllusiveMan227 83240 Added the published Steam version changelogs so far. wikitext text/x-wiki This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History'''. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> a5f14bb8bc46775ca7bc7e35a686d308a4e90aa7 730 729 2022-11-01T02:10:25Z TheIllusiveMan227 83240 Added all of the version histories for the Steam release. Reworked the intial article description since it was incomplete and linked to pages that did not exist. wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the Steam release, changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 2a12514a4b9575972d25f1675872ecc2ad350f74 731 730 2022-11-01T02:11:11Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> f366b7b119ae13842205bb95f3bd27c8d6d70fc1 732 731 2022-11-01T02:12:06Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 90a2043c8973b6212fae1235329d6df3fa1d7726 Game Modes 0 297 733 647 2022-11-01T02:29:04Z TheIllusiveMan227 83240 Added quotations of the in-game mode descriptions. Made info tables expanded by default. NOTE: Multiplayer game modes still need further descriptions. NOTE: Game mode icons are not working and need fixing. wikitext text/x-wiki == Career Mode == {{quote|Build, fight, and scavenge to become a legendary Cosmoteer whilst exploring a galaxy.}} [[File:Career large icon.png|thumb|The Career Mode icon]] Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer. ==== Difficulties ==== Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you. {| class="mw-collapsible mw-open fandom-table" |+'''Combat Difficulty Tiers''' !Name !Difficulty !Damage Modifiers !Other Modifiers |- |'''Civilian''' |"No Death" | * Enemies deal no damage * Normal damage dealt to enemies | * Can repair in combat |- |'''Ensign''' |Easy | * Enemies deal 30% less damage * 40% more damage dealt to enemies |N/A |- |'''Captain''' |Standard | * Enemies deal normal damage * Normal damage dealt to enemies |N/A |- |'''Admiral''' |Hard | * Enemies deal 25% more damage * 20% less damage dealt to enemies |N/A |- |'''Grand Admiral''' |Very Hard | * Enemies deal 40% more damage * 30% less damage dealt to enemies |N/A |} The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price. {| class="mw-collapsible mw-open fandom-table" |+'''Economic Difficulty Tiers''' !Name !Difficulty !Resource Drop Rates !Money Rewards !Fame Rewards !Resource Sell Price !Other Effects |- |'''Imagineer''' |"Free Build" |Normal |Normal |Normal |50% of Buy Price |Can build anywhere |- |'''Builder''' |Fast |100% increase |100% increase |50% increase |100% of Buy Price |N/A |- |'''Architect''' |Standard |Normal |Normal |Normal |50% of Buy Price |N/A |- |'''Starwright''' |Slow |50% decrease |50% decrease |25% decrease |25% of Buy Price |N/A |} Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change. === Gameplay === [[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]] When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]] play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew. There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Faction Conflict, Deliveries''' and '''Exploration'''. == Creative Mode == {{quote|Design ships with unlimited credits and all blueprints unlocked.}} In Creative Mode players can design ship with unlimited credits and resources, and with all blueprints unlocked by default. Saved ship designs can be loaded at any time for testing or roleplaying. By default galaxies generated in Creative Mode will feature Sun|Suns, Planets, Moons, and [[Hyper-Jump Relay|Hyper-Jump Relays]], however they can be disabled if desired. == Multiplayer Exclusive == === Elimination === {{quote|A fight to the death! The last surviving player or team wins!}} === Arena === {{quote|Earn points by damaging and destroying other players! You will respawn when destroyed.}} === Domination === {{quote|Capture control points to earn credits and use those credits to warp in new ships. Achieve victory by capturing all control points!}} decd1e874fa71129a11fe8ed99efe9122e3d08e7 Template:Weapon infobox 10 92 734 148 2022-11-01T02:37:01Z TheIllusiveMan227 83240 Added 'Crew Stun Time' and 'Crew Stun Radius' properties for use with relevant weapons. wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 698dd4ea23f70202f9f36f3698d6842758a75ba9 735 734 2022-11-01T02:43:56Z TheIllusiveMan227 83240 Moved previously added fields. wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 3ce6374da23cafc94ec98c4ea6143a3985e41f1a 736 735 2022-11-01T02:56:16Z TheIllusiveMan227 83240 Added 'Starts Fires' property as seen on projectile cannon weapons, wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | starts_fires=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> a2a6b126156f5e98e90eb5b5a4717fc33a56aef1 738 736 2022-11-01T09:39:14Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | starts_fires=Example | power_drain=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> [[Category:Templates]] 0e98b8bac598aaf3ccb0f95c29d31d7e1ee14ef5 745 738 2022-11-01T12:25:36Z TheIllusiveMan227 83240 Added 'Power Drain Area' property wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | starts_fires=Example | power_drain=Example | power_drain_area=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> [[Category:Templates]] 7df8076f626e9039824b48d824a4591aee69e5e7 Cosmoteer Wiki 0 265 739 686 2022-11-01T10:15:48Z TheIllusiveMan227 83240 Ported the images used in the 'Important Categories' section up to the 'Important Articles' section. Not sure it's worth having the redundancy of the images appearing twice, but at least there's something to fill the space for now. wikitext text/x-wiki <div class="mp-flex"> <div class="mp-left"> [[File:CosmoteerLogoLong.png|center|frameless|720x720px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 1da2bae30fef4d7f09b3ce8731de35d08c431f4b Monolith Cooperative 0 292 740 513 2022-11-01T10:36:36Z TheIllusiveMan227 83240 Added the in-game codex description since there wasn't much else here. wikitext text/x-wiki {{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}} The '''Monolith Cooperative''' is one of the four current NPC [[factions]] that can be encountered around the galaxy in [[Game Modes#Career Mode|Career Mode]] [[Category:Factions]] == Codex == {{quote |The Monolith Cooperative is a massive mining, manufacturing, and transport company that dominates galactic trade and economics with near-monopolistic power. Originally branded as the "Armstrong Mining Cooperative" in the pre-hyperdrive era, the company had the remarkable good fortune of being the first to discover what is now known as the "Armstrong Monolith" hidden deep within the Sol (Earth) system's asteroid belt. The Armstrong Monolith was the last remnant of an ancient civilization that made its home on the planet which, before its destruction, orbited between Mars and Jupiter. The monolith itself was a technological archive that, once decoded, was discovered to contain blueprints for hyperdrive technology and the ability to detect and use the vast network of hyperjump relays built by the civilization long ago. Although there is some debate, it is commonly assumed that the destruction of their planet was caused by a misuse of hyperjump technology similar in hubris to that which led humanity to destroy the whole Sol system. No biological remains of this civilization, nor any evidence of their physical form, have ever been found, leading to much speculation about whether they were truly alien or a precursor to humanity. After the discovery of the Armstrong Monolith, it took only two years for the Armstrong Mining Cooperative to recreate rudimentary hyperdrive technology, and then only another five to make it robust enough for commercial use. Although at first the company successfully guarded the technology as the most important trade secret of all time, the fundamentals of hyperdrive technology eventually leaked a couple years later and quickly spread throughout the solar system. Even still, those couple years gave the company (now known as the Monolith Cooperative) enough of a head start to dominate its competitors and eventually become the largest industrial powerhouse in the history of humankind. Although not overtly imperial in ambition, Monolith has gradually built one of the galaxy's largest military forces over the two-hundred years since the discovery of the Armstrong Monolith. At first this was out of necessity to defend its own transport routes and mining and manufacturing hubs, but as the might of its military hammer grew, well, as the saying goes, all its problems started looking like nails. Middle managers tasked with convincing reluctant colonies to pay exorbitant prices for life-sustaining necessities would often use their ostensibly "defensive" fleets to blockade competitors and coerce the colonies into signing unfair trade contracts. As the space-high prices of basic goods bankrupted the local governments, Monolith was only happy to step in and sell its own administrative and police services at a discount—in exchange for a hefty percentage tax on the colony's gross income, of course. Although claiming no actual territory, the Monolith Cooperative is now the de facto government of almost a quarter of the known galaxy. The "Cooperative" part of its name comes from the fact that the Monolith Cooperative is and always has been fully employee-owned. No single person owns more than 0.1% of the company, and no shares of Monolith have ever been sold either publicly or privately. Instead, every full employee of Monolith (not including contractors) owns a very small percentage of the company (the exact amount depending on rank and length of employment) and as such is entitled to a proportional share of the company's profits in addition to their base salary. Since the company is ultimately subservient to its own employees, those who are lucky enough to be counted among them, from the middlest manager to the lowliest janitor, enjoy good pay, fair treatment, and a general quality of life far in excess of the galactic average, making the typical employee extremely loyal to the company. But due to their desire not to dilute their own shares, the employees of Monolith have mandated hiring standards so strict that only about 5% of the population under Monolith's governance are actual employees, many of whom only become so out of nepotism. Much of the remaining population lives in extreme poverty, and Monolith-governed colonies have by far the highest wealth inequality of anywhere in the galaxy. }} 2c816a06560d2c4b7b1b93f45731842e636b4395 File:Nuclear Missile Parts Icon.png 6 339 741 2022-11-01T11:39:17Z TheIllusiveMan227 83240 Nuclear Missile Parts image from the game files. wikitext text/x-wiki == Summary == Nuclear Missile Parts image from the game files. e3dab96633b102d938afcc421cd66b3edcb0ff89 Resource 0 340 742 2022-11-01T11:46:58Z TheIllusiveMan227 83240 Added this redirect for easy linking of 'Resources' in articles. wikitext text/x-wiki #REDIRECT [[Resources]] a3d3a69226808bc89a0e7045b129a26006e67ca0 File:HE Missile Parts Icon.png 6 341 746 2022-11-01T12:41:35Z TheIllusiveMan227 83240 HE Missile Parts icon from the game files. wikitext text/x-wiki == Summary == HE Missile Parts icon from the game files. bb2c06693d8e43d9794ee3b5ba296b8423f5d557 File:HE Missile.png 6 342 747 2022-11-01T12:44:11Z TheIllusiveMan227 83240 HE Missile image from the game files. wikitext text/x-wiki == Summary == HE Missile image from the game files. 14ff378d825aa57d6726bfddeab83430853c78f0 Template:Shot infobox 10 343 748 2022-11-01T13:41:57Z TheIllusiveMan227 83240 Created page with "<infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label>..." wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | range= Value | firing_arc = Value | launch_speed = Value | acceleration = Value | guidance = Value | durability = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title" }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]" }, "Damage": { "example": "x/shot (x/sec)", "description": "Damage the shot does" }, "Damage Area": { "suggested": true, "description": "Damage area of the shot", "example": "x meter radius" }, "Range": { "suggested": true, "label": "Range", "description": "Range of the shot", "example": "x meters" }, "Firing Arc": { "suggested": true, "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs for each shot type", "example": "x", "type": "number", "autovalue": "°" }, "Launch Speed": { "suggested": true, "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec" }, "Acceleration": { "suggested": true, "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²" }, "Guidance": { "suggested": true, "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec" }, "Durability": { "suggested": true, "label": "Durability", "description": "Durability of the shot", "example": "x" }, "Assembled From": { "suggested": true, "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile" } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "Damage", "Damage Area", "Range", "Firing Arc", "Launch Speed", "Acceleration", "Guidance", "Durability", "Assembled From" ] } </templatedata> </noinclude> 66c165722913f789dc6588f852ce2ed3d1e8ddc2 749 748 2022-11-01T13:47:02Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | rate_of_fire = Value | range = Value | firing_arc = Value | launch_speed = Value | acceleration = Value | guidance = Value | durability = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title" }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]" }, "Damage": { "example": "x/shot (x/sec)", "description": "Damage the shot does" }, "Damage Area": { "suggested": true, "description": "Damage area of the shot", "example": "x meter radius" }, "Rate of Fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "autovalue": "" }, "Range": { "suggested": true, "label": "Range", "description": "Range of the shot", "example": "x meters" }, "Firing Arc": { "suggested": true, "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°" }, "Launch Speed": { "suggested": true, "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec" }, "Acceleration": { "suggested": true, "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²" }, "Guidance": { "suggested": true, "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec" }, "Durability": { "suggested": true, "label": "Durability", "description": "Durability of the shot", "example": "x" }, "Assembled From": { "suggested": true, "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile" } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "Damage", "Damage Area", "Rate of Fire", "Range", "Firing Arc", "Launch Speed", "Acceleration", "Guidance", "Durability", "Assembled From" ] } </templatedata> </noinclude> f5735af0bf58c23529639ce7f12fa5d029efc861 File:EMP Missile.png 6 344 750 2022-11-01T13:57:26Z TheIllusiveMan227 83240 EMP Missile image from the game files. wikitext text/x-wiki == Summary == EMP Missile image from the game files. 7619f9b2a32b8147c946ebca91507a26b5bb517a Template:Shot infobox 10 343 751 749 2022-11-01T14:04:42Z TheIllusiveMan227 83240 Added power drain fields. Fixed full documentation format. wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | power_drain = Value | power_drain_area = Value | rate_of_fire = Value | range = Value | firing_arc = Value | launch_speed = Value | acceleration = Value | guidance = Value | durability = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "autovalue": "", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "autovalue": "", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "launch_speed", "acceleration", "guidance", "durability", "assembled_from" ] } </templatedata> </noinclude> 9c5f06a7db671e887c2d27656bb66dcf0dc0f95c 752 751 2022-11-01T14:06:09Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | power_drain = Value | power_drain_area = Value | rate_of_fire = Value | range = Value | firing_arc = Value | launch_speed = Value | acceleration = Value | guidance = Value | durability = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "launch_speed", "acceleration", "guidance", "durability", "assembled_from" ] } </templatedata> </noinclude> 479b7d3d788e20515eed7769ee949fff108f5f99 754 752 2022-11-01T14:13:39Z TheIllusiveMan227 83240 Added 'Acceleration Delay' property. wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="acceleration_delay"> <label>Acceleration Delay</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | power_drain = Value | power_drain_area = Value | rate_of_fire = Value | range = Value | firing_arc = Value | launch_speed = Value | acceleration = Value | acceleration_delay = Value | guidance = Value | durability = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "acceleration_delay": { "label": "Acceleration Delay", "description": "Acceleration delay of the shot", "example": "x seconds", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "launch_speed", "acceleration", "acceleration_delay", "guidance", "durability", "assembled_from" ] } </templatedata> </noinclude> fdbf00ad3e95c0382c28130a7fa7a0340254d93c 755 754 2022-11-01T14:58:43Z TheIllusiveMan227 83240 Added more properties wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="deploy_speed"> <label>Deploy Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="acceleration_delay"> <label>Acceleration Delay</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="separation"> <label>Separation</label> </data> <data source="detonation_range"> <label>Detonation Range</label> </data> <data source="shrapnel"> <label>Shrapnel</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | penetration = Value | starts_fires = Value | power_drain = Value | power_drain_area = Value | salvo = Value | rate_of_fire = Value | range = Value | firing_arc = Value | random_spread = Value | turret_speed = Value | speed = Value | launch_speed = Value | deploy_speed = Value | acceleration = Value | acceleration_delay = Value | guidance = Value | durability = Value | separation = Value | detonation_range = Value | shrapnel = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "penetration": { "label": "Penetration", "description": "How far the shot penerates", "example": "x meters", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Chance of shot starting fires per tile", "example": "x% chance/tile", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "random_spread": { "label": "Random Spread", "description": "Random spread inclination of the shot", "example": "+/- x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type", "example": "x° /sec", "autovalue": "", "required": true }, "speed": { "label": "Speed", "description": "How fast the shot travels", "example": "x meters/sec", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "deploy_speed": { "label": "Deploy Speed", "description": "Where applicable, how fast the shot deploys. Used for mines", "example": "< x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "acceleration_delay": { "label": "Acceleration Delay", "description": "Acceleration delay of the shot", "example": "x seconds", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "separation": { "label": "Separation", "description": "Shot separation value", "example": "x meters", "suggested": true }, "detonation_range": { "label": "Detonation Range", "description": "Shot detonation proximity range", "example": "x meters", "suggested": true }, "shrapnel": { "label": "Shrapnel", "description": "How much shrapnel the shot produces", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "penetration", "starts_fires", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "random_spread", "turret_speed", "speed", "launch_speed", "deploy_speed", "acceleration", "acceleration_delay", "guidance", "durability", "separation", "detonation_range", "shrapnel", "assembled_from" ] } </templatedata> </noinclude> ba1c060cf71ce8811229cbf45bc4d9cd21b9c9b4 File:Nuclear Missile.png 6 345 753 2022-11-01T14:11:25Z TheIllusiveMan227 83240 Nuclear Missile image from the game files. wikitext text/x-wiki == Summary == Nuclear Missile image from the game files. 5b44fc713cbfc4cd6370dba27ad13707cac51111 File:Mine Armed.png 6 346 756 2022-11-01T15:00:55Z TheIllusiveMan227 83240 Armed Mine image from the game files. wikitext text/x-wiki == Summary == Armed Mine image from the game files. b3851e1899dc7d3e55ba7c9e5a1791653caeb512 File:Mine Shrapnel.png 6 347 757 2022-11-01T15:01:19Z TheIllusiveMan227 83240 Mine shrapenl image from the game files. wikitext text/x-wiki == Summary == Mine shrapenl image from the game files. 84772469c072a9fe83510ff00f18f5b467d40b29 Missile & Mine Launcher 0 252 758 401 2022-11-01T15:10:15Z TheIllusiveMan227 83240 Revamped this page from... whatever it was previously. Notably added infoboxes. wikitext text/x-wiki {{Weapon infobox | title1=Missile & Mine Launcher | image1=MissileLauncherIcon.png | value=10,000 Credits | size=2x4 Meters | weight=6.0 Tonnes | hit_points=6,000 | crew_speed=50% | resources=*60x [[Steel]] *20x [[Hyper-Coils]] *1x [[Processor]] | crew_required=2 | command_points=-5 | firing_arc=Variable per missile type | rate_of_fire=Variable per missile type | ammo_use=Variable parts per missile type | ammo_capacity=*3x High-Explosive Missiles *1x Electromagnetic Pulse Missile *1x Nuclear Missile *6x Mines }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.17 shots/sec |- | '''Range:''' || 600 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 800 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 2dba423eec55e1a68b6ba728f7ed928fadbef1e1 Template:Part infobox 10 348 759 2022-11-01T16:56:05Z TheIllusiveMan227 83240 Initial version of this template. Think I covered all of the property fields, but there might be some obscure ones I missed. wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Size</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage: </label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Optimal and Minimum Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160 | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "description": "All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.\n\nIntended to replace the myriad of other templates on the wiki, so there aren't specific templates just for Sensors for example.", "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ] } </templatedata> </noinclude> f4198aff8a86990f48e13eb361321ac5269fdb6f 760 759 2022-11-01T16:57:02Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Size</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage: </label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Optimal and Minimum Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "description": "All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.\n\nIntended to replace the myriad of other templates on the wiki, so there aren't specific templates just for Sensors for example.", "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ] } </templatedata> </noinclude> 90e7f70e87cdcbbf132776edf05222334353a049 761 760 2022-11-01T16:59:05Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Size</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage: </label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Optimal and Minimum Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> 3e03dd3dcd0ba6fc68fd8f5bc7307db05161bfd2 762 761 2022-11-01T17:13:16Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Size</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage: </label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Optimal and Minimum Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> a2213f6dd474dfb3b33d0b3b8709fb591f08ce8e 763 762 2022-11-01T17:19:36Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>value</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> f2dd0206044b002c66756897040c98a65e8bdbc7 764 763 2022-11-01T17:20:09Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Factory Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Factory Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Factory Adjacent Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> 626853bdc58b7dc6015cff7c914652cf2f54f732 765 764 2022-11-01T17:21:58Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. Example Usage: <pre> {{Part infobox | title1 = Large Shield Generator | image1 = ShieldIcon.png | description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull. | resources = * 120x [[Steel]] *30x [[Hyper-Coils]] *2x [[Diamonds]] | value = 20,000 credits | size = 3x6 meters | command_points = -6 | shield_strength = 45,000 | shield_pen_resist = -75 meters | shield_arc = 160° | shield_distance = 11.5 meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 tonnes | hit_points = 12,000 | crew_speed = 50% }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> 9d2f113eaa4cbe59c517109979e2f72f7d3aedc7 766 765 2022-11-01T17:24:50Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "value", "resources", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "hit_points", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> 8f512ef67281fe573c5a72b9e5669234f7a88814 767 766 2022-11-01T17:26:17Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> </infobox> <noinclude> All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time" ], "description": " " } </templatedata> </noinclude> 657ddbec7ed58b2fe77d56f347871fcdd502b35e History 0 289 768 732 2022-11-01T17:48:23Z TheIllusiveMan227 83240 Added 0.20.11 Release Notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 4f83dae4be8ad529032239131afdff7e2da6415d Cosmoteer Wiki 0 265 769 739 2022-11-01T18:22:51Z TheIllusiveMan227 83240 Made the Cosmoteer logo and greeting sit atop both columns. wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ bbb58c56e1054b6bdac6e10c8ea2e754d1a539ba Tri-Steel Smelter 0 49 770 67 2022-11-01T18:41:24Z TheIllusiveMan227 83240 Added description and reworked infobox. wikitext text/x-wiki {{Part infobox | image1 = TriSteelIcon.png | description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]]. | resources = * 120x [[Steel]] *100x [[Hyper-Coils]] *8x [[Diamonds]] | value = 65,000 Credits | hit_points = 16,000 | size = 4x4 Meters | command_points = -1 | factory_production_rate = 0.33 [[Tri-steel]]/sec | factory_resource_use = 1 [[Tritanium]] per tri-steel (0.33/sec) | factory_resource_capacity = *80x Tri-Steel *20x Tritanium | factory_adjacent_bonus = +25% production rate | power_use = 0.25 per tri-steel (0.08/sec) | power_capacity = 4 | blueprint_cost = 35,000 | blueprint_requirement = [[Hyper-Coil Factory]] }} The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts. [[Category:Parts]] [[Category:Factories]] de7a5bc84cfcbfbf17c238a10d65d0ef83a49b18 771 770 2022-11-01T18:43:11Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = TriSteelIcon.png | description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]]. | resources = * 120x [[Steel]] *100x [[Hyper-Coils]] *8x [[Diamonds]] | value = 65,000 Credits | hit_points = 16,000 | size = 4x4 Meters | command_points = -1 | factory_production_rate = 0.33 [[Tri-steel]]/sec | factory_resource_use = 1 [[Tritanium]] per tri-steel (0.33/sec) | factory_resource_capacity = *80x Tri-Steel *20x Tritanium | factory_adjacent_bonus = +25% production rate | power_use = 0.25 per tri-steel (0.08/sec) | power_capacity = 4 | blueprint_cost = 35,000 | blueprint_requirement = [[Hyper-Coil Factory]] }} The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts. The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked. [[Category:Parts]] [[Category:Factories]] e535ce19f25376b19a37a709dd80b2e2d239e790 File:Hyper-Coils Icon.png 6 349 772 2022-11-01T19:09:11Z TheIllusiveMan227 83240 [[Hyper-Coil]] image from the game files. wikitext text/x-wiki == Summary == [[Hyper-Coil]] image from the game files. 5194c6ef82815bfc022a8d25c0d8964ef1eaf452 773 772 2022-11-01T19:09:23Z TheIllusiveMan227 83240 wikitext text/x-wiki == Summary == [[Hyper-Coils]] image from the game files. 8e03390864430de4fe7dd293de212169634b078d 774 773 2022-11-01T19:09:49Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Hyper-Coil Icon.png]] to [[File:Hyper-Coils Icon.png]] wikitext text/x-wiki == Summary == [[Hyper-Coils]] image from the game files. 8e03390864430de4fe7dd293de212169634b078d File:Hyper-Coil Icon.png 6 350 775 2022-11-01T19:09:49Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Hyper-Coil Icon.png]] to [[File:Hyper-Coils Icon.png]] wikitext text/x-wiki #REDIRECT [[File:Hyper-Coils Icon.png]] baacd795c60b9e43da8f21f6cdacfae7435909e2 Hyper-Coils 0 316 776 702 2022-11-01T19:14:09Z TheIllusiveMan227 83240 Added image and further obtaining instructions wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=*2x [[Coils]] *0.5x [[Copper]] }} '''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. Hyper-Coils can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 4b6175244123f5500ae8b7e076255ff1d49c0f68 777 776 2022-11-01T19:14:20Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=*2x [[Coils]] *0.5x [[Copper]] }} '''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 00ca678290ce58a4bf3b335ea091886c23caa085 Cockpit 0 351 778 2022-11-01T19:29:39Z TheIllusiveMan227 83240 Created the page with initial description and infobox. wikitext text/x-wiki {{Part infobox | image1 = CockpitIcon.png | description = A small control room that allows a ship to fly and coordinate its weapons. | resources = *32x [[Steel]] * 14x [[Hyper-Coils]] * 2x [[Processors]] | value = 10,000 Credits | size = 2x2 meters | crew_required = 1 | command_points = +50 | sensor_range_visual = 400 Meters | sensor_range_radar = 1800 Meters | power_use = 1/min | power_capacity = 2 | weight = 4.0 Tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]]. e41edb75aeaeb35b91555f7adedc464bf621b855 779 778 2022-11-01T19:30:37Z TheIllusiveMan227 83240 Added category tags wikitext text/x-wiki {{Part infobox | image1 = CockpitIcon.png | description = A small control room that allows a ship to fly and coordinate its weapons. | resources = *32x [[Steel]] * 14x [[Hyper-Coils]] * 2x [[Processors]] | value = 10,000 Credits | size = 2x2 meters | crew_required = 1 | command_points = +50 | sensor_range_visual = 400 Meters | sensor_range_radar = 1800 Meters | power_use = 1/min | power_capacity = 2 | weight = 4.0 Tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]]. [[Category:Parts]] [[Category:Flight Parts]] 104cd9c86fe81c1a3c456b54752922c1e18068ef 790 779 2022-11-01T22:04:40Z TheIllusiveMan227 83240 Added resource icons wikitext text/x-wiki {{Part infobox | image1 = CockpitIcon.png | description = A small control room that allows a ship to fly and coordinate its weapons. | resources = [[File:Steel Icon.png|20px]] *32x [[Steel]] * [[File:Hyper-Coils Icon.png|20px]]14x [[Hyper-Coils]] * [[File:Processor Icon.png|20px]] 2x [[Processors]] | value = [[File:Money Icon.png|20px]] 10,000 Credits | size = 2x2 meters | crew_required = 1 | command_points = +50 | sensor_range_visual = 400 Meters | sensor_range_radar = 1800 Meters | power_use = 1/min | power_capacity = 2 | weight = 4.0 Tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]]. [[Category:Parts]] [[Category:Flight Parts]] ef5569d256702fd00aaa14c4276dbd90c3363530 791 790 2022-11-01T22:04:58Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = CockpitIcon.png | description = A small control room that allows a ship to fly and coordinate its weapons. | resources = * [[File:Steel Icon.png|20px]] 32x [[Steel]] * [[File:Hyper-Coils Icon.png|20px]]14x [[Hyper-Coils]] * [[File:Processor Icon.png|20px]] 2x [[Processors]] | value = [[File:Money Icon.png|20px]] 10,000 Credits | size = 2x2 meters | crew_required = 1 | command_points = +50 | sensor_range_visual = 400 Meters | sensor_range_radar = 1800 Meters | power_use = 1/min | power_capacity = 2 | weight = 4.0 Tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]]. [[Category:Parts]] [[Category:Flight Parts]] 64bba8cf0139ea6e109a55cc712e9a97f26aa191 File:Steel Icon.png 6 352 780 2022-11-01T19:50:46Z TheIllusiveMan227 83240 [[Steel]] icon from the game files wikitext text/x-wiki == Summary == [[Steel]] icon from the game files ab19cb0b4619e7670bbc95620aa02cba0da3f031 Small Shield Generator 0 230 781 616 2022-11-01T20:05:31Z TheIllusiveMan227 83240 Revamped article with new infobox, and added an initial description. wikitext text/x-wiki {{Part infobox | image1 = ShieldIcon.png | description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s. | resources = *[[File:Steel Icon|20px]] 40x [[Steel]] *40x [[Coils]] | value = 5,000 Credits | size = 2x3 meters | command_points = -3 | shield_strength = 15,000 | shield_pen_resist = -25 Meters | shield_arc = 90° | shield_distance = 6 Meters | power_use = 0.1/sec | power_capacity = 6 | weight = 6.0 Tonnes | hit_points = 6,000 | crew_speed = 50% | blueprint_cost = 2,500 Credits }} The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease. Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]]. [[Category:Parts]] [[Category:Defense Parts]] d51762a39ed1fa6c36e1d934c6fb2ba02e2848d9 787 781 2022-11-01T21:55:06Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = ShieldIcon.png | description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s. | resources = *[[File:Steel Icon.png|20px]] 40x [[Steel]] *[[File:Coils Icon.png|20px]] 40x [[Coils]] | value = [[File:Money Icon.png|20px]]5,000 Credits | size = 2x3 meters | command_points = -3 | shield_strength = 15,000 | shield_pen_resist = -25 Meters | shield_arc = 90° | shield_distance = 6 Meters | power_use = 0.1/sec | power_capacity = 6 | weight = 6.0 Tonnes | hit_points = 6,000 | crew_speed = 50% | blueprint_cost = 2,500 Credits }} The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease. Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]]. [[Category:Parts]] [[Category:Defense Parts]] 4d4c025ce6ae26a0e384ece11acca04854c51397 788 787 2022-11-01T22:01:06Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = ShieldIcon.png | description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s. | resources = *[[File:Steel Icon.png|24px]] 40x [[Steel]] *[[File:Coils Icon.png|24px]] 40x [[Coils]] | value = [[File:Money Icon.png|24px]] 5,000 Credits | size = 2x3 meters | command_points = -3 | shield_strength = 15,000 | shield_pen_resist = -25 Meters | shield_arc = 90° | shield_distance = 6 Meters | power_use = 0.1/sec | power_capacity = 6 | weight = 6.0 Tonnes | hit_points = 6,000 | crew_speed = 50% | blueprint_cost = [[File:Money Icon.png|24px]] 2,500 Credits }} The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease. Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]]. [[Category:Parts]] [[Category:Defense Parts]] 48ce2d3cdb5eebc91cab99c8e78a1ef647a91bcd Fringe Systems Resistance 0 10 782 13 2022-11-01T20:36:30Z TheIllusiveMan227 83240 Added the in-game codex description since there wasn't much else here. wikitext text/x-wiki {{Faction_Template |title1=Fringe Systems Resistance |image1=FringeLogo.png |caption1=The Logo of the Fringe Systems Resistance |colour_scheme=Brown, Grey }} The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Codex == {{quote |The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent. The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant. There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one. }} [[Category:Factions]] dd4f05aa97afd365c4345523f8fccc50f561efce 784 782 2022-11-01T20:54:17Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Faction_Template |title1=Fringe Systems Resistance |image1=FringeLogo.png |caption1=The Logo of the Fringe Systems Resistance |colour_scheme=Brown, Grey }} The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Codex == {{quote |The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent. The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant. There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one. }} [[Category:Factions]] [[Category:Fringe Systems Resistance]] c92ed41895a27efcac2975f6c1a8ca32f9d136d8 Cabal of Sol 0 107 783 672 2022-11-01T20:53:26Z TheIllusiveMan227 83240 Added the in-game codex description since there wasn't much else here. wikitext text/x-wiki {{Faction_Template |image1=CabalLogo.png |colour_scheme=E: All of the above }} The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Codex == {{quote| The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research. Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith. The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions. For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology. Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do. Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal. }} [[Category:Factions]] [[Category:Cabal of Sol]] 08e30a4f439fea0a8713734b5992cb9e1c325fe4 File:Coils Icon.png 6 353 785 2022-11-01T21:47:44Z TheIllusiveMan227 83240 [[Coils]] image from the game files. wikitext text/x-wiki == Summary == [[Coils]] image from the game files. a8c183b4b7f0fae8b6aeb8f359cc89612945cb46 File:Credits Icon.png 6 354 786 2022-11-01T21:54:03Z TheIllusiveMan227 83240 Credits icon from the game files. wikitext text/x-wiki == Summary == Credits icon from the game files. 3c9140b45439043d2147e2cd657cf51644fb363a File:Processor Icon.png 6 355 789 2022-11-01T22:02:59Z TheIllusiveMan227 83240 [[Processor]] icon from the game files. wikitext text/x-wiki == Summary == [[Processor]] icon from the game files. 460ea1710f5281f375a1ac91499464dc63c6167c File:Enriched Uranium Icon.png 6 356 792 2022-11-01T22:58:57Z TheIllusiveMan227 83240 [[Enriched Uranium]] icon from the game files wikitext text/x-wiki == Summary == [[Enriched Uranium]] icon from the game files 8f7952185c1823888b83ec03c806d49abc080228 File:Ship Icon.png 6 357 793 2022-11-01T23:01:15Z TheIllusiveMan227 83240 Ship icon from the game files wikitext text/x-wiki == Summary == Ship icon from the game files 539e99b14b0ad062d5068da1369eb1a4663b23fe File:Uranium Icon.png 6 358 794 2022-11-01T23:04:05Z TheIllusiveMan227 83240 [[Uranium]] icon from the game files. wikitext text/x-wiki == Summary == [[Uranium]] icon from the game files. f603b79d14d66b899c89dc97e965de3c17b37297 File:Diamond Icon.png 6 359 795 2022-11-01T23:48:43Z TheIllusiveMan227 83240 [[Diamond]] icon from the game files wikitext text/x-wiki == Summary == [[Diamond]] icon from the game files e8c8e9507467662ad752d59f5c49dfef51405191 File:Tritanium Icon.png 6 360 796 2022-11-01T23:49:37Z TheIllusiveMan227 83240 [[Tritanium]] icon from the game files wikitext text/x-wiki == Summary == [[Tritanium]] icon from the game files 2d92afd364e96957ebe83c898d27087f5a779420 File:Tri-Steel Icon.png 6 361 797 2022-11-01T23:50:37Z TheIllusiveMan227 83240 [[Tri-Steel]] icon from the game files wikitext text/x-wiki == Summary == [[Tri-Steel]] icon from the game files f84c64c7146bc07200a73aba9263d2f014828bc6 Template:Weapon infobox 10 92 798 745 2022-11-02T00:08:29Z TheIllusiveMan227 83240 The template category should not be transcluded to the using article wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | starts_fires=Example | power_drain=Example | power_drain_area=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> [[Category:Templates]] </noinclude> 6205a9e8646e3295ea8eaeaec17ac8007e6acef7 Template:Resource icon 10 362 799 2022-11-02T00:18:08Z TheIllusiveMan227 83240 Created this template wikitext text/x-wiki <includeonly> [[File:{{{1}}}|20px|link={{{2}}}]] </includeonly> <noinclude> '''Example Usage:''' <pre> '''Requirement:''' {{Resource icon|Steel Icon.png|Steel}} 20x [[Steel]] </pre> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> 3b6498c0b116ba478ac5aadfa7e8c515951d79a5 800 799 2022-11-02T00:20:49Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] <noinclude> '''Example Usage:''' <pre> '''Requirement:''' {{Resource icon|Steel Icon.png|Steel}} 20x [[Steel]] </pre> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> 051d1ca48571c19ed5ad95a188d8f2549076e3d5 Template:Resource icon 10 362 801 800 2022-11-02T00:23:19Z TheIllusiveMan227 83240 Replaced content with "[[File:{{{1}}}|20px|link={{{2}}}]]" wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] 1057b1fc27698a968ccb0e708fb97d4f22c2a8e1 802 801 2022-11-02T00:30:35Z TheIllusiveMan227 83240 wikitext text/x-wiki <includeonly> [[File:{{{1}}}|20px|link={{{2}}}]] </includeonly> <noinclude> {{Resource icon|Steel Icon.png|Steel}} Example Usage: <nowiki> {{Resource icon|Steel Icon.png|Steel}} </nowiki> ----- <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> abc62e98765a433e115443725b35bd5e6cc7f442 803 802 2022-11-02T00:31:23Z TheIllusiveMan227 83240 wikitext text/x-wiki <includeonly> [[File:{{{1}}}|20px|link={{{2}}}]] </includeonly> <noinclude> {{Resource icon|Steel Icon.png|Steel}} Example Usage: <nowiki> {{Resource icon|Steel Icon.png|Steel}} </nowiki> ----- <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> ba54fb73eb4679858673e1983748064487858252 804 803 2022-11-02T00:31:55Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> 5fa71f2028b4e908b4602caba71657429c6ec3ba 805 804 2022-11-02T00:32:19Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] <noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> c8442f661239998adc7bcb8125ff41b1b66e843c 806 805 2022-11-02T00:32:39Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] <noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> 72e9ef502c75c86c82fd5fb8774582de2660471e 807 806 2022-11-02T00:34:55Z TheIllusiveMan227 83240 Replaced content with "[[File:{{{1}}}|20px|link={{{2}}}]]" wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] 1057b1fc27698a968ccb0e708fb97d4f22c2a8e1 808 807 2022-11-02T00:35:27Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]] <noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> 8ad4d4bdf073c04bec878569cc82b5b8aa077022 809 808 2022-11-02T00:35:58Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]]<noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> cc123d0c93e73ea4571e5492a6daa1822fb8718e 810 809 2022-11-02T00:37:16Z TheIllusiveMan227 83240 wikitext text/x-wiki <includeonly>[[File:{{{1}}}|20px|link={{{2}}}]]</includeonly> <noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> efc5f212e031ce09347fcd28d187eb007af3f286 811 810 2022-11-02T00:38:32Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]]<noinclude> <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> cc123d0c93e73ea4571e5492a6daa1822fb8718e Tri-Steel Smelter 0 49 812 771 2022-11-02T00:43:23Z TheIllusiveMan227 83240 Updated to use 'Resource icon' template wikitext text/x-wiki {{Part infobox | image1 = TriSteelIcon.png | description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]]. | resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]] | value = [[File:Money Icon.png|20px]] 65,000 Credits | hit_points = 16,000 | size = 4x4 Meters | command_points = -1 | factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec | factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec) | factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel *{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]] | factory_adjacent_bonus = +25% production rate | power_use = 0.25 per tri-steel (0.08/sec) | power_capacity = 4 | blueprint_cost = 35,000 | blueprint_requirement = [[Hyper-Coil Factory]] }} The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts. The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked. [[Category:Parts]] [[Category:Factories]] a5aa46dde5b26c95a22516933084a841ff809463 Uranium Enricher 0 184 813 582 2022-11-02T00:49:43Z TheIllusiveMan227 83240 Full rework wikitext text/x-wiki {{Part infobox | image1 = EnrichedUraniumIcon.png | resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits | size = 3x4 Meters | command_points = -1 {{Resource icon|Ship Icon.png| }} | factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec | factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec) | factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]] *{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]] | factory_adjacent_bonus = +25% Production Rate | power_use = 1 per [[Enriched Uranium]] (0.17/sec) | power_capacity = 4 | weight = 12.0 Tonnes | hit_points = 12,000 | crew_speed = 50% }} The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts. [[Category:Parts]] [[Category:Factories]] e202154459f99ca5737fa46a547392db93b778a8 Deck Cannon 0 59 814 737 2022-11-02T01:56:24Z TheIllusiveMan227 83240 Added resource icons wikitext text/x-wiki {{Weapon_infobox | turret_speed = 20°/sec | speed = 100 Meters/sec | range = 190 Meters | penetration = 9 Meters | damage = 7,500 (6,000/sec) | starts_fires = 40% chance/tile | ammo_capacity = 100 | ammo_use= 10 (8/sec) | random_spread = +/- 0 - 2.5° | rate_of_fire = 0.8/sec | firing_arc = 270° | value = {{Resource icon|Money Icon.png|}} 20,000 Credits | command_points = -8 {{Resource icon|Ship Icon.png| }} | crew_required = 4 | crew_stun_time = 0 - 0.5 seconds | crew_stun_radius = 6 Meters | resources = * {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 30x [[Tri-Steel]] | crew_speed = 50% | hit_points = 20,000 | weight = 27.07 Tonnes | size = 4x5 Meters | durability = 3,000 | image1 = DeckCannonIcon.png }} {{quote|A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts.}} The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 1f068f57a1c795500bd1961ccf98a05d3403e42d Template:Shot infobox 10 343 815 755 2022-11-02T11:35:08Z TheIllusiveMan227 83240 Added new field. Added Category. wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="damage_vs_shields"> <label>Damage Area</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="deploy_speed"> <label>Deploy Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="acceleration_delay"> <label>Acceleration Delay</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="separation"> <label>Separation</label> </data> <data source="detonation_range"> <label>Detonation Range</label> </data> <data source="shrapnel"> <label>Shrapnel</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | damage_vs_shields = Value | penetration = Value | starts_fires = Value | power_drain = Value | power_drain_area = Value | salvo = Value | rate_of_fire = Value | range = Value | firing_arc = Value | random_spread = Value | turret_speed = Value | speed = Value | launch_speed = Value | deploy_speed = Value | acceleration = Value | acceleration_delay = Value | guidance = Value | durability = Value | separation = Value | detonation_range = Value | shrapnel = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Damage to shields", "example": "x/shot (x/sec)", "suggested": true }, "penetration": { "label": "Penetration", "description": "How far the shot penerates", "example": "x meters", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Chance of shot starting fires per tile", "example": "x% chance/tile", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "random_spread": { "label": "Random Spread", "description": "Random spread inclination of the shot", "example": "+/- x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type", "example": "x° /sec", "autovalue": "", "required": true }, "speed": { "label": "Speed", "description": "How fast the shot travels", "example": "x meters/sec", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "deploy_speed": { "label": "Deploy Speed", "description": "Where applicable, how fast the shot deploys. Used for mines", "example": "< x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "acceleration_delay": { "label": "Acceleration Delay", "description": "Acceleration delay of the shot", "example": "x seconds", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "separation": { "label": "Separation", "description": "Shot separation value", "example": "x meters", "suggested": true }, "detonation_range": { "label": "Detonation Range", "description": "Shot detonation proximity range", "example": "x meters", "suggested": true }, "shrapnel": { "label": "Shrapnel", "description": "How much shrapnel the shot produces", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "damage_vs_shields", "penetration", "starts_fires", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "random_spread", "turret_speed", "speed", "launch_speed", "deploy_speed", "acceleration", "acceleration_delay", "guidance", "durability", "separation", "detonation_range", "shrapnel", "assembled_from" ] } </templatedata> [[Category:Templates]] </noinclude> cbd568bb5b2744fd7096b8b0be48b3c372a21b57 839 815 2022-11-03T00:25:11Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="deploy_speed"> <label>Deploy Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="acceleration_delay"> <label>Acceleration Delay</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="separation"> <label>Separation</label> </data> <data source="detonation_range"> <label>Detonation Range</label> </data> <data source="shrapnel"> <label>Shrapnel</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | damage_vs_shields = Value | penetration = Value | starts_fires = Value | power_drain = Value | power_drain_area = Value | salvo = Value | rate_of_fire = Value | range = Value | firing_arc = Value | random_spread = Value | turret_speed = Value | speed = Value | launch_speed = Value | deploy_speed = Value | acceleration = Value | acceleration_delay = Value | guidance = Value | durability = Value | separation = Value | detonation_range = Value | shrapnel = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Damage to shields", "example": "x/shot (x/sec)", "suggested": true }, "penetration": { "label": "Penetration", "description": "How far the shot penerates", "example": "x meters", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Chance of shot starting fires per tile", "example": "x% chance/tile", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "random_spread": { "label": "Random Spread", "description": "Random spread inclination of the shot", "example": "+/- x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type", "example": "x° /sec", "autovalue": "", "required": true }, "speed": { "label": "Speed", "description": "How fast the shot travels", "example": "x meters/sec", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "deploy_speed": { "label": "Deploy Speed", "description": "Where applicable, how fast the shot deploys. Used for mines", "example": "< x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "acceleration_delay": { "label": "Acceleration Delay", "description": "Acceleration delay of the shot", "example": "x seconds", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "separation": { "label": "Separation", "description": "Shot separation value", "example": "x meters", "suggested": true }, "detonation_range": { "label": "Detonation Range", "description": "Shot detonation proximity range", "example": "x meters", "suggested": true }, "shrapnel": { "label": "Shrapnel", "description": "How much shrapnel the shot produces", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "damage_vs_shields", "penetration", "starts_fires", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "random_spread", "turret_speed", "speed", "launch_speed", "deploy_speed", "acceleration", "acceleration_delay", "guidance", "durability", "separation", "detonation_range", "shrapnel", "assembled_from" ] } </templatedata> [[Category:Templates]] </noinclude> eed9f4a1bf915f3e21af00c527eb134544a4d93c 842 839 2022-11-03T00:36:12Z TheIllusiveMan227 83240 Added 'Damage vs Shots' and 'Damage vs Asteroids' properties wikitext text/x-wiki <infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain On Hit</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="launch_speed"> <label>Launch Speed</label> </data> <data source="deploy_speed"> <label>Deploy Speed</label> </data> <data source="acceleration"> <label>Acceleration</label> </data> <data source="acceleration_delay"> <label>Acceleration Delay</label> </data> <data source="guidance"> <label>Guidance</label> </data> <data source="durability"> <label>Durability</label> </data> <data source="separation"> <label>Separation</label> </data> <data source="detonation_range"> <label>Detonation Range</label> </data> <data source="shrapnel"> <label>Shrapnel</label> </data> <data source="assembled_from"> <label>Assembled From</label> </data> </infobox> <noinclude> Example Usage: <pre> {{Shot infobox | title1 = Value | image1 = Image | damage = Value | damage_area = Value | damage_vs_shields = Value | damage_vs_shots = Value | damage_vs_asteroids = Value | penetration = Value | starts_fires = Value | power_drain = Value | power_drain_area = Value | salvo = Value | rate_of_fire = Value | range = Value | firing_arc = Value | random_spread = Value | turret_speed = Value | speed = Value | launch_speed = Value | deploy_speed = Value | acceleration = Value | acceleration_delay = Value | guidance = Value | durability = Value | separation = Value | detonation_range = Value | shrapnel = Value | assembled_from = Value }} </pre> <templatedata> { "params": { "title1": { "label": "Title", "type": "string", "default": "Title", "description": "Shot Title", "suggested": true }, "image1": { "label": "Image", "type": "wiki-file-name", "description": "Image of the shot", "example": "[[File:HE Missile.png|alt=HE Missile]]", "suggested": true }, "damage": { "label": "Damage", "description": "Damage the shot does", "example": "x/shot (x/sec)", "suggested": true }, "damage_area": { "label": "Damage Area", "description": "Damage area of the shot", "example": "x meter radius", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Damage to shields", "example": "x/shot (x/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage Vs Shots", "description": "Damage to shots", "example": "x/shot (x/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage Vs Asteroids", "description": "Damage to asteroids", "example": "x/shot (x/sec)", "suggested": true }, "penetration": { "label": "Penetration", "description": "How far the shot penerates", "example": "x meters", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Chance of shot starting fires per tile", "example": "x% chance/tile", "suggested": true }, "power_drain": { "label": "Power Drain On hit", "description": "How much power the shot drains", "example": "x/shot (x/sec)", "suggested": true }, "power_drain_area": { "label": "Power Drain Area", "description": "The power drain effect area of the shot", "example": "x meter radius", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type", "example": "x shots/sec", "suggested": true }, "range": { "label": "Range", "description": "Range of the shot", "example": "x meters", "suggested": true }, "firing_arc": { "label": "Firing Arc", "description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type", "example": "x", "type": "number", "autovalue": "°", "suggested": true }, "random_spread": { "label": "Random Spread", "description": "Random spread inclination of the shot", "example": "+/- x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type", "example": "x° /sec", "autovalue": "", "required": true }, "speed": { "label": "Speed", "description": "How fast the shot travels", "example": "x meters/sec", "suggested": true }, "launch_speed": { "label": "Launch Speed", "description": "Launch speed of the shot", "example": "x meters/sec", "suggested": true }, "deploy_speed": { "label": "Deploy Speed", "description": "Where applicable, how fast the shot deploys. Used for mines", "example": "< x meters/sec", "suggested": true }, "acceleration": { "label": "Acceleration", "description": "Acceleration of the shot", "example": "x meters/sec²", "suggested": true }, "acceleration_delay": { "label": "Acceleration Delay", "description": "Acceleration delay of the shot", "example": "x seconds", "suggested": true }, "guidance": { "label": "Guidance", "description": "Guide of the shot", "example": "x°/sec", "suggested": true }, "durability": { "label": "Durability", "description": "Durability of the shot", "example": "x", "suggested": true }, "separation": { "label": "Separation", "description": "Shot separation value", "example": "x meters", "suggested": true }, "detonation_range": { "label": "Detonation Range", "description": "Shot detonation proximity range", "example": "x meters", "suggested": true }, "shrapnel": { "label": "Shrapnel", "description": "How much shrapnel the shot produces", "example": "x", "suggested": true }, "assembled_from": { "label": "Assembled From", "description": "Parts needed to assemble the shot", "example": "x parts/missile", "suggested": true } }, "description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher", "paramOrder": [ "title1", "image1", "damage", "damage_area", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "penetration", "starts_fires", "power_drain", "power_drain_area", "rate_of_fire", "range", "firing_arc", "random_spread", "turret_speed", "speed", "launch_speed", "deploy_speed", "acceleration", "acceleration_delay", "guidance", "durability", "separation", "detonation_range", "shrapnel", "assembled_from" ] } </templatedata> [[Category:Templates]] </noinclude> f76bd196cb971879de798a52d3cdec8504e33462 File:Disruptor Bolt Shot.png 6 363 816 2022-11-02T11:39:17Z TheIllusiveMan227 83240 [[Disruptor]] Bolt shot from the game files. Needs future rework as it lacks colourisation. wikitext text/x-wiki == Summary == [[Disruptor]] Bolt shot from the game files. Needs future rework as it lacks colourisation. 70d2382c4ab34146366776f19c47be161a5dfc4d Disruptor 0 144 817 656 2022-11-02T11:45:46Z TheIllusiveMan227 83240 Reworked page wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]] | size = 1x4 Meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | speed = 180 meters/sec | durability = 30 | power_use = 0.25/shot (0.5/sec) }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] a41214f30d8e255d95f2d0c03aa23ebd2a876cde 819 817 2022-11-02T12:35:33Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]] | size = 1x4 Meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] b95bb04645d6bfe072a1cf54263fd318f06aa0f1 830 819 2022-11-02T23:41:58Z TheIllusiveMan227 83240 Added 'blueprint cost' to infobox wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]] | size = 1x4 Meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500 }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 15e8eab16b8ec1f3328496af3300e20f3034b449 840 830 2022-11-03T00:25:34Z TheIllusiveMan227 83240 Moved properties to Shot infobox wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]] | size = 1x4 Meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500 }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 | damage = 100/shot | damage_vs_shields = 2,250/shot | power_drain = 0.6/shot }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] f9ab26a0ea25e74bd98e1d79d7fb4cb7f8ec017a Template:Part infobox 10 348 818 767 2022-11-02T12:33:07Z TheIllusiveMan227 83240 Added weapon properties wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff" ], "description": " " } </templatedata> </noinclude> 9224cb4ec8c1c4ce402a4432db116ec3ef56ddfd 820 818 2022-11-02T15:08:24Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> </noinclude> 9edb824c6341703683f180cf6c9480a150bde084 823 820 2022-11-02T15:31:06Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <group> <image source="image1"> <caption source="caption1"/> </image> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> </noinclude> 4e1764307d62b7da34f0e355f082f47c63fc1090 824 823 2022-11-02T15:31:35Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Protection Information</header> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> </noinclude> 9edb824c6341703683f180cf6c9480a150bde084 831 824 2022-11-02T23:46:52Z TheIllusiveMan227 83240 Moved resistances to general information section; renamed 'Protection Information' to 'Shield Information' wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Shield Information</header> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> </noinclude> cb514880fdca99fb5a79e52198fdb08f1718b993 File:Ion Beam Emitter Animation.gif 6 364 821 2022-11-02T15:09:38Z TheIllusiveMan227 83240 An animation of the [[Ion Beam Emitter]] firing. wikitext text/x-wiki == Summary == An animation of the [[Ion Beam Emitter]] firing. b9b2c014c205f0e400a19ae2cebe8f42aaf04e09 Ion Beam Emitter 0 204 822 328 2022-11-02T15:30:05Z TheIllusiveMan227 83240 Revamped article with new infobox, and added an initial description. wikitext text/x-wiki {{Part infobox | image1 = IonIcon.png | description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle. | resources = *{{Resource icon|Steel Icon.png|Iron}} 60x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 15x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 10,000 | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 8.0 tonnes | hit_points = 8,000 | crew_speed = 50% | damage = *2,500/sec ''(Near)'' *1,375/sec ''(Far)'' | range = 450 meters | firing_arc = 0° | speed = ∞ | power_use = 1.25/sec | image2 = Ion Beam Emitter Animation.gif | caption2 = An Ion Beam Emitter firing }} The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction. Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 51b5e31d4141d6a9653c69e09dc3098bd3d57a6c File:Ion Beam Prism Animation.gif 6 365 825 2022-11-02T16:20:30Z TheIllusiveMan227 83240 An animation of the [[Ion Beam Prism]] combining two beams. wikitext text/x-wiki == Summary == An animation of the [[Ion Beam Prism]] combining two beams. f8b09871638d1fe35faaa88cb8324a81ec2776e8 File:Ion Beam Prism Animation 2.gif 6 366 826 2022-11-02T16:23:47Z TheIllusiveMan227 83240 An intricate example of the [[Ion Beam Prism]] combining multiple beams into a single, devastating stream. wikitext text/x-wiki == Summary == An intricate example of the [[Ion Beam Prism]] combining multiple beams into a single, devastating stream. 8a1ab459f2aac0dd24963a3ce8af5d1426817c4e Ion Beam Prism 0 83 827 131 2022-11-02T16:29:32Z TheIllusiveMan227 83240 Revamped article with new infobox, added an initial description, and several GIFs. wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 5,000 | size = 2x2 meters | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] a6d24e77cb0a799b7219a4ec2be76e20b658adbf Cosmoteer Wiki 0 265 828 769 2022-11-02T18:46:16Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ fec475a12a8e9b6ad4b83c4f37e4822803c9a048 829 828 2022-11-02T19:39:04Z TheIllusiveMan227 83240 Added an article count, and icons below the banner wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]].</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ dc08e20f888250a0c97f382424200f33fa0f0ad9 846 829 2022-11-03T10:50:22Z TheIllusiveMan227 83240 Added main website link wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]].</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" captionalign="center" navigation="true"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 355ac8f55ad7b0d3566287dc91bcd1d5cca4e772 848 846 2022-11-03T11:47:46Z TheIllusiveMan227 83240 Fixed alignment of the 'Important' section captions wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]].</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ e42982caeeaa8b6b0faf9cffa43a15645d7153cd 849 848 2022-11-03T12:23:58Z TheIllusiveMan227 83240 Fixed central alignment of gallery items wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]].</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ cc92e852e73cb859bc7eb09bc12fca33f9a6a618 Heavy Laser Blaster 0 140 832 665 2022-11-02T23:48:06Z TheIllusiveMan227 83240 Revamped article with new infobox, and added an initial description. wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | speed = 240 meters/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Laser Weapons]] b19b8f7cb198f49a0e2b946d954975e10756e158 833 832 2022-11-02T23:49:10Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | speed = 240 meters/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 49016a2bfa2fd56307ffe5e523883c3278028a16 834 833 2022-11-02T23:49:42Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | speed = 240 meters/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 3a380fe8ee69f7d4c5c6029e3d6f328dff182f56 836 834 2022-11-03T00:10:46Z TheIllusiveMan227 83240 Added Shot infobox wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 900/shot (1,600/sec) | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} {{Shot infobox | title1 = Heavy Laser Bolt | image1 = Heavy Laser Blaster Shot.png | speed = 240 meters/sec | durability = 300 | damage = 900/shot }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 4221282f088dd322862422630db15b1f020b52b3 File:Heavy Laser Blaster Shot.png 6 367 835 2022-11-03T00:07:36Z TheIllusiveMan227 83240 A shot fired from a [[Heavy Laser Blaster]] wikitext text/x-wiki == Summary == A shot fired from a [[Heavy Laser Blaster]] 7ae046f625b472e1f28a7aa5cfc3d85ca8116c3e File:Laser Blaster Shot.png 6 368 837 2022-11-03T00:17:57Z TheIllusiveMan227 83240 Laser Bolt shot from a [[Laser Blaster]]. wikitext text/x-wiki == Summary == Laser Bolt shot from a [[Laser Blaster]]. 5798ecc42ac51bce4b5dbb9a80c5aa6157d1d5d5 Laser Blaster 0 156 838 257 2022-11-03T00:21:10Z TheIllusiveMan227 83240 Revamped article with new infobox, and added an initial description. wikitext text/x-wiki {{Part infobox | image1 = LaserBlasterIcon.png | description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 2,000 | size = 1x3 meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 4 | weight = 2.5 tonnes | hit_points = 4,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 400/shot (533/sec) | rate_of_fire = 1.33 shots/sec | range = 260 meters | firing_arc = 200° | turret_speed = 90°/sec }} {{Shot infobox | title1 = Laser Bolt | image1 = Laser Blaster Shot.png | speed = 320 meters/sec | durability = 125 }} The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] e6523528cbc61dbaad0ad0557c1afaeea91f5631 File:Point Defense Shot.png 6 369 841 2022-11-03T00:33:17Z TheIllusiveMan227 83240 A shot from a [[Point Defense System]]. Lacks colourisation. wikitext text/x-wiki == Summary == A shot from a [[Point Defense System]]. Lacks colourisation. e7b16a7d86eb207c53348f938b7e97ccc209c364 Point Defense System 0 72 843 623 2022-11-03T00:39:20Z TheIllusiveMan227 83240 Revamped article with new infobox, and added an initial description. wikitext text/x-wiki {{Part infobox | image1 = PDIcon.png | description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships. | resources = * {{Resource icon|Steel Icon.png|Steel}} 8x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 1,000 | size = 1x2 meters | command_points = -1 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 2 | weight = 1.0 tonnes | hit_points = 3,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 35/shot (525/sec) | damage_vs_shots = 150/shot (2,250/sec) | rate_of_fire = 15 shots/sec | range = 150 meters | firing_arc = 120° | random_spread = +/= 1`° | turret_spread = 1080°/sec | power_use = 0.04/shot (0.53/sec) }} {{Shot infobox | title1 = Point Defense Round | image1 = Point Defense Shot.png | speed = 350 meters/sec | damage = 35/shot | damage_vs_shots = 150/shot }} The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 21a499304c470ee67ece39ca3e6469a2db8ea755 844 843 2022-11-03T00:39:48Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[Point Defense]] to [[Point Defense System]]: This weapon is called Point Defense System in game. wikitext text/x-wiki {{Part infobox | image1 = PDIcon.png | description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships. | resources = * {{Resource icon|Steel Icon.png|Steel}} 8x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 1,000 | size = 1x2 meters | command_points = -1 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 2 | weight = 1.0 tonnes | hit_points = 3,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 35/shot (525/sec) | damage_vs_shots = 150/shot (2,250/sec) | rate_of_fire = 15 shots/sec | range = 150 meters | firing_arc = 120° | random_spread = +/= 1`° | turret_spread = 1080°/sec | power_use = 0.04/shot (0.53/sec) }} {{Shot infobox | title1 = Point Defense Round | image1 = Point Defense Shot.png | speed = 350 meters/sec | damage = 35/shot | damage_vs_shots = 150/shot }} The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 21a499304c470ee67ece39ca3e6469a2db8ea755 Point Defense 0 370 845 2022-11-03T00:39:48Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[Point Defense]] to [[Point Defense System]]: This weapon is called Point Defense System in game. wikitext text/x-wiki #REDIRECT [[Point Defense System]] 3d86ec8c3dbf9d333b5be774aa86cf73afe7f7a5 File:Column border.png 6 371 847 2022-11-03T11:37:59Z TheIllusiveMan227 83240 Local mirror of file. wikitext text/x-wiki == Summary == Local mirror of file. dd8194d2860126df686de9348281ee092a1135e7 File:Mining Laser Shot.png 6 372 850 2022-11-03T19:32:33Z TheIllusiveMan227 83240 Shot texture used by the [[Mining Laser]] from the game files. Also used for salvaging, leading to the file being named salvage_beam.png within the game directory. wikitext text/x-wiki == Summary == Shot texture used by the [[Mining Laser]] from the game files. Also used for salvaging, leading to the file being named salvage_beam.png within the game directory. 848a857ef8fbda60de8194941a81f899da886919 Mining Laser 0 226 851 662 2022-11-03T19:40:24Z TheIllusiveMan227 83240 Revamped article with new infoboxes, and added categories. wikitext text/x-wiki {{Part infobox | image1 = MiningLaserIcon.png | description = Shoots a pair of precision laser beams that can quickly extract resources from even the ttoughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 6,000 | size = 2x3 meters | crew_required = 1 | command_points = {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 10 | weight = 7.4 tonnes | hit_points = 6,000 | crew_speed = 50% | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | range = 100 meters | turret_speed = 30°/sec | power_use = 1.2/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} {{Shot infobox | title1 = Mining Beam | image1 = Mining Beam Shot.png | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | speed = ∞ meters/sec }} The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can also be used as weapons as a last resort, though they are not very effective. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] [[Category:Utilities]] ba2a151a19b1bac9eef1fce6f58e3532f678b087 Parts 0 272 852 449 2022-11-03T19:48:12Z TheIllusiveMan227 83240 Added part gallery for Energy Weapons wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|:Category:Energy Weapons}} <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=|[[Mining Laser]] </gallery> </div> === Projectile Weapons === {{main article|:Category:Projectile Weapons}} === Defenses === {{main article|:Category:Defenses}} === Flight === {{main article|:Category:Flight}} === Crew === {{main article|:Category:Crew}} === Power === {{main article|:Category:Power}} === Production === {{main article|:Category:Factories}} === Storage === {{main article|:Category:Storage}} === Utilities === {{main article|:Category:Utilities}} === Structure === {{main article|:Category:Structure}} [[Category:Parts]] dad6ed66a53a29b10da8a4fe651fe5ed011bb442 859 852 2022-11-03T20:25:56Z TheIllusiveMan227 83240 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|:Category:Energy Weapons}} <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === {{main article|:Category:Projectile Weapons}} === Defenses === {{main article|:Category:Defenses}} === Flight === {{main article|:Category:Flight}} === Crew === {{main article|:Category:Crew}} === Power === {{main article|:Category:Power}} === Production === {{main article|:Category:Factories}} === Storage === {{main article|:Category:Storage}} === Utilities === {{main article|:Category:Utilities}} === Structure === {{main article|:Category:Structure}} [[Category:Parts]] e63e940e8b7fe7cc835a4e49a59684c99633dd5a 869 859 2022-11-05T12:00:07Z CarrotsYay 83920 Added 'Power Capacitor' to the Power category wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === {{main article|:Category:Energy Weapons}} <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === {{main article|:Category:Projectile Weapons}} === Defenses === {{main article|:Category:Defenses}} === Flight === {{main article|:Category:Flight}} === Crew === {{main article|:Category:Crew}} === Power === {{main article|:Category:Power}} <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PowerStorageIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === {{main article|:Category:Factories}} === Storage === {{main article|:Category:Storage}} === Utilities === {{main article|:Category:Utilities}} === Structure === {{main article|:Category:Structure}} [[Category:Parts]] 2aab05dc8445f362f01173b212e30803000b8003 Cosmoteer Wiki 0 265 853 849 2022-11-03T20:18:16Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]].</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] *[[:Category:Templates|Templates]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 6d716e16fdc1b42292281bdbb41717272da2641e 866 853 2022-11-04T09:54:36Z TheIllusiveMan227 83240 Hidden the unwritten help page links to prettify the front page wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 95975fe9c477d08fb6b27e2f62bf4b6f277de0fd Template:Part infobox 10 348 854 831 2022-11-03T20:18:46Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Shield Information</header> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <data source="ammo_use"> <label>Ammo Use</label> </data> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> [[Category:Templates]] </noinclude> 04803f0ebc3ed881b2f01df7c47b19b19d871bae 862 854 2022-11-03T23:35:57Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Shield Information</header> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> [[Category:Templates]] </noinclude> 8d94bdd1b8147755bdb0d10b00de9f873395d9a3 Heavy Laser Blaster 0 140 855 836 2022-11-03T20:22:52Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 900/shot (1,600/sec) | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | title1 = Heavy Laser Bolt | image1 = Heavy Laser Blaster Shot.png | speed = 240 meters/sec | durability = 300 | damage = 900/shot }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 40c7ece84092f489c1b79702934e014ce7e69323 Disruptor 0 144 856 840 2022-11-03T20:23:34Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]] | size = 1x4 Meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 | damage = 100/shot | damage_vs_shields = 2,250/shot | power_drain = 0.6/shot }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 36e4b311a8659fe145d351fcbdbcbc37c5038e7a Ion Beam Emitter 0 204 857 822 2022-11-03T20:24:25Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = IonIcon.png | description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle. | resources = *{{Resource icon|Steel Icon.png|Iron}} 60x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 15x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 10,000 | size = 2x5 meters | crew_required = 2 | command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | power_capacity = 10 | weight = 8.0 tonnes | hit_points = 8,000 | crew_speed = 50% | damage = *2,500/sec ''(Near)'' *1,375/sec ''(Far)'' | range = 450 meters | firing_arc = 0° | speed = ∞ | power_use = 1.25/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000 | blueprint_requirement = [[Heavy Laser Blaster]] | image2 = Ion Beam Emitter Animation.gif | caption2 = An Ion Beam Emitter firing }} The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction. Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 080275e855edecd6c7f3c52d2e4bc4819e19c994 Ion Beam Prism 0 83 858 827 2022-11-03T20:25:30Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 5,000 | size = 2x2 meters | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 24dee11196a644783e3f5a564e048079caff0d17 History 0 289 860 768 2022-11-03T23:13:29Z TheIllusiveMan227 83240 Added 0.20.12 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 1571f07ad4879ece33fc581ad8941091d0a6402f 873 860 2022-11-05T21:01:29Z TheIllusiveMan227 83240 Added 0.20.13 and 0.20.14 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> f2a42eecef84516a408646780fd3d46e8e41b603 File:Bullet med.png 6 373 861 2022-11-03T23:32:04Z TheIllusiveMan227 83240 Image of the shot fired by the [[Standard Cannon]], from the game files. wikitext text/x-wiki == Summary == Image of the shot fired by the [[Standard Cannon]], from the game files. 98d470848a696369c38f1f8f4d7f8afc22159136 Standard Cannon 0 282 863 473 2022-11-03T23:39:54Z TheIllusiveMan227 83240 Revamped article wikitext text/x-wiki {{Part infobox | image1 = MedCannonIcon.png | description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, something starting fires. | resources = *{{Resource icon|Steel Icon.png|Steel}} 48x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 2,000 | size = 2x2 meters | crew_required = 1 | command_points = -2{{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | ammo_capacity = 16 | weight = 4.44 tonnes | hit_points = 12,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 750/shot (1,000/sec) | penetration = 5 meters | rate_of_fire = 1.33 shots/sec | range = 190 meters | firing_arc = 115° | random_spread = +/- 2.5° | turret_speed = 45°/sec | ammo_use = 1/shot (1.33/sec) }} {{Shot infobox | title1 = Standard Cannon Round | image1 = bullet_med.png | damage = 750/shot | penetration = 5 meters | starts_fires = 40% chance/tile | speed = 200 meters/sec | durability = 175 }} The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 94ffa40ff3b44b2e6e9d2f22b2585ba0eb6ae5d9 867 863 2022-11-04T18:27:00Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = MedCannonIcon.png | description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, sometimes starting fires. | resources = *{{Resource icon|Steel Icon.png|Steel}} 48x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 2,000 | size = 2x2 meters | crew_required = 1 | command_points = -2{{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | ammo_capacity = 16 | weight = 4.44 tonnes | hit_points = 12,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 750/shot (1,000/sec) | penetration = 5 meters | rate_of_fire = 1.33 shots/sec | range = 190 meters | firing_arc = 115° | random_spread = +/- 2.5° | turret_speed = 45°/sec | ammo_use = 1/shot (1.33/sec) }} {{Shot infobox | title1 = Standard Cannon Round | image1 = bullet_med.png | damage = 750/shot | penetration = 5 meters | starts_fires = 40% chance/tile | speed = 200 meters/sec | durability = 175 }} The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 0cb71d0a0af9ced76a2cb4af5736e2ffeb6c7894 Factions 0 374 864 2022-11-04T00:51:43Z TheIllusiveMan227 83240 Created page wikitext text/x-wiki '''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions: *[[Monolith Cooperative]] *[[Cabal of Sol]] *[[Centauri Imperium]] *[[Fringe Systems Alliance]] af7e8ab0beb93f3783a9c17a78dea23d14ac3286 865 864 2022-11-04T00:52:03Z TheIllusiveMan227 83240 wikitext text/x-wiki '''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions: *[[Monolith Cooperative]] *[[Cabal of Sol]] *[[Centauri Imperium]] *[[Fringe Systems Resistance]] a958c334c1bb2578ab87d5ae4d4a119d152a4536 Power Capacitor 0 375 868 2022-11-05T11:56:23Z CarrotsYay 83920 Created a barebones page for the Power Capacitor part. wikitext text/x-wiki {{Part infobox | image1 = PowerStorageIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 plasma batteries which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] 9e97cf556adcf07ed7c1a256c846d72adfcc293f 872 868 2022-11-05T15:43:08Z CarrotsYay 83920 added link to batteries wikitext text/x-wiki {{Part infobox | image1 = PowerStorageIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] 3d33e099a41ebd496197dcd35a7d25f9a157857c 889 872 2022-11-05T21:53:19Z TheIllusiveMan227 83240 Updated with new image name wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] 2ac64fea6327776061a68e74a2f1d2602622014a Diamond Smelter 0 336 870 711 2022-11-05T12:13:19Z CarrotsYay 83920 Rewrote part of the description and fixed a mistake with the tile count wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondFactoryIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (2 tiles) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource. [[Category:Parts]] [[Category:Factories]] 9a31410de81ddc7a4c20412ae5df2644dbf5eced Batteries 0 76 871 580 2022-11-05T13:03:11Z CarrotsYay 83920 wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]]. [[Category:Resources]] [[Category:Power]] 361b29d9f0af72e1b7f5e538558377a093ad87d4 File:Railgun Loader Module Icon.png 6 213 874 352 2022-11-05T21:20:20Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:RailLoaderIcon.png]] to [[File:Railgun Loader Module Icon.png]] without leaving a redirect: File naming convention adhesion wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:RailgunAcceleratorModuleIcon.png 6 264 875 414 2022-11-05T21:21:17Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:RailAcceleratorIcon.png]] to [[File:Railgun Accelerator Module Icon.png]] without leaving a redirect: File naming convention adhesion wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Railgun Launcher Module Icon.png 6 195 876 315 2022-11-05T21:22:16Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:RailLauncherIcon.png]] to [[File:Railgun Launcher Module Icon.png]] without leaving a redirect: File naming convention adhesion wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Fire Extinguisher Icon.png 6 44 877 57 2022-11-05T21:30:13Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:FEIcon.png]] to [[File:Fire Extinguisher Icon.png]] without leaving a redirect: File naming convention adhesion wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Armor2x1Icon.png 6 309 878 542 2022-11-05T21:32:16Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:1x2ArmorIcon.png]] to [[File:Armor 2x1 Icon.png]] without leaving a redirect: File naming convention adhesion wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:3WaySmallThrusterIcon.png 6 108 879 179 2022-11-05T21:40:15Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:2WaySmallThrusterIcon.png]] to [[File:3WaySmallThrusterIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:2WaySmallThrusterIcon.png 6 376 880 2022-11-05T21:41:44Z TheIllusiveMan227 83240 [[2-Way Small Thruster]] icon from the game files. wikitext text/x-wiki == Summary == [[2-Way Small Thruster]] icon from the game files. 042d6a13b43a2815802d86753d8e9c8ee7a9f986 881 880 2022-11-05T21:42:26Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:2WayThrusterIcon.png]] to [[File:2WaySmallThrusterIcon.png]] without leaving a redirect wikitext text/x-wiki == Summary == [[2-Way Small Thruster]] icon from the game files. 042d6a13b43a2815802d86753d8e9c8ee7a9f986 File:SmallHyperdriveIcon.png 6 311 882 552 2022-11-05T21:46:01Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:FTLDriveIcon.png]] to [[File:SmallHyperdriveIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MovingWalkwayIcon.png 6 8 883 9 2022-11-05T21:48:46Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:WalkwayIcon.png]] to [[File:MovingWalkwayIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:AirlockHatchIcon.png 6 128 884 200 2022-11-05T21:49:24Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:AirlockIcon.png]] to [[File:AirlockHatchIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CrewsBunkIcon.png 6 193 885 313 2022-11-05T21:50:39Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:CrewBunkIcon.png]] to [[File:CrewsBunkIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CrewsQuartersIcon.png 6 268 886 439 2022-11-05T21:51:01Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:CrewQuartersIcon.png]] to [[File:CrewsQuartersIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PowerCapacitorIcon.png 6 283 887 474 2022-11-05T21:52:42Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:PowerStorageIcon.png]] to [[File:PowerCapacitorIcon.png]]: Renamed to reflect in-game name wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:PowerStorageIcon.png 6 377 888 2022-11-05T21:52:42Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:PowerStorageIcon.png]] to [[File:PowerCapacitorIcon.png]]: Renamed to reflect in-game name wikitext text/x-wiki #REDIRECT [[File:PowerCapacitorIcon.png]] d2cbe98877d2fa6acbfff9c613f64b222b47dc35 File:LargeReactorCoreIcon.png 6 119 890 190 2022-11-05T21:54:11Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:LargeReactorIcon.png]] to [[File:LargeReactorCoreIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:MediumReactorCoreIcon.png 6 249 891 397 2022-11-05T21:54:40Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:MedReactorIcon.png]] to [[File:MediumReactorIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 892 891 2022-11-05T21:55:20Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:MediumReactorIcon.png]] to [[File:MediumReactorCoreIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SmallReactorCoreIcon.png 6 267 893 438 2022-11-05T21:55:36Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ReactorIconSmall.png]] to [[File:SmallReactorCoreIcon.png]] without leaving a redirect wikitext text/x-wiki Small Reactor Icon db1bdc076b60a6b61d36ca79317ab4e2989397dd File:HEMissileFactoryIcon.png 6 286 894 500 2022-11-05T21:58:18Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:MissileIcon.png]] to [[File:HEMissileFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 High-Explosive Missile Factory 0 93 895 728 2022-11-05T22:00:24Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 sulfur will produce 20 H.E. Missile Parts. [[Category:Parts]] [[Category:Factories]] 930c0652af2909aa0fa6ab9f1d1bf86966cfd514 File:UraniumEnricherIcon.png 6 279 896 467 2022-11-05T22:01:00Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:EnrichedUraniumIcon.png]] to [[File:UraniumEnricherIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Uranium Enricher 0 184 897 813 2022-11-05T22:01:14Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{Part infobox | image1 = UraniumEnricherIcon.png | resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits | size = 3x4 Meters | command_points = -1 {{Resource icon|Ship Icon.png| }} | factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec | factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec) | factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]] *{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]] | factory_adjacent_bonus = +25% Production Rate | power_use = 1 per [[Enriched Uranium]] (0.17/sec) | power_capacity = 4 | weight = 12.0 Tonnes | hit_points = 12,000 | crew_speed = 50% }} The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts. [[Category:Parts]] [[Category:Factories]] 78f586eb277e5664373e21702c2955f53c50b9b3 File:HyperCoilFactoryIcon.png 6 100 898 166 2022-11-05T22:01:53Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:HypercoilsFactoryIcon.png]] to [[File:HyperCoilFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Hyper-Coil Factory 0 67 899 622 2022-11-05T22:02:05Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Category:Parts]] [[Category:Factories]] 50ff27e90c79424b4938a765138b8b0ae62f9770 File:TriSteelSmelterIcon.png 6 222 900 367 2022-11-05T22:03:13Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:TriSteelIcon.png]] to [[File:TriSteelSmelterIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Tri-Steel Smelter 0 49 901 812 2022-11-05T22:03:36Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{Part infobox | image1 = TriSteelSmelterIcon.png | description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]]. | resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]] | value = [[File:Money Icon.png|20px]] 65,000 Credits | hit_points = 16,000 | size = 4x4 Meters | command_points = -1 | factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec | factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec) | factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel *{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]] | factory_adjacent_bonus = +25% production rate | power_use = 0.25 per tri-steel (0.08/sec) | power_capacity = 4 | blueprint_cost = 35,000 | blueprint_requirement = [[Hyper-Coil Factory]] }} The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts. The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked. [[Category:Parts]] [[Category:Factories]] 02c09460688e1a70d6ef38bb8ff3379e787fb234 File:CoilFactoryIcon.png 6 84 902 132 2022-11-05T22:03:51Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:CoilsFactoryIcon.png]] to [[File:CoilFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ProcessorFabricatorIcon.png 6 269 903 440 2022-11-05T22:04:32Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ProcessorIcon.png]] to [[File:ProcessorFabricatorIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:EMPMissileFactoryIcon.png 6 110 904 181 2022-11-05T22:05:14Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:EMPMissilesIcon.png]] to [[File:EMPMissileFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 E.M.P. Missile Factory 0 277 905 465 2022-11-05T22:05:25Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. [[Category:Parts]] [[Category:Factories]] 576134399c4644f6b8509566540f3eadefb65e56 File:DiamondSmelterIcon.png 6 217 906 362 2022-11-05T22:05:43Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:DiamondFactoryIcon.png]] to [[File:DiamondSmelterIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Diamond Smelter 0 336 907 870 2022-11-05T22:06:00Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondSmelterIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (2 tiles) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource. [[Category:Parts]] [[Category:Factories]] 602d2d650c4b90dd136fd0435c6dafc1c9ac43b0 File:CannonAmmoFactoryIcon.png 6 105 908 172 2022-11-05T22:06:20Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:AmmoFactoryIcon.png]] to [[File:CannonAmmoFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SteelSmelterIcon.png 6 157 909 258 2022-11-05T22:06:46Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:SteelFactoryIcon.png]] to [[File:SteelSmelterIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:NuclearMissileFactoryIcon.png 6 71 910 112 2022-11-05T22:07:07Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:NukeFactoryIcon.png]] to [[File:NuclearMissileFactoryIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Nuclear Missile Factory 0 214 911 359 2022-11-05T22:07:25Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]] [[Category:Parts]] [[Category:Factories]] b92eac4e9bd1bc8de788360d933a24966240622d File:StorageBay3x3Icon.png 6 146 912 241 2022-11-05T22:14:15Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:3x3StorageIcon.png]] to [[File:StorageBay3x3Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay3x2Icon.png 6 50 913 68 2022-11-05T22:15:42Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:2x3StorageIcon.png]] to [[File:StorageBay3x2Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay2x2Icon.png 6 261 914 411 2022-11-05T22:15:54Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:2x2StorageIcon.png]] to [[File:StorageBay2x2Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:StorageBay4x3Icon.png 6 31 915 38 2022-11-05T22:16:42Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:3x4StorageIcon.png]] to [[File:StorageBay4x3Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:2WaySmallThrusterIcon.png 6 376 916 881 2022-11-05T22:21:38Z TheIllusiveMan227 83240 TheIllusiveMan227 uploaded a new version of [[File:2WaySmallThrusterIcon.png]] wikitext text/x-wiki == Summary == [[2-Way Small Thruster]] icon from the game files. 042d6a13b43a2815802d86753d8e9c8ee7a9f986 917 916 2022-11-05T22:22:02Z TheIllusiveMan227 83240 TheIllusiveMan227 reverted [[File:2WaySmallThrusterIcon.png]] to an old version wikitext text/x-wiki == Summary == [[2-Way Small Thruster]] icon from the game files. 042d6a13b43a2815802d86753d8e9c8ee7a9f986 File:StorageBay4x4Icon.png 6 68 918 109 2022-11-05T22:23:43Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:4x4StorageIcon.png]] to [[File:StorageBay4x4Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:TractorBeamEmitterIcon.png 6 23 919 28 2022-11-05T22:26:00Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:TractorbeamIcon.png]] to [[File:TractorBeamEmitterIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Tractor Beam Emitter 0 131 920 207 2022-11-05T22:26:04Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorBeamEmitterIcon.png}} Emits a gravitational beam that pulls and pushes other ships and objects. [[Category:Parts]] [[Category:Utilities]] 62f4ce0c9aa525ee33f34a5ef9131cceffa76079 File:SensorArrayIcon.png 6 111 921 182 2022-11-05T22:28:04Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:SensorIcon.png]] to [[File:SensorArrayIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Sensor Array 0 302 922 535 2022-11-05T22:28:16Z TheIllusiveMan227 83240 Updated image reference wikitext text/x-wiki {{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorArrayIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War [[Category:Parts]] [[Category:Utilities]] 7879e83a4690523ffa62fbec66aff1ed785f7e7f Structure 0 74 923 118 2022-11-05T22:32:50Z TheIllusiveMan227 83240 Added headers to fix parts list linkd wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}} == Variants == === Wedge === === Wedge 1x2 === [[Category:Parts]] f248a1edc273b39e45c94c5b07b5a07a1be94a56 File:Armor2x1Icon.png 6 309 924 878 2022-11-05T22:37:08Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Armor 2x1 Icon.png]] to [[File:Armor2x1Icon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ArmorWedge1x2Icon.png 6 378 925 2022-11-05T22:38:02Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Parts 0 272 926 869 2022-11-05T22:42:04Z TheIllusiveMan227 83240 Added all part galleries. Needs CSS work to fix the vertical alignment. wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=POint Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[Migh-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 0329d4a03b0048ce48dd57c4bd28f1b334007514 File:ShipCabalCombatApotheosis.png 6 379 927 2022-11-05T23:37:13Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatApotheosisInterior.png 6 380 928 2022-11-05T23:37:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Ship infobox 10 381 929 2022-11-05T23:39:18Z TheIllusiveMan227 83240 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Example</header> <data source="example"> <label>Example</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> <templatedata> { "params": { "title1": {}, "image1": {}, "caption1": {}, "image2": {}, "caption2":..." wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Example</header> <data source="example"> <label>Example</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> <templatedata> { "params": { "title1": {}, "image1": {}, "caption1": {}, "image2": {}, "caption2": {} } } </templatedata> [[Category:Templates]] </noinclude> ac10eac4606ee0a2f20ab49a848a8cb95827f374 931 929 2022-11-05T23:46:35Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Ship Information</header> <data source="faction"> <label>Faction</label> </data> <data source="type"> <label>Type</label> </data> </group> <group> <header>Design Information</header> <data source="mass"> <label>Mass</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> <templatedata> { "params": { "title1": {}, "image1": {}, "caption1": {}, "mass": {}, "image2": {}, "caption2": {} }, "paramOrder": [ "title1", "image1", "caption1", "mass", "image2", "caption2" ] } </templatedata> [[Category:Templates]] </noinclude> eac0d050ae0999acf735887dbd249bd91edd2e9d Apotheosis 0 382 930 2022-11-05T23:41:35Z TheIllusiveMan227 83240 Created page with "{{Ship infobox |image1 = ShipCabalCombatApotheosis.png |image2 = ShipCabalCombatApotheosisInterior.png }} [[Category: Ships]] [[Category: Cabal of Sol]] [[Category: Cabal of Sol Ships]] [[Category: Cabal of Sol CombatShips]]" wikitext text/x-wiki {{Ship infobox |image1 = ShipCabalCombatApotheosis.png |image2 = ShipCabalCombatApotheosisInterior.png }} [[Category: Ships]] [[Category: Cabal of Sol]] [[Category: Cabal of Sol Ships]] [[Category: Cabal of Sol CombatShips]] 9d5b690d02469cee604560b6c7130330436dbd32 932 930 2022-11-05T23:47:49Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Ship infobox | image1 = ShipCabalCombatApotheosis.png | faction = [[Cabal of Sol]] | type = Combat | mass = 6727.2 Tonnes | image2 = ShipCabalCombatApotheosisInterior.png | caption2 = Interior }} [[Category: Ships]] [[Category: Cabal of Sol]] [[Category: Cabal of Sol Ships]] [[Category: Cabal of Sol CombatShips]] b4da4d92f653f461fea0dcd3275bc9d2a65719b4 Cosmoteer Wiki 0 265 933 866 2022-11-06T09:41:10Z TheIllusiveMan227 83240 Added placeholder modding link wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] File:Site-logo.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ d9d50057526681cfee14cee0da14b654f4e9e9f6 949 933 2022-11-06T18:00:08Z TheIllusiveMan227 83240 Updated 'Modding' icon from the placeholder wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 4be90f984f58d36c8d7034d08cb21983ecaf9b02 Modding 0 383 934 2022-11-06T09:51:24Z TheIllusiveMan227 83240 Created page with "We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://ildwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking..." wikitext text/x-wiki We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://ildwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. 29bc145390582f428cb1cae3719b5d8642c8a16c File:Copper Icon.png 6 384 935 2022-11-06T15:51:37Z Deucexm 84036 [[Copper]] icon from game files at /resources/copper/icon.png wikitext text/x-wiki == Summary == [[Copper]] icon from game files at /resources/copper/icon.png 302a29272011382855da94c4b09b353c32068b2d 936 935 2022-11-06T15:55:02Z Deucexm 84036 Deucexm moved page [[File:Icon.png]] to [[File:Copper Icon.png]] without leaving a redirect: Uploaded as "Copper Icon.png" instead of with underscore, resulting in "Icon.png" wikitext text/x-wiki == Summary == [[Copper]] icon from game files at /resources/copper/icon.png 302a29272011382855da94c4b09b353c32068b2d File:Carbon Icon.png 6 385 937 2022-11-06T15:56:28Z Deucexm 84036 [[Carbon]] icon from game files at /resources/carbon/icon.png wikitext text/x-wiki == Summary == [[Carbon]] icon from game files at /resources/carbon/icon.png 786725f66ee02acbc976defe604fffdb7ae5ac7b File:Gold Icon.png 6 386 938 2022-11-06T15:57:40Z Deucexm 84036 [[Gold]] icon from game files at /resources/gold/icon.png wikitext text/x-wiki == Summary == [[Gold]] icon from game files at /resources/gold/icon.png 81d6695d2963dacda3275b5579b3ececfcfb1540 File:Hyperium Icon.png 6 387 939 2022-11-06T15:59:13Z Deucexm 84036 [[Hyperium]] icon from game files at /resources/hyperium/icon.png wikitext text/x-wiki == Summary == [[Hyperium]] icon from game files at /resources/hyperium/icon.png b2bc9ac983d7bfb801587cf824e69d323d558c45 File:Iron Icon.png 6 388 940 2022-11-06T16:19:11Z Deucexm 84036 [[Iron]] icon from game files at /resources/iron/icon.png wikitext text/x-wiki == Summary == [[Iron]] icon from game files at /resources/iron/icon.png dc596527622a984a7352bba6062444a8bf4fe565 File:Sulfur Icon.png 6 389 941 2022-11-06T16:19:47Z Deucexm 84036 [[Sulfur]] icon from game files at /resources/sulfur/icon.png wikitext text/x-wiki == Summary == [[Sulfur]] icon from game files at /resources/sulfur/icon.png f2e23636a267ea8d9a0b5c006ef3d885f314d581 History 0 289 942 873 2022-11-06T16:21:19Z TheIllusiveMan227 83240 Added 0.20.15 update notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === === [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] === November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. (COS-1592) ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 014854989e6677b4e68cf91fea191fe01c323e2f 943 942 2022-11-06T16:21:48Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. (COS-1592) ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> b6330135a7a0fe570642dc2930a2b39a0f4869b6 File:EMP Missile Parts Icon.png 6 390 944 2022-11-06T16:38:24Z Deucexm 84036 [[E.M.P. Missile Parts]] icon from game files at /resources/missile_part_emp/icon.png wikitext text/x-wiki == Summary == [[E.M.P. Missile Parts]] icon from game files at /resources/missile_part_emp/icon.png 2981ac5eb60c6cf48c035812d1b4aa2904b15eb0 File:Ammo Icon.png 6 391 945 2022-11-06T16:41:17Z Deucexm 84036 [[Ammo]] icon from game files at /resources/bullet/icon.png wikitext text/x-wiki == Summary == [[Ammo]] icon from game files at /resources/bullet/icon.png d3a4736a29887a99c61fad81a46f9753eaa3c12f File:Mine Parts Icon.png 6 392 946 2022-11-06T16:42:33Z Deucexm 84036 [[Mine Parts]] icon from game files at /resources/mine_part/icon.png wikitext text/x-wiki == Summary == [[Mine Parts]] icon from game files at /resources/mine_part/icon.png 9bbc86109b96e356a90d665751ca2fb74db81ead Resources 0 17 947 22 2022-11-06T16:50:36Z Deucexm 84036 Initial edit to cover all resources, with icons uploaded as needed wikitext text/x-wiki '''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''. Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time. == Raw Resources == Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>. All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value. *{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]] *{{Resource icon|Copper Icon.png|Copper}} [[Copper]] *{{Resource icon|Gold Icon.png|Gold}} [[Gold]] *{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]] *{{Resource icon|Iron Icon.png|Iron}} [[Iron]] *{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]] *{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]] *{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]] == Refined Resources == Refined resources are used to build parts, and can either be salvaged from ships or produced by factories. *{{Resource icon|Coils Icon.png|Coil}} [[Coil]] *{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]] *{{Resource icon|Processor Icon.png|Processor}} [[Processor]] *{{Resource icon|Steel Icon.png|Steel}} [[Steel]] *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]] == Ammunition == Ammunition is used to supply [[Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.) *{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]] *{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]] *{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]] *{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]] *{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]] [[Category:Resources]] 18a096a178486c8f27b6a3b23f4e1b7ea653dd0f File:ModsIcon.png 6 393 948 2022-11-06T17:58:23Z TheIllusiveMan227 83240 [[Modding|Mods]] menu icon from the game files wikitext text/x-wiki == Summary == [[Modding|Mods]] menu icon from the game files 6cf927b9f15b1b96b31cd770c98b6ff994cb27da Steel Smelter 0 139 950 585 2022-11-06T19:22:32Z Rooki 84172 Added a smal note wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Steel]] Note: The [[Steel]] needs a dedicated place in the storage to be moved by the crew. [[Category:Parts]] [[Category:Factories]] 653dd50deccc1cd77b7c77fe77e8054fd3800496 Steel Smelter 0 139 951 950 2022-11-06T19:25:44Z Rooki 84172 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Steel]] [[Category:Parts]] [[Category:Factories]] b13a6b8f9e71343b62d10cfad6e7902e38a4a5de Parts 0 272 952 926 2022-11-06T19:26:21Z Rooki 84172 /* Production */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=POint Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[Migh-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] bd778de7ba11a777c65776c28e0879719aad4001 Resources 0 17 953 947 2022-11-06T19:41:45Z Ultranova-01 59671 wikitext text/x-wiki '''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''. Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time. == Raw Resources == Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>. All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value. *{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]] *{{Resource icon|Copper Icon.png|Copper}} [[Copper]] *{{Resource icon|Gold Icon.png|Gold}} [[Gold]] *{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]] *{{Resource icon|Iron Icon.png|Iron}} [[Iron]] *{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]] *{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]] *{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]] == Refined Resources == Refined resources are used to build parts, and can either be salvaged from ships or produced by factories. *{{Resource icon|Coils Icon.png|Coil}} [[Coil]] *{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]] *{{Resource icon|Processor Icon.png|Processor}} [[Processor]] *{{Resource icon|Steel Icon.png|Steel}} [[Steel]] *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]] == Ammunition == Ammunition is used to supply [[:Category:Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.) *{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]] *{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]] *{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]] *{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]] *{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]] [[Category:Resources]] 32af1f1b494ecbbf73a9f1809e5c508376111d1a 955 953 2022-11-06T19:43:42Z Ultranova-01 59671 wikitext text/x-wiki '''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''. Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time. == Raw Resources == Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>. All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value. *{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]] *{{Resource icon|Copper Icon.png|Copper}} [[Copper]] *{{Resource icon|Gold Icon.png|Gold}} [[Gold]] *{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]] *{{Resource icon|Iron Icon.png|Iron}} [[Iron]] *{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]] *{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]] *{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]] == Refined Resources == Refined resources are used to build parts, and can either be salvaged from ships or produced by factories. *{{Resource icon|Coils Icon.png|Coil}} [[Coil]] *{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]] *{{Resource icon|Processor Icon.png|Processor}} [[Processor]] *{{Resource icon|Steel Icon.png|Steel}} [[Steel]] *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]] == Ammunition == Ammunition is used to supply [[:Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.) *{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]] *{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]] *{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]] *{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]] *{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]] [[Category:Resources]] 5519bdaf134593c4ca49c0bbdfbaaf90f7437b56 Category:Projectile Weapons 14 394 954 2022-11-06T19:43:14Z Ultranova-01 59671 Created page with "Projectile Weapons are weapons that require some sort of ammunition produced in factories to work." wikitext text/x-wiki Projectile Weapons are weapons that require some sort of ammunition produced in factories to work. d6cc317854131aa5bfd9a5914997b57888c48306 Crew's Bunk 0 395 956 2022-11-06T19:58:26Z Rooki 84172 Created the details for Crew´s Bunk wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} df9b84318eb5a10eba0c53a541b8d494621b7083 960 956 2022-11-06T20:11:53Z Rooki 84172 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} [[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk]] b90b38db6833f484e2b7635a2a1c362b5e68e8a2 961 960 2022-11-06T20:13:59Z Rooki 84172 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} [[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk Note: On a Crew's Bunk there is only 1 door allowed!]] 2da30dae8be6a0f79089b66d92267f1774666c5c Crew's Quarters 0 396 957 2022-11-06T19:59:29Z Rooki 84172 Created Crews Quarters wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x[[Steel]] }} c4cfdd8c05ae92fe5ffcdb6611f05b6b809b425f 958 957 2022-11-06T20:01:32Z Rooki 84172 Fixed a type wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} 2841817b3d68b6a17066aab84a5369f086c807f5 963 958 2022-11-06T20:16:18Z Rooki 84172 Added an example where the doors can be placed wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} [[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter]] e25fbaecebbc0f1ef9368e6ed81437289f62c699 File:Crew-bunk.png 6 397 959 2022-11-06T20:11:21Z Rooki 84172 wikitext text/x-wiki The door places for a Crew Bunk da2582a07bdd4532918b8e0484c96121831dc5b3 File:Crew-quarter.png 6 398 962 2022-11-06T20:15:38Z Rooki 84172 wikitext text/x-wiki The available door positions on a Crew Quarter 47f5dcf0c1753a2481b75803eecb4ecde81458e6 Template:Ship infobox 10 381 964 931 2022-11-06T21:57:00Z TheIllusiveMan227 83240 Added 'Designed By' field wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Ship Information</header> <data source="faction"> <label>Faction</label> </data> <data source="type"> <label>Type</label> </data> </group> <group> <header>Design Information</header> <data source="mass"> <label>Mass</label> </data> </group> <group> <header>Meta Information</header> <data source="designed_by"> <label>Designed By</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox> <noinclude> <templatedata> { "params": { "title1": {}, "image1": {}, "caption1": {}, "mass": {}, "image2": {}, "caption2": {} }, "paramOrder": [ "title1", "image1", "caption1", "mass", "image2", "caption2" ] } </templatedata> [[Category:Templates]] </noinclude> 7e40d10d821fe4858641a7b2a214f8b77a896358 Ships 0 399 965 2022-11-06T22:12:33Z TheIllusiveMan227 83240 Created article with brief description wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. 4dcd517427f2d891ea853547e51792025dc9b443 Template:Cabal ships 10 400 966 2022-11-06T22:57:45Z TheIllusiveMan227 83240 Added list of all Cabal of Sol ships. wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px]] || Enif || [[Combat]] || 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || 60,000 || 4 |- | [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || 411,800 || 72 |} </includeonly> bc51e580ea1bdf14c31106754f4b76636bb2e2c2 967 966 2022-11-06T22:58:07Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px]] || [[Enif]] || Combat || 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || 60,000 || 4 |- | [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || 411,800 || 72 |} </includeonly> 707b971ed7d5fac528dbe17e7dc772ccac7319d0 968 967 2022-11-06T23:02:58Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} </includeonly> 21d37cc1bd3a725c2f00ae5897451b5746dda725 969 968 2022-11-06T23:09:52Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint .png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || Large Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || Large Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || Medium Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || Medium Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || Small Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || Small Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || Tiny Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} </includeonly> 90dbeb524a6f5067fae353cd2e86c4c2e81bcdee File:ShipCabalCivilianAcolyte.png 6 401 970 2022-11-06T23:10:27Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianAdvocate.png 6 402 971 2022-11-06T23:11:59Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianCelebrant.png 6 403 972 2022-11-06T23:12:05Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianDai.png 6 404 973 2022-11-06T23:12:11Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianDeliverance.png 6 405 974 2022-11-06T23:12:18Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianMissionary.png 6 406 975 2022-11-06T23:12:26Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianPreacher.png 6 407 976 2022-11-06T23:12:39Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCivilianWitness.png 6 408 977 2022-11-06T23:12:56Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAcolyteofAdhara.png 6 409 978 2022-11-06T23:13:04Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAldebaran.png 6 410 979 2022-11-06T23:13:09Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAlhena.png 6 411 980 2022-11-06T23:13:13Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAlioth.png 6 412 981 2022-11-06T23:13:17Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAlnair.png 6 413 982 2022-11-06T23:13:22Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAlsephina.png 6 414 983 2022-11-06T23:13:33Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatAndrade.png 6 415 984 2022-11-06T23:13:39Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatApostlesDawn.png 6 416 985 2022-11-06T23:13:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatArdentPiety.png 6 417 986 2022-11-06T23:14:02Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatBlindingLight.png 6 418 987 2022-11-06T23:14:11Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatCandlewick.png 6 419 988 2022-11-06T23:14:16Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatCatalyst.png 6 420 989 2022-11-06T23:14:21Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatCleansingWhisper.png 6 421 990 2022-11-06T23:14:27Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatEnif.png 6 422 991 2022-11-06T23:14:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatFerventSpark.png 6 423 992 2022-11-06T23:15:03Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatFiresteel.png 6 424 993 2022-11-06T23:15:09Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatFlamepincer.png 6 425 994 2022-11-06T23:15:15Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatFlamingSpire.png 6 426 995 2022-11-06T23:15:23Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatGlimmer.png 6 427 996 2022-11-06T23:15:47Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatGlint.png 6 428 997 2022-11-06T23:16:12Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatHymnofRadiance.png 6 429 998 2022-11-06T23:16:22Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatIcarus.png 6 430 999 2022-11-06T23:16:29Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatInquisitor.png 6 431 1000 2022-11-06T23:16:35Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatIpsissimus.png 6 432 1001 2022-11-06T23:16:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatKindling.png 6 433 1002 2022-11-06T23:16:48Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatLux.png 6 434 1003 2022-11-06T23:16:54Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatNeutron.png 6 435 1004 2022-11-06T23:17:01Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatPolaris.png 6 436 1005 2022-11-06T23:17:08Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatRasalhague.png 6 437 1006 2022-11-06T23:17:17Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatRegelus.png 6 438 1007 2022-11-06T23:17:44Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatShaulasSacrament.png 6 439 1008 2022-11-06T23:17:51Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatSirius.png 6 440 1009 2022-11-06T23:17:58Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatSolAbsentia.png 6 441 1010 2022-11-06T23:18:06Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatSolInvictus.png 6 442 1011 2022-11-06T23:18:12Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatSolRenatus.png 6 443 1012 2022-11-06T23:18:19Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatStarmolt.png 6 444 1013 2022-11-06T23:18:22Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatStellaMatutina.png 6 445 1014 2022-11-06T23:18:29Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatTorchoftheConsecrate.png 6 446 1015 2022-11-06T23:18:35Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatTureisSubortus.png 6 447 1016 2022-11-06T23:18:41Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatUndyingEmber.png 6 448 1017 2022-11-06T23:18:46Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatVega.png 6 449 1018 2022-11-06T23:18:51Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatWhisp.png 6 450 1019 2022-11-06T23:18:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseDisruptorPlatformSmall.png 6 451 1020 2022-11-06T23:19:20Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseEMPPlatformSmall.png 6 452 1021 2022-11-06T23:19:24Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseIonPlatformSmall.png 6 453 1022 2022-11-06T23:19:28Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseLaserPlatformSmall.png 6 454 1023 2022-11-06T23:19:34Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationArmsDepotSmall.png 6 455 1024 2022-11-06T23:19:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationTradeStationLarge.png 6 456 1025 2022-11-06T23:20:06Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1026 1025 2022-11-06T23:20:24Z TheIllusiveMan227 83240 TheIllusiveMan227 uploaded a new version of [[File:ShipCabalStationTradeStationLarge.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationArmsDepotMedium.png 6 457 1027 2022-11-06T23:20:29Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationTradeStationMedium.png 6 458 1028 2022-11-06T23:20:35Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationTradeStationSmall.png 6 459 1029 2022-11-06T23:21:05Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalStationArmsDepotTiny.png 6 460 1030 2022-11-06T23:21:11Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Cabal ships 10 400 1031 969 2022-11-06T23:22:47Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint.png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} </includeonly> bf9405ccc045e95f69ed7196c517ddfe0437442d 1033 1031 2022-11-06T23:24:05Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="wikitable sortable" |+ Caption text |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint.png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} </includeonly> f955bae556a190ceb90deed69da53e5af438bb2f 1034 1033 2022-11-06T23:32:18Z TheIllusiveMan227 83240 Finished this template for now wikitext text/x-wiki <includeonly> {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} </includeonly> 608b85cd153a1237eac2adf5486f13ed0cdcebcc 1035 1034 2022-11-06T23:32:35Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4 |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72 |} 4d2fcb47a9ba76a0b86d1172922e4ab6a9e119f0 1040 1035 2022-11-07T00:42:18Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 || 30 |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 || 30 |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 || 24 |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 || 6 |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 || 10 |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 || 6 |- | [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 || 20 |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 || 30 |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160 |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 || 48 |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 || 16 |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 || 60 |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 || 328 |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 || 32 |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 || 100 |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 || 26 |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 || 436 |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 || 22 |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 || 34 |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 || 6 |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 || 62 |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 || 34 |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 || 18 |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 || 10 |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 || 54 |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 || 16 |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 || 124 |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 || 4 |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 || 4 |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192 |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 || 112 |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 || 48 |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 || 396 |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 || 10 |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 || 4 |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 || 104 |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 || 316 |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 || 106 |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 || 12 |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148 |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 || 8 |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 || 268 |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 || 340 |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 || 184 |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 || 18 |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 || 172 |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8 |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238 |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 || 60 |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 || 244 |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 || 16 |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6 |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 || 12 |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 || 8 |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 || 8 |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 || 1172 |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 || 1120 |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 || 416 |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 || 384 |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 || 216 |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 || 200 |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 || 72 |} 610e93d82de538da7463aeb564eccd8c2ba729e6 1042 1040 2022-11-07T00:52:50Z Salephz 59659 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 Credits || 30 Souls |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 Credits || 30 Souls |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 Credits || 24 Souls |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 Credits || 6 Souls |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 Credits || 10 Souls |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 Credits || 6 Souls |- | [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 Credits || 20 Souls |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 Credits || 30 Souls |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 Credits || 160 Souls |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 Credits || 48 Souls |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 Credits || 16 Souls |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 Credits || 60 Souls |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 Credits || 328 Souls |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 Credits || 32 Souls |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 Credits || 100 Souls |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 Credits || 26 Souls |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 Credits || 436 Souls |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 Credits || 22 Souls |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 Credits || 34 Souls |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 Credits || 6 Souls |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 Credits || 62 Souls |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 Credits || 34 Souls |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 Credits || 18 Souls |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 Credits || 10 Souls |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 Credits || 54 Souls |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 Credits || 16 Souls |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 Credits || 124 Souls |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 Credits || 4 Souls |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 Credits || 4 Souls |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 Credits || 192 Souls |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 Credits || 112 Souls |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 Credits || 48 Souls |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 Credits || 396 Souls |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 Credits || 10 Souls |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 Credits || 4 Souls |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 Credits || 104 Souls |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 Credits || 316 Souls |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 Credits || 106 Souls |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 Credits || 12 Souls |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148 Souls |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 Credits || 8 Souls |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 Credits || 268 Souls |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 Credits || 340 Souls |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 Credits || 184 Souls |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 Credits || 18 Souls |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 Credits || 172 Souls |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 Credits || 8 Souls |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 Credits || 238 Souls |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 Credits || 60 Souls |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 Credits || 244 Souls |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 Credits || 16 Souls |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 Credits || 6 Souls |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 Credits || 12 Souls |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 Credits || 8 Souls |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 Credits || 8 Souls |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 Credits || 1172 Souls |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 Credits || 1120 Souls |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 Credits || 416 Souls |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 Credits || 384 Souls |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 Credits || 216 Souls |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 Credits || 200 Souls |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 Credits || 72 Souls |} dfdf52ea1b821a4ec4b0352f2d1fbd0dbbabfded 1043 1042 2022-11-07T01:04:51Z Salephz 59659 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls |} 9ed3a728c28b6878fe2ca6f7a3c86373e5d2826d File:ShipCabalStationArmsDepotLarge.png 6 461 1032 2022-11-06T23:23:20Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipsIcon.png 6 462 1036 2022-11-06T23:34:46Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Cosmoteer Wiki 0 265 1037 949 2022-11-06T23:35:20Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]] File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 842248f7f16aeb57159d505cd156c6b92babd937 1041 1037 2022-11-07T00:44:41Z Chasesan 84232 Linking "Classic Cosmoteer" to old wiki. wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ b4e0d0e87c1c3d820c6b589525910b9a5b80b58d Ships 0 399 1038 965 2022-11-06T23:36:15Z TheIllusiveMan227 83240 Added Cabal Ships table wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === {{Cabal ships}} d46ac6692c11c5126c8a56ac5fc2af7f5a85d85b Cabal of Sol 0 107 1039 783 2022-11-06T23:37:08Z TheIllusiveMan227 83240 Added Cabal ships table wikitext text/x-wiki {{Faction_Template |image1=CabalLogo.png |colour_scheme=E: All of the above }} The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Ships == {{Template:Cabal ships}} == Codex == {{quote| The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research. Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith. The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions. For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology. Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do. Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal. }} [[Category:Factions]] [[Category:Cabal of Sol]] 77183a90eb62862ce3085f1aa4568dfecc78361d Flak Battery 0 170 1044 275 2022-11-07T08:30:17Z CarrotsYay 83920 Brief description and added resource icons wikitext text/x-wiki {{Weapon_infobox |title1=Flak Battery |command_points=-6 |range=150 Meters |damage=1,800 (7,200/sec) in an area of 4 meters |ammo_capacity=92|ammo_use=1 (4/sec) |random_spread=∓0-1.9° |rate_of_fire=4/sec |turret_speed=60°/sec |firing_arc=40° |crew_required=3 |value=14,000 Credits |blueprint_requirements=[[Standard Cannon]] |blueprint_cost=7,000 Credits |resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]] |crew_speed=50% |penetration_resist=-2 Meters |hit_points=21,000 |weight=16.77 Tonnes |size=3x6 Meters |speed=∞ |image1=FlakIcon.png }} The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] b5a412fe420f2cfad80734f52218e21c7a59d77e Parts 0 272 1045 952 2022-11-07T11:10:51Z Gambigobilla 84318 typo wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=POint Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 7e0fcfea57e45c86f22ce3f887d4c949ba3c467f 1046 1045 2022-11-07T11:11:18Z Gambigobilla 84318 Link typo wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=POint Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 238bc15654606e656f600512754309242a132056 Template:Ship list item 10 463 1047 2022-11-07T11:31:44Z TheIllusiveMan227 83240 Test wikitext text/x-wiki |{{{1}}}|120px|center|link={{{2}}}]] || {{{2}}} || {{{3}}} {{Resource icon|Money Icon.png|Credits}} Credits || {{{4}}} b30338a23e7dfb9ad01d258f6b3eb57ebffd6d9b 1048 1047 2022-11-07T11:32:45Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} {{Resource icon|Money Icon.png|Credits}} Credits || {{{4}}} f98cad61d740c0739f33f3bee00ec914df0d20b6 1049 1048 2022-11-07T11:33:30Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}} 183ab4f94034f8a360cc0c5dd4fc773c7a04fbce File:ShipCabalCivilianPreacher.png 6 407 1050 976 2022-11-07T11:39:32Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ShipCabalCiviliantPreacher.png]] to [[File:ShipCabalCivilianPreacher.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Cabal ships 10 400 1051 1043 2022-11-07T11:39:44Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCivilianPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls |} cc95210ebd6caadd8acdc08313090274d06c8385 1082 1051 2022-11-08T01:21:23Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Cabal of Sol Ships |- ! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- | [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls |- | [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCivilianPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls |- | [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls |- <!-- Combat --> | [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls |- | [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls |- | [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls |- | [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls |- | [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls |- | [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls |- | [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls |- | [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls |- | [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls |- | [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls |- | [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- | [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls |- | [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls |- | [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls |- | [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls |- | [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls |- | [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls |- | [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls |- | [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls |- | [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls |- | [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls |- | [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls |- | [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls |- | [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls |- | [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls |- | [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls |- | [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls |- | [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls |- | [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls |- | [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls |- | [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls |- <!-- Defense --> | [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls |- | [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls |- | [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- | [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls |- <!-- Stations --> | [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls |- | [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls |- | [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls |- | [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls |- | [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls |- | [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls |- | [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls |} <noinclude> [[Category:Templates]] </noinclude> b191bb5a910590a20bae625c659f66fa3b6fe941 Template:Cabal civilian ships 10 464 1052 2022-11-07T11:40:35Z TheIllusiveMan227 83240 Test wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|5,000,000|120}} |- | {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}} |- | {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}} |- | {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}} |- | {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}} |- | {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}} |- | {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}} |- | {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}} |- | {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}} |} 903424e511cff09d083320e4aed450bfbc4c33f5 1066 1052 2022-11-07T15:14:05Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}} |- | {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}} |- | {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}} |- | {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}} |- | {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}} |- | {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}} |- | {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}} |- | {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}} |} c0ca4555e04bc8c783b272574e132d1155ed461b Template:Ship list 10 465 1053 2022-11-07T11:43:11Z TheIllusiveMan227 83240 Test wikitext text/x-wiki <div id="Ship list" class="wikitable"> {{{1}}} {{{2}}} {{{3}}} {{{4}}} </div> <noinclude> ----- '''Example Usage''' {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} </noinclude> c146c2b73d2b5d78ee6e97bcc019ce08ed0190a6 1083 1053 2022-11-08T01:21:46Z TheIllusiveMan227 83240 wikitext text/x-wiki <div id="Ship list" class="wikitable"> {{{1}}} {{{2}}} {{{3}}} {{{4}}} </div> <noinclude> ----- '''Example Usage''' {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} [[Category:Templates]] </noinclude> e88b2e90c39cba20b93012fdfe2a879c0d783221 Template:Cabal combat ships 10 466 1054 2022-11-07T12:06:56Z TheIllusiveMan227 83240 Test wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,026,622|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|254,876|34}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} 0fcba1c627ce948f9a2e587d744af465be75bcfe 1084 1054 2022-11-08T01:21:55Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,026,622|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|254,876|34}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> a51492c867b8c1a5ace6533becbdbfdf343ffe43 1100 1084 2022-11-08T10:58:05Z TheIllusiveMan227 83240 Added new Cabal ships introduced in 0.20.17; updated values modified in 0.20.17 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope|Merope|1,532,912,270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> cee93c87825c0dc005c6a4c7bc2ec5288eea5db9 File:ShipCabalDefenseLaserPlatformSmall.png 6 454 1055 1023 2022-11-07T12:11:19Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ShipCabalDefenseLaserPlatform.png]] to [[File:ShipCabalDefenseLaserPlatformSmall.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseIonPlatformSmall.png 6 453 1056 1022 2022-11-07T12:11:29Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ShipCabalDefenseIonPlatform.png]] to [[File:ShipCabalDefenseIonPlatformSmall.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseDisruptorPlatformSmall.png 6 451 1057 1020 2022-11-07T12:11:44Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ShipCabalDefenseDisruptorSmall.png]] to [[File:ShipCabalDefenseDisruptorPlatformSmall.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalDefenseEMPPlatformSmall.png 6 452 1058 1021 2022-11-07T12:12:04Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:ShipCabalDefenseEMPlatformSmall.png]] to [[File:ShipCabalDefenseEMPPlatformSmall.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Cabal defense ships 10 467 1059 2022-11-07T12:12:16Z TheIllusiveMan227 83240 Test wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}} |- | {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}} |- | {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}} |- | {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}} |} 8ecac2fb0cf74da0f385d0a1adf5e853008f019a 1085 1059 2022-11-08T01:22:03Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}} |- | {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}} |- | {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}} |- | {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}} |} <noinclude> [[Category:Templates]] </noinclude> 9c0bd810a9dbf6ffda6e658124d00f3325e4b729 Template:Cabal station ships 10 468 1060 2022-11-07T12:16:16Z TheIllusiveMan227 83240 Test wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}} |- | {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}} |- | {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}} |- | {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}} |- | {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,087,000|216}} |- | {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}} |- | {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}} |} 4a90031d6258cf60afe02b529e18e05fef76f675 1086 1060 2022-11-08T01:22:36Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}} |- | {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}} |- | {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}} |- | {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}} |- | {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,087,000|216}} |- | {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}} |- | {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}} |} <noinclude> [[Category:Templates]] </noinclude> 90cf7fa69b098ba8b176158272f087826056196c Ships 0 399 1061 1038 2022-11-07T12:17:57Z TheIllusiveMan227 83240 wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} 0f06a3a1dffc7e5324bb90982fa4873a1005de82 1062 1061 2022-11-07T15:04:17Z TheIllusiveMan227 83240 wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} 5317876cd5dcecdf38f4977769d07ed5bc6d1e19 1065 1062 2022-11-07T15:09:09Z TheIllusiveMan227 83240 Added other faction galleries ready wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} <!-- Not ready yet === Centauri Imperium === Ships and stations belonging to the [[Centauri Imperium]] [[faction]]. {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} === Fringe Systems Resistance Imperium === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} --> 5ccbf77524bedb3f7e03d90722d2e844923e483a Faction 0 469 1063 2022-11-07T15:04:36Z TheIllusiveMan227 83240 Redirected page to [[Factions]] wikitext text/x-wiki #REDIRECT [[Factions]] 7e69f77fb2cf8770075a36e2a256a08c5a03766a Factions 0 374 1064 865 2022-11-07T15:05:19Z TheIllusiveMan227 83240 Alphabetised wikitext text/x-wiki '''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions: *[[Cabal of Sol]] *[[Centauri Imperium]] *[[Fringe Systems Resistance]] *[[Monolith Cooperative]] c739e2911893c68e730126ce7f19800b6caed09d File:ShipImperiumCivilianAlbatross.png 6 470 1067 2022-11-07T15:18:41Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianAuklet.png 6 471 1068 2022-11-07T15:18:44Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianCormorant.png 6 472 1069 2022-11-07T15:18:47Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianDovekie.png 6 473 1070 2022-11-07T15:18:52Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianFulmar.png 6 474 1071 2022-11-07T15:18:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianPelican.png 6 475 1072 2022-11-07T15:18:59Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianPetrel.png 6 476 1073 2022-11-07T15:19:03Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianShearwater.png 6 477 1074 2022-11-07T15:19:07Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Centauri Imperium civilian ships 10 478 1075 2022-11-07T16:23:25Z TheIllusiveMan227 83240 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,90..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |} e9e23c88f8e35f60073830a131c8afbdc0e0e047 1076 1075 2022-11-07T16:52:27Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center; display: initial; border: 0;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |} b95a58935e9ae09f55a503e0e0be78cf2ce74181 1078 1076 2022-11-07T17:04:37Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |} db695242d20c53bc950b5b25b1d9790bb6cf62ed 1087 1078 2022-11-08T01:22:42Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |} <noinclude> [[Category:Templates]] </noinclude> fc81c10b1a86c2f962f8a28671375ea9f319de09 History 0 289 1077 943 2022-11-07T17:03:48Z TheIllusiveMan227 83240 Added 0.20.16 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 4cb55592dad2a7a04a28db3bf83d2850ea60bede 1098 1077 2022-11-08T10:44:23Z CarrotsYay 83920 added 0.20.17 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 7th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 6f43b643a9bf52ce537f0e97de07778976d16ed4 1099 1098 2022-11-08T10:46:53Z CarrotsYay 83920 corrected the release date for the latest patch (at least for GMT) wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> e05d9b24844f03a8d657c4b751cf256c922620d1 Laser Blaster 0 156 1079 838 2022-11-07T17:50:42Z Stigeweard 83403 Added blueprint cost wikitext text/x-wiki {{Part infobox | image1 = LaserBlasterIcon.png | description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]] | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,000 | value = {{Resource icon|Money Icon.png|Credits}} 2,000 | size = 1x3 meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 4 | weight = 2.5 tonnes | hit_points = 4,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 400/shot (533/sec) | rate_of_fire = 1.33 shots/sec | range = 260 meters | firing_arc = 200° | turret_speed = 90°/sec }} {{Shot infobox | title1 = Laser Bolt | image1 = Laser Blaster Shot.png | speed = 320 meters/sec | durability = 125 }} The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 8ca1ec3e8c490fe87a5379608288f872a185b477 Railgun Loader Module 0 479 1080 2022-11-07T17:57:16Z Stigeweard 83403 Added part statistics wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=12.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec }} 21b5f12441b4d2bcd83c72eab388cedeb49efa0a Template:Ship list item 10 463 1081 1049 2022-11-08T01:21:13Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> de543ccfc0fe082cc60da549e0ac9012bd74edc0 1091 1081 2022-11-08T10:29:02Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-type="number"|data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> bcea577770d299a06a571bee595cb5b2d21133d7 1092 1091 2022-11-08T10:30:00Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> c2afbf1eb4add040847e19b2b094c9fad15c2882 1093 1092 2022-11-08T10:31:56Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> 7eb14b8cbe211ebdc2c45f4802dc3e61926e1d68 1094 1093 2022-11-08T10:33:07Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> 97e325b0e220465ac87b918920545a55f7b810a3 1095 1094 2022-11-08T10:35:39Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}} <noinclude> [[Category:Templates]] </noinclude> 4a2717a5644b717528f2d7ebc84a4fb745bcd24a 1096 1095 2022-11-08T10:36:57Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}} 183ab4f94034f8a360cc0c5dd4fc773c7a04fbce 1097 1096 2022-11-08T10:38:10Z TheIllusiveMan227 83240 wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}} e75240a9c668221f814e68e9769ff30f25545b2e Template:Weapon infobox 10 92 1088 798 2022-11-08T01:25:44Z TheIllusiveMan227 83240 wikitext text/x-wiki <noinclude> '''Note:''' This template is deprecated. Use the [[Template:Part infobox|Part infobox]] instead. </noinclude> <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirements"> <label>Blueprint Requirements</label> </data> </group> <group> <header>Weapon Statistics</header> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="power_use"> <label>Power Use</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> </group> <group> <header>Projectile Statistics</header> <data source="damage"> <label>Damage</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="power_drain"> <label>Power Drain</label> </data> <data source="power_drain_area"> <label>Power Drain Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="durability"> <label>Durability</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Weapon infobox | title1=Example | image1=Example | caption1=Example | value=Example | size=Example | weight=Example | hit_points=Example | penetration_resist=Example | crew_speed=Example | resources=Example | blueprint_cost=Example | blueprint_requirements=Example | crew_required=Example | crew_stun_time=Example | crew_stun_radius=Example | command_points=Example | firing_arc=Example | turret_speed=Example | rate_of_fire=Example | random_spread=Example | ammo_use=Example | ammo_capacity=Example | power_use=Example | power_capacity=Example | damage=Example | penetration=Example | starts_fires=Example | power_drain=Example | power_drain_area=Example | range=Example | speed=Example | durability=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}} </templatedata> [[Category:Templates]] </noinclude> 27ca53e888865242b6bd2908ae81d3b4bb28c930 File:RailgunAcceleratorModuleIcon.png 6 264 1089 875 2022-11-08T01:29:13Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Railgun Accelerator Module Icon.png]] to [[File:RailgunAccelerato ModuleIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1090 1089 2022-11-08T01:29:26Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:RailgunAccelerato ModuleIcon.png]] to [[File:RailgunAcceleratorModuleIcon.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Cabal combat ships 10 466 1101 1100 2022-11-08T10:58:36Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912,270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> 7fc1d6d50edecb4af12beef931069a6d7174c03e 1102 1101 2022-11-08T10:59:11Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912,270|270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> b9605d0aef37df96ffaf9c55145c3acb92e6d321 1106 1102 2022-11-08T11:01:08Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> 0953e998f64b8d04847e90481b7e2a5cca8c7807 File:ShipCabalCombatAtlas.png 6 480 1103 2022-11-08T10:59:32Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatMaia.png 6 481 1104 2022-11-08T10:59:37Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipCabalCombatMerope.png 6 482 1105 2022-11-08T10:59:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Cabal station ships 10 468 1107 1086 2022-11-08T11:03:21Z TheIllusiveMan227 83240 Updated with 0.20.17 values wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}} |- | {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}} |- | {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}} |- | {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}} |- | {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}} |- | {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}} |- | {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}} |} <noinclude> [[Category:Templates]] </noinclude> f9ad55addc0f8c15eb3f8eb164499e55051f9d32 Template:Ship list 10 465 1108 1083 2022-11-08T12:03:03Z TheIllusiveMan227 83240 wikitext text/x-wiki <div id="Ship list" class="wikitable mw-collapsible"> {{{1}}} {{{2}}} {{{3}}} {{{4}}} </div> <noinclude> ----- '''Example Usage''' {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} [[Category:Templates]] </noinclude> 038c983a32af79f3050c46851a96883a536c4d3d File:ShipImperiumCombatAchaemenes.png 6 483 1109 2022-11-08T12:24:49Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAethon.png 6 484 1110 2022-11-08T12:24:52Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAlexander.png 6 485 1111 2022-11-08T12:24:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAnzu.png 6 486 1112 2022-11-08T12:24:59Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatArokotka.png 6 487 1113 2022-11-08T12:25:02Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAsio.png 6 488 1114 2022-11-08T12:25:07Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatBateleur.png 6 489 1115 2022-11-08T12:25:11Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatBesra.png 6 490 1116 2022-11-08T12:25:15Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatBlackSwan.png 6 491 1117 2022-11-08T12:25:19Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatBuzzard.png 6 492 1118 2022-11-08T12:25:25Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCaladrius.png 6 493 1119 2022-11-08T12:26:02Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCaracara.png 6 494 1120 2022-11-08T12:26:09Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCetan.png 6 495 1121 2022-11-08T12:26:13Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCondor.png 6 496 1122 2022-11-08T12:26:18Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCyrus.png 6 497 1123 2022-11-08T12:26:22Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatFalconet.png 6 498 1124 2022-11-08T12:26:27Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatFibril.png 6 499 1125 2022-11-08T12:26:32Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatGonolek.png 6 500 1126 2022-11-08T12:26:37Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatGreyskull.png 6 501 1127 2022-11-08T12:26:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatGriffin.png 6 502 1128 2022-11-08T12:26:49Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatHarrier.png 6 503 1129 2022-11-08T12:26:54Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatIctinia.png 6 504 1130 2022-11-08T12:27:07Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatKestral.png 6 505 1131 2022-11-08T12:27:12Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatKingfisher.png 6 506 1132 2022-11-08T12:27:18Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatKiriyus.png 6 507 1133 2022-11-08T12:27:23Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatKite.png 6 508 1134 2022-11-08T12:27:55Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatLammergeier.png 6 509 1135 2022-11-08T12:28:00Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatLanius.png 6 510 1136 2022-11-08T12:28:05Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatLanner.png 6 511 1137 2022-11-08T12:28:10Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatMerlin.png 6 512 1138 2022-11-08T12:28:14Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatNighthawk.png 6 513 1139 2022-11-08T12:28:18Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatOdysseus.png 6 514 1140 2022-11-08T12:28:23Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatOsprey.png 6 515 1141 2022-11-08T12:28:28Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatOstrich.png 6 516 1142 2022-11-08T12:28:33Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatPandion.png 6 517 1143 2022-11-08T12:28:38Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatPardalote.png 6 518 1144 2022-11-08T12:28:43Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatPeregrine.png 6 519 1145 2022-11-08T12:28:48Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatRufescent.png 6 520 1146 2022-11-08T12:28:53Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSerpentEagle.png 6 521 1147 2022-11-08T12:28:59Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatShikra.png 6 522 1148 2022-11-08T12:29:05Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatShrike.png 6 523 1149 2022-11-08T12:29:26Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSittella.png 6 524 1150 2022-11-08T12:29:33Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSparrowhawk.png 6 525 1151 2022-11-08T12:29:38Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatStrix.png 6 526 1152 2022-11-08T12:29:42Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatStygil.png 6 527 1153 2022-11-08T12:29:49Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatTaita.png 6 528 1154 2022-11-08T12:29:54Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatTemujin.png 6 529 1155 2022-11-08T12:29:59Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatTyto.png 6 530 1156 2022-11-08T12:30:04Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatVoluntas.png 6 531 1157 2022-11-08T12:30:09Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatVulture.png 6 532 1158 2022-11-08T12:30:13Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatXerxes.png 6 533 1159 2022-11-08T12:30:19Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatZeno.png 6 534 1160 2022-11-08T12:30:23Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Centauri Imperium combat ships 10 535 1161 2022-11-08T12:30:47Z TheIllusiveMan227 83240 Filled list wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}} |- | {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}} |- | {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}} |- | {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}} |- | {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}} |- | {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}} |- | {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}} |- | {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}} |- | {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}} |- | {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}} |- | {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}} |- | {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}} |- | {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}} |- | {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}} |- | {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}} |- | {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}} |- | {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}} |- | {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}} |- | {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}} |- | {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}} |- | {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}} |- | {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}} |- | {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}} |- | {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}} |- | {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}} |- | {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}} |- | {{Ship list item|ShipImperiumCombatLammergeier.png|507,384|74|}} |- | {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}} |- | {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}} |- | {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}} |- | {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}} |- | {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}} |- | {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}} |- | {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}} |- | {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}} |- | {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}} |- | {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}} |- | {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}} |- | {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}} |- | {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}} |- | {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}} |- | {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}} |- | {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}} |- | {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}} |- | {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}} |- | {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}} |- | {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}} |- | {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}} |- | {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}} |- | {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}} |- | {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}} |- | {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}} |} <noinclude> [[Category:Templates]] </noinclude> 8b4b926c42de29260673f0c5fc87a577d2cae9c7 1162 1161 2022-11-08T12:31:13Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}} |- | {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}} |- | {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}} |- | {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}} |- | {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}} |- | {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}} |- | {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}} |- | {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}} |- | {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}} |- | {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}} |- | {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}} |- | {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}} |- | {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}} |- | {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}} |- | {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}} |- | {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}} |- | {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}} |- | {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}} |- | {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}} |- | {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}} |- | {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}} |- | {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}} |- | {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}} |- | {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}} |- | {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}} |- | {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}} |- | {{Ship list item|ShipImperiumCombatLammergeier.png|507,384|74|}} |- | {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}} |- | {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}} |- | {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}} |- | {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}} |- | {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}} |- | {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}} |- | {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}} |- | {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}} |- | {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}} |- | {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}} |- | {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}} |- | {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}} |- | {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}} |- | {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}} |- | {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}} |- | {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}} |- | {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}} |- | {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}} |- | {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}} |- | {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}} |- | {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}} |- | {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}} |- | {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}} |- | {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}} |- | {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}} |} <noinclude> [[Category:Templates]] </noinclude> 9018c4a1a5f2a2c8f6ca38adee06af1f72fefd46 1163 1162 2022-11-08T12:31:58Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}} |- | {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}} |- | {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}} |- | {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}} |- | {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}} |- | {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}} |- | {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}} |- | {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}} |- | {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}} |- | {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}} |- | {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}} |- | {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}} |- | {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}} |- | {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}} |- | {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}} |- | {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}} |- | {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}} |- | {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}} |- | {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}} |- | {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}} |- | {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}} |- | {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}} |- | {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}} |- | {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}} |- | {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}} |- | {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}} |- | {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}} |- | {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}} |- | {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}} |- | {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}} |- | {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}} |- | {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}} |- | {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}} |- | {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}} |- | {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}} |- | {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}} |- | {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}} |- | {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}} |- | {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}} |- | {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}} |- | {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}} |- | {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}} |- | {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}} |- | {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}} |- | {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}} |- | {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}} |- | {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}} |- | {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}} |- | {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}} |- | {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}} |- | {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}} |- | {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}} |} <noinclude> [[Category:Templates]] </noinclude> c1e132e03775886bc577d760f59b9e55fa431e3d Template:Centauri Imperium defense ships 10 536 1164 2022-11-08T12:37:41Z TheIllusiveMan227 83240 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}} |- | {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}} |- | {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP P..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}} |- | {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}} |- | {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP Platform (Imperium)|75,210|8}} |- | {{Ship list item|ShipImperiumDefenseHEMissilePlatformSmall.png|Small HE Missile Platform (Imperium)|78,032|12}} |- | {{Ship list item|ShipImperiumDefenseIonPlatformSmall.png|Small Ion Platform (Imperium)|70,450|8}} |- | {{Ship list item|ShipImperiumDefenseLaserPlatformSmall.png|Small Laser Platform (Imperium)|57,800|8}} |- | {{Ship list item|ShipImperiumDefenseNukePlatformSmall.png|Small Nuke Platform (Imperium)|76,604|8}} |- | {{Ship list item|ShipImperiumDefensePointDefensePlatformSmall.png|Small Point Defense Platform (Imperium)|56,100|6}} |- |} <noinclude> [[Category:Templates]] </noinclude> 9b8448ef1e2150da0393a9e52e5c0b794d27eda6 File:ShipImperiumDefenseCannonPlatformSmall.png 6 537 1165 2022-11-08T12:37:57Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseDisruptorPlatformSmall.png 6 538 1166 2022-11-08T12:38:00Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseEMPPlatformSmall.png 6 539 1167 2022-11-08T12:38:04Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseHEMissilePlatformSmall.png 6 540 1168 2022-11-08T12:38:07Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseIonPlatformSmall.png 6 541 1169 2022-11-08T12:38:11Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseLaserPlatformSmall.png 6 542 1170 2022-11-08T12:38:15Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefenseNukePlatformSmall.png 6 543 1171 2022-11-08T12:38:19Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumDefensePointDefensePlatformSmall.png 6 544 1172 2022-11-08T12:38:23Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationArmsDepotLarge.png 6 545 1173 2022-11-08T12:42:58Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationTradeStationLarge.png 6 546 1174 2022-11-08T12:43:03Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationArmsDepotMedium.png 6 547 1175 2022-11-08T12:43:10Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationTradeStationMedium.png 6 548 1176 2022-11-08T12:43:16Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationArmsDepotSmall.png 6 549 1177 2022-11-08T12:43:20Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationTradeStationSmall.png 6 550 1178 2022-11-08T12:43:25Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumStationArmsDepotTiny.png 6 551 1179 2022-11-08T12:43:29Z TheIllusiveMan227 83240 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Centauri Imperium station ships 10 552 1180 2022-11-08T12:43:46Z TheIllusiveMan227 83240 Filled list wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumStationArmsDepotLarge.png|Large Imperium Arms Depot|3,079,758|672}} |- | {{Ship list item|ShipImperiumStationTradeStationLarge.png|Large Imperium Trade Station|2,447,312|200}} |- | {{Ship list item|ShipImperiumStationArmsDepotMedium.png|Medium Imperium Arms Depot|2,044,510|514}} |- | {{Ship list item|ShipImperiumStationTradeStationMedium.png|Medium Imperium Trade Station|995,400|56}} |- | {{Ship list item|ShipImperiumStationArmsDepotSmall.png|Small Imperium Arms Depot|1,042,564|220}} |- | {{Ship list item|ShipImperiumStationTradeStationSmall.png|Small Imperium Trade Station|1,293,300|72}} |- | {{Ship list item|ShipImperiumStationArmsDepotTiny.png|Tiny Imperium Arms Depot|406,936|92}} |} <noinclude> [[Category:Templates]] </noinclude> 872501a54e340fcfdbca77d7132cae20c42968ed Ships 0 399 1181 1065 2022-11-08T12:44:29Z TheIllusiveMan227 83240 Added Centauri Imperium ships wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} === Centauri Imperium === Ships and stations belonging to the [[Centauri Imperium]] [[faction]]. {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} <!-- Not ready yet === Fringe Systems Resistance Imperium === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} --> b536dcddafea28329a238e07e5f23d02b39479ad Centauri Imperium 0 89 1182 142 2022-11-08T12:46:00Z TheIllusiveMan227 83240 Added ship list wikitext text/x-wiki {{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}} The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode. == Ships == {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} [[Category:Factions]] d9e70ab39ce4144e20178293c447176ff225cc1c Template:Ship list 10 465 1183 1108 2022-11-08T12:46:31Z TheIllusiveMan227 83240 wikitext text/x-wiki <div id="Ship list" class="mw-collapsible"> {{{1}}} {{{2}}} {{{3}}} {{{4}}} </div> <noinclude> ----- '''Example Usage''' {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} [[Category:Templates]] </noinclude> e04a8d41438e261cdbbaff496cd03bf6a3c0a5e8 Cabal of Sol 0 107 1184 1039 2022-11-08T12:46:58Z TheIllusiveMan227 83240 Changed ship list to new system wikitext text/x-wiki {{Faction_Template |image1=CabalLogo.png |colour_scheme=E: All of the above }} The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Ships == {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} == Codex == {{quote| The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research. Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith. The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions. For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology. Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do. Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal. }} [[Category:Factions]] [[Category:Cabal of Sol]] 9a4393d011384b2338daa5301c099d50f9eb9434 Template:Ship list item 10 463 1185 1097 2022-11-08T12:53:08Z TheIllusiveMan227 83240 Added documentation wikitext text/x-wiki |[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}} <noinclude> == Usage == Used with the ship list templates to add values. * '''<nowiki>{{{1}}}</nowiki>:''' Image name. Include image extension (e.g. ''.png'') * '''<nowiki>{{{2}}}</nowiki>:''' Wiki link to page. Do ''not'' include the <nowiki>[[ ]]</nowiki> square brackets. * '''<nowiki>{{{3}}}</nowiki>:''' Credit cost. Only include the value comma separated (e.g. ''1,234,567''). * '''<nowiki>{{{4}}}</nowiki>:''' Crew. Only include the value (e.g. ''12''). '''Example Usage:''' <nowiki>{{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}</nowiki> </noinclude> 190abe61385c7e6705df5c0134b86e44dd71e991 File:2to1 4to1 16ion.gif 6 553 1186 2022-11-08T13:05:23Z CarrotsYay 83920 Damage comparison between 2:1 and 4:1 ion beam combining with 16 beams wikitext text/x-wiki == Summary == Damage comparison between 2:1 and 4:1 ion beam combining with 16 beams 2b0214a65249ccd5f87d0e140f933abd5dfeea52 Ion Beam Prism 0 83 1187 858 2022-11-08T13:11:02Z CarrotsYay 83920 Added some basic info on how to use the things and added a table and a pictures to illustrate wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 5,000 | size = 2x2 meters | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | damage = 2500/s (near) - 1375/s (far) * 10 damage ticks / second * Scales linearly | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> </math> | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== It is generally good idea to follow 2:1 ratio when combining Ion Beams. Also beams of differing power should not be combined since it could lead to the more powerful beam being the "2nd" beam and being reduced by 25%. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 62adebf78cf69406e200e16ea02899c4f4607b9a 1188 1187 2022-11-08T13:17:34Z CarrotsYay 83920 Fixed a small mistake wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 5,000 | size = 2x2 meters | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | damage = 2500/s (near) - 1375/s (far) * 10 damage ticks / second * Scales linearly | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== It is generally good idea to follow 2:1 ratio when combining Ion Beams. Also beams of differing power should not be combined since it could lead to the more powerful beam being the "2nd" beam and being reduced by 25%. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 68fb86958fdf15cb1860f275f5c5d6de908e65b4 Mining Laser 0 226 1189 851 2022-11-08T13:58:32Z Robovelcro 84654 A minor spelling tweak, and added some information on the usage of mining lasers. wikitext text/x-wiki {{Part infobox | image1 = MiningLaserIcon.png | description = Shoots a pair of precision laser beams that can quickly extract resources from even the toughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon. | resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]] | value = {{Resource icon|Money Icon.png|Credits}} 6,000 | size = 2x3 meters | crew_required = 1 | command_points = {{Resource icon|Ship Icon.png|Command Points}} 3 ''(used)'' | power_capacity = 10 | weight = 7.4 tonnes | hit_points = 6,000 | crew_speed = 50% | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | range = 100 meters | turret_speed = 30°/sec | power_use = 1.2/sec | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000 }} {{Shot infobox | title1 = Mining Beam | image1 = Mining Beam Shot.png | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | speed = ∞ meters/sec }} The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams from a top-mounted turret (meaning it cannot be within two tiles of other roof turrets or "tall" parts, such as a [[Deck Cannon]]) that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. The Mining Laser can break down "Hard" asteroid rocks, which cannot otherwise be mined by crew. However, the Laser must mine every rock between it and the designated resources, meaning proper positioning can save a lot of time. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can additionally be used as weapons as a last resort, though they are not very effective, due to their short range and low damage. They also have a degree of inaccuracy; the beams wave back and forth, which is most noticeable at long distances. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] [[Category:Utilities]] 8c57c0ea3644f9c2219a63c0a03e0d384d43cc64 Parts 0 272 1190 1046 2022-11-08T14:56:06Z Deucexm 84036 fix for railgun accel module image filename wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] b585728031c971e0cab773af98423a6e6bc71426 History 0 289 1191 1099 2022-11-08T22:23:16Z TheIllusiveMan227 83240 Added 0.20.18 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 70f161ca168b6a6ee3250ccf104afea9c5929ab3 Cosmoteer Wiki 0 265 1192 1041 2022-11-08T22:39:21Z TheIllusiveMan227 83240 Added Twitter box to right-side column wikitext text/x-wiki [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 6dbe966c97284dbc64fea789e15a2538b23359b5 1193 1192 2022-11-08T23:47:03Z TheIllusiveMan227 83240 Removed TOC wikitext text/x-wiki __NOTOC__ [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important Articles== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> == Important Categories == <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 56947692f86de93fd2efd2562b54ec57777f0e50 1194 1193 2022-11-08T23:47:42Z TheIllusiveMan227 83240 wikitext text/x-wiki __NOTOC__ [[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]] <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 8981aa36749de53d2fbe16427f28eaa325b55264 1199 1194 2022-11-09T00:35:43Z TheIllusiveMan227 83240 Removed banner image following CSS update wikitext text/x-wiki __NOTOC__ <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> <div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 2166fe9bca1cf3f7f1b503c9ac57ed1034422690 MediaWiki:Common.css 8 329 1195 715 2022-11-08T23:49:06Z TheIllusiveMan227 83240 Centered infobox headers css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; /*please don't break anything else*/ } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } e6c5e848b507eadb5d05b20a8d31ea8664c22ef5 1196 1195 2022-11-08T23:51:16Z TheIllusiveMan227 83240 Made infobox titles bigger, and centered them. css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; /*please don't break anything else*/ } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } f01e2d3a08f71c7f9aa138a0848b72f8850da6f7 1198 1196 2022-11-09T00:34:46Z TheIllusiveMan227 83240 Experimentally moved the logo image to be a banner like on other wiki.gg sites. Needs testing, might not work properly on mobile. css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; /*please don't break anything else*/ } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 972b06284e8fe1d890b7698195a656cc000b178d 1200 1198 2022-11-09T02:15:31Z TheIllusiveMan227 83240 Test removing inline-grid for tables css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { white-space: normal; /*please don't break anything else*/ } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } fd6a66f85e1895008ab666c55f9c6c5c3cdc05ae Laser Blaster 0 156 1197 1079 2022-11-08T23:54:17Z TheIllusiveMan227 83240 Used comment symbols to fix the initial paragraph alignment against the infobox wikitext text/x-wiki {{Part infobox | image1 = LaserBlasterIcon.png | description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] * {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]] | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,000 | value = {{Resource icon|Money Icon.png|Credits}} 2,000 | size = 1x3 meters | crew_required = 1 | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | power_capacity = 4 | weight = 2.5 tonnes | hit_points = 4,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 400/shot (533/sec) | rate_of_fire = 1.33 shots/sec | range = 260 meters | firing_arc = 200° | turret_speed = 90°/sec }}<!-- -->{{Shot infobox | title1 = Laser Bolt | image1 = Laser Blaster Shot.png | speed = 320 meters/sec | durability = 125 }}<!-- -->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] c245d59e0e65c976596d14529e7558ba141aba29 MediaWiki:Common.css 8 329 1201 1200 2022-11-09T02:17:22Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 756a442bed92ef9aa8fa50fa8821de265100c7bd 1202 1201 2022-11-09T02:19:12Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } table.wikitable, table.responsive-table { display:block; overflow-x:scroll; } } 257dca0d72d0843c5ffe77de44ef9c1415ffbd6a 1203 1202 2022-11-09T02:21:01Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { background-color: #151b57; background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: cover; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 7a0ebbd9294f9aa80ca429dc9a26ad35cd189c1f 1234 1203 2022-11-09T16:06:04Z TheIllusiveMan227 83240 Fixed the background attachment so it stays in place as was intended css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; } /* =========================================================================================== Adjust Theme =========================================================================================== */ :root { /* Set the background */ background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: rgb(168, 202, 229); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: rgb(168, 202, 229); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: rgb(10, 212, 98); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: rgb(10, 212, 98); font-weight: bold; } b, strong { color: rgb(0, 183, 255); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } h4 { color: rgb(0, 183, 255); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: rgb(168, 202, 229); border: 1px rgb(28, 89, 140) solid; border-image-source: url("https://cosmoteer.net/site_images/column_border.png"); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 17133ba7a28d5cd3a00bf91267b4cf76f79018ce 1236 1234 2022-11-09T16:37:31Z TheIllusiveMan227 83240 Initial variable conversion css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ :root { /* Set the background */ background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 46399899777fb4ebd9e91a767ae0afd547ea8fcd 1238 1236 2022-11-09T17:27:09Z TheIllusiveMan227 83240 Second attempt at background fixed position css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 2bbf4cbcde03e8b0448f8a4d692bd07b194969c0 1239 1238 2022-11-09T18:05:11Z TheIllusiveMan227 83240 Table fix attempt css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } table { display: table; white-space: unset; /* set to `no-wrap` in MW internal css */ } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Adjust Tables =========================================================================================== */ table { box-sizing: border-box; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 0eb7f87dfae5e95befa41e626fb7d90b9bf00ca0 1240 1239 2022-11-09T18:07:52Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } table { display: table; white-space: unset; /* set to `no-wrap` in MW internal css */ } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Adjust Tables =========================================================================================== */ table { box-sizing: border-box; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 3920825201b60d9c64aadf4fb4c23afbb9c134c8 1241 1240 2022-11-09T18:08:34Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } table { display: table; white-space: unset; /* set to `no-wrap` in MW internal css */ } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Adjust Tables =========================================================================================== */ table { box-sizing: border-box; } /* Table nonsense */ table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 12338f6676170ab9eac3b26b17f2607bf80c0b05 1242 1241 2022-11-09T18:09:57Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } table { display: table; white-space: unset; /* set to `no-wrap` in MW internal css */ } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Adjust Tables =========================================================================================== */ table { box-sizing: border-box; } /* Table nonsense */ table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } b3f5bc976c8abaecd70612b2c7f113b378a4ea60 1243 1242 2022-11-09T18:12:51Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } table { display: table; white-space: unset; /* set to `no-wrap` in MW internal css */ } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Adjust Tables =========================================================================================== */ /* Table nonsense */ table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */ table.outer { white-space: nowrap; } table.inner { border-collapse: collapse; background: inherit; width: 100%; } table { /* fix 100% width table with border */ box-sizing: border-box; } table.lined, table.bordered, table.cellborder{ border-collapse: collapse; border-style: solid; border-color: var(--theme-border-color); } table.lined th, table.lined td{ border-width: 0 0 1px 0; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 5a8812c3fe2bcf62c94293e9e9fbdabbf219f24a 1244 1243 2022-11-09T18:19:22Z TheIllusiveMan227 83240 Reverted table fix attempts due to failure css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 2bbf4cbcde03e8b0448f8a4d692bd07b194969c0 1245 1244 2022-11-09T18:32:50Z TheIllusiveMan227 83240 Table fix attempt v2 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { /*display: inline-grid;*/ white-space: normal; box-sizing: border-box; width: min-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 95c12ad832fd358d59772189f923c25cd0133ea8 1246 1245 2022-11-09T18:38:18Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { /*display: inline-grid;*/ box-sizing: border-box; width: min-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 1ff10ca22a3f3883db19a9c33c8aa35eea2f7bdb 1247 1246 2022-11-09T18:48:40Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { /*display: inline-grid;*/ box-sizing: border-box; width: max-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } bddaadbd20f897de639ae857c7e43003bd42c623 1248 1247 2022-11-09T19:04:32Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { /*display: inline-grid;*/ box-sizing: border-box; width: max-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } a46ba1d044adbae87de71d53dfbfa4aa0dd9718d 1249 1248 2022-11-09T19:06:59Z TheIllusiveMan227 83240 Reverted table fix attempts yet again. Losing my mind here css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { display: inline-grid; white-space: normal; box-sizing: border-box; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 2bbf4cbcde03e8b0448f8a4d692bd07b194969c0 1250 1249 2022-11-09T19:08:35Z TheIllusiveMan227 83240 Table fix attempt v3 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { white-space: normal; box-sizing: border-box; width: max-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 2259fb428c543336914c131377da480a95a3621e Template:Sandbox 10 554 1204 2022-11-09T11:49:00Z TheIllusiveMan227 83240 Created page with "{{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> {{Sandbox|Steel}} Carbon Icon.png Carbon Copper Icon.png Copper Gold Icon.png Gold Hyperium Icon.png Hyperium Iron Icon.png Iron Sulfur Icon.png Sulfur Tritanium Icon.png Tritani..." wikitext text/x-wiki {{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> {{Sandbox|Steel}} Carbon Icon.png Carbon Copper Icon.png Copper Gold Icon.png Gold Hyperium Icon.png Hyperium Iron Icon.png Iron Sulfur Icon.png Sulfur Tritanium Icon.png Tritanium Uranium Icon.png Uranium Refined Resources[edit] Refined resources are used to build parts, and can either be salvaged from ships or produced by factories. Coils Icon.png Coil Diamond Icon.png Diamond Enriched Uranium Icon.png Enriched Uranium Hyper-Coils Icon.png Hyper-Coil Processor Icon.png Processor Steel Icon.png Steel Tri-Steel Icon.png Tri-Steel Ammunition[edit] Ammunition is used to supply Projectile Weapons, and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.) Ammo Icon.png Ammo EMP Missile Parts Icon.png E.M.P. Missile Parts HE Missile Parts.png H.E. Missile Parts Mine Parts Icon.png Mine Parts Nuclear Missile Parts.png Nuclear Missile Parts </noinclude> 23e806ddda5b52ca27a58fb8466a1811e85f86c7 1212 1204 2022-11-09T12:08:31Z TheIllusiveMan227 83240 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Resource 10 555 1205 2022-11-09T12:04:41Z TheIllusiveMan227 83240 Created page with "{{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = File:Iron Icon.png|{{#v..." wikitext text/x-wiki {{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]] | Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> {{Resource|Credits}} {{Resource|Carbon}} {{Resource|Copper}} {{Resource|Gold}} {{Resource|Hyperium}} {{Resource|Iron}} {{Resource|Sulfur}} {{Resource|Tritanium}} {{Resource|Uranium}} {{Resource|Coils}} {{Resource|Diamond}} {{Resource|Enriched Uranium}} {{Resource|Hyper-Coils}} {{Resource|Processor}} {{Resource|Steel}} {{Resource|Tri-Steel}} {{Resource|Ammo}} {{Resource|EMP Missile Parts}} {{Resource|HE Missile Parts}} {{Resource|Mine Parts}} {{Resource|Nuclear Missile Parts}} </noinclude> d76c59253f61491f905a212b6b165445d60120c9 1215 1205 2022-11-09T12:22:24Z TheIllusiveMan227 83240 wikitext text/x-wiki {{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example <pre><nowiki>{{Resource|Steel}}</nowiki></pre> Results in: {{Resource|Steel}} ----- The following is a list of current available icons: {{Resource|Credits}} {{Resource|Carbon}} {{Resource|Copper}} {{Resource|Gold}} {{Resource|Hyperium}} {{Resource|Iron}} {{Resource|Sulfur}} {{Resource|Tritanium}} {{Resource|Uranium}} {{Resource|Coils}} {{Resource|Diamond}} {{Resource|Enriched Uranium}} {{Resource|Hyper-Coils}} {{Resource|Processor}} {{Resource|Steel}} {{Resource|Tri-Steel}} {{Resource|Ammo}} {{Resource|EMP Missile Parts}} {{Resource|HE Missile Parts}} {{Resource|Mine Parts}} {{Resource|Nuclear Missile Parts}} </noinclude> 1901891fd830e31ffb8a50ab2e16f5c9c4b81411 1216 1215 2022-11-09T12:31:16Z TheIllusiveMan227 83240 Adjusted Credits to not show its name; added Command Points icon wikitext text/x-wiki {{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]] | Command Points = [[File:Ship Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example <pre><nowiki>{{Resource|Steel}}</nowiki></pre> Results in: {{Resource|Steel}} ----- The following is a list of current available icons: {{Resource|Credits}} [[Credits]] {{Resource|Command Points}} [[Command Points]] {{Resource|Carbon}} {{Resource|Copper}} {{Resource|Gold}} {{Resource|Hyperium}} {{Resource|Iron}} {{Resource|Sulfur}} {{Resource|Tritanium}} {{Resource|Uranium}} {{Resource|Coils}} {{Resource|Diamond}} {{Resource|Enriched Uranium}} {{Resource|Hyper-Coils}} {{Resource|Processor}} {{Resource|Steel}} {{Resource|Tri-Steel}} {{Resource|Ammo}} {{Resource|EMP Missile Parts}} {{Resource|HE Missile Parts}} {{Resource|Mine Parts}} {{Resource|Nuclear Missile Parts}} </noinclude> 6e2286218a53e40061d94e32e424e49fb5dadc16 1218 1216 2022-11-09T12:37:34Z TheIllusiveMan227 83240 wikitext text/x-wiki {{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]] | Command Points = [[File:Ship Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example <pre><nowiki>{{Resource|Steel}}</nowiki></pre> Results in: {{Resource|Steel}} These icons can even be used in-line, for example we can write about {{Resource|Steel}} like this, or say that an experimental new part needs 10,000 {{Resource|Hyper-Coils}} to construct. ----- The following is a list of current available icons: {{Resource|Credits}} [[Credits]] {{Resource|Command Points}} [[Command Points]] {{Resource|Carbon}} {{Resource|Copper}} {{Resource|Gold}} {{Resource|Hyperium}} {{Resource|Iron}} {{Resource|Sulfur}} {{Resource|Tritanium}} {{Resource|Uranium}} {{Resource|Coils}} {{Resource|Diamond}} {{Resource|Enriched Uranium}} {{Resource|Hyper-Coils}} {{Resource|Processor}} {{Resource|Steel}} {{Resource|Tri-Steel}} {{Resource|Ammo}} {{Resource|EMP Missile Parts}} {{Resource|HE Missile Parts}} {{Resource|Mine Parts}} {{Resource|Nuclear Missile Parts}} </noinclude> 5894cf875c92a22e147a01e1b4bade04821b0d6e File:Credits Icon.png 6 354 1206 786 2022-11-09T12:05:38Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Money Icon.png]] to [[File:Credits Icon.png]]: It's called Credits wikitext text/x-wiki == Summary == Credits icon from the game files. 3c9140b45439043d2147e2cd657cf51644fb363a File:Money Icon.png 6 556 1207 2022-11-09T12:05:38Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Money Icon.png]] to [[File:Credits Icon.png]]: It's called Credits wikitext text/x-wiki #REDIRECT [[File:Credits Icon.png]] eeb5c565768b5cfd5119891d4defabb0877d69ba File:Nuclear Missile Parts Icon.png 6 339 1208 741 2022-11-09T12:07:36Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Nuclear Missile Parts.png]] to [[File:Nuclear Missile Parts Icon.png]]: Naming scheme unification wikitext text/x-wiki == Summary == Nuclear Missile Parts image from the game files. e3dab96633b102d938afcc421cd66b3edcb0ff89 File:Nuclear Missile Parts.png 6 557 1209 2022-11-09T12:07:37Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:Nuclear Missile Parts.png]] to [[File:Nuclear Missile Parts Icon.png]]: Naming scheme unification wikitext text/x-wiki #REDIRECT [[File:Nuclear Missile Parts Icon.png]] 41a1f8b9b434eb840048441f4b668eedb658b998 File:HE Missile Parts Icon.png 6 341 1210 746 2022-11-09T12:08:09Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:HE Missile Parts.png]] to [[File:HE Missile Parts Icon.png]] wikitext text/x-wiki == Summary == HE Missile Parts icon from the game files. bb2c06693d8e43d9794ee3b5ba296b8423f5d557 File:HE Missile Parts.png 6 558 1211 2022-11-09T12:08:09Z TheIllusiveMan227 83240 TheIllusiveMan227 moved page [[File:HE Missile Parts.png]] to [[File:HE Missile Parts Icon.png]] wikitext text/x-wiki #REDIRECT [[File:HE Missile Parts Icon.png]] 25846bf255bb405060af7816fe5e6823f64c07b4 EMP Missile Parts 0 559 1213 2022-11-09T12:09:42Z TheIllusiveMan227 83240 Redirected page to [[E.M.P. Missile Parts]] wikitext text/x-wiki #REDIRECT [[E.M.P. Missile Parts]] 880de171a166bb0f4625becef87f130c78fed411 HE Missile Parts 0 560 1214 2022-11-09T12:10:14Z TheIllusiveMan227 83240 Redirected page to [[H.E. Missile Parts]] wikitext text/x-wiki #REDIRECT [[H.E. Missile Parts]] 4ff780c61515206a2f62ac97919276f124240cab Laser Blaster 0 156 1217 1197 2022-11-09T12:34:42Z TheIllusiveMan227 83240 Updated to new resource icon system wikitext text/x-wiki {{Part infobox | image1 = LaserBlasterIcon.png | description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x12 | blueprint_cost = {{Resource|Credits}} 1,000 | value = {{Resource|Credits}} 2,000 | size = 1x3 meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(used)'' | power_capacity = 4 | weight = 2.5 tonnes | hit_points = 4,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 400/shot (533/sec) | rate_of_fire = 1.33 shots/sec | range = 260 meters | firing_arc = 200° | turret_speed = 90°/sec }}<!-- -->{{Shot infobox | title1 = Laser Bolt | image1 = Laser Blaster Shot.png | speed = 320 meters/sec | durability = 125 }}<!-- -->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy to fire. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 1864664d83d52b572e8f44751653890c2a1e01fd Cosmoteer Wiki 0 265 1219 1199 2022-11-09T13:08:42Z TheIllusiveMan227 83240 Removed that massive gap between the social links and the main page content wikitext text/x-wiki __NOTOC__ <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 694aa55c585961a8f1b474d7affc448137bf3b8b 1220 1219 2022-11-09T13:13:57Z TheIllusiveMan227 83240 More work on the header section wikitext text/x-wiki __NOTOC__ <div style="text-align: center; font-size: xx-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: x-large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = About the Game = Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 66b7a6783839992140a0257368a8f08bbfcdec26 1237 1220 2022-11-09T16:39:12Z TheIllusiveMan227 83240 Moved 'About the Game' and added to it wikitext text/x-wiki __NOTOC__ <div id="MPHeaderBox"> <div style="text-align: center; font-size: xx-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: x-large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 62b27ad333050806c2f416d3af8655e2371b935b Point Defense System 0 72 1221 844 2022-11-09T14:02:28Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = PDIcon.png | description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships. | resources = * {{Resource|Steel}} x8 * {{Resource|Coils}} x8 | value = {{Resource|Credits}} 1,000 | size = 1x2 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_capacity = 2 | weight = 1.0 tonnes | hit_points = 3,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 35/shot (525/sec) | damage_vs_shots = 150/shot (2,250/sec) | rate_of_fire = 15 shots/sec | range = 150 meters | firing_arc = 120° | random_spread = +/= 1`° | turret_spread = 1080°/sec | power_use = 0.04/shot (0.53/sec) }} {{Shot infobox | title1 = Point Defense Round | image1 = Point Defense Shot.png | speed = 350 meters/sec | damage = 35/shot | damage_vs_shots = 150/shot }} The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 1a3dec4a1a096f55eaf80b85d9da65588ffb0eb9 Ion Beam Prism 0 83 1222 1188 2022-11-09T14:04:17Z Stigeweard 83403 Changed wording to make it more assertive and added the stipulation that more beams will never make a prism deal less damage than fewer beams wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]] | value = {{Resource icon|Money Icon.png|Credits}} 5,000 | size = 2x2 meters | command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | damage = 2500/s (near) - 1375/s (far) * 10 damage ticks / second * Scales linearly | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] b51a803c5a552b349571c1432ef713399bcac621 1227 1222 2022-11-09T14:15:33Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource|Steel}} x16 *{{Resource|Hyper-Coils}} x2 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 5,000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | damage = 2500/s (near) - 1375/s (far) * 10 damage ticks / second * Scales linearly | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 571e61cfbe99bd31a2085eb6288702982cab0fea Heavy Laser Blaster 0 140 1223 855 2022-11-09T14:05:48Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource|Steel}} x96 *{{Resource|Coils}} x36 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 900/shot (1,600/sec) | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource|Credits}} 3,000 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | title1 = Heavy Laser Bolt | image1 = Heavy Laser Blaster Shot.png | speed = 240 meters/sec | durability = 300 | damage = 900/shot }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] bd3d56857ac3f7b50de69704045d50db430228cc Disruptor 0 144 1224 856 2022-11-09T14:07:53Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource|Steel}} x40 *{{Resource|Coils}} x20 | size = 1x4 Meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource|Credits}} 1,500 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 | damage = 100/shot | damage_vs_shields = 2,250/shot | power_drain = 0.6/shot }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] d592ae62cef2c1bbdb54b5618763494e1ed1d4f9 Parts 0 272 1225 1190 2022-11-09T14:08:30Z TheIllusiveMan227 83240 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=FLak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 6a9d416c897a6a5bbda7b55865894d044e7c05f9 1231 1225 2022-11-09T14:25:41Z TheIllusiveMan227 83240 wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 826d36110b8f654877495d2bb360df502892ebdd Ion Beam Emitter 0 204 1226 857 2022-11-09T14:10:45Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = IonIcon.png | description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle. | resources = *{{Resource|Steel}} x60 *{{Resource|Hyper-Coils}} x15 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 8.0 tonnes | hit_points = 8,000 | crew_speed = 50% | damage = *2,500/sec ''(Near)'' *1,375/sec ''(Far)'' | range = 450 meters | firing_arc = 0° | speed = ∞ | power_use = 1.25/sec | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Heavy Laser Blaster]] | image2 = Ion Beam Emitter Animation.gif | caption2 = An Ion Beam Emitter firing }} The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction. Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 134aa8b5892d401d4f061bdd3e068c611d25cd38 Mining Laser 0 226 1228 1189 2022-11-09T14:17:04Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = MiningLaserIcon.png | description = Shoots a pair of precision laser beams that can quickly extract resources from even the toughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon. | resources = *{{Resource|Steel}} x96 * {{Resource|Coils}} x36 | value = {{Resource|Credits}} 6,000 | size = 2x3 meters | crew_required = 1 | command_points = {{Resource|Command Points}} -3 ''(used)'' | power_capacity = 10 | weight = 7.4 tonnes | hit_points = 6,000 | crew_speed = 50% | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | range = 100 meters | turret_speed = 30°/sec | power_use = 1.2/sec | blueprint_cost = {{Resource|Credits}} 3,000 }} {{Shot infobox | title1 = Mining Beam | image1 = Mining Beam Shot.png | damage = 1,200/sec | damage_vs_asteroids = 64,000/sec | speed = ∞ meters/sec }} The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams from a top-mounted turret (meaning it cannot be within two tiles of other roof turrets or "tall" parts, such as a [[Deck Cannon]]) that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. The Mining Laser can break down "Hard" asteroid rocks, which cannot otherwise be mined by crew. However, the Laser must mine every rock between it and the designated resources, meaning proper positioning can save a lot of time. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can additionally be used as weapons as a last resort, though they are not very effective, due to their short range and low damage. They also have a degree of inaccuracy; the beams wave back and forth, which is most noticeable at long distances. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] [[Category:Utilities]] 95dcdc10a4ec219d5aeeb1fb995ec2221e0e6215 Standard Cannon 0 282 1229 867 2022-11-09T14:18:36Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = MedCannonIcon.png | description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, sometimes starting fires. | resources = *{{Resource|Steel}} x48 *{{Resource|Coils}} x8 | value = {{Resource|Credits}} 2,000 | size = 2x2 meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(used)'' | ammo_capacity = 16 | weight = 4.44 tonnes | hit_points = 12,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 750/shot (1,000/sec) | penetration = 5 meters | rate_of_fire = 1.33 shots/sec | range = 190 meters | firing_arc = 115° | random_spread = +/- 2.5° | turret_speed = 45°/sec | ammo_use = 1/shot (1.33/sec) }} {{Shot infobox | title1 = Standard Cannon Round | image1 = bullet_med.png | damage = 750/shot | penetration = 5 meters | starts_fires = 40% chance/tile | speed = 200 meters/sec | durability = 175 }} The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] f927603fc0eaa15a5f5e3fc1993e063aad1e686c Small Shield Generator 0 230 1230 788 2022-11-09T14:22:56Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = ShieldIcon.png | description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s. | resources = * {{Resource|Steel}} x40 * {{Resource|Coils}} x40 | value = {{Resource|Credits}} 5,000 | size = 2x3 meters | command_points = {{Resource|Command Points}} -3 ''(Used)'' | shield_strength = 15,000 | shield_pen_resist = -25 Meters | shield_arc = 90° | shield_distance = 6 Meters | power_use = 0.1/sec | power_capacity = 6 | weight = 6.0 Tonnes | hit_points = 6,000 | crew_speed = 50% | blueprint_cost = {{Resource|Credits}} 2,500 }} The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease. Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]]. [[Category:Parts]] [[Category:Defense Parts]] 781f9ce006d706b5b0099a9df13d62a5c36d5dcc Cockpit 0 351 1232 791 2022-11-09T14:32:25Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = CockpitIcon.png | description = A small control room that allows a ship to fly and coordinate its weapons. | resources = * {{Resource|Steel}} x32 * {{Resource|Hyper-Coils}} x14 * {{Resource|Processor}} x2 | value = {{Resource|Credits}} 10,000 | size = 2x2 meters | crew_required = 1 | command_points = {{Resource|Command Points}} +50 | sensor_range_visual = 400 Meters | sensor_range_radar = 1800 Meters | power_use = 1/min | power_capacity = 2 | weight = 4.0 Tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]]. [[Category:Parts]] [[Category:Flight Parts]] 975faba08639df56a7d5e88425408a464955eae5 Power Capacitor 0 375 1233 889 2022-11-09T14:38:27Z TheIllusiveMan227 83240 New resource icon system wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x32 | value = {{Resource|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] b3f9234ec148db156f906f2b0270b0be2ac0a1c4 Railgun Loader Module 0 479 1235 1080 2022-11-09T16:24:37Z Stigeweard 83403 Adds categories wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=12.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec }} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 584d58299564772a5610534d2c98e337404d2a45 MediaWiki:Common.css 8 329 1251 1250 2022-11-09T19:09:18Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; width: max-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 8f61e1d68421bc00e1e261de164c645b831dd54b 1252 1251 2022-11-09T19:31:47Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; width: max-content; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 345509bf86862fa53aa7d53e2807f02c1b8817c8 1261 1252 2022-11-09T19:44:27Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } c1f5fc563427072e06ebf5ea37d5458e2d156098 1262 1261 2022-11-09T19:49:31Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } .mw-collapsible.wikitable.sortable.jquery-tablesorter.mw-made-collapsible.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 9e510f6c06c90a5067f67e4e9c6ec4623677c0f8 1268 1262 2022-11-09T19:54:43Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } c0ecc2fd91b19ee14259ff3115c9c44e713bc648 1274 1268 2022-11-10T11:47:07Z TheIllusiveMan227 83240 Added experimental item shelf CSS css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 0 10px 0 10px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 5df0b37a83b61ae06e1617ab88937b3d0021d39b 1275 1274 2022-11-10T11:57:30Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 3dd63381b5a213daae2b9e635915f3547c2c844d 1276 1275 2022-11-10T11:58:25Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 4ec43aac796c35e0766ab86be291c9958c8154ab 1280 1276 2022-11-10T12:25:05Z TheIllusiveMan227 83240 Attempted mobile display fixes css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.2em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 72e795975148c018a2f4f7204a0cef55bbc09634 1281 1280 2022-11-10T12:34:12Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 50px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 60%; height: 112px; width: 720px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } b597e97e370dde8d01dabf5a5a4bcf5760cb79e2 1282 1281 2022-11-10T13:00:28Z TheIllusiveMan227 83240 Adjust logo re-positioning to try and fix mobile views css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 54c5f6932f7c64f0220b9666b34682e5bd6526a1 1287 1282 2022-11-10T18:49:22Z TheIllusiveMan227 83240 Removed hyphens from infobox descriptions css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } fbea329821e4018acddf805ae7024be7a56ae607 1289 1287 2022-11-10T18:53:48Z TheIllusiveMan227 83240 Added generic framed box code css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 431d0d29728e8427c92c7119b5e0dac8c16d32f4 1290 1289 2022-11-10T19:01:27Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 04c27779d31c8fe71f237750d37f44982ad22e78 1294 1290 2022-11-10T22:20:24Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* Force 128x128px to scale non-square images */ .MPFramedBox img { width: 128px; height: 128px; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 47e10f2a87fa2b7364b7d78d5b83866a2db6ed6e 1295 1294 2022-11-10T22:21:31Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 81466c9c6db4922f26664cf538f93bc1cb6e0238 1296 1295 2022-11-10T22:22:15Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Force 128x128px to scale non-square images */ .MPShelfItem img { width: 128px; height: 128px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } cc18cfca25739983dc4fa3d211a638e53623215d 1297 1296 2022-11-10T22:25:17Z TheIllusiveMan227 83240 css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 81466c9c6db4922f26664cf538f93bc1cb6e0238 1298 1297 2022-11-10T22:40:59Z TheIllusiveMan227 83240 Shelf changes css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; height: 165px; display: flex; align-items: flex-end; justify-content: center; flex-wrap: wrap; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal h3, .vector-menu-dropdown h3 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } ffc1acf6e8bdb4aea91639b1f137ae2cfa7329a2 Template:Cabal civilian ships 10 464 1253 1066 2022-11-09T19:35:12Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}} |- | {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}} |- | {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}} |- | {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}} |- | {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}} |- | {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}} |- | {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}} |- | {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}} |} 8ea1d5736ad71109f20cda50b61ffc59781604d6 1265 1253 2022-11-09T19:52:07Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}} |- | {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}} |- | {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}} |- | {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}} |- | {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}} |- | {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}} |- | {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}} |- | {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}} |}<noinclude> [[Category:Templates]] </noinclude> 5794d86616e67b51c4819766d9320450480bfc57 Template:Cabal combat ships 10 466 1254 1106 2022-11-09T19:36:13Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |} <noinclude> [[Category:Templates]] </noinclude> 9cdb1a0029d17b329685f0cdce7eecfe56906e9e 1264 1254 2022-11-09T19:51:35Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}} |- | {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}} |- | {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}} |- | {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}} |- | {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}} |- | {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}} |- | {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}} |- | {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}} |- | {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}} |- | {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}} |- | {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}} |- | {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}} |- | {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}} |- | {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}} |- | {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}} |- | {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}} |- | {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}} |- | {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}} |- | {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}} |- | {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}} |- | {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}} |- | {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}} |- | {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}} |- | {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}} |- | {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}} |- | {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}} |- | {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}} |- | {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}} |- | {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}} |- | {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}} |- | {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}} |- | {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}} |- | {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}} |- | {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}} |- | {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}} |- | {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}} |- | {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}} |- | {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}} |- | {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}} |- | {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}} |- | {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}} |- | {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}} |- | {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}} |- | {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}} |- | {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}} |- | {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}} |}<noinclude> [[Category:Templates]] </noinclude> 70dd5a9b7883b271229aba5e11f9990663b31dce Template:Cabal station ships 10 468 1255 1107 2022-11-09T19:36:27Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}} |- | {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}} |- | {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}} |- | {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}} |- | {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}} |- | {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}} |- | {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}} |} <noinclude> [[Category:Templates]] </noinclude> e893cdcb6e7cfc017d7635528c951361cabee8e9 1267 1255 2022-11-09T19:52:36Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}} |- | {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}} |- | {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}} |- | {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}} |- | {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}} |- | {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}} |- | {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}} |}<noinclude> [[Category:Templates]] </noinclude> f9c2113055aaf7d42bc86c1d885138670a8d3b32 Template:Cabal defense ships 10 467 1256 1085 2022-11-09T19:36:43Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}} |- | {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}} |- | {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}} |- | {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}} |} <noinclude> [[Category:Templates]] </noinclude> f8eb1a43406a92f9034e47ee3628283d76667514 1266 1256 2022-11-09T19:52:21Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}} |- | {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}} |- | {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}} |- | {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}} |}<noinclude> [[Category:Templates]] </noinclude> 45b733da34cf08b9c1c7caa966ba463bd60141a2 Template:Centauri Imperium civilian ships 10 478 1257 1087 2022-11-09T19:37:29Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |} <noinclude> [[Category:Templates]] </noinclude> b5ced0f64f3db52f30958056a20be837fa87d54e 1258 1257 2022-11-09T19:37:47Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |}<noinclude> [[Category:Templates]] </noinclude> 0ad0af607e27f70a1a2322334c7b1a5e31d3d32b Template:Centauri Imperium combat ships 10 535 1259 1163 2022-11-09T19:38:06Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}} |- | {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}} |- | {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}} |- | {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}} |- | {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}} |- | {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}} |- | {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}} |- | {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}} |- | {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}} |- | {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}} |- | {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}} |- | {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}} |- | {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}} |- | {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}} |- | {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}} |- | {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}} |- | {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}} |- | {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}} |- | {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}} |- | {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}} |- | {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}} |- | {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}} |- | {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}} |- | {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}} |- | {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}} |- | {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}} |- | {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}} |- | {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}} |- | {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}} |- | {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}} |- | {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}} |- | {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}} |- | {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}} |- | {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}} |- | {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}} |- | {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}} |- | {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}} |- | {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}} |- | {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}} |- | {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}} |- | {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}} |- | {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}} |- | {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}} |- | {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}} |- | {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}} |- | {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}} |- | {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}} |- | {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}} |- | {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}} |- | {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}} |- | {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}} |- | {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}} |}<noinclude> [[Category:Templates]] </noinclude> 83db2eac25268de1b177bd33b3b3302987a12dc3 Template:Centauri Imperium defense ships 10 536 1260 1164 2022-11-09T19:38:23Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}} |- | {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}} |- | {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP Platform (Imperium)|75,210|8}} |- | {{Ship list item|ShipImperiumDefenseHEMissilePlatformSmall.png|Small HE Missile Platform (Imperium)|78,032|12}} |- | {{Ship list item|ShipImperiumDefenseIonPlatformSmall.png|Small Ion Platform (Imperium)|70,450|8}} |- | {{Ship list item|ShipImperiumDefenseLaserPlatformSmall.png|Small Laser Platform (Imperium)|57,800|8}} |- | {{Ship list item|ShipImperiumDefenseNukePlatformSmall.png|Small Nuke Platform (Imperium)|76,604|8}} |- | {{Ship list item|ShipImperiumDefensePointDefensePlatformSmall.png|Small Point Defense Platform (Imperium)|56,100|6}} |- |}<noinclude> [[Category:Templates]] </noinclude> 71e60bc247a98c6373acd9623731116326a6e7ef Template:Centauri Imperium station ships 10 552 1263 1180 2022-11-09T19:50:58Z TheIllusiveMan227 83240 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumStationArmsDepotLarge.png|Large Imperium Arms Depot|3,079,758|672}} |- | {{Ship list item|ShipImperiumStationTradeStationLarge.png|Large Imperium Trade Station|2,447,312|200}} |- | {{Ship list item|ShipImperiumStationArmsDepotMedium.png|Medium Imperium Arms Depot|2,044,510|514}} |- | {{Ship list item|ShipImperiumStationTradeStationMedium.png|Medium Imperium Trade Station|995,400|56}} |- | {{Ship list item|ShipImperiumStationArmsDepotSmall.png|Small Imperium Arms Depot|1,042,564|220}} |- | {{Ship list item|ShipImperiumStationTradeStationSmall.png|Small Imperium Trade Station|1,293,300|72}} |- | {{Ship list item|ShipImperiumStationArmsDepotTiny.png|Tiny Imperium Arms Depot|406,936|92}} |}<noinclude> [[Category:Templates]] </noinclude> a61652fe025a059f831d726a63b6292749924ca9 Cosmoteer Wiki 0 265 1269 1237 2022-11-10T01:40:47Z TheIllusiveMan227 83240 wikitext text/x-wiki __NOTOC__ <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. = Important Articles = <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 2107d45070568c54e736c14ed233cc5f903c0efa 1273 1269 2022-11-10T11:30:16Z TheIllusiveMan227 83240 wikitext text/x-wiki __NOTOC__ <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. = Important Articles = <div class="MPGallery" style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=Parts|[[Parts]] File:ResourcesPageIcon.png|link=Resources|[[Resources]] File:Factions.png|link=Factions|[[Factions]] File:ShipsIcon.png|link=Ships|[[Ships]] File:CareerMode.png|link=Game Modes|[[Game Modes]] File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page File:Cosmoteerlogos.gif|link=History|[[History]] File:ModsIcon.png|link=Modding|[[Modding]] </gallery> </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div class="MPGallery" style="text-align: center;"> <gallery position="center" navigation="true" mode="nolines"> File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]] File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]] File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]] </gallery> </div> </div> <div class="mp-right"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 931fdaeb50c17db889531bd66e6743f78e01a573 1279 1273 2022-11-10T12:14:44Z TheIllusiveMan227 83240 Replaced 'Important' galleries with new flexbox variants wikitext text/x-wiki __NOTOC__ <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div><!-- --><div class="mp-flex"> <div class="mp-left"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. = Important Articles = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources|Resources}} {{MPShelf|Factions.png|Factions|Factions}} {{MPShelf|ShipsIcon.png|Ships|Ships}} {{MPShelf|CareerMode.png|Game Modes|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}} {{MPShelf|Cosmoteerlogos.gif|History|History}} {{MPShelf|ModsIcon.png|Modding|Modding}} </div> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> = Important Categories = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}} {{MPShelf|Factions.png|:Category:Factions|Factions}} </div> </div> <div class="mp-right"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 5ec03fdb3e6426396cc07c840835421f15c64eee 1291 1279 2022-11-10T19:04:48Z TheIllusiveMan227 83240 Added framed boxes around the key elements wikitext text/x-wiki __NOTOC__ <div class="MPFramedBox"> <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div> </div> <div class="mp-flex"> <div class="mp-left"> <div class="MPFramedBox"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. </div> <div class="MPFramedBox"> = Important Articles = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources|Resources}} {{MPShelf|Factions.png|Factions|Factions}} {{MPShelf|ShipsIcon.png|Ships|Ships}} {{MPShelf|CareerMode.png|Game Modes|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}} {{MPShelf|Cosmoteerlogos.gif|History|History}} {{MPShelf|ModsIcon.png|Modding|Modding}} </div> </div> <div class="MPFramedBox"> = Important Categories = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}} {{MPShelf|Factions.png|:Category:Factions|Factions}} </div> </div> </div> <div class="mp-right"> <div class="MPFramedBox"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 00c583bffa7989f1ec34046767ef2cd6de48f765 History 0 289 1270 1191 2022-11-10T06:26:13Z CarrotsYay 83920 added 0.20.19 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === November 10th 2022 ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== * '''Addition'''Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:'''Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> a27ec69e55e19f70e664a8fd800e5c8af0ed7402 1272 1270 2022-11-10T10:59:51Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === November 10th 2022 ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 4d01259831dae8cf2b8977b54c76f3bfd3f90833 1299 1272 2022-11-11T00:44:30Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> b73b06f2dd6459cbdd19a6eb2e7adfa0ab254c05 1300 1299 2022-11-11T09:59:46Z TheIllusiveMan227 83240 Added 0.20.20 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 0d203d1b65bd2b1d27f6ff15ccb6e42605b443e5 Ion Beam Prism 0 83 1271 1227 2022-11-10T07:21:10Z CarrotsYay 83920 Added some stuff mentioned in the previous wiki wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource|Steel}} x16 *{{Resource|Hyper-Coils}} x2 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 5,000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | damage = 2500/s (near) - 1375/s (far) * 10 damage ticks / second * Scales linearly | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). ==Beam Power== The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter. Formula for total damage when combining n beams using one prism: <br> <br> <math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n,</math> <br> <br> Beam power for a binary tree with n nodes or layers: <br> <br> <math> \color{white} dps = 100% * 1.75^n</math> <br> <br> This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 6fd3cd758747b04cb2baa8d6c1356ba51496c090 Template:MPShelf 10 561 1277 2022-11-10T12:06:26Z TheIllusiveMan227 83240 Created page with "<includeonly> <!--Shelf item--> <div class="MPShelfItem"> <div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div> <div class="MPShelfItemText">'''[[{{{2}}}]]'''</div> </div> </includeonly> <noinclude> '''Example''' <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources}} {{MPShelf|Factions.png|Factions}} {{MPShelf|ShipsIcon.png|Ships}} {{MPShelf|CareerMode.png|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Clas..." wikitext text/x-wiki <includeonly> <!--Shelf item--> <div class="MPShelfItem"> <div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div> <div class="MPShelfItemText">'''[[{{{2}}}]]'''</div> </div> </includeonly> <noinclude> '''Example''' <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources}} {{MPShelf|Factions.png|Factions}} {{MPShelf|ShipsIcon.png|Ships}} {{MPShelf|CareerMode.png|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer}} {{MPShelf|Cosmoteerlogos.gif|History}} {{MPShelf|ModsIcon.png|Modding}} </div> </noinclude> 47f1d7d72b726b6f666a1b8f8fc498287bb14323 1278 1277 2022-11-10T12:12:24Z TheIllusiveMan227 83240 wikitext text/x-wiki <includeonly> <!--Shelf item--> <div class="MPShelfItem"> <div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div> <div class="MPShelfItemText">'''[[{{{2}}}|{{{3}}}]]'''</div> </div> </includeonly> <noinclude> '''Example''' <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources|Resources}} {{MPShelf|Factions.png|Factions|Factions}} {{MPShelf|ShipsIcon.png|Ships|Ships}} {{MPShelf|CareerMode.png|Game Modes|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}} {{MPShelf|Cosmoteerlogos.gif|History|History}} {{MPShelf|ModsIcon.png|Modding|Modding}} </div> </noinclude> a3d77dd5fd69a68a7b327ac6ef628a5d45399c60 File:Bullet Large.png 6 562 1283 2022-11-10T18:09:45Z TheIllusiveMan227 83240 Large bullet image from the game files. Fired by the [[Large Cannon]]. This image has been edited to use only the top-left image from the atlas. wikitext text/x-wiki == Summary == Large bullet image from the game files. Fired by the [[Large Cannon]]. This image has been edited to use only the top-left image from the atlas. 207441bd193f0e8088409b2077e5dd26d09374ee Large Cannon 0 99 1284 717 2022-11-10T18:13:12Z TheIllusiveMan227 83240 Revamped page wikitext text/x-wiki {{Part infobox | image1 = LargeCannonIcon.png | description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth. | resources = * {{Resource|Steel}} x84 * {{Resource|Coils}} x29 | value = {{Resource|Credits}} 5,000 | size = 3x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(used)'' | ammo_capacity = 64 | weight = 12.29 tonnes | hit_points = 21,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 2400/shot (2,000/sec) | penetration = 7 meters | range = 190 meters | rof = 0.83 shots/sec | firing_arc = 115° | random_spread +/- 2.5° | turret_speed = 30°/sec | ammo_use = 4/shot (3.33/sec) }} {{Shot infobox | title1 = Large Cannon Round | image1 = Bullet Large.png | damage = 2,400/shot | penetration = 7 meters | starts_fires = 40% chance/tile | range = 190 meters | speed = 125 meters/sec | durability = 1,000 }} The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 69301b4fdd6f5c17cd4945ef5f00b8ac33249023 1286 1284 2022-11-10T18:22:01Z TheIllusiveMan227 83240 wikitext text/x-wiki {{Part infobox | image1 = LargeCannonIcon.png | description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth. | resources = * {{Resource|Steel}} x84 * {{Resource|Coils}} x29 | value = {{Resource|Credits}} 5,000 | size = 3x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(used)'' | ammo_capacity = 64 | weight = 12.29 tonnes | hit_points = 21,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 2400/shot (2,000/sec) | penetration = 7 meters | range = 190 meters | rate_of_fire = 0.83 shots/sec | firing_arc = 115° | random_spread +/- 2.5° | turret_speed = 30°/sec | ammo_use = 4/shot (3.33/sec) }} {{Shot infobox | title1 = Large Cannon Round | image1 = Bullet Large.png | damage = 2,400/shot | penetration = 7 meters | starts_fires = 40% chance/tile | range = 190 meters | speed = 125 meters/sec | durability = 1,000 }} The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 4487a8c6282ffb305e5bd9de4d21e46decccc7b7 Template:Part infobox 10 348 1285 862 2022-11-10T18:13:44Z TheIllusiveMan227 83240 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Information</header> <data source="description"> <label>Description</label> </data> <data source="ability_cooldown"> <label>Ability Cooldown</label> </data> <data source="resources"> <label>Resources</label> </data> <data source="value"> <label>Value</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label> </data> <data source="area_damage_resist"> <label>Area Damage Resist</label> </data> <data source="emp_resist"> <label>E.M.P. Resist</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="storage"> <label>Storage</label> </data> <data source="ammo_capacity"> <label>Ammo Capacity</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="crew_beds"> <label>Crew Beds</label> </data> <data source="efficiency"> <label>Efficiency</label> </data> <data source="hyperium_capacity"> <label>Hyperium Capacity</label> </data> <data source="blueprint_cost"> <label>Blueprint Cost</label> </data> <data source="blueprint_requirement"> <label>Required Blueprint</label> </data> </group> <group> <header>Weapon Information</header> <data source="damage"> <label>Damage</label> </data> <data source="damage_vs_shields"> <label>Damage vs Shields</label> </data> <data source="damage_vs_shots"> <label>Damage vs Shots</label> </data> <data source="damage_vs_asteroids"> <label>Damage vs Asteroids</label> </data> <data source="range"> <label>Range</label> </data> <data source="rate_of_fire"> <label>Rate of Fire</label> </data> <data source="salvo"> <label>Salvo</label> </data> <data source="random_spread"> <label>Random Spread</label> </data> <data source="penetration"> <label>Penetration</label> </data> <data source="shield_penetration"> <label>Shield Penetration</label> </data> <data source="power_drain"> <label>Power Drain On hit</label> </data> <data source="starts_fires"> <label>Starts Fires</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="turret_speed"> <label>Turret Speed</label> </data> <data source="ammo_use"> <label>Ammo Use</label> </data> <data source="crew_stun_time"> <label>Crew Stun Time</label> </data> <data source="crew_stun_radius"> <label>Crew Stun Radius</label> </data> <data source="combine_falloff"> <label>Combine Falloff</label> </data> <data source="railgun_buff"> <label>Railgun Buff</label> </data> </group> <group> <header>Shield Information</header> <data source="shield_strength"> <label>Shield Strength</label> </data> <data source="shield_pen_resist"> <label>Shield Penetration Resist</label> </data> <data source="shield_arc"> <label>Shield Arc</label> </data> <data source="shield_distance"> <label>Shield Distance</label> </data> </group> <group> <header>Power Information</header> <data source="power_use"> <label>Power Use</label> </data> <data source="power_generation"> <label>Power Generation</label> </data> <data source="power_capacity"> <label>Power Capacity</label> </data> <data source="battery_size"> <label>Battery Size</label> </data> <data source="battery_charge_time"> <label>Battery Charge Time</label> </data> </group> <group> <header>Sensor Information</header> <data source="sensor_range_visual"> <label>Sensor Range (Visual)</label> </data> <data source="sensor_range_radar"> <label>Sensor Range (Radar)</label> </data> </group> <group> <header>Factory Information</header> <data source="factory_production_rate"> <label>Production Rate</label> </data> <data source="factory_resource_use"> <label>Resource Use</label> </data> <data source="factory_resource_capacity"> <label>Resource Capacity</label> </data> <data source="factory_adjacent_bonus"> <label>Adjacent Factory Bonus</label> </data> </group> <group> <header>Thruster Information</header> <data source="thruster_thrust"> <label>Thrust</label> </data> <data source="thruster_buff"> <label>Thruster Buff</label> </data> <data source="thruster_rampup_time"> <label>Ramp-Up Time</label> </data> </group> <image source="image2"> <caption source="caption2"/> </image> </infobox><noinclude> All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them. Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples. <templatedata> { "params": { "title1": { "label": "Title", "description": "Infobox title", "example": "x", "autovalue": "{{PAGENAME}}", "suggested": true }, "image1": { "label": "Image", "description": "Infobox Image", "type": "wiki-file-name", "suggested": true }, "caption1": { "label": "Caption", "description": "Infobox Image Caption", "suggested": true }, "description": { "label": "Description", "description": "Brief description of part function", "suggested": true }, "ability_cooldown": { "label": "Ability Cooldown", "description": "Ability Cooldown value of part", "example": "x seconds", "suggested": true }, "value": { "label": "Value", "description": "Credit value of part", "example": "x credits" }, "resources": { "label": "Resources", "description": "Resource cost of the part" }, "size": { "label": "Size", "description": "Dimensions of the part", "example": "yxy meters", "suggested": true }, "weight": { "label": "Weight", "description": "Weight value of part", "example": "x tonnes" }, "command_points": { "label": "Command Points", "description": "Command Points used by the part", "example": "-x (used)", "suggested": true }, "storage": { "label": "Storage", "description": "Storage value of part", "example": "x stacks", "suggested": true }, "crew_speed": { "label": "Crew Speed", "description": "Crew Speed value of part", "example": "x%", "suggested": true }, "crew_required": { "label": "Crew Required", "description": "Crew required for part to function", "example": "x", "type": "number", "suggested": true }, "crew_beds": { "label": "Crew Beds", "description": "Crew beds the part provides", "example": "6", "type": "number", "suggested": true }, "efficiency": { "label": "Efficiency", "description": "Optimal and Minimum efficiency value of the part", "example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters", "suggested": true }, "hyperium_capacity": { "label": "Hyperium Capacity", "description": "Hyperium Capacity value of the part", "example": "x", "type": "number", "suggested": true }, "blueprint_cost": { "label": "Blueprint Cost", "description": "Credit cost of blueprint at stations", "example": "x credits", "suggested": true }, "blueprint_requirement": { "label": "Blueprint Requirement", "description": "Required prerequisite blueprints for purchase at stations", "suggested": true }, "hit_points": { "label": "Hit Points", "description": "Hit Points value of part", "example": "x", "type": "number", "suggested": true }, "penetration_resist": { "label": "Penetration Resist", "description": "Penetration Resist value of part", "example": "-x meters", "suggested": true }, "area_damage_resist": { "label": "Area Damage Resist", "description": "Area Damage Resist value of part", "example": "x%", "suggested": true }, "emp_resist": { "label": "E.M.P. Resist", "description": "E.M.P. Resist value of part", "example": "-x power drain", "suggested": true }, "shield_strength": { "label": "Shield Strength", "description": "Shield strength value", "example": "x", "type": "number", "suggested": true }, "shield_penetration_resist": { "label": "Shield Penetration Resist", "description": "Shield peneration resist value", "example": "-x meters", "suggested": true }, "shield_arc": { "label": "Shield Arc", "description": "Shield arc in degrees", "example": "x", "type": "number", "autovalue": "", "suggested": true, "default": "°" }, "shield_distance": { "label": "Shield Distance", "description": "Shield distance value", "example": "x meters", "autovalue": "", "suggested": true }, "power_use": { "label": "Power Use", "description": "Power use value of part", "example": "x/y", "suggested": true }, "power_generation": { "label": "Power Generation", "description": "Power Generation value of part", "example": "x/sec", "suggested": true }, "power_capacity": { "label": "Power Capacity", "description": "Power Capacity value of part", "example": "x", "type": "number", "suggested": true }, "battery_size": { "label": "Battery Size", "description": "Battery Size value of part", "example": "x", "type": "number", "suggested": true }, "battery_charge_time": { "label": "Battery Charge Time", "description": "Battery Charge Time value of part", "example": "x seconds", "suggested": true }, "sensor_range_visual": { "label": "Sensor Range (Visual)", "description": "Visual sensor range of part", "example": "x meters", "suggested": true }, "sensor_range_radar": { "label": "Sensor Range (Radar)", "description": "Radar Sensor Range value of part", "example": "x meters", "suggested": true }, "factory_production_rate": { "label": "Production Rate", "description": "Production rate for factory parts", "example": "x y/sec", "suggested": true }, "factory_resource_use": { "label": "Resource Use", "description": "Amount of resources used by the factory", "example": "x/y (x/sec)", "suggested": true }, "factory_resource_capacity": { "label": "Resource Capacity", "description": "Resource capacity of the factory", "example": "x Capacity: y", "suggested": true }, "ammo_capacity": { "label": "Ammo Capacity", "description": "Ammo capacity of the part", "example": "x", "type": "number", "suggested": true }, "factory_adjacent_bonus": { "label": "Adjacent Factories Bonus", "description": "Adjacency bonus for factories", "example": "+x% production rate", "suggested": true }, "thruster_thrust": { "label": "Thrust", "description": "Thrust value of the part", "example": "x kilonewtons", "suggested": true }, "thruster_rampup_time": { "label": "Ramp-Up Time", "description": "Ramp-Up Time value of part", "example": "x seconds", "suggested": true }, "thruster_buff": { "label": "Thruster Buff", "description": "Thruster Buff value of part", "example": "+x% thrust & power use", "required": true }, "damage": { "label": "Damage", "description": "Damage value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shields": { "label": "Damage Vs Shields", "description": "Dmg vs Shields value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_shots": { "label": "Damage vs Shots", "description": "Dmg vs Shots value of the part", "example": "x/shot (y/sec)", "suggested": true }, "damage_vs_asteroids": { "label": "Damage vs Asteroids", "description": "Dmg vs Asteroids value of the part", "example": "x/sec", "suggested": true }, "range": { "label": "Range", "description": "Range value of the part", "example": "x meters", "suggested": true }, "rate_of_fire": { "aliases": [ "rof", "fire_rate" ], "label": "Rate of Fire", "description": "Rate of Fire value of the part. Usually obtained from the Shot properties.", "example": "x shots/sec", "suggested": true }, "salvo": { "label": "Salvo", "description": "Salvo value of the part. Usually obtained from the Shot properties.", "example": "x shots/y sec", "suggested": true }, "random_spread": { "aliases": [ "spread" ], "label": "Random Spread", "description": "Random Spread value of the part. Usually obtained from the Shot properties.", "example": "+/- x°", "suggested": true }, "penetration": { "label": "Penetration", "description": "Penetration value of the part", "example": "x meters", "suggested": true }, "shield_penetration": { "label": "Shield Penetration", "description": "Shield Penetration value of the part. Usually obtained from the Shot properties.", "example": "x shields", "suggested": true }, "power_drain": { "aliases": [ "power_drain_on_hit" ], "label": "Power Drain On Hit", "description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "starts_fires": { "label": "Starts Fires", "description": "Starts Fires value of the part. Usually obtained from the Shot properties.", "example": "x% chance/tile", "suggested": true }, "firing_arc": { "aliases": [ "arc", "fire_arc" ], "label": "Firing Arc", "description": "Firing Arc value of the part. Usually obtained from the Shot properties.", "example": "x°", "suggested": true }, "turret_speed": { "label": "Turret Speed", "description": "Turret Speed value of the part. Usually obtained from the Shot properties.", "example": "x°/sec", "suggested": true }, "ammo_use": { "label": "Ammo Use", "description": "Ammo Use value of the part. Usually obtained from the Shot properties.", "example": "x/shot (y/sec)", "suggested": true }, "crew_stun_time": { "label": "Crew Stun Time", "description": "Crew Stun Time value of the part.", "example": "x - y seconds", "suggested": true }, "crew_stun_radius": { "label": "Crew Stun Radius", "description": "Crew Stun Radius value of the part", "example": "x meters", "suggested": true }, "notes": { "label": "Notes", "description": "Special Notes listed on the part tooltip, such as with the Railgun", "suggested": true }, "combine_falloff": { "label": "Combine Falloff", "description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.", "example": "-x/beam", "suggested": true }, "railgun_buff": { "label": "Railgun Buff", "description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.", "example": "1: +x%", "suggested": true }, "image2": { "label": "Bottom Image", "description": "Infobox bottom image", "type": "wiki-file-name", "suggested": true }, "caption2": { "label": "Bottom Image Caption", "description": "Infobox bottom image caption", "suggested": true } }, "paramOrder": [ "title1", "image1", "caption1", "description", "ability_cooldown", "resources", "value", "hit_points", "size", "weight", "command_points", "storage", "crew_speed", "crew_required", "crew_beds", "efficiency", "hyperium_capacity", "blueprint_cost", "blueprint_requirement", "penetration_resist", "area_damage_resist", "emp_resist", "shield_strength", "shield_penetration_resist", "shield_arc", "shield_distance", "power_use", "power_generation", "power_capacity", "battery_size", "battery_charge_time", "sensor_range_visual", "sensor_range_radar", "factory_production_rate", "factory_resource_use", "factory_resource_capacity", "factory_adjacent_bonus", "ammo_capacity", "thruster_thrust", "thruster_buff", "thruster_rampup_time", "damage", "damage_vs_shields", "damage_vs_shots", "damage_vs_asteroids", "range", "rate_of_fire", "salvo", "random_spread", "penetration", "shield_penetration", "power_drain", "starts_fires", "firing_arc", "turret_speed", "ammo_use", "crew_stun_time", "crew_stun_radius", "notes", "combine_falloff", "railgun_buff", "image2", "caption2" ], "description": " " } </templatedata> [[Category:Templates]] </noinclude> 9c1f99f7a3f53c3fd1e10081a32639d60f508a97 Deck Cannon 0 59 1288 814 2022-11-10T18:49:52Z TheIllusiveMan227 83240 Revamped article wikitext text/x-wiki {{Part infobox | image1 = DeckCannonIcon.png | description = A huge double-barelled cannon that is mounted on top of a ship for extra stability. Each barrel fuses together ten rounds of ammunition to create incredibly large and powerful projectiles. | resources = *{{Resource|Steel}} x200 * {{Resource|Hyper-Coils}} x30 * {{Resource|Tri-Steel}} x30 | value = {{Resource|Credits}} 20,000 | size = 4x5 meters | crew_required = 4 | command_points = {{Resource|Command Points}} -8 ''(used)'' | ammo_capacity = 100 | weight = 27.7 tonnes | hit_points = 20,000 | crew_speed = 50% | crew_stun_time = 0 - 0.5 seconds | crew_stun_radius = 6 meters | damage = 7,500/shot (6,000/sec) | penetration = 9 meters | rate_of_fire = 0.8 shots/sec | range = 190 meters | firing_arc = 270° | random_spread = +/- 2.5° | turret_speed = 20°/sec | ammo_use = 10/shot (8/sec) }} {{Shot infobox | title1 = Deck Cannon Round | image1 = Bullet Large.png | damage = 7,500/shot | penetration = 9 meters | starts_fires = 40% chance/tile | range = 190 meters | speed = 100 meters/sec | durability = 3,000 }} The '''Deck Cannon''' is an incredibly large double-barreled cannon. When fired, the cannon combines 10 rounds of ammunition into 1 incredibly powerful projectile. Unlike most other [[:Category:Weapons|weapons]], the Deck Cannon is mounted atop a ship rather than on the sides, allowing it to be encased within [[armor]] or other parts. However, the cannon firing will stun all crew members around it in a 6 meters radius between 0 - 0.5 seconds, meaning it is vital to careful consider the placement. It also cannot be placed within 2 tiles of other top-mounted turrets, or "tall" parts such as a [[Sensor Array]]. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 788cacfa65ec2e1f5c94d81987f1f0ed2886bb22 Missile & Mine Launcher 0 252 1292 758 2022-11-10T19:11:35Z TheIllusiveMan227 83240 New infobox wikitext text/x-wiki {{Part infobox | image1=MissileLauncherIcon.png | description = Launches various types of missiles and mines | resources = * {{Resource|Steel}} x60 * {{Resource|Hyper-Coils}} x20 * {{Resource|Processor}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x4 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -5 ''(used)'' | ammo_capacity = * '''H.E. Missile:''' 3 * '''E.M.P. Missile:''' 1 * '''Nuclear Missile:''' 1 * '''Mine:''' 6 | weight = 6.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.17 shots/sec |- | '''Range:''' || 600 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 800 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 38c2850353c81cc731d36a756e1c5095d4b17816 Railgun Accelerator Module 0 563 1293 2022-11-10T19:53:31Z TheIllusiveMan227 83240 Created article wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individial accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. Up to 30 accelerator modules can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns, up to a maximum of +304%: {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''4''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''5''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || v27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 5f7ef4ea785f8ecfdb2809fafd953d48026c9995 Railgun Accelerator Module 0 563 1301 1293 2022-11-11T11:09:20Z CarrotsYay 83920 fixed a small mistake and added a small note wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individial accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed. Up to 30 accelerator modules can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns, up to a maximum of +304%: {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''4''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''5''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || '''27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 69d8ff9ddcc2cbaec285a64bf6c4e4f8e8f8d46c User:TristaG726 2 564 1302 2022-11-11T14:26:06Z TristaG726 85205 Created page with "Hi, everybody! My name is Bettie. <br>It is a little about myself: I live in Brazil, my city of Sete Lagoas. <br>It's called often Eastern or cultural capital of MG. I've married 4 years ago.<br>I have two children - a son (Tandy) and the daughter (Fernando). We all like Climbing." wikitext text/x-wiki Hi, everybody! My name is Bettie. <br>It is a little about myself: I live in Brazil, my city of Sete Lagoas. <br>It's called often Eastern or cultural capital of MG. I've married 4 years ago.<br>I have two children - a son (Tandy) and the daughter (Fernando). We all like Climbing. a145d79b735f56df5bc634964f8e8bdd35d5baac 1304 1302 2022-11-11T18:10:17Z TristaG726 85205 wikitext text/x-wiki I'm Barrett and I live in Lievin. <br>I'm interested in American Politics, Kayaking and Spanish art. I like to travel and reading fantasy. af9b8dbc202d8f0e1f63420e747a25fdff69121a 1334 1304 2022-11-13T21:12:25Z TristaG726 85205 wikitext text/x-wiki I'm Trista and I live in Parbrook. <br>I'm interested in Integrated International Studies, Aircraft spotting and Portuguese art. I like to travel and watching American Dad. 61f86f6eba3b17735507a711722776dc2bddbc52 1336 1334 2022-11-14T03:45:04Z TristaG726 85205 wikitext text/x-wiki Name: Octavio Ostermann<br>My age: 30 years old<br>Country: Netherlands<br>City: Nunspeet <br>ZIP: 8072 Zd<br>Address: Jan Mankesstraat 6 20cb89536ef2ac2fcd5266b157bb4bab64fe55e3 1337 1336 2022-11-14T11:13:25Z TristaG726 85205 wikitext text/x-wiki Hi there! :) My name is Graciela, I'm a student studying Business and Management from Messelbroek, Belgium. b171f8972af170bd8064fef06529ac71497716fe 1338 1337 2022-11-14T12:13:39Z TristaG726 85205 wikitext text/x-wiki Hello from Austria. I'm glad to came across you. My first name is Ewan. <br>I live in a small town called Finklham in western Austria.<br>I was also born in Finklham 20 years ago. Married in October 2012. I'm working at the the office. bb4d28af2daef2d76ca0aec6037f78dd8cdf0333 1339 1338 2022-11-14T14:12:38Z TristaG726 85205 wikitext text/x-wiki I'm Malissa and I live in a seaside city in northern Austria, Plankenberg. I'm 38 and I'm will soon finish my study at Journalism. dd95584050fcbf856cc657177aedc8f4d2946d8d 1340 1339 2022-11-14T15:43:25Z TristaG726 85205 wikitext text/x-wiki I'm Janet and I live in Reutlingen Sudstadt. <br>I'm interested in Optometry, LARPing and Italian art. I like travelling and watching The Big Bang Theory. 1bc9ae085ced0101c461b099b923dcea5de5f9ea 1341 1340 2022-11-14T19:46:02Z TristaG726 85205 wikitext text/x-wiki Hi! <br>My name is Nestor and I'm a 26 years old boy from Szczecin. 50dc6665cf0d6bdb3e3c5c7eceeedc3fbe585ae6 1342 1341 2022-11-14T22:55:38Z TheIllusiveMan227 83240 Protected "[[User:TristaG726]]": Excessive spamming ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki Hi! <br>My name is Nestor and I'm a 26 years old boy from Szczecin. 50dc6665cf0d6bdb3e3c5c7eceeedc3fbe585ae6 1343 1342 2022-11-14T22:55:57Z TheIllusiveMan227 83240 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User talk:TristaG726 3 565 1303 2022-11-11T17:37:47Z TristaG726 85205 Created page with "Hello from Italy. I'm glad to be here. My first name is Shavonne. <br>I live in a small city called Genova in east Italy.<br>I was also born in Genova 34 years ago. Married in September 2007. I'm working at the college." wikitext text/x-wiki Hello from Italy. I'm glad to be here. My first name is Shavonne. <br>I live in a small city called Genova in east Italy.<br>I was also born in Genova 34 years ago. Married in September 2007. I'm working at the college. 1613c7464389405f9eec281f5e457a0a8dbcbdcb Ships 0 399 1305 1181 2022-11-11T18:38:25Z Kthulhu-Drump 85385 Typo on the global description wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} === Centauri Imperium === Ships and stations belonging to the [[Centauri Imperium]] [[faction]]. {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} <!-- Not ready yet === Fringe Systems Resistance Imperium === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} --> 265366542b8eb35cb3f23efe917d589e3555a3b4 Modding 0 383 1306 934 2022-11-12T07:56:56Z Kwhwwymwn 74261 Typo in url wikitext text/x-wiki We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. 52056f758eb5e0ea5959ca1f53c1156e65d2efe3 1318 1306 2022-11-13T19:56:30Z Risk of Renegade 87456 wikitext text/x-wiki = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod. You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented. Once you are ready to create your own mod and want to play around a bit, create a new folder (e.g. your modname) in C:\Users\<username>\Saved Games\Cosmoteer\76561198080995291\Mods and create your own mod.rules there. When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones. === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial.png|link=Door Locations|[[Door Locations]] </gallery> </div> c4c664db2a210ae6bfea1293c4c2e987b3cd25e9 1323 1318 2022-11-13T20:08:37Z Risk of Renegade 87456 wikitext text/x-wiki = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod. You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented. Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there. When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones. === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial.png|link=Door Locations|[[Door Locations]] </gallery> </div> 2fd2985f90072e92508eb5435a405223869002a6 1325 1323 2022-11-13T20:13:35Z Risk of Renegade 87456 wikitext text/x-wiki = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod. You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented. Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there. When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones. === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]] </gallery> </div> cc13cba7eab6a56ab6384597707d9bc1a812add0 1328 1325 2022-11-13T20:17:39Z TheIllusiveMan227 83240 wikitext text/x-wiki = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod. You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented. Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there. When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones. === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]] </gallery> </div> [[Category:Modding]] c98a13eb2181af334424cf147c8f04e5c295fc55 1333 1328 2022-11-13T20:35:33Z Risk of Renegade 87456 wikitext text/x-wiki = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod.</br> You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br> In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br> Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br> There create a new folder (e.g. your modname) and create your own mod.rules there.</br> When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br> === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]] </gallery> </div> [[Category:Modding]] b3f0997696ddcff086c8cb8f34f80c95251a9404 Ion Beam Prism 0 83 1307 1271 2022-11-12T10:01:34Z CarrotsYay 83920 Removed ion beam emitter damage as it belongs on ion beam emitter page. Added a few notes wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource|Steel}} x16 *{{Resource|Hyper-Coils}} x2 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 5,000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted. ==Beam Power== The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter. Formula for total damage when combining n beams using one prism: <br> <br> <math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam. <br> <br> Beam power for a binary tree with n nodes or layers: <br> <br> <math> \color{white} dps = 100% * 1.75^n</math> <br> <br> This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 4981803e09be6dc614b1d740e2575b72d7795bd8 History 0 289 1308 1300 2022-11-12T18:30:43Z TheIllusiveMan227 83240 Added 0.20.21 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 74771da91a8d6d889044e0c8f271389932709d6d 1309 1308 2022-11-12T18:30:59Z TheIllusiveMan227 83240 wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ==== November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 846ce5c42711aec2b125b62871b0d493d7f701d8 1344 1309 2022-11-14T22:58:23Z TheIllusiveMan227 83240 Added 0.20.22 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ==== November 14th 2022 * '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system. * '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked. * '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points. ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ==== November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 92d07d48c9e1188568a149c978bc5951f2dd7199 Ion Beam Emitter 0 204 1310 1226 2022-11-12T21:16:46Z CarrotsYay 83920 updated info to the latest patch wikitext text/x-wiki {{Part infobox | image1 = IonIcon.png | description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle. | resources = *{{Resource|Steel}} x60 *{{Resource|Hyper-Coils}} x15 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 8.0 tonnes | hit_points = 8,000 | crew_speed = 50% | damage = *2,500/sec ''(Near)'' *1,375/sec ''(Far)'' | range = 300 meters | firing_arc = 0° | speed = ∞ | power_use = 1.25/sec | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Heavy Laser Blaster]] | image2 = Ion Beam Emitter Animation.gif | caption2 = An Ion Beam Emitter firing }} The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction. Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 78960a13012863c2923a8c996d3f2ad45d240ac8 Armor 0 566 1311 2022-11-12T21:44:19Z CarrotsYay 83920 Added the pre 20.19 armor blocks wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3.0 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6.0 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0,75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> ec6fa7b251d5928d4e1078e6b1765db82905687d 1313 1311 2022-11-12T22:22:27Z CarrotsYay 83920 Added some about basic strategies and a thing TODO wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3.0 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6.0 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0,75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] c95d1fa70a89fbe6b026e732a8b5c5c41a98fc6c File:WeavedArmor.png 6 567 1312 2022-11-12T22:12:56Z CarrotsYay 83920 Picture of weaved armor wikitext text/x-wiki == Summary == Picture of weaved armor 2e919d16a25e684acc1f86e2d1d3b2300d426f67 Cosmoteer Wiki 0 265 1314 1291 2022-11-12T23:55:41Z Chasesan 84232 Fix Classic Cosmoteer Redlink, point to old wiki (again) wikitext text/x-wiki __NOTOC__ <div class="MPFramedBox"> <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div> </div> <div class="mp-flex"> <div class="mp-left"> <div class="MPFramedBox"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. </div> <div class="MPFramedBox"> = Important Articles = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources|Resources}} {{MPShelf|Factions.png|Factions|Factions}} {{MPShelf|ShipsIcon.png|Ships|Ships}} {{MPShelf|CareerMode.png|Game Modes|Game Modes}} <div class="MPShelfItem" style="width: 140px"><div class="MPShelfItemImage">[[File:OGCosmoteerLogo.png|frameless|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page]]</div><div class="MPShelfItemText"><b>[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]</b></div></div> {{MPShelf|Cosmoteerlogos.gif|History|History}} {{MPShelf|ModsIcon.png|Modding|Modding}} </div> </div> <div class="MPFramedBox"> = Important Categories = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}} {{MPShelf|Factions.png|:Category:Factions|Factions}} </div> </div> </div> <div class="mp-right"> <div class="MPFramedBox"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 94ff3e56ca1c882f7a487aaa481217f96dcdc252 1315 1314 2022-11-13T00:52:06Z TheIllusiveMan227 83240 Finished job of fixing Classic Cosmoteer link. wikitext text/x-wiki __NOTOC__ <div class="MPFramedBox"> <div id="MPHeaderBox"> <div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div> <div style="text-align: center; font-size: large;">Written and maintained by the community</div> <div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}}&nbsp;articles]] and [[Special:ListFiles|{{NUMBEROFFILES}}&nbsp;files]]</div> <div style="display: flex; justify-content: center; align-items: center; padding: 1em;"> <div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div> <div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div> </div> </div> </div> <div class="mp-flex"> <div class="mp-left"> <div class="MPFramedBox"> = The Game = '''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars! Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. </div> <div class="MPFramedBox"> = Important Articles = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources|Resources}} {{MPShelf|Factions.png|Factions|Factions}} {{MPShelf|ShipsIcon.png|Ships|Ships}} {{MPShelf|CareerMode.png|Game Modes|Game Modes}} <div class="MPShelfItem" style="width: 140px"><div class="MPShelfItemImage">[[File:OGCosmoteerLogo.png|frameless|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page]]</div><div class="MPShelfItemText"><b><span class="plainlinks">[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]</span></b></div></div> {{MPShelf|Cosmoteerlogos.gif|History|History}} {{MPShelf|ModsIcon.png|Modding|Modding}} </div> </div> <div class="MPFramedBox"> = Important Categories = <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}} {{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}} {{MPShelf|Factions.png|:Category:Factions|Factions}} </div> </div> </div> <div class="mp-right"> <div class="MPFramedBox"> = Twitter = <twitter screen-name="CosmoteerGame" theme="dark" width="auto"/> ----- ''Want to help build this wiki?'' *[[Project:Wiki rules|Rules of this wiki]] *[[:Category:Templates|Templates]] <!-- *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. --> </div> </div> </div> [[Category:{{SITENAME}}]] __NOTITLE__ 12175758ed1fa85138ae6bc0edc593e5ebf71bc4 File:AllowedDoorLocations tutorial.png 6 568 1316 2022-11-13T19:40:17Z Risk of Renegade 87456 Shows an example on how to create the coordinates for dooe wikitext text/x-wiki == Summary == Shows an example on how to create the coordinates for dooe 656b50b72ba6b5da4d6499f552c7be722cd9ca3c 1317 1316 2022-11-13T19:50:27Z Risk of Renegade 87456 wikitext text/x-wiki == Summary == Shows an example on how to create the coordinates for doors 3fcb9730a26f7ba19859a6b278ff269e68e3aa1a 1330 1317 2022-11-13T20:25:46Z Risk of Renegade 87456 Risk of Renegade uploaded a new version of [[File:AllowedDoorLocations tutorial.png]] wikitext text/x-wiki == Summary == Shows an example on how to create the coordinates for doors 3fcb9730a26f7ba19859a6b278ff269e68e3aa1a Door Locations 0 569 1319 2022-11-13T20:00:59Z Risk of Renegade 87456 Created page with "=Door Locations/AllowedDoorLocations= When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. '' Part : <./Data/ships/terran/base_part_terran.rules>/Part { NameKey = [...] AllowedDoorLocations [ [-1, 2] [0, 5] [1, 5] [2, 5] [3, 2] ] [...]'' Following is an example of how the coordinate system works. Coordinates are counted with x to the right a..." wikitext text/x-wiki =Door Locations/AllowedDoorLocations= When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. '' Part : <./Data/ships/terran/base_part_terran.rules>/Part { NameKey = [...] AllowedDoorLocations [ [-1, 2] [0, 5] [1, 5] [2, 5] [3, 2] ] [...]'' Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. File:AllowedDoorLocations tutorial.png 69ca59068865e5f085a2326de0d4f26fbdcd936e 1320 1319 2022-11-13T20:01:34Z Risk of Renegade 87456 wikitext text/x-wiki =Door Locations/AllowedDoorLocations= When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. '' Part : <./Data/ships/terran/base_part_terran.rules>/Part { NameKey = [...] AllowedDoorLocations [ [-1, 2] [0, 5] [1, 5] [2, 5] [3, 2] ] [...]'' Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. [[File:AllowedDoorLocations tutorial.png]] d47cb0149724c0a7bf64e72d38ead166b26839f1 1321 1320 2022-11-13T20:02:50Z Risk of Renegade 87456 wikitext text/x-wiki =Door Locations/AllowedDoorLocations= When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations. Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. [[File:AllowedDoorLocations tutorial.png]] 6ea75af45c7c53f045893c61e23704cd7ea50200 1322 1321 2022-11-13T20:03:03Z Risk of Renegade 87456 wikitext text/x-wiki When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations. Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. [[File:AllowedDoorLocations tutorial.png]] 09e64968c22d2867461c95b27d20eb9c49688e75 1326 1322 2022-11-13T20:14:30Z Risk of Renegade 87456 wikitext text/x-wiki When creating a custom part that is walkable by crew you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations. Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. [[File:AllowedDoorLocations tutorial.png]] f02b2a455e8c4b6732f715eaa96d696b5dc4a846 1327 1326 2022-11-13T20:17:18Z TheIllusiveMan227 83240 wikitext text/x-wiki When creating a custom part that is walkable by crew you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations. Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part. [[File:AllowedDoorLocations tutorial.png]] [[Category:Modding]] 0b4c4ecc7be698f5fa5d4d99f3b64fea96ea0bf8 1331 1327 2022-11-13T20:29:33Z Risk of Renegade 87456 wikitext text/x-wiki When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br> You can specify this in the according rules file of your modded part.</br> The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br> </br> Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br> [[File:AllowedDoorLocations tutorial.png]] [[Category:Modding]] bd3a255dc2e05a5298a7cb336b5e3aa8bd96679e 1332 1331 2022-11-13T20:34:52Z Risk of Renegade 87456 wikitext text/x-wiki When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br> You can specify this in the according rules file of your modded part.</br> The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br> </br> Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br> [[File:AllowedDoorLocations tutorial.png]] </br> </br> In source code the Locations would look like this:</br> </br> AllowedDoorLocations</br> [</br> [3, -1]</br> [-1, 4]</br> [5, 4]</br> [1, 6]</br> [2, 6]</br> [3, 6]</br> ]</br> </br> [[Category:Modding]] cf7e5332a03945d7a82a87a56f329aac7eb3aec9 1345 1332 2022-11-15T20:36:06Z Risk of Renegade 87456 wikitext text/x-wiki When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br> You can specify this in the according rules file of your modded part.</br> The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br> == Example == Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br> === Coordinates === [[File:AllowedDoorLocations tutorial.png]] </br> === Sourcecode === In source code the Locations would look like this:</br> </br> AllowedDoorLocations</br> [</br> [3, -1]</br> [-1, 4]</br> [5, 4]</br> [1, 6]</br> [2, 6]</br> [3, 6]</br> ]</br> </br> [[Category:Modding]] 1da23babc51c53fd764d5e2f48dac2bc8638320e File:AllowedDoorLocations tutorial icon.png 6 570 1324 2022-11-13T20:13:22Z Risk of Renegade 87456 Icon for the entry regarding AllowedDoorLocations in the modding section wikitext text/x-wiki == Summary == Icon for the entry regarding AllowedDoorLocations in the modding section c77383c742e739eba5342c4170b30ef2dde66022 Category:Modding 14 571 1329 2022-11-13T20:18:27Z TheIllusiveMan227 83240 Created page with "A list of all pages that refer to [[modding]], such as technical documentation and tutorials." wikitext text/x-wiki A list of all pages that refer to [[modding]], such as technical documentation and tutorials. 58044ae5edbcb5b7df50871e3830ab201f0cb900 Railgun Launcher Module 0 572 1335 2022-11-14T00:55:07Z TheIllusiveMan227 83240 Created page wikitext text/x-wiki {{Part infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. c24ed9a4e31a5e8ac71ad6bbf6ed6cd9f242ed14 Template:Resource icon 10 362 1346 811 2022-11-16T16:28:24Z TheIllusiveMan227 83240 wikitext text/x-wiki [[File:{{{1}}}|20px|link={{{2}}}]]<noinclude> '''This template is deprecated! Use [[Template:Resource]] instead!''' <templatedata> { "params": { "1": { "label": "Resource icon image", "description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.", "example": "Steel Icon.png", "type": "wiki-file-name", "required": true }, "2": { "label": "Resource Name", "description": "The resource's name in order to hyperlink the image", "example": "Steel", "type": "wiki-page-name", "required": true } }, "description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)" } </templatedata> [[Category:Templates]] </noinclude> ed082820c542fb55c28dd152b68123db115fe64b Fire Extinguisher 0 573 1347 2022-11-16T22:08:48Z TheIllusiveMan227 83240 Created page wikitext text/x-wiki {{Part infobox | image1 = Fire Extinguisher Icon.png | description = Stores a fire extinguisher that crew can use to put out fires. | resources = * {{Resource|Steel}} x8 * {{Resource|Coils}} x 1 | value = {{Resource|Credits}} 300 | size = 1x1 meters | ability_cooldown = 15 seconds | weight = 1.0 tonnes | hit_points = 1,000 | crew_speed = 50% }} The '''Fire Extinguisher''' is a part that can be added to ships and stations. When fires break out, crew members can travel to a fire extinguisher and use it to put them out. Since crew members have to physically travel to a fire extinguisher, it is good practise to include multiple even on smaller ships. Another advantage is that there are backup extinguishers in case one being on cooldown or destroyed. Extinguishers should also be located close to key systems and areas where fires are likely to break out, so that they can be stopped quickly. 215339804ee4b315acc20142909db247b5e1a5bb Control Room 0 574 1348 2022-11-16T22:16:49Z TheIllusiveMan227 83240 Created page with "{{Part infobox | image1 = ControlRoomIcon.png | description = A command block that allows ships to fly and coordinate weapons. The Control Room is larger than the [[Cockpit]], and provides more [[Command Points]]. | resources = *{{Resource|Steel}} x80 * {{Resource|Hyper-Coils}} x35 * {{Resource|Processor}} x5 | value = {{Resource|Credits}} 25,000 | size = 3x3 meters | crew_required = 3 | command_points = {{Resource|Command Points}} +250 ''(provided)'' | sensor_range_visu..." wikitext text/x-wiki {{Part infobox | image1 = ControlRoomIcon.png | description = A command block that allows ships to fly and coordinate weapons. The Control Room is larger than the [[Cockpit]], and provides more [[Command Points]]. | resources = *{{Resource|Steel}} x80 * {{Resource|Hyper-Coils}} x35 * {{Resource|Processor}} x5 | value = {{Resource|Credits}} 25,000 | size = 3x3 meters | crew_required = 3 | command_points = {{Resource|Command Points}} +250 ''(provided)'' | sensor_range_visual = 400 meters | sensor_range_radar = 1800 meters | power_use = 2/min | power_capacity = 4 | weight = 9.0 tonnes | hit_points = 9,000 | crew_speed = 50% }} The '''Control Room''' is a command block that can be added to ships and stations. At least one command block is required for ships to be able to fly and coordinate their weapons. It is a bigger version of the [[Cockpit]] that provides 5x more [[Command Points]] at the cost of a higher energy and crew requirement. 90673a4c2e8a1bfcefada1d47028801d7b7d853b Bridge 0 575 1349 2022-11-16T22:22:29Z TheIllusiveMan227 83240 Created page wikitext text/x-wiki {{Part infobox | image1 = CommandBridgeIcon.png | description = A command block that allows a ship to fly and coordinate weapons. It is larger than the [[Cockpit]] and [[Control Room]], and provides many more [[Command Points]]. | resources = * {{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x70 * {{Resource|Processor}} x10 | value = {{Resource|Credits}} 50,000 | size = 4x4 meters | crew_required = 7 | command_points = {{Resource|Command Points}} +1000 ''(provided)'' | sensor_range_visual = 400 meters | sensor_range_radar = 1800 meters | power_use = 4/min | power_capacity = 8 | weight = 16.0 tonnes | hit_points = 16,000 | crew_speed = 50% }} The '''Bridge''' is the largest command block that can be added to ships and stations. At least one command block is required for ships to be able to fly and coordinate their weapons. It is a larger version of the [[Cockpit]] and the [[Control Room]], and provides a significant increase in [[Command Points]] at the cost of a significant increase to the power and crew requirement. a3673867c7410460fced226128fbd90ca84b57eb Small Hyperdrive 0 576 1350 2022-11-16T22:47:57Z TheIllusiveMan227 83240 Create page. wikitext text/x-wiki {{Part infobox | image1 = SmallHyperdriveIcon.png | description = Allows a ship to travel instantaneously to other locations within the same solar system, or travel to other solar systems when used with a [[Hyper-Jump Relay]]. | resources = * {{Resource|Steel}} x40 * {{Resource|Hyper-Coils}} x30 | value = {{Resource|Credits}} 10,000 | size = 2x2 meters | efficiency = * '''Optimal:''' 5 meters * '''Minimum:''' 30 meters | hyperium_capacity = 20 | power_capacity = 16 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Small Hyperdrive''' is a part that allows ships to travel great distances at the cost of [[Hyperium]]. Jumps can be performed within the same solar system, or to new solar systems entirely. The total count of drives, combined with the area they cover, greatly affects the jump cost. A jump within the same solar system is cheaper and instantaneous, and can be performed to any [[Hyper-Jump Relay|Hyper-Jump Relays]] or trade stations. Jumps to other solar sytems cost more hyperium, and require visiting the relevant jump relay. Upon interacting with the relay, the jump will begin to charge and can be performed when it is completed. It is important to note that each individual drive can contribute only 20 hyperium to the jump process, meaning multiple drives will be required to make more expensive trips. For example, a jump that requires 39 hyperium will require 2 jumpdrives, as combined they provide 40 hyperium to the jump process. == Placement == Though Hyperdrives can be placed anywhere on a ship and still be functional, it is important to take Hyperdrive Efficiency into account. This is seen in the form of a 'heat map' when placing drives, or by hovering over the Hyperdrive Efficiency stat bar in build mode. The aim is to paint the ship in as much green as possible with the fewest amount of jump drives, as the more of the ship that is green the higher the jump efficiency. A high jump efficiency rating will drastically decrease the hyperium cost of both in-system and extra-solaar jumps. Hyperdrives require hyperium to be delivered to them by crew, meaning that a crew connection is required, but it does not have to be efficient. Crew members will stock hyperdrives full of hyperium, and then replenish it once a jump is performed. 4b1356b2f4e1202e7ddb1a247f91d63021d9cde8 History 0 289 1351 1344 2022-11-20T23:10:52Z TheIllusiveMan227 83240 Added 0.20.23 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ==== November 17th 2022 </br> This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority. * '''Optimisation:''' Significantly improved performance when there are a lot of floating resources. * '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer. * '''Optimisation:''' Improved performance while crew are trading with space stations. * '''Optimisation:''' Improved rendering performance of flying crew when zoomed out. * '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected. * '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game. * '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation. * '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations. * '''Improvement:''' Minor tweaks to the German translation. ==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ==== November 14th 2022 * '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system. * '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked. * '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points. ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ==== November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 09bf000f6697843efb31526db8c76ec3e6a0b393 1353 1351 2022-11-23T00:07:58Z TheIllusiveMan227 83240 Added 0.20.24 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3517903236737060390 0.20.24] ==== November 23rd 2022 * '''Change:''' Increased Sensor Array battery capacity from 4 to 8. * '''Optimisation:''' Significantly improved performance of flying crew, especially when they are off-screen. * '''Optimisation:''' Improved performance when a lot of resource transfers, trades, or pickups are scheduled. * '''Optimisation:''' Massively improved performance in the ship editor when there are huge numbers of floating resources. * '''Improvement:''' Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting. * '''Bugfix:''' Long pauses when flying or jumping away from large quantities of floating resources. * '''Bugfix:''' Possible fix for some desyncs when salvaging, trading, and transferring resources. * '''Bugfix:''' Possible fix for the "Save Game" button being permanently disabled. * '''Bugfix:''' Certain mods could prevent ships from appearing in the Ship Library. * '''Change:''' Lowered the default Max Send Rate from 10000 to 1000, which may solve some connection issues for some players. (This only affects new players.) ==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ==== November 17th 2022 </br> This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority. * '''Optimisation:''' Significantly improved performance when there are a lot of floating resources. * '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer. * '''Optimisation:''' Improved performance while crew are trading with space stations. * '''Optimisation:''' Improved rendering performance of flying crew when zoomed out. * '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected. * '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game. * '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation. * '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations. * '''Improvement:''' Minor tweaks to the German translation. ==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ==== November 14th 2022 * '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system. * '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked. * '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points. ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ==== November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> ca91112b8515384439b4c8d8ee60eb2a07fe695a 1354 1353 2022-11-26T19:26:13Z TheIllusiveMan227 83240 Added 0.20.25 release notes wikitext text/x-wiki This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed. Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer. == Cosmoteer (Modern) Updates == === 0.20.X === ==== [https://store.steampowered.com/news/app/799600/view/3517903236744262413 0.20.25] ==== November 24th 2022 * '''Change:''' Increased the maximum number of crew roles that a ship can have from 20 to 50. * '''Bugfix:''' Crashes during gameplay with error message "The specified job does not belong to the ship". * '''Bugfix:''' Crew that become stranded far away from any of your ships would not run out of O2 or count against the fame crew limit. When returning to these crew, they could potentially rejoin your ship(s) and again count towards your crew limit, putting you over the crew limit. * '''Bugfix:''' Opening the galaxy map while in blueprint mode before any of the blueprints have been constructed would show the "Are you sure you wish to close the build interface?" message but close it anyway even if cancel was clicked. ==== [https://store.steampowered.com/news/app/799600/view/3517903236737060390 0.20.24] ==== November 23rd 2022 * '''Change:''' Increased Sensor Array battery capacity from 4 to 8. * '''Optimisation:''' Significantly improved performance of flying crew, especially when they are off-screen. * '''Optimisation:''' Improved performance when a lot of resource transfers, trades, or pickups are scheduled. * '''Optimisation:''' Massively improved performance in the ship editor when there are huge numbers of floating resources. * '''Improvement:''' Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting. * '''Bugfix:''' Long pauses when flying or jumping away from large quantities of floating resources. * '''Bugfix:''' Possible fix for some desyncs when salvaging, trading, and transferring resources. * '''Bugfix:''' Possible fix for the "Save Game" button being permanently disabled. * '''Bugfix:''' Certain mods could prevent ships from appearing in the Ship Library. * '''Change:''' Lowered the default Max Send Rate from 10000 to 1000, which may solve some connection issues for some players. (This only affects new players.) ==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ==== November 17th 2022 </br> This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority. * '''Optimisation:''' Significantly improved performance when there are a lot of floating resources. * '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer. * '''Optimisation:''' Improved performance while crew are trading with space stations. * '''Optimisation:''' Improved rendering performance of flying crew when zoomed out. * '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected. * '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game. * '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation. * '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations. * '''Improvement:''' Minor tweaks to the German translation. ==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ==== November 14th 2022 * '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system. * '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked. * '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points. ==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ==== November 12th 2022 * '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.) * '''Addition:''' Added 1x3 wedge decals. * '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part. * '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.) ==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ==== November 11th 2022 * '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.) * '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces. * '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship. * '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates. * '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece. ==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ==== November 10th 2022 * '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges. * '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".) * '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message. * '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync. ==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ==== November 8th 2022 * '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them. ==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ==== November 8th 2022 * '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre. * '''Change:''' Fixes and tweaks to 22 other built-in ships. * '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type. * '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen. * '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.) * '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion. * '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed. * '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect. ==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ==== November 7th 2022 * '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player. ==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ==== November 6th 2022 * '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. ==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ==== November 4th 2022 * '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button. * '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode. * '''Change:''' Translation updates for Spanish and Brazilian Portuguese. * '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer. * '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened. * '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list. * '''Change:''' It is no longer possible to drag the Doodads window off the screen. * '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half. * '''Change:''' Master audio volume for new players now defaults to 50%. * '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid. ==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ==== November 4th 2022 * '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer. ==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ==== November 3rd 2022 * '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps). * '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files. * '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer. * '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker. * '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled. ==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ==== November 1st 2022 This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming. * '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets. * '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong. * '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship. * '''Optimisation:''' Small performance improvement in most situations related to crew jobs. * '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems. * '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used. * '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID. ==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ==== October 31st 2022 * '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally. * '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed. ==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ==== October 31st 2022 * '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate. * '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key. * '''Bugfix:''' Multiplayer desyncs while traveling to a new star system. * '''Bugfix:''' Desync in multiplayer when a ship touches a sun. * '''Bugfix:''' Crash if a Domination mode game desyncs. * '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'. ==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ==== October 29th 2022 * ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups. ==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ==== October 28th 2022 * '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on. * '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer. * '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected. ==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ==== October 27th 2022 * '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs. * '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer. ==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ==== October 26th 2022 * '''Bugfix:''' Crash with some save files when jumping to another star system. * '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod. * '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer. * '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position. * '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them. * '''Bugfix:''' Rare crash when backing out of the multiplayer screen. * '''Bugfix:''' It was impossible to hail certain stations with insufficient crew. * '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ==== October 25th 2022 * '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer. * '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers. ==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ==== October 24th 2022 * '''Bugfix:''' Rare crash while crew are putting out fires. * '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player. * '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team. ==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ==== October 24th 2022 * '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine. ----- == Cosmoteer (Classic) Updates == === 0.15.X === * [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic. * [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6 * [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod * [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post] * [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format * [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID * [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire * [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features * [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post] * [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,... * [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified * [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods * [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints! * [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post] * [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt * [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed * [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post] * [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix * [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix * [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post] * [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post] === 0.14.X === * [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post] * [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes * [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post] * [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block) * [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys * [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block) * [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post] * [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods! * [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes * [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post] * [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak. * [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer. * [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post] * [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods! * [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post] * [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites. === 0.13.X === * [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post] * [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post] * [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post] * [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post] * [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post] * [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post] * [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post] * [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods! * [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post] * [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods! === 0.12.X === * [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods! * [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods! * [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods! * [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post] * [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!) * [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!) * [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post] * [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post] * [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post] * [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post] * [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post] * [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods! === 0.11.X === * [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post] * [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods! * [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post] * [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post] * [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods! * [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!) * [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post] * [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods! * [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post] * [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post] * [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods! === 0.10.X === * [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post] * [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post] * [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post] * [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post] * [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post] * [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post] * [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post] * [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods! === 0.09.X === * [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post] * [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post] * [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post] * [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods! * [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post] * [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post] * [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post] * [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post] * [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post] * [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post] * [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post] * [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post] * [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post] * [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post] * [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post] * [[Update 0.9.2|0.9.2]] * [[Update 0.9.1|0.9.1]] * [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post] ----- == StarWright Updates == === 0.08.X=== * [[Update 0.8.11|0.8.11]] * [[Update 0.8.10|0.8.10]] * [[Update 0.8.9|0.8.9]] * [[Update 0.8.8|0.8.8]] * [[Update 0.8.7|0.8.7]] * [[Update 0.8.6|0.8.6]] * [[Update 0.8.5|0.8.5]] * [[Update 0.8.4|0.8.4]] * [[Update 0.8.3|0.8.3]] * [[Update 0.8.2|0.8.2]] * [[Update 0.8.1|0.8.1]] * [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post] === 0.07.X=== * [[Update 0.7.4|0.7.4]] * [[Update 0.7.3|0.7.3]] * [[Update 0.7.2|0.7.2]] * [[Update 0.7.1|0.7.1]] * [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post] === 0.06.X === * [[Update 0.6.3|0.6.3]] * [[Update 0.6.2|0.6.2]] * [[Update 0.6.1|0.6.1]] * [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post] === 0.05.X === * [[Update 0.5.3|0.5.3]] * [[Update 0.5.2|0.5.2]] * [[Update 0.5.1|0.5.1]] * [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post] === 0.04.X === * [[Update 0.4.4|0.4.4]] * [[Update 0.4.3|0.4.3]] * [[Update 0.4.2|0.4.2]] * [[Update 0.4.1|0.4.1]] * [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post] === 0.03.X === * [[Update 0.3.2|0.3.2]] * [[Update 0.3.1|0.3.1]] * [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post] === 0.02.X === * [[Update 0.2.12|0.2.12]] * [[Update 0.2.11|0.2.11]] * [[Update 0.2.10|0.2.10]] * [[Update 0.2.9|0.2.9]] * [[Update 0.2.8|0.2.8]] * [[Update 0.2.7|0.2.7]] * [[Update 0.2.6|0.2.6]] * [[Update 0.2.5|0.2.5]] * [[Update 0.2.4|0.2.4]] * [[Update 0.2.3|0.2.3]] * [[Update 0.2.2|0.2.2]] * [[Update 0.2.1|0.2.1]] * [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post] === 0.01.X === * [[Update 0.1.6|0.1.6]] * [[Update 0.1.5|0.1.5]] * [[Update 0.1.4|0.1.4]] * [[Update 0.1.3|0.1.3]] * [[Update 0.1.2|0.1.2]] * [[Update 0.1.1|0.1.1]] * [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post] == Gallery == <gallery> Starwrightlogo1.png|StarWright logo (0.3.0) Starwrightlogo2.png|Cosmoteer logo (0.9.0) OGCosmoteerLogo.png|Cosmoteer logo (0.10.5) Cosmoteerlogo2.png|Cosmoteer logo (0.14.7) Cosmoteerlogo3.png|Cosmoteer logo (0.15.0) Cosmoteerlogo4.png|Cosmoteer logo (0.15.5) File:Site-logo.png|Cosmoteer logo (Modern) </gallery> 499ea1f3beeae913fd8372bad049668fb585a2a5 Airlock Hatch 0 577 1352 2022-11-21T01:53:43Z Solar138 88904 Created page with basic description. wikitext text/x-wiki {{Part infobox | title1 = Airlock Hatch | image1 = AirlockHatchIcon.png | description = Allows crew to enter and exit the ship, such as to pick up resources or transfer between ships. | resources = *{{Resource|Steel}} x8 *{{Resource|Coils}} x4 | value = {{Resource|Credits}} 600 | size = 1x1 meters | weight = 1.0 tonnes | hit_points = 1,000 }} The '''Airlock Hatch''' is used to allow crew in and out of the ship. Crew can go outside the ship to pickup, mine, and transfer resources. == Placement == Airlocks can be placed anywhere, but they only have a door on one side. Crew can use airlocks in their path-finding to get to other parts of the same ship. One example of this is the Cosmoteer title ship. It seems that an unlimited amount of crew can travel through the airlock at the same time. a3a5c3b381ea514253dccde55e0de114398d1068 Moving Walkway 0 578 1355 2022-12-02T01:31:49Z Saideron 92466 Created page with "{{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }} Allows crews to travel faster, but only in one direction. {| |+Speed Changes !Direction !Amount |- |Forward |200% |-| |Across |75% |-| |Reverse |25% |} [[Category:Crew]]" wikitext text/x-wiki {{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }} Allows crews to travel faster, but only in one direction. {| |+Speed Changes !Direction !Amount |- |Forward |200% |-| |Across |75% |-| |Reverse |25% |} [[Category:Crew]] 07e5b3858ece4054e66bd5f6f24a336c53f20562 1356 1355 2022-12-02T02:02:07Z Saideron 92466 wikitext text/x-wiki {{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }} Allows crews to travel faster, but only in one direction. [[File:MovingWalkwayIcon.png|thumb|Moving Walkway]] {| |+Speed Changes !Direction !Amount |- |Forward |200% |-| |Across |75% |-| |Reverse |25% |} [[Category:Crew]] d41e5651b2c4110cd4336d648229ce426c889a1f Crew's Bunk 0 395 1357 961 2022-12-02T02:03:15Z Saideron 92466 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} Provides beds for 2 crew. [[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk Note: On a Crew's Bunk there is only 1 door allowed!]] a2f7a04032fd656959d4802d61176efb7123ab5e Small Reactor Core 0 579 1358 2022-12-02T02:16:33Z Saideron 92466 Created page with "{{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 8 | p..." wikitext text/x-wiki {{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 8 | power_generation = 1.5/s | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] 72cf2ace7b8c2ac56fd7d2f89f7103ea67200e17 1359 1358 2022-12-02T02:17:15Z Saideron 92466 wikitext text/x-wiki {{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 8 | power_generation = 1.5/s | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] a236b8c390a4f2465370d3a108b196e83d676d47 1360 1359 2022-12-02T02:20:05Z Saideron 92466 wikitext text/x-wiki {{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | battery_charge_time = 0.5s | power_capacity = 8 | power_generation = 1.5/s | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. [[Category:Power]] [[Category:Parts]] 237b300fbfa16c9285f63421d77a3d54ccdffcc3 Medium Reactor Core 0 580 1361 2022-12-02T02:21:15Z Saideron 92466 Created page with "{{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size..." wikitext text/x-wiki {{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size = 2.0 | battery_charge_time = 0.5s | power_capacity = 16 | power_generation = 4.5/s | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. [[Category:Power]] [[Category:Parts]] 9f104899e027a14acee2377ae79423c12cd1294f 1363 1361 2022-12-02T02:23:34Z Saideron 92466 wikitext text/x-wiki {{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size = 2.0 | battery_charge_time = 0.5s | power_capacity = 16 | power_generation = 4.5/s | weight = 9.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. [[Category:Power]] [[Category:Parts]] d535d85efe78319323ceb76c7f1b19377c9e75c0 Large Reactor Core 0 581 1362 2022-12-02T02:23:18Z Saideron 92466 Created page with "{{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size..." wikitext text/x-wiki {{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size = 3.0 | battery_charge_time = 1.0s | power_capacity = 24 | power_generation = 13.5/s | weight = 16.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''LargeReactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power. [[Category:Power]] [[Category:Parts]] dd0dad26baf37266b05066fd9630dfdca3a8b8fa Enriched Uranium 0 54 1364 592 2022-12-05T18:56:35Z IAmHardliner 93029 Update Uranium amount wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1=Hyper-Coils Icon.png | buy_cost=2,000 Credits | storage_capacity=10 (per tile) | handling_capacity=1 (per crew) | made_from=*4x [[Uranium]] }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] 0f742272c0cb138649842fa08419efe830933371 Modding Basics 0 583 1366 2022-12-08T04:25:32Z Saideron 92466 Created page with "== Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data d..." wikitext text/x-wiki == Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install. === Steam Workshop Mods === Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install): <blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote> The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID. === Cosmoteer Mods === Once a mod is enabled in the game, it will appear in the following directory: <blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote> Note that the there are two special path names there: <username> and <SteamID>. <username> is the actual username you use for your computer. <SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually. == Your Own Mod Location == When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory. == The Rules File == The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions. The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template. === Header === The Header contains the following fields: {| class="" |+ mod.rules header |- ! Property !! Syntax !! Optional !! Description |- | ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! |- | Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface. |- | Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface. |- | CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled. |- | ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true. |- | Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface. |- | Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file. |- | Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines. |- | StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore. |} === Syntax === A quick aside on syntax. {| class="wikitable" |+ Basic Syntax |- ! Type !! Syntax !! Explanation |- | Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array. |- | Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}" |- | Single Values || = || Single values are usually set by using "Name = Value" | Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */ |} == Actions == The primary way mods modify the game is through "actions". Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.) First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them. Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files. There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above. {| |+ Actions |- | Add || Add a data field to an existing [] list or to a named data field. |- | AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields. |- | AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list. |- | Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well. |- | Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action. |- | Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors. |- | RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove. |} [[Category:Modding]] 81a4d04a9e1d78f0f82a3e88d04188beaed028f4 1368 1366 2022-12-08T04:26:35Z Saideron 92466 wikitext text/x-wiki == Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install. === Steam Workshop Mods === Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install): <blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote> The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID. === Cosmoteer Mods === Once a mod is enabled in the game, it will appear in the following directory: <blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote> Note that the there are two special path names there: <username> and <SteamID>. <username> is the actual username you use for your computer. <SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually. == Your Own Mod Location == When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory. == The Rules File == The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions. The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template. === Header === The Header contains the following fields: {| class="" |+ mod.rules header |- ! Property !! Syntax !! Optional !! Description |- | ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! |- | Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface. |- | Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface. |- | CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled. |- | ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true. |- | Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface. |- | Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file. |- | Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines. |- | StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore. |} === Syntax === A quick aside on syntax. {| class="wikitable" |+ Basic Syntax |- ! Type !! Syntax !! Explanation |- | Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array. |- | Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}" |- | Single Values || = || Single values are usually set by using "Name = Value" | Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */ |} == Actions == The primary way to modify the game is through "actions". Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.) First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them. Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files. There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above. {| |+ Actions |- | Add || Add a data field to an existing [] list or to a named data field. |- | AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields. |- | AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list. |- | Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well. |- | Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action. |- | Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors. |- | RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove. |} [[Category:Modding]] a43a35a2594ed2a20af129ac75ca062a9852e6a7 1369 1368 2022-12-08T04:27:06Z Saideron 92466 wikitext text/x-wiki == Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install. === Steam Workshop Mods === Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install): <blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote> The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID. === Cosmoteer Mods === Once a mod is enabled in the game, it will appear in the following directory: <blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote> Note that the there are two special path names there: <username> and <SteamID>. <username> is the actual username you use for your computer. <SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually. == Your Own Mod Location == When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory. == The Rules File == The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions. The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template. === Header === The Header contains the following fields: {| class="" |+ mod.rules header |- ! Property !! Syntax !! Optional !! Description |- | ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! |- | Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface. |- | Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface. |- | CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled. |- | ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true. |- | Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface. |- | Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file. |- | Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines. |- | StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore. |} === Syntax === A quick aside on syntax. {| class="wikitable" |+ Basic Syntax |- ! Type !! Syntax !! Explanation |- | Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array. |- | Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}" |- | Single Values || = || Single values are usually set by using "Name = Value" | Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */ |} == Actions == The primary way to modify the game is through "Actions". Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.) First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them. Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files. There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above. {| |+ Actions |- | Add || Add a data field to an existing [] list or to a named data field. |- | AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields. |- | AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list. |- | Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well. |- | Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action. |- | Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors. |- | RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove. |} [[Category:Modding]] a3e781e3d7dfbc8c4b663f8f3f461d5dec76e286 1370 1369 2022-12-08T22:09:45Z Saideron 92466 fixed table formatting for Syntax wikitext text/x-wiki == Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install. === Steam Workshop Mods === Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install): <blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote> The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID. === Cosmoteer Mods === Once a mod is enabled in the game, it will appear in the following directory: <blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote> Note that the there are two special path names there: <username> and <SteamID>. <username> is the actual username you use for your computer. <SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually. == Your Own Mod Location == When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory. == The Rules File == The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions. The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template. === Header === The Header contains the following fields: {| class="" |+ mod.rules header |- ! Property !! Syntax !! Optional !! Description |- | ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! |- | Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface. |- | Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface. |- | CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled. |- | ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true. |- | Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface. |- | Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file. |- | Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines. |- | StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore. |} === Syntax === A quick aside on syntax. {| class="wikitable" |+ Basic Syntax |- ! Type !! Syntax !! Explanation |- | Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array. |- | Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}" |- | Single Values || = || Single values are usually set by using "Name = Value" |- | Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */ |} == Actions == The primary way to modify the game is through "Actions". Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.) First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them. Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files. There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above. {| |+ Actions |- | Add || Add a data field to an existing [] list or to a named data field. |- | AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields. |- | AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list. |- | Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well. |- | Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action. |- | Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors. |- | RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove. |} [[Category:Modding]] 413d0df9c2b30965c61379ad5a949169a617773d 1371 1370 2022-12-09T00:05:54Z Saideron 92466 Removed ambiguous description on Groups in the Syntax table wikitext text/x-wiki == Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install. === Steam Workshop Mods === Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install): <blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote> The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID. === Cosmoteer Mods === Once a mod is enabled in the game, it will appear in the following directory: <blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote> Note that the there are two special path names there: <username> and <SteamID>. <username> is the actual username you use for your computer. <SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually. == Your Own Mod Location == When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory. == The Rules File == The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions. The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template. === Header === The Header contains the following fields: {| class="" |+ mod.rules header |- ! Property !! Syntax !! Optional !! Description |- | ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! |- | Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface. |- | Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface. |- | CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled. |- | ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true. |- | Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface. |- | Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file. |- | Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines. |- | StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore. |} === Syntax === A quick aside on syntax. {| class="wikitable" |+ Basic Syntax |- ! Type !! Syntax !! Explanation |- | Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array. |- | Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. |- | Single Values || = || Single values are usually set by using "Name = Value" |- | Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */ |} == Actions == The primary way to modify the game is through "Actions". Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.) First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them. Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files. There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above. {| |+ Actions |- | Add || Add a data field to an existing [] list or to a named data field. |- | AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields. |- | AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list. |- | Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well. |- | Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action. |- | Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors. |- | RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove. |} [[Category:Modding]] aff42e872876c8a75739b384bd64c4e7a5f8b4be Modding 0 383 1367 1333 2022-12-08T04:25:55Z Saideron 92466 wikitext text/x-wiki = Beginner Tutorials = * [[Modding Basics]] = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod.</br> You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br> In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br> Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br> There create a new folder (e.g. your modname) and create your own mod.rules there.</br> When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br> === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]] </gallery> </div> [[Category:Modding]] 2e64695b313a1d712588b1e95a6445ab51d873d3 1372 1367 2022-12-09T21:12:47Z Saideron 92466 add misc note wikitext text/x-wiki = Beginner Tutorials = * [[Modding Basics]] = Disclaimer = We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit. == Creating your own mod == A great place to start is the built in example mod.</br> You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br> In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br> Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br> There create a new folder (e.g. your modname) and create your own mod.rules there.</br> When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br> == Misc Notes == Mods are loaded in alphabetical order based on ID ([https://store.steampowered.com/news/app/799600/view/3399681299368867185 patch 0.20.11 notes]) === Helpers=== <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]] </gallery> </div> [[Category:Modding]] 02fe2be0d7f2e02683ee50fd1c8742a873e34d7e Crew's Quarters 0 396 1373 963 2022-12-14T14:11:56Z Mdleide 94319 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} [[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter]] The Crew's Quarters is a 2x2 ship part which increases the ship's crew capacity by 6. bbcb0875f929a93a316becff5f12f4eead26ace1 MediaWiki:Common.css 8 329 1374 1298 2022-12-14T18:41:11Z Pcj 1919 1.39 prep css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); /* CSS Reset Before We Begin */ body { background: none; } /* Set Variables */ /* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/ :root { --theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed; --theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png"); --theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png); --color-cosmoBlue: rgb(168, 202, 229); --color-cosmoGreen: rgb(10, 212, 98); --color-border: rgb(28, 89, 140); --color-strongBlue: rgb(0, 183, 255); } /* =========================================================================================== Adjust Theme =========================================================================================== */ body { background: var(--theme-site-background); /* Removes second vertical scrollbar(mw 1.37 fix) */ overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */ height: auto; } html, body{ min-height: 100%; } html{ /* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections. */ overflow-y: scroll; height: 100%; scroll-padding-top: 35px; } /* =========================================================================================== Adjust Banner =========================================================================================== */ /* 1. Set the logo */ .mw-wiki-logo { background-image: var(--theme-site-logoImage); -webkit-filter: drop-shadow(2px 2px 5px #222); filter: drop-shadow(2px 2px 5px #222); } /* 2. Reposition the logo*/ #p-logo { left: 50%; position: absolute; top: 35px; transform: translate(-50%, 0); } /* 3. Re-size the logo */ #p-logo, #p-logo a { background-size: 100%; height: 140px; width: 370px; } /* 4. Fix navigation offset */ #left-navigation, #right-navigation { margin-top: 175px; } /* 5. Offset page content to account for new logo placement */ #content { margin-top: 6.4em; } /* =========================================================================================== Frontpage Elements =========================================================================================== */ /* Item Shelves */ .MPShelf { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; } .MPShelfItem { margin: 5px; width: 130px; height: 165px; display: flex; align-items: flex-end; justify-content: center; flex-wrap: wrap; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 9; transition: transform, 0.3s; } .MPShelfItem:hover { transform: scale(1.05); } .MPShelfItemText { text-align: center; margin-top: 10px; } /* Generic Framed Box*/ .MPFramedBox { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; padding: 10px; } .MPFramedBox h1 { margin-top: 0; } /* =========================================================================================== Mobile Fixes From Terraria Wiki =========================================================================================== */ /*** responsive ***/ /* Mobile view fixes */ @media screen and (max-width: 720px) { div#p-personal { right: unset; padding-right: unset; } #content, #footer { margin-right: 0; } } @media screen and (max-width: 720px){ footer#wikigg-footer .footer-right{ margin-left: 0; } footer#wikigg-footer .footer-left { margin-right: 0; } } @media screen and (max-width:600px) { footer#wikigg-footer{ display: grid; grid-template-columns: 35px 1fr; grid-template-rows: auto auto; align-items: center; justify-items: start; padding: 3px 0 3px 10px; } footer#wikigg-footer .footer-middle{ grid-column: 1 / 2; grid-row: 1 / 3; } footer#wikigg-footer .footer-right{ grid-column: 2 / 3; grid-row: 1 / 2; margin: 0; } footer#wikigg-footer .footer-left{ grid-column: 2 / 3; grid-row: 2 / 3; margin: 0; } } /* =========================================================================================== Existing CSS =========================================================================================== */ body { color: var(--color-cosmoBlue); font-family: 'Play', sans-serif; } main { margin-top: 1.5em; } #mw-page-base { background-color: transparent; background-image: none; } .tocnumber { color: var(--color-cosmoBlue); } ul { list-style-image: none; } .mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { background-color: transparent; color: var(--color-cosmoBlue); margin-left: 13em; } .mw-body { margin-right: 10px; margin-top: -35px; margin-bottom: 20px; padding: 20px; } .mw-footer li { color: var(--color-cosmoBlue); } #searchInput { background-color: white; } #mw-head { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li a { background-color: transparent; border-color: transparent; text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } .vector-menu-tabs li, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a { background-image: none; background: none; } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } a, a:visited, .mw-editsection, .mw-editsection-like { text-decoration: none; color: var(--color-cosmoGreen); font-family: 'Play', sans-serif; } .vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a { text-decoration: none; color: var(--color-cosmoGreen); font-weight: bold; } b, strong { color: var(--color-strongBlue); } h1, h2 { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center bottom; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; font-weight: bold; } h3, .vector-menu-portal .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } h4 { color: var(--color-strongBlue); font-family: 'Play', sans-serif; } a img { border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */ } h2.feature { margin-top: 40px; } img.inline_gif { float: right; padding: 20px 10px 10px 20px; } img.gif { display: block; margin-left: auto; margin-right: auto; } div.thumbinner { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .thumbimage { background-color: transparent; border: none; } li { text-align: left; } .mw-body { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center 2em; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; /* Overwriting some nonsense that breaks the border*/ border-right-width: 1px; } #mw-panel { margin-left: 10px; margin-right: 20px; padding: 10px; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .catlinks { background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable { margin: 20px 0 10px 0; background-color: transparent; border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } .portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc { background-color: transparent; color: var(--color-cosmoBlue); border: 1px var(--color-border) solid; border-image-source: var(--theme-site-borderImage); border-image-slice: 14 fill; border-image-width: 14; border-image-outset: 13; } /* Table nonsense */ table { box-sizing: border-box; max-width: max-content; min-width: min-content; white-space: normal; } table.mw-enhanced-rc { display: table; } tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; background-color: transparent; border-color: transparent; } td, th { padding: 4px 20px 2px 12px; } /* Fix the column sort icons. /* As the table rows use a 1px thick background image as their dividers, it breaks the sort icons. We need to revert it for them. */ .jquery-tablesorter th.headerSort { background-size: initial; /* Replaces the default sort icon with a white version */ background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=); } /* Stop collapsed tables from wrapping really small */ .mw-collapsible.wikitable.mw-collapsed { white-space: nowrap; } .portable-infobox .pi-border-color { background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%); background-position: center top; background-repeat: no-repeat; background-size: 100% 1px; border-color: transparent; } .portable-infobox .pi-title { font-size: 2.2em; text-align: center; } .portable-infobox .pi-header { padding-top: 15px; font-size: 14pt; text-align: center; } .portable-infobox .pi-data-value { hyphens: none; } li.gallerybox div.thumb { border: none; background-color: transparent; } .mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background { background-color: transparent; } .mw-wiki-logo { background-size: 160px; } @media screen and (max-width: 720px){ #mw-head { top: 0; } #mw-panel { width: 90%; } #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer { margin-left: 0; } .mw-body, #content { margin-left: 10px; } } 40abe5bc1af072679b4e4591d94fc667092a339c Cannon Ammo Factory 0 223 1377 369 2023-01-06T08:44:09Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]] * 24x [[Coils]] * 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile) * 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}} Manufactures Ammunition for cannons and flak. [[Category:Parts]] [[Category:Factories]] 2372fe7684ac56a268729bf47ef6ef60e169b53d 1378 1377 2023-01-06T08:44:31Z Salephz 59659 wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]] * 24x [[Coils]] * 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile) * 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}} Manufactures Ammunition for cannons and flak. [[Category:Parts]] [[Category:Factories]] e7bbd462cf3e05540239992402c80936f62f9e6b Railgun Accelerator Module 0 563 1379 1301 2023-01-10T17:29:44Z DroidFreak36 103758 wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed. An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''. {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''5''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''6''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || '''27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] f32318e48dbd864c4e2196184cfe0c85f6dd094e Centauri Imperium 0 89 1380 1182 2023-01-10T17:48:25Z DroidFreak36 103758 wikitext text/x-wiki {{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}} The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode. == Ships == {{quote| The Centauri are inarguably the best military ship designers in the galaxy. Their ships are designed to first visually intimidate their enemies into submission and then, if that fails, to annihilate them with ruthless efficiency. Most Centauri ships are constructed "diagonally" relative to the galactic standard construction grid to maximize the available space for offensive firepower and minimize the profile presented to the enemy. They feature a balanced variety of weapons and defenses, making use of all available technologies depending on the combat role of the ship. (Notably, the Centauri are the only major faction to make common use of nukes.) Thanks to the vast wealth gained from the looting of the conquered territories, construction cost is typically not an issue for the Centauri. The main limiting factor is the number of crew; since only Centauri citizens can serve aboard military vessels, there are a limited number of sailors willing to serve in the all-volunteer Centauri starforce, and the military is stretched a little thin. <br> Aesthetically, Centauri ships are designed to scare the enemy into submission, with intimidating shapes and sharp angles. They are typically painted black, red, and dark gray colors. }} {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} == Codex == {{quote| The Centauri Imperium is a young but ruthlessly-ambitious military empire originating in the Centaurus Constellation. The systems of the Centaurus Constellation were originally governed by the Terran Union headquartered on Earth, but with the destruction of the whole Sol system fifty years ago, the Centaurus Constellation found itself suddenly independent with a galactic power vacuum in need of filling. After a brief ideological civil war within the Centaurus Constellation, the new Centauri Imperium emerged triumphant and quickly expanded its domain into the surrounding systems by conquest and intimidation. In just fifty short years, the Centauri Imperium has become the most powerful military force in the galaxy, controlling nearly half of all known systems and poised to soon conquer the rest. The Centauri Imperium is uniquely flat in its organizational structures, both civilian and military. As a true direct democracy, every citizen of the core Centaurus systems above the age of 12 EY is entitled to propose laws and vote on every piece of legislation, a process which is handled via faster-than-light communications and a distributed public blockchain. Even the most important decisions, such as whether to accept the terms of surrender of the latest conquered star system, can be made in minutes by instantly notifying the entire citizenry of an impending vote. As such, most Centauri citizens feel an extreme responsibility to stay informed of the various issues facing the Imperium, and civic engagement is very high. There is no single "head of state", and to the extent to which there is any concentration of power, it is in celebrities who are able to influence their followers to vote a particular way. The Centauri military is only slightly more hierarchical than its civilian government. Because being able to make instant decisions during combat is critical, most ships do have a captain, but one that is elected by its crew and can be replaced by popular vote at any time. Each ship is an independent entity with the freedom to make its own tactical decisions, constrained only by the few rules of engagement mandated by the Imperium's citizens. (And those citizens have deemed that almost any means are acceptable as long as the ends bring further wealth and prosperity to the core Centaurus systems.) This decentralized "almost anything goes" approach makes the Imperium's military nimble and ruthless. Larger strategic objectives are coordinated using bounties authorized by the citizenry, such as a reward for forcing the surrender of a particular star system. In order to accomplish these larger strategic objectives, individual ships will often form ad-hoc fleets that will then disband once the objective is accomplished. In some cases, multiple fleets will form to compete for the same bounty, which is allowed and encouraged as a healthy aspect of the "military free market", though direct combat between Centauri ships or fleets is strictly forbidden and punishable by "death by destruction bounty". In cases where multiple ships or fleets lay claim to the same bounty, it is, as always, the Centauri citizenry who act as final arbiter. Citizenship is only granted to those individuals who were either living within the core Centaurus systems when the Imperium was formed or are children whose parents are both Centauri citizens. The only exceptions must be approved by the whole citizenry, making naturalized citizens extremely rare. (Generally only individuals who have been of great service to the Imperium are given the honor.) As a result, the vast majority of subjects living outside the core systems are not Centauri citizens and thus do not enjoy any semblance of autonomy or self-governance. For all their talk of democracy and equality, the core systems impose a harsh double-standard on the conquered territories, ruling them with an iron fist. }} [[Category:Factions]] dff77dca7c058d8c0b1946b30363a0e8adbe8458 Cabal of Sol 0 107 1381 1184 2023-01-10T17:50:18Z DroidFreak36 103758 wikitext text/x-wiki {{Faction_Template |image1=CabalLogo.png |colour_scheme=E: All of the above }} The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Ships == {{quote| Cabal ships, both military and civilian, are considered to be among the most beautifully-designed in the Galaxy, and Cabal ship architects, known as Sculptors, think of themselves as master artists. For the Cabal, every ship is a tribute to the grandeur of Sol, with form being at least as important as function. Cabal ships are often irregular and asymmetrical, playing creatively with curves, rays, and other interesting shapes. They are usually painted brightly with yellows and oranges, and sometimes greens, purples, and blues as well. <br> As masters of energy manipulation, Cabal ships generally favor energy-based weapons and defenses. On offense this includes lasers, disruptors (electro-bolters), ion beams + prisms, and railguns. For defense, the Cabal primarily relies on speed and shields, rarely spending much mass on armor. Cannons and flak are almost unheard of on Cabal ships. Despite their prowess at harnessing energy, Cabal ships typically have less efficient hyperdrives, and tractor beams are not particularly common. }} {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} == Codex == {{quote| The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research. Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith. The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions. For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology. Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do. Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal. }} [[Category:Factions]] [[Category:Cabal of Sol]] 5be9a723d8d794faee8d23f0e1fa4713101e7d8f Fringe Systems Resistance 0 10 1382 784 2023-01-10T22:27:50Z DroidFreak36 103758 wikitext text/x-wiki {{Faction_Template |title1=Fringe Systems Resistance |image1=FringeLogo.png |caption1=The Logo of the Fringe Systems Resistance |colour_scheme=Brown, Grey }} The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]]. == Ships == {{quote| The ships of the Fringe are typically ships from the other factions that have been salvaged, repaired, and repurposed, pieced together from multiple such ships, or constructed and expanded over time on an ad-hoc, as-needed basis. As such, Fringe ships are generally considered to be poorly "designed" (if that word can even be applied), with little rhyme or reason, often appearing misshapen or even "organic". Their paint is typically left over from however the original ships were painted, albeit more scuffed and faded, and often with additional markings (clan symbols, kill counters, etc...) applied. To the extent to which there is any commonality in their design, it is out of shared circumstance and not coordination. <br> Fringe ships have no preference for type of weaponry or defenses but are greatly limited by the resources at hand; they will happily use whatever they can get their hands on. Thus, Fringe ships tend to be outfitted with an eclectic assortment of lower-tier equipment such as lasers, cannons, disruptors (electro-bolters), point defenses, small shields, and armor. More advanced weapons and defenses are much less common but can still be occasionally spotted. }} == Codex == {{quote |The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent. The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant. There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one. }} [[Category:Factions]] [[Category:Fringe Systems Resistance]] cc1244ef349846eeb3f92bcbbd90148a8da1eead Monolith Cooperative 0 292 1383 740 2023-01-10T22:29:16Z DroidFreak36 103758 wikitext text/x-wiki {{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}} The '''Monolith Cooperative''' is one of the four current NPC [[factions]] that can be encountered around the galaxy in [[Game Modes#Career Mode|Career Mode]] [[Category:Factions]] == Ships == {{quote| Monolith ships are generally very utilitarian in design. Military and transport ships are generally boxy with 90- and 45-degree angles. Mining and construction ships sometimes have more interesting shapes, but always because they are engineered to solve a specific problem, not for any artistic or expressive reason. The paint and finish of mining and construction ships tends to be grays and browns, often with a lot of wear and tear. Transport ships on the other hand, because they are seen more frequently by the general public, tend to be painted shades of gray and white with generally better exterior upkeep. Military vessels, intended to project a sense of wealth, competence, and authority, are usually a spotless white and blue. Unsurprisingly given its status as an industrial powerhouse, Monolith military ships usually favor weapons and defenses that use a lot of materials. This primarily means cannons, railguns, high-explosive missiles, mines, flak, point defenses, and armor. Due to their expertise in mining, Monolith ships also often have ion beams (though almost never with prisms) and mining beam lasers. Due to their frequent need to fight more energy-focused ships from other factions, larger Monolith ships are also frequently armed with EMP missiles. Other low-tech, energy-based systems such as lasers and shields are less common but not unheard of. When used, shields tend to be of the "large" variant, and Monolith ship designers are full of hubris and thus usually poor at protecting them, rarely ever layering them behind small shields and only occasionally protecting them with strategically-placed armor. Monolith military ships always come with ample storage for their munitions, and larger ships usually have the capability to rapidly manufacture more. Monolith ships of all varieties also tend to be larger than similar-class ships of other factions, favoring size and storage capacity over speed, often relying on their strong hyperdrive capabilities to escape situations where they would otherwise be too slow. Boost thrusters are rarely used. Tractor Beams, originally developed for hauling asteroids, have always been common on Monolith mining vessels and have more recently become common on larger military ships as well. }} == Codex == {{quote |The Monolith Cooperative is a massive mining, manufacturing, and transport company that dominates galactic trade and economics with near-monopolistic power. Originally branded as the "Armstrong Mining Cooperative" in the pre-hyperdrive era, the company had the remarkable good fortune of being the first to discover what is now known as the "Armstrong Monolith" hidden deep within the Sol (Earth) system's asteroid belt. The Armstrong Monolith was the last remnant of an ancient civilization that made its home on the planet which, before its destruction, orbited between Mars and Jupiter. The monolith itself was a technological archive that, once decoded, was discovered to contain blueprints for hyperdrive technology and the ability to detect and use the vast network of hyperjump relays built by the civilization long ago. Although there is some debate, it is commonly assumed that the destruction of their planet was caused by a misuse of hyperjump technology similar in hubris to that which led humanity to destroy the whole Sol system. No biological remains of this civilization, nor any evidence of their physical form, have ever been found, leading to much speculation about whether they were truly alien or a precursor to humanity. After the discovery of the Armstrong Monolith, it took only two years for the Armstrong Mining Cooperative to recreate rudimentary hyperdrive technology, and then only another five to make it robust enough for commercial use. Although at first the company successfully guarded the technology as the most important trade secret of all time, the fundamentals of hyperdrive technology eventually leaked a couple years later and quickly spread throughout the solar system. Even still, those couple years gave the company (now known as the Monolith Cooperative) enough of a head start to dominate its competitors and eventually become the largest industrial powerhouse in the history of humankind. Although not overtly imperial in ambition, Monolith has gradually built one of the galaxy's largest military forces over the two-hundred years since the discovery of the Armstrong Monolith. At first this was out of necessity to defend its own transport routes and mining and manufacturing hubs, but as the might of its military hammer grew, well, as the saying goes, all its problems started looking like nails. Middle managers tasked with convincing reluctant colonies to pay exorbitant prices for life-sustaining necessities would often use their ostensibly "defensive" fleets to blockade competitors and coerce the colonies into signing unfair trade contracts. As the space-high prices of basic goods bankrupted the local governments, Monolith was only happy to step in and sell its own administrative and police services at a discount—in exchange for a hefty percentage tax on the colony's gross income, of course. Although claiming no actual territory, the Monolith Cooperative is now the de facto government of almost a quarter of the known galaxy. The "Cooperative" part of its name comes from the fact that the Monolith Cooperative is and always has been fully employee-owned. No single person owns more than 0.1% of the company, and no shares of Monolith have ever been sold either publicly or privately. Instead, every full employee of Monolith (not including contractors) owns a very small percentage of the company (the exact amount depending on rank and length of employment) and as such is entitled to a proportional share of the company's profits in addition to their base salary. Since the company is ultimately subservient to its own employees, those who are lucky enough to be counted among them, from the middlest manager to the lowliest janitor, enjoy good pay, fair treatment, and a general quality of life far in excess of the galactic average, making the typical employee extremely loyal to the company. But due to their desire not to dilute their own shares, the employees of Monolith have mandated hiring standards so strict that only about 5% of the population under Monolith's governance are actual employees, many of whom only become so out of nepotism. Much of the remaining population lives in extreme poverty, and Monolith-governed colonies have by far the highest wealth inequality of anywhere in the galaxy. }} 51473660d7ce181077c493f50853bced97e1c68f File:ShipMonolithCivilianBulkExtractor.png 6 586 1384 2023-01-21T08:16:55Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianBulkModulus.png 6 587 1385 2023-01-21T08:19:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianBulkShipper.png 6 588 1386 2023-01-21T08:20:51Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianBulkTransport.png 6 589 1387 2023-01-21T08:21:14Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianMassFreighter.png 6 590 1388 2023-01-21T08:21:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianMinorModulus.png 6 591 1389 2023-01-21T08:21:59Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianMinorShipper.png 6 592 1390 2023-01-21T08:22:22Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianMinorTransport.png 6 593 1391 2023-01-21T08:22:42Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCivilianPackageDistributor.png 6 594 1392 2023-01-21T08:23:00Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatAnvil.png 6 595 1393 2023-01-21T08:26:30Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatArbalest.png 6 596 1394 2023-01-21T08:27:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatArbiter.png 6 597 1395 2023-01-21T08:28:06Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatArquebus.png 6 598 1396 2023-01-21T08:28:27Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatAuditor.png 6 599 1397 2023-01-21T08:28:43Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBalistraria.png 6 600 1398 2023-01-21T08:29:33Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBallista.png 6 601 1399 2023-01-21T08:29:48Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBandsaw.png 6 602 1400 2023-01-21T08:30:02Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBastion.png 6 603 1401 2023-01-21T08:30:38Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBouncer.png 6 604 1402 2023-01-21T08:30:52Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatBulwark.png 6 605 1403 2023-01-21T08:31:07Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatByte.png 6 606 1404 2023-01-21T08:31:59Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatCannoneer.png 6 607 1405 2023-01-21T08:32:13Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatCartridge.png 6 608 1406 2023-01-21T08:32:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatCoutilier.png 6 609 1407 2023-01-21T08:33:10Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatCrossguard.png 6 610 1408 2023-01-21T08:33:27Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatCrown.png 6 611 1409 2023-01-21T08:33:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatDispatcher.png 6 612 1410 2023-01-21T08:34:30Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatDyad.png 6 613 1411 2023-01-21T08:34:50Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatEcho.png 6 614 1412 2023-01-21T08:35:09Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatEnforcer.png 6 615 1413 2023-01-21T08:35:54Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatExecutor.png 6 616 1414 2023-01-21T08:36:10Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatGuardian.png 6 617 1415 2023-01-21T08:36:25Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatGunwing.png 6 618 1416 2023-01-21T08:36:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatHaymaker.png 6 619 1417 2023-01-21T08:36:52Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatHellion.png 6 620 1418 2023-01-21T08:37:20Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatHowitzer.png 6 621 1419 2023-01-21T08:37:35Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatHullbreaker.png 6 622 1420 2023-01-21T08:38:21Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatIconoclast.png 6 623 1421 2023-01-21T08:38:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatInstigator.png 6 624 1422 2023-01-21T08:39:31Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatInterdictor.png 6 625 1423 2023-01-21T08:41:09Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatKhyber.png 6 626 1424 2023-01-21T08:41:34Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatLiberator.png 6 627 1425 2023-01-21T08:41:48Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatLongspear.png 6 628 1426 2023-01-21T08:42:03Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatMercygiver.png 6 629 1427 2023-01-21T08:42:23Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatMitigator.png 6 630 1428 2023-01-21T08:42:53Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatOnager.png 6 631 1429 2023-01-21T08:43:31Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatOnrush.png 6 632 1430 2023-01-21T08:43:52Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatOnset.png 6 633 1431 2023-01-21T08:44:12Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatOnslaught.png 6 634 1432 2023-01-21T08:44:31Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatOrdnance.png 6 635 1433 2023-01-21T08:44:54Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatPeacekeeper.png 6 636 1434 2023-01-21T08:45:08Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatRampart.png 6 637 1435 2023-01-21T08:45:30Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatRochre.png 6 638 1436 2023-01-21T08:45:45Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatSapper.png 6 639 1437 2023-01-21T08:46:00Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatSentinel.png 6 640 1438 2023-01-21T08:46:15Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatStalwart.png 6 641 1439 2023-01-21T08:46:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatStiletto.png 6 642 1440 2023-01-21T08:47:06Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatSwiftwing.png 6 643 1441 2023-01-21T08:47:20Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatToothpick.png 6 644 1442 2023-01-21T08:47:35Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatTriad.png 6 645 1443 2023-01-21T08:47:53Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatValkyrie.png 6 646 1444 2023-01-21T08:48:05Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatVindicator.png 6 647 1445 2023-01-21T08:48:31Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithCombatWarden.png 6 648 1446 2023-01-21T08:48:45Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithDefenseSmallCannonPlatform.png 6 649 1447 2023-01-21T08:54:19Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithDefenseSmallHEMissilePlatform.png 6 650 1448 2023-01-21T08:54:45Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithDefenseSmallPointDefensePlatform.png 6 651 1449 2023-01-21T08:55:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationLargeMonolithArmsDepot.png 6 652 1450 2023-01-21T08:57:49Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationLargeMonolithTradeStation.png 6 653 1451 2023-01-21T08:58:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationMedMonolithArmsDepot.png 6 654 1452 2023-01-21T09:03:19Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationMedMonolithTradeStation.png 6 655 1453 2023-01-21T09:03:36Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationMinorMonolithArmsDepot.png 6 656 1454 2023-01-21T09:03:53Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1470 1454 2023-01-22T00:52:39Z Salephz 59659 Salephz moved page [[File:MinorMonolithArmsDepot.png]] to [[File:ShipMonolithStationMinorMonolithArmsDepot.png]] without leaving a redirect: mispelling wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationSmallMonolithArmsDepot.png 6 657 1455 2023-01-21T09:04:23Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1471 1455 2023-01-22T00:53:04Z Salephz 59659 Salephz moved page [[File:SmallMonolithArmsDepot.png]] to [[File:ShipMonolithStationSmallMonolithArmsDepot.png]]: mispelling wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipMonolithStationSmallMonolithTradeStation.png 6 658 1456 2023-01-21T09:04:43Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1473 1456 2023-01-22T00:53:21Z Salephz 59659 Salephz moved page [[File:SmallMonolithTradeStation.png]] to [[File:ShipMonolithStationSmallMonolithTradeStation.png]] without leaving a redirect: mispelling wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ships 0 399 1457 1305 2023-01-21T09:21:12Z Xymin 103736 wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} === Centauri Imperium === Ships and stations belonging to the [[Centauri Imperium]] [[faction]]. {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} <!-- Not ready yet === Fringe Systems Resistance Imperium === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} --> 5d3c0c2647e77bc495dbad6dd906f12e0a2c1fe3 Template:Monolith Cooperative civilian ships 10 659 1458 2023-01-21T10:01:13Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}} |- | {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}} |- | {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|3..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}} |- | {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}} |- | {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|36}} |- | {{Ship list item|ShipMonolithCivilianBulkTransport.png|Bulk Transport|237,150|30}} |- | {{Ship list item|ShipMonolithCivilianMassFreighter.png|Mass Freighter|459,500|20}} |- | {{Ship list item|ShipMonolithCivilianMinorModulus.png|Minor Modulus|142,000|6}} |- | {{Ship list item|ShipMonolithCivilianMinorShipper.png|Minor Shipper|90,950|6}} |- | {{Ship list item|ShipMonolithCivilianMinorTransport.png|Minor Transport|114,400|12}} |- | {{Ship list item|ShipMonolithCivilianPackageDistributor.png|Package Distributor|89,000|6}} 77876fa611befa1faf3b8f5cbca7c2d3e850955c 1462 1458 2023-01-21T11:50:04Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}} |- | {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}} |- | {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|36}} |- | {{Ship list item|ShipMonolithCivilianBulkTransport.png|Bulk Transport|237,150|30}} |- | {{Ship list item|ShipMonolithCivilianMassFreighter.png|Mass Freighter|459,500|20}} |- | {{Ship list item|ShipMonolithCivilianMinorModulus.png|Minor Modulus|142,000|6}} |- | {{Ship list item|ShipMonolithCivilianMinorShipper.png|Minor Shipper|90,950|6}} |- | {{Ship list item|ShipMonolithCivilianMinorTransport.png|Minor Transport|114,400|12}} |- | {{Ship list item|ShipMonolithCivilianPackageDistributor.png|Package Distributor|89,000|6}} |} f87ec232f9d98329564cf01de40ab956c08889f5 Template:Monolith Cooperative combat ships 10 660 1459 2023-01-21T11:43:46Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMo..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}} |- | {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}} |- | {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}} |- | {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}} |- | {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}} |- | {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}} |- | {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}} |- | {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}} |- | {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}} |- | {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}} |- | {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}} |- | {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}} |- | {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}} |- | {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}} |- | {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}} |- | {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}} |- | {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}} |- | {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}} |- | {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}} |- | {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}} |- | {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}} |- | {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}} |- | {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}} |- | {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}} |- | {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}} |- | {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}} |- | {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}} |- | {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}} |- | {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}} |- | {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}} |- | {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}} |- | {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}} |- | {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}} |- | {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}} |- | {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}} |- | {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}} |- | {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}} |- | {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}} |- | {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}} |- | {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}} |- | {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}} |- | {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}} |- | {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}} |- | {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}} |- | {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}} |- | {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}} |- | {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}} |- | {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}} |- | {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}} |- | {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}} |- | {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}} 49367936a8d7180d204c761de34cb2bc152f43dd 1460 1459 2023-01-21T11:44:31Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}} |- | {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}} |- | {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}} |- | {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}} |- | {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}} |- | {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}} |- | {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}} |- | {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}} |- | {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}} |- | {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}} |- | {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}} |- | {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}} |- | {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}} |- | {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}} |- | {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}} |- | {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}} |- | {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}} |- | {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}} |- | {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}} |- | {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}} |- | {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}} |- | {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}} |- | {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}} |- | {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}} |- | {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}} |- | {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}} |- | {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}} |- | {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}} |- | {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}} |- | {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}} |- | {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}} |- | {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}} |- | {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}} |- | {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}} |- | {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}} |- | {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}} |- | {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}} |- | {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}} |- | {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}} |- | {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}} |- | {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}} |- | {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}} |- | {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}} |- | {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}} |- | {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}} |- | {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}} |- | {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}} |- | {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}} |- | {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}} |- | {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}} |- | {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}} eb75a6854b26da679bfe9d831d082d99975379df 1461 1460 2023-01-21T11:49:14Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}} |- | {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}} |- | {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}} |- | {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}} |- | {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}} |- | {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}} |- | {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}} |- | {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}} |- | {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}} |- | {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}} |- | {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}} |- | {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}} |- | {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}} |- | {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}} |- | {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}} |- | {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}} |- | {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}} |- | {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}} |- | {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}} |- | {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}} |- | {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}} |- | {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}} |- | {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}} |- | {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}} |- | {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}} |- | {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}} |- | {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}} |- | {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}} |- | {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}} |- | {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}} |- | {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}} |- | {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}} |- | {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}} |- | {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}} |- | {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}} |- | {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}} |- | {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}} |- | {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}} |- | {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}} |- | {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}} |- | {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}} |- | {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}} |- | {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}} |- | {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}} |- | {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}} |- | {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}} |- | {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}} |- | {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}} |- | {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}} |- | {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}} |- | {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}} |} e29a558748eb4b1782411a1943f8c1f759bad58d 1467 1461 2023-01-21T13:28:41Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|799,979|150}} |- | {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|989,224|238}} |- | {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|394,332|100}} |- | {{Ship list item|ShipMonolithCombatBallista.png|Ballista|755,748|108}} |- | {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|974,636|164}} |- | {{Ship list item|ShipMonolithCombatBastion.png|Bastion|237,820|52}} |- | {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|93,996|16}} |- | {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|303,424|60}} |- | {{Ship list item|ShipMonolithCombatByte.png|Byte|60,284|4}} |- | {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|143,206|36}} |- | {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|59,884|4}} |- | {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|89,926|14}} |- | {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|559,960|124}} |- | {{Ship list item|ShipMonolithCombatCrown.png|Crown|75,518|10}} |- | {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|654,420|144}} |- | {{Ship list item|ShipMonolithCombatDyad.png|Dyad|132,300|14}} |- | {{Ship list item|ShipMonolithCombatEcho.png|Echo|299,428|56}} |- | {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|1,503,260|332}} |- | {{Ship list item|ShipMonolithCombatExecutor.png|Executor|2,574,938|410}} |- | {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|1,517,462|344}} |- | {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|326,504|44}} |- | {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|737,600|160}} |- | {{Ship list item|ShipMonolithCombatHellion.png|Hellion|123,100|24}} |- | {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|174,190|26}} |- | {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|573,888|120}} |- | {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|470,130|96}} |- | {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|76,348|8}} |- | {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|2,040,896|386}} |- | {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|1,483,467|312}} |- | {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|1,324,474|248}} |- | {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|2,011,606|212}} |- | {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|993,428|184}} |- | {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|2,012,986|512}} |- | {{Ship list item|ShipMonolithCombatOnager.png|Onager|1,512,700|266}} |- | {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|501,844|122}} |- | {{Ship list item|ShipMonolithCombatOnset.png|Onset|226,576|52}} |- | {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|1,338,944|298}} |- | {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|90,024|12}} |- | {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|1,338,284|290}} |- | {{Ship list item|ShipMonolithCombatRampart.png|Rampart|382,052|72}} |- | {{Ship list item|ShipMonolithCombatRochre.png|Rochre|139,954|32}} |- | {{Ship list item|ShipMonolithCombatSapper.png|Sapper|163,464|38}} |- | {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|92,696|12}} |- | {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|506,796|110}} |- | {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|76,582|10}} |- | {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|239,582|40}} |- | {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|60,384|4}} |- | {{Ship list item|ShipMonolithCombatTriad.png|Triad|106,104|20}} |- | {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|185,556|40}} |- | {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|112,176|18}} |- | {{Ship list item|ShipMonolithCombatWarden.png|Warden|938,148|174}} |} 3bfe4faa488016f46b1290947d4c60cab74ca7a3 Template:Monolith Cooperative defense ships 10 661 1463 2023-01-21T12:01:45Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithDefenseSmallCannonPlatform.png|Small Cannon Platform|58,976|8}} |- | {{Ship list item|ShipMonolithDefenseSmallHEMissilePlatform.png|Small HE Missile Platform|64,736|8}} |- | {{Ship list item|ShipMonolithDefenseSmallPoin..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithDefenseSmallCannonPlatform.png|Small Cannon Platform|58,976|8}} |- | {{Ship list item|ShipMonolithDefenseSmallHEMissilePlatform.png|Small HE Missile Platform|64,736|8}} |- | {{Ship list item|ShipMonolithDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|58,200|6}} |} 214631586be7d25fde1aa32952e42a7481020b16 File:ShipMonolithStationMedMonolithTradeStation.png 6 655 1464 1453 2023-01-21T12:36:54Z Xymin 103736 wikitext text/x-wiki {{rename|ShipMonolithStationMedMonolithTradeStation.png}} d2126c1895ee0488e0f676f7d1e849da8dbcd6ff 1468 1464 2023-01-22T00:51:42Z Salephz 59659 Salephz moved page [[File:MedMonolithTradeStation.png]] to [[File:ShipMonolithStationMedMonolithTradeStation.png]]: mispelling wikitext text/x-wiki {{rename|ShipMonolithStationMedMonolithTradeStation.png}} d2126c1895ee0488e0f676f7d1e849da8dbcd6ff Template:Monolith Cooperative station ships 10 663 1466 2023-01-21T12:55:32Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithStationLargeMonolithArmsDepot.png|Large Monolith Arms Depot|4,032,360|904}} |- | {{Ship list item|ShipMonolithStationLargeMonolithTradeStation.png|Large Monolith Trade Station|7,775,508|288}} |- | {{Ship list item|ShipMonoli..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithStationLargeMonolithArmsDepot.png|Large Monolith Arms Depot|4,032,360|904}} |- | {{Ship list item|ShipMonolithStationLargeMonolithTradeStation.png|Large Monolith Trade Station|7,775,508|288}} |- | {{Ship list item|ShipMonolithStationMedMonolithArmsDepot.png|Med Monolith Arms Depot|2,198,534|376}} |- | {{Ship list item|ShipMonolithStationMedMonolithTradeStation.png|Med Monolith Trade Station|2,488,620|244}} |- | {{Ship list item|ShipMonolithStationMinorMonolithArmsDepot.png|Minor Monolith Arms Depot|346,572|84}} |- | {{Ship list item|ShipMonolithStationSmallMonolithArmsDepot.png|Small Monolith Arms Depot|969,488|200}} |- | {{Ship list item|ShipMonolithStationSmallMonolithTradeStation.png|Small Monolith Trade Station|1,734,880|136}} |} 05b5a065d60cc3534f7230dc3f4d2f5551951d15 File:MedMonolithTradeStation.png 6 664 1469 2023-01-22T00:51:42Z Salephz 59659 Salephz moved page [[File:MedMonolithTradeStation.png]] to [[File:ShipMonolithStationMedMonolithTradeStation.png]]: mispelling wikitext text/x-wiki #REDIRECT [[File:ShipMonolithStationMedMonolithTradeStation.png]] 3a56864cba7eb5cf40cb7db41cf068e55cfc04aa File:SmallMonolithArmsDepot.png 6 665 1472 2023-01-22T00:53:04Z Salephz 59659 Salephz moved page [[File:SmallMonolithArmsDepot.png]] to [[File:ShipMonolithStationSmallMonolithArmsDepot.png]]: mispelling wikitext text/x-wiki #REDIRECT [[File:ShipMonolithStationSmallMonolithArmsDepot.png]] 129931d9ce2c3a1f91eb4c9b0767db92f32d624c User talk:%login% 3 666 1474 2023-02-20T08:47:27Z %login% 59773 Created page with "%About_Yourself%" wikitext text/x-wiki %About_Yourself% e39700fa9be6f7ea8f16e3ab3e7e173242ed0719 1477 1474 2023-02-24T20:44:02Z Deucexm 84036 wikitext text/x-wiki Deleted content. Created by suspect account. [[Category:Delete request]] 2b0accc2ed0a18ae1685bdab97a685ebdfd553d2 Conveniences Of Purchasing Pills Online 0 667 1475 2023-02-20T08:47:31Z %login% 59773 Created page with "On the internet medication acquiring is growing in attraction, and lots of folks are picking it over conventional pharmacy outlets. Nevertheless, it is crucial to become mindful when purchasing medications online.<br><br>Online drug stores are a safe, beneficial and affordable technique to buy your medicine. They supply a variety of treatments, savings and also consumer assistance.<br><br>Safe<br>Acquiring medications online could be hassle-free and risk-free. Neverthele..." wikitext text/x-wiki On the internet medication acquiring is growing in attraction, and lots of folks are picking it over conventional pharmacy outlets. Nevertheless, it is crucial to become mindful when purchasing medications online.<br><br>Online drug stores are a safe, beneficial and affordable technique to buy your medicine. They supply a variety of treatments, savings and also consumer assistance.<br><br>Safe<br>Acquiring medications online could be hassle-free and risk-free. Nevertheless, you need to make sure concerning the websites where you acquire all of them.<br><br>There are actually a lot of on the internet drug stores that operate illegitimately, thus generating a security risk for individuals. Unauthorized online drug stores are actually defined due to the circulation of medicines without valid prescriptions, restricted get in touch with relevant information, as well as bad stations of exchange (health care sets of questions, medicine info), [https://mootools.net/forge/profile/melanympwebster Discover more here].<br><br>These unsafe internet sites can deliver sub-standard or even falsified medications, along with unlawful items. The European Medicines Organization (EMA) urges people to make use of merely those enrolled with the nationwide competent authorities in EU Member States.<br><br>Beneficial<br>Acquiring medicines online is just one of one of the most handy options to deal with a range of health and wellness problems. It conserves opportunity, attempt as well as money.<br><br>You can access medical advice from certified specialists whenever you require it. Besides, you may likewise order your favorite medication and get it provided at your residence in simply a handful of times.<br><br>In spite of these benefits, nonetheless, it is very important to know the prospective dangers of getting medicines online. A few of these include imitation medicines, low-quality or bogus medications, as well as dangerous drug interactions along with other medications you may currently be actually taking.<br><br>Wide range of medications<br>The variety of medicines accessible at respectable online pharmacies can save you money and time. They also give practical info regarding medicines, side effects, protection, and other health and wellness associated pointers.<br><br>Nonetheless, it is essential to become careful when buying medication from non listed internet sites. They could offer items that may not be risk-free, or they might be artificial, diluted, or out of date.<br><br>When getting medications online, the European Medicines Company (EMA) urges EU residents to be watchful. They must keep an eye out for the EU logo design as well as merely purchase from retailers that are actually registered with their nationwide regulatory authority.<br><br>Markdowns<br>You can save a considerable amount of amount of money through buying medications online. Lots of web sites give rebates on a large variety of medications.<br><br>Common medicines are cheaper than brand-name versions. Producers don't need to repeat animal as well as scientific research studies, which reduces the price of their products.<br><br>An additional method to conserve drugs is to acquire more than you require at once. This could be particularly practical for long-lasting prescriptions.<br><br>Using coupons or even price cut cards can additionally help you lower your medicine prices.<br><br>A good prescribed savings memory card can easily reduce your expenses by as high as 80% on all medicines. These memory cards are actually taken at much more than 65,000 pharmacies nationally, as well as they may conserve you a substantial quantity of money.<br><br>Customer support<br>Getting medications online is actually a convenient and risk-free way to acquire your prescribeds. Nonetheless, it is important to locate a website that has really good client help to address your issues and questions. Try to find a [http://vintagemachinery.org/members/detail.aspx?id=96059 See Our Website] that offers a client service department offered 24 hours a time. A reputable firm will definitely likewise possess plans in place to secure your personal details and clinical details. This includes demanding the prescription of a physician or various other authorized health care professional as well as confirming each prescription prior to dispensing it. These plans ought to be actually posted on the site and user-friendly. They need to likewise require your title, phone, as well as deal with variety to become validated prior to the order is actually delivered to you, [http://www.hackathon.io/cobympmarks Clicking here]. 3b3dc2e178e6e76e34f865283100869aa5d97818 1476 1475 2023-02-24T20:43:51Z Deucexm 84036 Replaced content with "Deleted content. Created by suspect account. [[Category:Delete request]]" wikitext text/x-wiki Deleted content. Created by suspect account. [[Category:Delete request]] 2b0accc2ed0a18ae1685bdab97a685ebdfd553d2 Coil Factory 0 190 1478 581 2023-04-09T10:54:57Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Coils]] [[Category:Parts]] [[Category:Factories]] 3f5c69bd81aad780a6a41db2c4bfe4b268df7cfd 1479 1478 2023-04-09T10:58:08Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type. [[Category:Parts]] [[Category:Factories]] 2dfe70835b51c2fbe86fb82dc22e81fe616d4055 1480 1479 2023-04-09T11:01:02Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Copper]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type. [[Category:Parts]] [[Category:Factories]] 810b460e338ef38750fc34f406546b4f5107b321 1483 1480 2023-04-09T11:05:15Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]] * 80x [[Coils]] * 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Copper]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] d60cd271aa071833a0a11ab90afc590166385daa Hyper-Coil Factory 0 67 1481 899 2023-04-09T11:03:50Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type. [[Category:Parts]] [[Category:Factories]] 413e8cf2f798c61ee77aefe0a77974c07364055b 1482 1481 2023-04-09T11:05:02Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent factories of any type. [[Category:Parts]] [[Category:Factories]] 554e7d104ebe985f8ba12c49d0d056e4895ba1e7 1484 1482 2023-04-09T11:05:25Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]] * 58x [[Hyper-Coils]] * 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec) * 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles) * 40x [[Hyper Coils]] (2 tiles * 10x [[Copper]] (2 tiles)|power_capacity=4}} Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] ffb4b86933474b4b8af211ff8d9e5befe337b91b Cannon Ammo Factory 0 223 1485 1378 2023-04-09T11:07:07Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]] * 24x [[Coils]] * 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile) * 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}} Manufactures Ammunition for cannons and flak. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 8f8ee5f57c7136946f8f692528f3a0ee2742986d 1486 1485 2023-04-09T11:07:48Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]] * 24x [[Coils]] * 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile) * 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}} Manufactures Ammunition for cannons and flak consuming [[Sulfur]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 9ddab83449b68d55dec354e22dae7b94d8062421 1501 1486 2023-04-24T13:48:19Z Viper 150425 Added economy tip wikitext text/x-wiki {{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]] * 24x [[Coils]] * 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile) * 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}} Manufactures Ammunition for cannons and flak consuming [[Sulfur]]. Gains +25% production speed for each adjacent factory of any type. The produced ammo is worth double the price of the consumed sulfur, the profit can be further boosted by using the ammo to produce mines. [[Category:Parts]] [[Category:Factories]] 5e53fbc1f96ec53877b1aa71e7ce1f6d349d794c High-Explosive Missile Factory 0 93 1487 895 2023-04-09T11:08:45Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 0ec4f38d10cda2ffb4c2ec8d1b5805e1771b9126 E.M.P. Missile Factory 0 277 1488 905 2023-04-09T11:11:12Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 7cfd8f289fc94e4b3aac811c532dec39f30dd1fd Nuclear Missile Factory 0 214 1489 911 2023-04-09T11:11:22Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec (0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 37bfd362447d1dd189eecf6f4307df5a8616e915 Mine Factory 0 310 1490 551 2023-04-09T11:11:41Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 7579e26a4580a4766344bfce5d0d55a46227eb93 1500 1490 2023-04-24T13:46:07Z Viper 150425 Added economy tip wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. Mine parts are by far the best way to convert raw sulfur and iron to credits, making it very profitable to buy the raw ingredients and sell the output. [[Category:Parts]] [[Category:Factories]] 4781089f0b2cdeb8afdd236fc5a432e2d0bab142 1502 1500 2023-04-24T13:55:59Z Viper 150425 Expanded economy tip wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 16x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output. Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons. [[Category:Parts]] [[Category:Factories]] ef3445134775492d15cd7261c6b869eab9a2cf3e Steel Smelter 0 139 1491 951 2023-04-09T11:12:08Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]] * 90x [[Coils]] * 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles) * 20x [[Iron]] (4 tiles)|power_capacity=4}} Manufactures [[Steel]] consuming [[Iron]]. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 6a6f3fda4bfdab62ed3c08da510f005852634a2a Tri-Steel Smelter 0 49 1492 901 2023-04-09T11:12:59Z Ramonacus 145360 wikitext text/x-wiki {{Part infobox | image1 = TriSteelSmelterIcon.png | description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]]. | resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]] *{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]] | value = [[File:Money Icon.png|20px]] 65,000 Credits | hit_points = 16,000 | size = 4x4 Meters | command_points = -1 | factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec | factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec) | factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel *{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]] | factory_adjacent_bonus = +25% production rate | power_use = 0.25 per tri-steel (0.08/sec) | power_capacity = 4 | blueprint_cost = 35,000 | blueprint_requirement = [[Hyper-Coil Factory]] }} The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts. Gains +25% production speed for each adjacent factory of any type. The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked. [[Category:Parts]] [[Category:Factories]] fe0225e379bc5fa55c176c68bddf7d4685d60724 Diamond Smelter 0 336 1493 907 2023-04-09T11:13:20Z Ramonacus 145360 wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondSmelterIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (2 tiles) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 8bddedef2165ba163c7b71e5b8180043670e4415 Processor Fabricator 0 284 1494 497 2023-04-09T11:13:58Z Ramonacus 145360 wikitext text/x-wiki {{Factory_part_base_template |image1=ProcessorIcon.png |value=60,000 Credits |size=3x3 Meters |weight=9 Tonnes |hit_points=9,000 |crew_speed=50% |resources=* 80x [[Steel]] * 100x [[Hyper-Coils]] * 12x [[Diamonds]] |blueprint_cost=40,000 Credits |blueprint_requirements=[[Hyper-Coil Factory]] |production_rate=0.2x [[Processor]]s /sec |resource_use=* 5x [[Coils]] (1/sec) * 3x [[Gold]] (0.6/sec) |power_use=0.5 [[Batteries]] (0.1/sec) |resource_capacity=* 10x [[Gold]] (2 tiles) * 40x [[Coils]] (2 tiles) * 5x [[Processor]] (1 tile) |power_capacity=4x [[Batteries]] }} The '''Processor Fabricator''' manufactures processors, which are used to construct some advanced ship parts. It consumes [[Gold|gold]] and [[Coils|coils]], and needs power in order to produce processors. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] f33fd363044a252c3e24f36eea36f9ef39e4c273 Uranium Enricher 0 184 1495 897 2023-04-09T11:14:41Z Ramonacus 145360 wikitext text/x-wiki {{Part infobox | image1 = UraniumEnricherIcon.png | resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits | size = 3x4 Meters | command_points = -1 {{Resource icon|Ship Icon.png| }} | factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec | factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec) | factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]] *{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]] | factory_adjacent_bonus = +25% Production Rate | power_use = 1 per [[Enriched Uranium]] (0.17/sec) | power_capacity = 4 | weight = 12.0 Tonnes | hit_points = 12,000 | crew_speed = 50% }} The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] d21caf8c573e1dc1b7ba8abd8f486c785033d1aa User:%login% 2 668 1496 2023-04-10T05:38:21Z %login% 59773 Created page with "%About_Yourself%" wikitext text/x-wiki %About_Yourself% e39700fa9be6f7ea8f16e3ab3e7e173242ed0719 Disruptor 0 144 1497 1224 2023-04-24T13:38:04Z Viper 150425 Added shield penetration detail wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource|Steel}} x40 *{{Resource|Coils}} x20 | size = 1x4 Meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource|Credits}} 1,500 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 | damage = 100/shot | damage_vs_shields = 2,250/shot | power_drain = 0.6/shot }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. Note that shield penetration works differently for small and large shields. Small shields will always be penetrated while large shields at or above 13 energy will resist penetration entirely, allow the bolt to hit (but not penetrate) another shield at 7-13 every or function exactly like a small shield at or below 6 energy. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 42bbbec269d32f650480ed2e8af39e1144462153 1499 1497 2023-04-24T13:43:23Z Viper 150425 Typo wikitext text/x-wiki {{Part infobox | image1 = DisruptorIcon.png | description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously. | resources = *{{Resource|Steel}} x40 *{{Resource|Coils}} x20 | size = 1x4 Meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(Used)'' | power_capacity = 6 | weight = 3.48 Tonnes | hit_points = 5,000 | penetration_resist = -2 Meters | crew_speed = 50% | damage = 100/shot (200/sec) | damage_vs_shields = 2,250/shot (4,500/sec) | power_use = 0.25/shot (0.5/sec) | power_drain = 0.6/shot (1.2/sec) | shield_penetration = 2 Shields | rate_of_fire = 2 shots/sec | range = 180 meters | firing_arc = 200° | turret_speed = 90°/sec | blueprint_cost = {{Resource|Credits}} 1,500 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | image1 = Disruptor Bolt Shot.png | title1 = Disruptor Bolt | speed = 180 meters/sec | durability = 30 | damage = 100/shot | damage_vs_shields = 2,250/shot | power_drain = 0.6/shot }} The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields. Note that shield penetration works differently for small and large shields. Small shields will always be penetrated while large shields at or above 13 energy will resist penetration entirely, allow the bolt to hit (but not penetrate) another shield at 7-13 energy and function exactly like a small shield at or below 6 energy. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 86411b5aaee92d3c885694e00b40492855a53626 Large Shield Generator 0 41 1498 589 2023-04-24T13:41:15Z Viper 150425 Added disruptor interaction details wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} Unlike small shields, large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. [[Category:Parts]] [[Category:Defenses]] ea4706f28856b5edcc7bf2272e385005d16fb1e0 1504 1498 2023-04-24T14:05:37Z Viper 150425 Added link wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} Unlike [[Large Shield Generator], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. [[Category:Parts]] [[Category:Defenses]] a83a688888eb2ef31f74bc10ffbc83709e394f8e Small Shield Generator 0 230 1503 1230 2023-04-24T14:04:42Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = ShieldIcon.png | description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s. | resources = * {{Resource|Steel}} x40 * {{Resource|Coils}} x40 | value = {{Resource|Credits}} 5,000 | size = 2x3 meters | command_points = {{Resource|Command Points}} -3 ''(Used)'' | shield_strength = 15,000 | shield_pen_resist = -25 Meters | shield_arc = 90° | shield_distance = 6 Meters | power_use = 0.1/sec | power_capacity = 6 | weight = 6.0 Tonnes | hit_points = 6,000 | crew_speed = 50% | blueprint_cost = {{Resource|Credits}} 2,500 }} The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease. Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armor]]. [[Category:Parts]] [[Category:Defense Parts]] 8e435724bdd0ec99396df2e15c1101956992c86c Large Shield Generator 0 41 1505 1504 2023-04-24T14:06:28Z Viper 150425 Fix link wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} Unlike [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. [[Category:Parts]] [[Category:Defenses]] f557d8196402abd794b2452bbf94da5a8420ae6a 1506 1505 2023-04-24T14:06:53Z Viper 150425 wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. [[Category:Parts]] [[Category:Defenses]] 016796e74aaf0de9c82603edaf92c5d34253de4b Missile & Mine Launcher 0 252 1507 1292 2023-04-24T14:12:07Z Viper 150425 Correct EMP missile stats wikitext text/x-wiki {{Part infobox | image1=MissileLauncherIcon.png | description = Launches various types of missiles and mines | resources = * {{Resource|Steel}} x60 * {{Resource|Hyper-Coils}} x20 * {{Resource|Processor}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x4 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -5 ''(used)'' | ammo_capacity = * '''H.E. Missile:''' 3 * '''E.M.P. Missile:''' 1 * '''Nuclear Missile:''' 1 * '''Mine:''' 6 | weight = 6.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 300/shot (51/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.17 shots/sec |- | '''Range:''' || 700 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 800 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] a3c88c701ed1ac3fe7e85bd3333189609a853008 Mine Parts 0 64 1508 704 2023-04-25T10:31:39Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=8 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] d2313cf997775f04f1b6f0ba6376db633753edcc 1545 1508 2023-04-27T10:57:23Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Mine Parts |buy_cost=52 Credits |storage_capacity=8 |handling_capacity=1 |made_from=0.25x [[Iron]] 2x [[Ammo]]}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] f36fdb93a8c8efb4e3fd275beb75ea880177feaa Mine Factory 0 310 1509 1502 2023-04-25T10:32:14Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 32x [[Mine Parts]] (4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output. Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons. [[Category:Parts]] [[Category:Factories]] 1f4ffb376fb3f841762e31ba965eacb4db484b7a Power Capacitor 0 375 1510 1233 2023-04-25T10:38:19Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x32 | value = {{Resource|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. Unlike reactors, capasitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces. [[Category:Power]] [[Category:Parts]] 7581200df390d52f5e1eec4b1fa0592200a93b12 1511 1510 2023-04-25T10:38:40Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x32 | value = {{Resource|Credits}} 4,000 | size = 2x2 meters | battery_size = 1,0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces. [[Category:Power]] [[Category:Parts]] 7b31ddda511b6bed1476580e87fc77e89ec6d043 Large Reactor Core 0 581 1512 1362 2023-04-25T10:43:23Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size = 3.0 | battery_charge_time = 1.0s | power_capacity = 24 | power_generation = 13.5/s | weight = 16.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power. [[Category:Power]] [[Category:Parts]] 335a10f5d9ff6a8f93da89fc2c3f671208f508ce Uranium 0 160 1513 583 2023-04-27T05:06:12Z Viper 150425 wikitext text/x-wiki {{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} Found in rare asteroids and abandoned silos. Used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production [[Category:Resources]] 3ac90f3cf6d59e19e72fe42bf5a2e43e49c5d4a8 1529 1513 2023-04-27T10:37:32Z Viper 150425 wikitext text/x-wiki {{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5|handling_density=1}} A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production. [[Category:Resources]] 1057866cc7fb40480ee66ec2680e864cbc811ed1 Iron 0 142 1514 723 2023-04-27T05:08:58Z Viper 150425 wikitext text/x-wiki {{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 3473a896a4a36664a72055c70337338ea0233f9f 1532 1514 2023-04-27T10:43:38Z Viper 150425 wikitext text/x-wiki {{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5|handling_density=1}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] ad6b0f30a500ecbdf1330bebb11b2618b390644a Sulfur 0 32 1515 584 2023-04-27T05:09:54Z Viper 150425 wikitext text/x-wiki {{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] 679f7904e880e0f93fb4a8f5617c261c59d25012 1528 1515 2023-04-27T10:35:03Z Viper 150425 wikitext text/x-wiki {{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5|handling_density=1}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] 213090aec1dbbdfd97af3bca282c9d19b9c22099 Gold 0 133 1516 211 2023-04-27T05:12:33Z Viper 150425 Added factory link wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineable resource used to manufacture processors. Solely used to create [[Processor|Processors]] in the [[Processor Fabricator]]. [[Category:Resources]] 9217dceedad5a7d1d711d8b36697252b5898888d 1517 1516 2023-04-27T05:14:28Z Viper 150425 wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]]. [[Category:Resources]] 4104bb4ccaad2180e38fe18800ab6e3b54f5aa2b 1527 1517 2023-04-27T10:34:33Z Viper 150425 wikitext text/x-wiki {{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5|carry_capacity=1}} A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]]. [[Category:Resources]] b9791cbbefb119f2c9e67555b34d1360d17e5a20 Carbon 0 167 1518 269 2023-04-27T05:16:30Z Viper 150425 Added smelter link wikitext text/x-wiki {{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] f42a194419cc37bc2eb6e78bc11a6077435477da 1525 1518 2023-04-27T10:33:22Z Viper 150425 wikitext text/x-wiki {{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5|handling_density=1 }} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] 3a00512fb4608e14d37574f37584655c475a0640 Tritanium 0 669 1519 2023-04-27T05:21:40Z Viper 150425 Created page with "A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]." wikitext text/x-wiki A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]. 6696e315edc6e9d49e5255a62bfccc737d788d29 1522 1519 2023-04-27T05:33:20Z Viper 150425 Added category wikitext text/x-wiki A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]. [[Category:Resources]] d3178eadd69e0161c160ca1807ceecedfbcd7e71 Hyperium 0 670 1520 2023-04-27T05:31:44Z Viper 150425 Created page with "Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]." wikitext text/x-wiki Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]. 094bb2bc1f31fdba507760f13bb2960b83cf6715 1521 1520 2023-04-27T05:32:53Z Viper 150425 Added category wikitext text/x-wiki Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]. [[Category:Resources]] c431d2fa7e335d3a5da46bcfca697b1d6afa7c4d Structure 0 74 1523 923 2023-04-27T05:41:44Z Viper 150425 wikitext text/x-wiki {{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}} == Variants == === Wedge === === Wedge 1x2 === === Wedge 1x3 === [[Category:Parts]] e40f536c59cc81b6793b5655398be15459638bcc Armor 0 566 1524 1313 2023-04-27T05:49:58Z Viper 150425 Added 1*3 wedge info, missing image wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -6 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] e4e18e9a03b90614e9b6e0699079ebc99dae67e2 1547 1524 2023-04-27T18:35:47Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] 1b10512a8b3291d6cfec43804f67245af57d448b 1548 1547 2023-04-27T18:36:58Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that the 1x3 armor wedge has a worse penetration resistance relative to other armor types. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] 69b098ab56c581762899d9de9c04d450fdc4ccba 1551 1548 2023-04-28T16:39:46Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> ===Basic Strategies=== Note that the 1x3 armor wedge has worse penetration resistance than any other armor type by weight and size, it is not recommended to use it for anything other than it's decor applications as doing otherwise (replacing armor plated to reduce weight for example) will significantly compromise the ship's protection. One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] 55e88561b439dee7fd4695c9cd6d6c148674851e 1552 1551 2023-04-29T09:06:24Z Viper 150425 added wedge armor analysis wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, nullifying the savings completely. 9d5aac047e14a7966d976c9a047f956226b87b92 1553 1552 2023-04-29T09:11:24Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. 4e65b021ebd2ab76f463e1637ef649f7721af212 Copper 0 198 1526 320 2023-04-27T10:34:05Z Viper 150425 wikitext text/x-wiki {{Raw Resource|title1=Copper|value=80 Credits|storage_capacity=5|carry_capacity=1}}Copper is one of the most common resources found. [[Category:Resources]] 866c8621df1009b408cfc0fdfea220c77447d330 Coils 0 138 1530 630 2023-04-27T10:38:13Z Viper 150425 wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20|handling_capacity=5|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. {| |+Parts that contain Coils !Part Name !Amount |- |Door |1 |- |Laser Blaster | |- |Heavy Laser Blaster | |- |Medium Cannon | |} [[Category:Resources]] 1e336d67ce4f0686ca4dcd35be028d9637f840a7 Ammo 0 179 1531 706 2023-04-27T10:42:52Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20|handling_capacity=2|made_from=0.05x [[Sulfur]]}} Used directly by cannons and railguns, as well as in the production of some missiles and mines Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]]. [[Category:Resources]] 6146e635da55a1597c2e6489e97906884952bb97 Processor 0 42 1533 586 2023-04-27T10:46:19Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5|handling_capacity=1|made_from=[[Gold]] x3, [[Wire]] x5}}A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Wire]] in the [[Processor Fabricator]]. [[Category:Resources]] 294c36edad1fddc705472103a90d9cc22a075ef3 1534 1533 2023-04-27T10:47:15Z Viper 150425 Fixed link to coil wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5|handling_capacity=1|made_from=[[Gold]] x3, [[Coil]] x5}}A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]]. [[Category:Resources]] b5029ce3ef0872d5889562af863edb0218a560db 1541 1534 2023-04-27T10:54:22Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits |storage_capacity=5 |handling_capacity=1 |made_from=3x [[Gold]] 5x [[Coil]]}} A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]]. [[Category:Resources]] f4f7d56a5f638447c2fb5265bba4ad67c67fcf35 Enriched Uranium 0 54 1535 1364 2023-04-27T10:49:07Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1=Hyper-Coils Icon.png | buy_cost=2,000 Credits | storage_capacity=10 | handling_capacity=1 | made_from=[[Uranium]] x4 }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] e9a36f475079113d455d8a30747d2ec538f12e6b 1536 1535 2023-04-27T10:49:54Z Viper 150425 Removed wrong image wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1= | buy_cost=2,000 Credits | storage_capacity=10 | handling_capacity=1 | made_from=[[Uranium]] x4 }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] 9296940ec378d611c749f97c88ebc6d526dce6f7 1539 1536 2023-04-27T10:52:58Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1= | buy_cost=2,000 Credits | storage_capacity=10 | handling_capacity=1 | made_from=4x [[Uranium]] }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] c9003362375170443ff6b5a20a9946aee6535251 Hyper-Coils 0 316 1537 777 2023-04-27T10:50:58Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=[[Coils]] x2 [[Copper]] x0.5 }} '''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 4b734f4029b8aca6d40d87dab517cbdf6cf270ec 1540 1537 2023-04-27T10:53:31Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=2x [[Coils]] 0.5x [[Copper]] }} '''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. {| |+Parts that contain Hyper-Coils !Part Name !Amount |- |[[Cockpit]] |14 |- |[[Control Room]] |35 |- |[[Bridge]] |70 |- |[[Hyper-Coil Factory]] |58 |- |[[Diamond Smelter]] |118 |- |[[E.M.P. Missile Factory]] |32 |- |[[Nuclear Missile Factory]] |62 |- |[[Mine Factory]] |50 |- |[[Steel Smelter]] |90 |- |[[Coil Factory]] |80 |- |[[Tri-Steel Smelter]] |100 |- |[[Processor Fabricator]] |100 |- |[[Uranium Enricher]] |80 |- |[[High-Explosive Missile Factory]] |27 |- |[[Flak Battery]] |30 |- |[[Small Hyperdrive]] |30 |- |[[Ion Beam Emitter]] |15 |- |[[Ion Beam Prism]] |2 |- |[[Missile & Mine Launcher]] |20 |- |[[Railgun Accelerator Module]] |12 |- |[[Railgun Launcher Module]] |10 |- |[[Railgun Loader Module]] |30 |- |[[Large Reactor Core]] |80 |- |[[Medium Reactor Core]] |54 |- |[[Sensor Array]] |27 |- |[[Large Shield Generator]] |30 |- |[[EngineRoom]] |28 |- |[[Boost Thruster]] |10 |- |[[Huge Thruster]] |20 |- |[[Large Thruster]] |10 |- |[[Tractor Beam Emitter]] |50 |} [[Category:Resources]] [[Category:Refined Resources]] 220f9ebecff27f363d89e7ba0126d26d05348b98 Diamonds 0 285 1538 707 2023-04-27T10:52:36Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=20x [[Carbon]]}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] 0aaa3b6c7d5dee0e23873d1bdf10bbe0227b1c22 Steel 0 189 1542 727 2023-04-27T10:55:11Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Steel |buy_cost=25 Credits |storage_capacity=20 |handling_capacity=5 |made_from=1x [[Iron]]}} Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain [[steel]] !Part Name !Amount |- |[[Corridor]] |4 |- |[[Structure]] |2 |- |[[Structure Wedge]] |1 |- |[[Structure 1x2 Wedge]] |2 |- |[[Armor]] |8 |- |[[Armor 2x1]] |16 |- |[[Armor Wedge]] |4 |- |[[Armor Triangle]] |2 |- |[[Armor 1x2 Wedge]] |8 |- |[[Laser Blaster]] |32 |- |[[Heavy Laser Blaster]] |96 |- |[[Disruptor]] |40 |- |[[Ion Beam Emitter]] |60 |- |[[Ion Beam Prism]] |16 |- |[[Standard Cannon]] |48 |- |[[Large Cannon]] |84 |- |[[Deck Cannon]] |200 |- |[[Missile Launcher]] |60 |- |[[Railgun Loader]] |60 |- |[[Railgun Accelerator]] |76 |- |[[Railgun Launcher]] |100 |- |[[Flak Battery]] |200 |- |[[Small Shield Generator]] |40 |- |[[Large Shield Generator]] |120 |- |[[Point Defense]] |8 |- |[[Fire Extinguisher]] |8 |- |[[Cockpit]] |32 |- |[[Control Room]] |80 |- |[[Bridge]] |160 |- |[[Small Hyperdrive]] |40 |- |[[Small Thruster]] |8 |- |[[2-Way Small Thruster]] |12 |- |[[3-Way Small Thruster]] |16 |- |[[Standard Thruster]] |24 |- |[[Large Thruster]] |40 |- |[[Huge Thruster]] |80 |- |[[Boost Thruster]] |56 |- |[[Engine Room]] |72 |- |[[Bunk]] |24 |- |[[Quarters]] |48 |- |[[Airlock Hatch]] |8 |- |[[Moving Walkway]] |4 |- |[[Small Reactor]] |32 |- |[[Medium Reactor]] |72 |- |[[Large Reactor]] |120 |- |[[Capacitor]] |32 |- |[[Storage]] (4) |48 |- |[[Storage]] (6) |72 |- |[[Storage]] (9) |108 |- |[[Storage]] (12) |144 |- |[[Storage]] (16) |192 |- |[[Cannon Ammo Factory]] |32 |- |[[High-Explosive Missile Factory]] |76 |- |[[E.M.P. Missile Factory]] |96 |- |[[Nuclear Missile Factory]] |136 |- |[[Mine Factory]] |96 |- |[[Steel Smelter]] |120 |- |[[Coil Factory]] |80 |- |[[Hyper-Coil Factory]] |104 |- |[[Tri-Steel Smelter]] |120 |- |[[Diamond Smelter]] |48 |- |[[Processor Fabricator]] |80 |- |[[Uranium Enricher]] |80 |- |[[Mining Laser]] |96 |- |[[Tractor Beam Emitter]] |200 |- |[[Sensor Array]] |76 |- |[[Explosive Charge]] |16 |} [[Category:Resources]] [[Category:Refined Resources]] 7a6c2f744da9cd1a097d1d4ee8c3a2cf2793bb56 E.M.P. Missile Parts 0 207 1543 705 2023-04-27T10:56:13Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable |title1=E.M.P. Parts |buy_cost=20 Credits |storage_capacity=10 |handling_capacity=1 |made_from=0.05x [[Iron]] 0.05x [[Copper]]}} E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] They are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] f741b814eadbfd72a31bcf69d2322fa68e311271 H.E. Missile Parts 0 136 1544 591 2023-04-27T10:56:47Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable |title1=H.E. Parts |buy_cost=8 Credits |storage_capacity=10 |handling_capacity=1 |made_from=0.05x [[Iron]] 0.05x [[Sulfur]]}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] [[Category:Resources]] [[Category:Refined Resources]] 3b93689ce9e02fde8bbea50902ffb717a9e54373 Nuclear Missile Parts 0 13 1546 744 2023-04-27T10:58:06Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Nuclear Missile Part |image1=Nuclear Missile Parts.png |buy_cost=36 Credits |storage_capacity=10 |handling_capacity=1 |made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} '''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]]. [[Category:Resources]] [[Category:Refined Resources]] a5a228d5a897ba2f74a434f312741c44516c4fa2 Crew 0 671 1549 2023-04-28T07:07:33Z Viper 150425 Created page with "Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function. Good crew management can save credits, space and improve ship reliability. base walk speed is ~5 tiles/sec." wikitext text/x-wiki Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function. Good crew management can save credits, space and improve ship reliability. base walk speed is ~5 tiles/sec. f7413e30b8b2012cd81a379480893f6a6622825a 1550 1549 2023-04-28T12:38:32Z Viper 150425 wikitext text/x-wiki Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function. Good crew management can save credits, space and improve ship reliability. base walk speed is ~3.25 tiles/sec. c53c2f24466122a39e6e53d933d9c9bbc0367f71 File:Grid penetration test.png 6 672 1554 2023-04-29T09:32:32Z Viper 150425 Armor test from version 0.22.2a with 67m of penetration wikitext text/x-wiki == Summary == Armor test from version 0.22.2a with 67m of penetration 59bd8769ff6e8a1638f6e7840eec0cf6edc71201 Armor 0 566 1555 1553 2023-04-29T10:14:10Z Viper 150425 adde armor penetration test wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. Below is a penetration test performed with a single shot from a railgun having 67m of penetration, from left to right: 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|400px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. 788c8f6858a60d5bbf16949d85b867fb181f2c2e 1559 1555 2023-04-29T10:27:15Z Viper 150425 added cost penetration image wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|400px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a 'fair' test with a constant cost of 1600 per armor type, except the 1x3 which got 1800. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|400px|none|Cost constant test]] This time, the 1x3 isn't the only armor type that failed to stop the projectile... but it still loses by the leftover damage. 7018703dba6603fb2abaf8c8a74f0c934029c165 1561 1559 2023-04-29T12:42:20Z Viper 150425 changed value orienter penetration test wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 245d91e2c5461f75bafe997009ab60666acd255b 1562 1561 2023-04-29T19:32:22Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] be65f4c55705fa299f09984f75802a713dc386b5 1563 1562 2023-04-30T12:40:51Z Viper 150425 Added tldr, corrected added penetration explanation wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness. ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 2cee6bf9b024a10eba9cbe60743e84e491af1ff5 1565 1563 2023-04-30T13:35:06Z Viper 150425 Rewritten the wedge section wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). Applying such a direct 1:2 conversion is often impossible due to the reduced number of attachment points on the wedges, that can be countered completely with the use of armor variants with full structure but would also result in spending money on non-armor parts while shifting the enter of mass away from the ship, potentially having an effect on it's mobility. Overall, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage being the only weakness but when was the last time you died to lasers?) ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 2e4e41ab57e4cd5c2d56dd961fe9f517e0cbb22a 1566 1565 2023-04-30T13:40:03Z Viper 150425 Rewrite long sentence wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Overall, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage being the only weakness but when was the last time you died to lasers?) ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 823225eb3c6588aebdafc9d5d346e6e85c2337d7 1567 1566 2023-04-30T14:39:41Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?) ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 809a18fc1d5862becfa20dd106fec182dd8ee6c4 1568 1567 2023-04-30T14:48:44Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?) ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 10e6e588dac2afa671628d00a5078460570f114f 1570 1568 2023-04-30T19:43:45Z Viper 150425 added armor example wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 0e1fbb3a33c868e71ca16b97ec6efa61ffc9e47e 1571 1570 2023-04-30T19:50:52Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] eb779bc5bda30509542894a443d720c5cfa04dcc 1572 1571 2023-05-01T06:27:18Z Viper 150425 Added decimal digit to railgun penetration values wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] 09e8918dd91d73fbe275e0b90602423ef7e9af95 1573 1572 2023-05-01T06:34:41Z Viper 150425 Added Insight to 8 accelerator test wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is almost a quarter of what the 1x3 managed (5.8m vs 22.8m) 810b1738aab124620897dc1c18bbe3c2a87b8bad 1574 1573 2023-05-01T06:39:18Z Viper 150425 Reworked 8m test Insight. wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration. c72b779fe19dbaf2bfa78a786f8df889a1b74ba9 1575 1574 2023-05-01T09:34:15Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] The 1x3 wedge failed to stop the projectile. And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration. baa444d743648b9f8ccf68e494f3078187ce5d91 1576 1575 2023-05-01T14:23:28Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] Both orientations of the 1x3 wedge failed to stop the projectile. Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration. d6aa146f691da0784ade80d86f9491d222867dc1 1577 1576 2023-05-01T14:59:25Z Viper 150425 wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] Both orientations of the 1x3 wedge failed to stop the projectile. Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 1200 per armor type, all sets also weigh the same. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor), where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration. 1fcb6243248ad7a04e2c77f6523a83dc302b9319 1580 1577 2023-05-01T17:53:33Z Viper 150425 changed effectivness test to better reflect real armor structure wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] Both orientations of the 1x3 wedge failed to stop the projectile. Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same. All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Cost_penetration_test.png|300px|none|Cost constant test]] While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column. The 1x3 underperforms for both orientations. Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest. 0e387291e5e8da57911aad708dca3095f1164d3c 1581 1580 2023-05-01T17:58:00Z Viper 150425 increased image size wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] Both orientations of the 1x3 wedge failed to stop the projectile. Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same. All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Cost_penetration_test.png|400px|none|Cost constant test]] While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column. The 1x3 underperforms for both orientations. Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest. 25e820722e6a64d7d547ba8a60be8d18245b9c23 1582 1581 2023-05-01T19:00:26Z Viper 150425 added damaged tile properties wikitext text/x-wiki {{Part infobox | title1 = Armor | image1 = ArmorIcon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -6 meters | size = 1x1 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 2x1 | image1 = Armor2x1Icon.png | resources = *{{Resource|Steel}} x16 | value = {{Resource|Credits}} 400 | penetration_resist = -6 meters | size = 2x1 meters | weight = 6 tonnes | hit_points = 8,000 | area_damage_resist = 50% | emp_resist = -2 power drain }} {{Part infobox | title1 = Armor Wedge | image1 = ArmorWedgeIcon.png | resources = *{{Resource|Steel}} x4 | value = {{Resource|Credits}} 100 | penetration_resist = -4 meters | size = 1x1 meters | weight = 1.5 tonnes | hit_points = 2,000 | area_damage_resist = 50% | emp_resist = -0.5 power drain }} {{Part infobox | title1 = Armor 1x2 Wedge | image1 = ArmorWedge1x2Icon.png | resources = *{{Resource|Steel}} x8 | value = {{Resource|Credits}} 200 | penetration_resist = -4 meters | size = 1x2 meters | weight = 3 tonnes | hit_points = 4,000 | area_damage_resist = 50% | emp_resist = -1 power drain }} {{Part infobox | title1 = Armor 1x3 Wedge | image1 = | resources = *{{Resource|Steel}} x12 | value = {{Resource|Credits}} 300 | penetration_resist = -2 meters | size = 1x3 meters | weight = 4.5 tonnes | hit_points = 6,000 | area_damage_resist = 50% | emp_resist = -1.5 power drain }} {{Part infobox | title1 = Armor Triangle | image1 = ArmorTriangleIcon.png | resources = *{{Resource|Steel}} x2 | value = {{Resource|Credits}} 50 | penetration_resist = -2 meters | size = 1x1 meters | weight = 0.75 tonnes | hit_points = 1,000 | area_damage_resist = 50% | emp_resist = -0.25 power drain }} '''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote> Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole. Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration. Damaged tiles preserve their full resistances until completly destroyed. ===Basic Strategies=== One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid) [[File:WeavedArmor.png|200px|none|alt text]] ===Using The Right Pieces=== No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price. The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection. In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility. Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations. (weapons with no penetration or any area damage like energy weapons being the only weakness) example armor design that uses 1X2 wedges: [[File:Example_1x2_Armor.png|300px|none|Penetration test]] ====TL;DR==== 1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses. Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Grid_penetration_test.png|300px|none|Penetration test]] Both orientations of the 1x3 wedge failed to stop the projectile. Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same. All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test. 1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall. [[File:Cost_penetration_test.png|400px|none|Cost constant test]] While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column. The 1x3 underperforms for both orientations. Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest. 56024deee9354b8e1e6f9602ddd71670fd42dadd File:Cost penetration test.png 6 673 1556 2023-04-29T10:15:30Z Viper 150425 Armor test from version 0.22.2a with 67m of penetration, cost constant wikitext text/x-wiki == Summary == Armor test from version 0.22.2a with 67m of penetration, cost constant 07abc3dcab1a01d61b982c76f90828de20010eb0 1557 1556 2023-04-29T10:18:10Z Viper 150425 corrected version wikitext text/x-wiki == Summary == Armor test from version 0.22.0a with 67m of penetration, cost constant 047edb6c55d936c09c25579e3cbebeacc2fcd434 1560 1557 2023-04-29T12:37:46Z Viper 150425 Viper uploaded a new version of [[File:Cost penetration test.png]] wikitext text/x-wiki == Summary == Armor test from version 0.22.0a with 67m of penetration, cost constant 047edb6c55d936c09c25579e3cbebeacc2fcd434 1564 1560 2023-04-30T13:10:52Z Viper 150425 wikitext text/x-wiki == Summary == Armor test from version 0.22.0a with 30m of penetration, cost constant for all tested armor types. 6d9fc32ae77188e9020c7017d44bcedd1ff95eee 1579 1564 2023-05-01T17:42:36Z Viper 150425 Viper uploaded a new version of [[File:Cost penetration test.png]] wikitext text/x-wiki == Summary == Armor test from version 0.22.0a with 30m of penetration, cost constant for all tested armor types. 6d9fc32ae77188e9020c7017d44bcedd1ff95eee File:Grid penetration test.png 6 672 1558 1554 2023-04-29T10:18:45Z Viper 150425 corrected version wikitext text/x-wiki == Summary == Armor test from version 0.22.0a with 67m of penetration 006f450e781a2e95072f9d8880f0a806539203ac File:Example 1x2 Armor.png 6 674 1569 2023-04-30T19:40:52Z Viper 150425 An example armor design with shields that uses 1X2 wedges instead of the usual armor weaved 1X2 solid plates wikitext text/x-wiki == Summary == An example armor design with shields that uses 1X2 wedges instead of the usual armor weaved 1X2 solid plates 90a91511bf73f160fb4be0e793d17be2a0d383be Ion Beam Emitter 0 204 1578 1310 2023-05-01T15:00:14Z Viper 150425 Fixed far damage wikitext text/x-wiki {{Part infobox | image1 = IonIcon.png | description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle. | resources = *{{Resource|Steel}} x60 *{{Resource|Hyper-Coils}} x15 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 8.0 tonnes | hit_points = 8,000 | crew_speed = 50% | damage = *2,500/sec ''(Near)'' *1,750/sec ''(Far)'' | range = 300 meters | firing_arc = 0° | speed = ∞ | power_use = 1.25/sec | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Heavy Laser Blaster]] | image2 = Ion Beam Emitter Animation.gif | caption2 = An Ion Beam Emitter firing }} The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction. Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] 89654e12c5f8313924a2d02fe32afe058afc10f6 Ammo 0 179 1583 1531 2023-05-04T11:12:17Z Viper 150425 wikitext text/x-wiki {{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20|handling_capacity=2|made_from=0.05x [[Sulfur]]}} Used directly by cannons and railguns, as well as in the production of some missiles and mines. Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]]. [[Category:Resources]] 0c440f938e7f2b49c407f5465a98236eb227e1a1 Batteries 0 76 1584 871 2023-05-04T11:13:28Z Viper 150425 wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium, and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time but also take longer to charge. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]]. [[Category:Resources]] [[Category:Power]] e8246146a88481fb9c59379fbe5fcba598a91939 1601 1584 2023-05-04T12:14:11Z Viper 150425 fixed reactor links wikitext text/x-wiki {{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor Core | Small Reactor]], [[Medium Reactor Core | Medium Reactor]], [[Large Reactor Core | Large Reactor]]}} Batteries are produced by reactors and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium, and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time but also take longer to charge. Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]]. [[Category:Resources]] [[Category:Power]] 15de36df93fba38464183bf731a5f0af29581b16 Command Points 0 675 1585 2023-05-04T11:18:18Z Viper 150425 created page wikitext text/x-wiki Command points are a measure of the ship's control complexity, most rooms and all weapon types require a certain amount of control points to operate. Ship designs must have enough control points for all the ship's parts to function or the blueprint becomes invalid, larger rooms are more crew, space, and energy efficient. With multiple command rooms, it is possible to survive the destruction of one by shutting down various systems to return the ship to a positive point balance. c628c9d8a72f0d883f2895291d083e43b7fb0ffd Coils 0 138 1586 1530 2023-05-04T11:21:20Z Viper 150425 removed parts list wikitext text/x-wiki {{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20|handling_capacity=5|made_from=1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. [[Category:Resources]] 55b2a346014dca009a5b111e4626ec83dcf7561a Corridor 0 149 1587 247 2023-05-04T11:25:34Z Viper 150425 wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}} Corridors are a hallway through which crew travel in both directions, without the suffering movement penalties like in most other rooms. [[Category:Parts]] 223a3129c4069811b0576b618fedb17dc7702941 1588 1587 2023-05-04T11:25:54Z Viper 150425 wikitext text/x-wiki {{Part Base|title1=Corridor|value=$100|size=1x1|weight=1.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}} Corridors are a hallway through which crew travel in both directions, without the suffering movement penalties like in most other rooms. [[Category:Parts]] 1672c97682d5acf90a141f6c7eaeb3e40c8311f6 Crew's Bunk 0 395 1589 1357 2023-05-04T11:28:57Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} Provides beds for 2 crew. [[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk. Note that are allowed only in one direction]] 084cdd8a8404d27468f72960a770a5bd0ec6fb3a Crew's Quarters 0 396 1590 1373 2023-05-04T11:29:00Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} [[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]] The Crew's Quarters is a 2x2 ship part which increases the ship's crew capacity by 6. f7121cba7ac1216f9b785bce9ff28318f45e2593 1591 1590 2023-05-04T11:31:39Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=4 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} [[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]] Provides beds for 6 crew. Compared to the [[Crew's Bunk]] it provides 50% more per area at the same or lower (potentially saving one door) price. ff17e98739b95f136b08ae8dab78bae8fb13e6b1 Deck Cannon 0 59 1592 1288 2023-05-04T11:40:26Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = DeckCannonIcon.png | description = A huge double-barelled cannon that is mounted on top of a ship for extra stability. Each barrel fuses together ten rounds of ammunition to create incredibly large and powerful projectiles. | resources = *{{Resource|Steel}} x200 * {{Resource|Hyper-Coils}} x30 * {{Resource|Tri-Steel}} x30 | value = {{Resource|Credits}} 20,000 | size = 4x5 meters | crew_required = 4 | command_points = {{Resource|Command Points}} -8 ''(used)'' | ammo_capacity = 100 | weight = 27.07 tonnes | hit_points = 20,000 | crew_speed = 50% | crew_stun_time = 0 - 0.5 seconds | crew_stun_radius = 6 meters | damage = 7,500/shot (6,000/sec) | penetration = 9 meters | rate_of_fire = 0.8 shots/sec | range = 190 meters | firing_arc = 270° | random_spread = +/- 2.5° | turret_speed = 20°/sec | ammo_use = 10/shot (8/sec) }} {{Shot infobox | title1 = Deck Cannon Round | image1 = Bullet Large.png | damage = 7,500/shot | penetration = 9 meters | starts_fires = 40% chance/tile | range = 190 meters | speed = 100 meters/sec | durability = 3,000 }} The '''Deck Cannon''' is an incredibly large double-barreled cannon. When fired, the cannon combines 10 rounds of ammunition into 1 incredibly powerful projectile (20 for 2). Unlike most other [[:Category:Weapons|weapons]], the Deck Cannon is mounted atop a ship rather than on the sides, allowing it to be encased within [[armor]] or other parts. However, the cannon firing will stun all crew members around it in a 6 meters radius between 0 - 0.5 seconds, meaning it is vital to careful consider the placement. It also cannot be placed within 2 tiles of other top-mounted turrets, or "tall" parts such as a [[Sensor Array]]. Note that due to the crew stun, the alternate firing mode is not recommended as it caused double the amount of stuns to fire the same number of shots, potentially requiring more loaders to function. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 66257e2ce953cbb2f3febe9b98297c3edc610c6a Diamond Smelter 0 336 1593 1493 2023-05-04T11:42:17Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template |title1=Diamond Smelter |image1=DiamondSmelterIcon.png |value=50,000 Credits |size=2x3 Meters |weight=6 Tonnes |hitpoints=6,000 |crew_speed=50% |resources=* 48x [[Steel]] * 118x [[Hyper-Coils]] * 67x [[Tri-Steel]] |blueprint_cost=25,000 Credits |blueprint_requirement=[[Tri-Steel Smelter]] |production_rate=1x [[Diamonds]] (Instantly) |resource_use=* 20x [[Carbon]] |power_use=1 |resource_capacity=* 10x [[Diamonds]] (2 tiles) * 20x [[Carbon]] (Internal Storage) |power_capacity=2}} The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]], the production is instant. It is currently the only factory that does not have any tiles for its input resource. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] bf72420a02d0093f90d66dd2ebdd62528aeb6f6b Heavy Laser Blaster 0 140 1594 1223 2023-05-04T11:52:05Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource|Steel}} x96 *{{Resource|Coils}} x36 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 900/shot (1,600/sec) | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource|Credits}} 3,000 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | title1 = Heavy Laser Bolt | image1 = Heavy Laser Blaster Shot.png | speed = 240 meters/sec | durability = 300 | damage = 900/shot }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. Note that 2 small blasters will fire faster, use less energy, and deal more damage while being smaller and using the same crew but larger blasters are much easier to supply from a central reactor due to their much higher capacity. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] c0fb00c3cd7dd076f907d2338c078d4f510174bd 1595 1594 2023-05-04T11:53:20Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = HeavyLaserBlaster.png | description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility. | resources = *{{Resource|Steel}} x96 *{{Resource|Coils}} x36 | size = 2x5 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(Used)'' | power_capacity = 10 | weight = 7.68 tonnes | hit_points = 12,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 900/shot (1,600/sec) | rate_of_fire = 1.78 shots/sec | range = 260 meters | firing_arc = 190° | turret_speed = 45°/sec | power_use = 0.5/shot (0.89/sec) | blueprint_cost = {{Resource|Credits}} 3,000 | blueprint_requirement = [[Laser Blaster]] }} {{Shot infobox | title1 = Heavy Laser Bolt | image1 = Heavy Laser Blaster Shot.png | speed = 240 meters/sec | durability = 300 | damage = 900/shot }} The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret. Note that 2 small blasters will fire faster, use less energy, and deal more damage while being smaller and using the same amount of operators, but larger blasters are somewhat easier to supply from a central reactor due to their upgraded energy capacity. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] b71268c534d19c5bca6219732c5a9d1b1e81aaca Hyper-Coils 0 316 1596 1540 2023-05-04T11:56:28Z Viper 150425 removed parts list wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=2x [[Coils]] 0.5x [[Copper]] }} '''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. [[Category:Resources]] [[Category:Refined Resources]] 6d2ac56ae81f83b484d6808bbbf5a5aa4e4d5f48 1597 1596 2023-05-04T11:59:03Z Viper 150425 fixed link wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost=300 | storage_capacity=20 | handling_capacity=5 | made_from=2x [[Coils]] 0.5x [[Copper]] }} '''Hyper-Coils''' are a more advanced version of the [[Coils|Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. [[Category:Resources]] [[Category:Refined Resources]] a61090885dac2c36dceadd00fff1e33de0628c04 Hyper-Jump Relay 0 676 1598 2023-05-04T12:00:31Z Viper 150425 Created page with "A large neutral structure used to travel to another system." wikitext text/x-wiki A large neutral structure used to travel to another system. dd2f2a01edeeb9d467bd9a81d30a899caf71ebcc Ion Beam Prism 0 83 1599 1307 2023-05-04T12:03:33Z Viper 150425 added trivia wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource|Steel}} x16 *{{Resource|Hyper-Coils}} x2 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 5,000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. Trivia: the prims have the highest penetration resistance in the game, more than even a large shield. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted. ==Beam Power== The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter. Formula for total damage when combining n beams using one prism: <br> <br> <math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam. <br> <br> Beam power for a binary tree with n nodes or layers: <br> <br> <math> \color{white} dps = 100% * 1.75^n</math> <br> <br> This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] d6cbc4eeec7b84260b24a4a2baae06ff15665ada Large Cannon 0 99 1600 1286 2023-05-04T12:11:23Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = LargeCannonIcon.png | description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth. | resources = * {{Resource|Steel}} x84 * {{Resource|Coils}} x29 | value = {{Resource|Credits}} 5,000 | size = 3x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -4 ''(used)'' | ammo_capacity = 64 | weight = 12.29 tonnes | hit_points = 21,000 | penetration_resist = -4 meters | crew_speed = 50% | damage = 2400/shot (2,000/sec) | penetration = 7 meters | range = 190 meters | rate_of_fire = 0.83 shots/sec | firing_arc = 115° | random_spread +/- 2.5° | turret_speed = 30°/sec | ammo_use = 4/shot (3.33/sec) }} {{Shot infobox | title1 = Large Cannon Round | image1 = Bullet Large.png | damage = 2,400/shot | penetration = 7 meters | starts_fires = 40% chance/tile | range = 190 meters | speed = 125 meters/sec | durability = 1,000 }} The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth. the upgrade comes at the cost of damage/ammo ratio, at 600 vs the 750 of the [[Standard Cannon]] while also dropping the velocity from 200m/s to 125m/s making is harder to land accurate hits. With that said, the size of the large cannon allows a replacement of 3:2, significantly increasing the damage dealt per surface tile. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 60ada65fcf5025684f486b822304bae28381f778 Large Reactor Core 0 581 1602 1512 2023-05-04T12:15:48Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size = 3.0 | battery_charge_time = 1.0s | power_capacity = 24 | power_generation = 13.5/s | weight = 16.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power. It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more. [[Category:Power]] [[Category:Parts]] bdf92aae8097efe724742f1fd2a17f6f90ee9492 Hyperdrive Beacon 0 677 1603 2023-05-04T12:26:41Z Viper 150425 Created page with "{{Part infobox | image1 = | description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons. | resources = *{{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x40 * {{Resource|Diamond}} x6 | value = {{Resource|Credits}} 40,000 | size = 4x4 meters | crew_required = 6 | command_points = {{Resource|Command Points}} -12 ''(used)'' | power_use = 0.2/sec | power_capacity = 12 | weight = 17.13 tonnes | hit_points = 16,000 | crew_speed = 50..." wikitext text/x-wiki {{Part infobox | image1 = | description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons. | resources = *{{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x40 * {{Resource|Diamond}} x6 | value = {{Resource|Credits}} 40,000 | size = 4x4 meters | crew_required = 6 | command_points = {{Resource|Command Points}} -12 ''(used)'' | power_use = 0.2/sec | power_capacity = 12 | weight = 17.13 tonnes | hit_points = 16,000 | crew_speed = 50% }} Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible. 64c5e9c2c5b490c03c23cfce7cb901e861d0744c Medium Reactor Core 0 580 1604 1363 2023-05-04T12:34:14Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size = 2.0 | battery_charge_time = 0.5s | power_capacity = 16 | power_generation = 4.5/s | weight = 9.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of. [[Category:Power]] [[Category:Parts]] 59c8cec22be37f442a1b3a5532368638f027d7f5 Medium Reactor Core 0 580 1605 1604 2023-05-04T12:34:51Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size = 2.0 | battery_charge_time = 0.5s | power_capacity = 16 | power_generation = 4.5/s | weight = 9.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of than the [[Large Reactor Core | Large Reactor]]. [[Category:Power]] [[Category:Parts]] 3f2f946556269110366ca35f21ac5ec9956ef3c5 Large Reactor Core 0 581 1606 1602 2023-05-04T12:38:24Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size = 3.0 | battery_charge_time = 1.0s | power_capacity = 24 | power_generation = 13.5/s | weight = 16.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power. It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more, greatly rewarding careful energy management. Note that the longer charge time and only marginally smaller battery size result in a slower overall energy extraction rate per crew than in a Medium Reactor. [[Category:Power]] [[Category:Parts]] 0f753cfe1502480a534914b0088bccf677e2e9f1 Laser Blaster 0 156 1607 1217 2023-05-04T12:41:46Z Viper 150425 completed power information wikitext text/x-wiki {{Part infobox | image1 = LaserBlasterIcon.png | description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x12 | blueprint_cost = {{Resource|Credits}} 1,000 | value = {{Resource|Credits}} 2,000 | size = 1x3 meters | crew_required = 1 | command_points = {{Resource|Command Points}} -2 ''(used)'' | power_capacity = 4 | weight = 2.5 tonnes | hit_points = 4,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 400/shot (533/sec) | rate_of_fire = 1.33 shots/sec | range = 260 meters | firing_arc = 200° | turret_speed = 90°/sec | power_use = 0.2/shot (0.27/sec) }}<!-- -->{{Shot infobox | title1 = Laser Bolt | image1 = Laser Blaster Shot.png | speed = 320 meters/sec | durability = 125 }}<!-- -->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy to fire. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] f1e25d74a8fd65d270e3747ce0e2275ed25daebd Mine Factory 0 310 1608 1509 2023-05-04T12:42:48Z Viper 150425 wikitext text/x-wiki {{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 50x [[Hyper-Coils]] * 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]] * [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec) * 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile) * 5x [[Iron]] (1 tile) * 32x [[Mine Parts]] (8 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}} Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]]. Gains +25% production speed for each adjacent factory of any type. Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output. Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons. [[Category:Parts]] [[Category:Factories]] 31a8aac1c813545d1695695a38dd28aa63c2279d Missile & Mine Launcher 0 252 1609 1507 2023-05-04T12:45:53Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1=MissileLauncherIcon.png | description = Launches various types of missiles and mines | resources = * {{Resource|Steel}} x60 * {{Resource|Hyper-Coils}} x20 * {{Resource|Processor}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x4 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -5 ''(used)'' | ammo_capacity = * '''H.E. Missile:''' 3 * '''E.M.P. Missile:''' 1 * '''Nuclear Missile:''' 1 * '''Mine:''' 6 | weight = 6.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 300/shot (50/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.17 shots/sec |- | '''Range:''' || 700 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} Despite the stated damage per second, manual calculation leads to 51, not 50. === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 800 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] bdd69cb35d035dbe581ab4832be0a63b30e9643b 1610 1609 2023-05-04T12:47:38Z Viper 150425 fix mine hp wikitext text/x-wiki {{Part infobox | image1=MissileLauncherIcon.png | description = Launches various types of missiles and mines | resources = * {{Resource|Steel}} x60 * {{Resource|Hyper-Coils}} x20 * {{Resource|Processor}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x4 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -5 ''(used)'' | ammo_capacity = * '''H.E. Missile:''' 3 * '''E.M.P. Missile:''' 1 * '''Nuclear Missile:''' 1 * '''Mine:''' 6 | weight = 6.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 300/shot (50/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.17 shots/sec |- | '''Range:''' || 700 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} Despite the stated damage per second, manual calculation leads to 51, not 50. === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 3,200 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] da10599b02388dbf1362cdeaa30c3f7675c549f9 1626 1610 2023-05-06T16:04:33Z Frodo 153313 all per second stats are rounded and might be slightly off wikitext text/x-wiki {{Part infobox | image1=MissileLauncherIcon.png | description = Launches various types of missiles and mines | resources = * {{Resource|Steel}} x60 * {{Resource|Hyper-Coils}} x20 * {{Resource|Processor}} x1 | value = {{Resource|Credits}} 10,000 | size = 2x4 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -5 ''(used)'' | ammo_capacity = * '''H.E. Missile:''' 3 * '''E.M.P. Missile:''' 1 * '''Nuclear Missile:''' 1 * '''Mine:''' 6 | weight = 6.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines. == Munitions == === High-Explosive Missiles === High-Explosive Missiles cause significant damage over a small area. {| class="wikitable mw-collapsible" |+ [[File:HE Missile.png|center]] High-Explosive Missile |- | '''Damage:''' || 15,000/shot (7,500/sec) |- | '''Damage Area:''' || 4 meter radius |- | '''Rate of Fire:''' || 0.5 shots/sec |- | '''Range:''' || 450 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 65 meters/sec² |- | '''Guidance:''' || 240°/sec |- | '''Durability:''' || 800 |- | '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile |} === Electromagnetic Pulse Missiles === Electromagnetic Pulse Missiles drain power from enemy systems in a very large area. {| class="wikitable mw-collapsible" |+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile |- | '''Damage:''' || 300/shot (50/sec) |- | '''Power Drain On Hit:''' || 18/shot (3/sec) |- | '''Power Drain Area:''' || 18 meter radius |- | '''Rate of Fire:''' || 0.167 shots/sec |- | '''Range:''' || 700 meters |- | '''Firing Arc:''' || 360° |- | '''Launch Speed:''' || 45 meters/sec |- | '''Acceleration:''' || 75 meters/sec² |- | '''Guidance:''' || 120°/sec |- | '''Durability:''' || 3,200 |- | '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile |} === Nuclear Missiles === Tactical Nuclear Missiles cause massive damage in a very large area. {| class="wikitable mw-collapsible" |+ [[File:Nuclear Missile.png|center]] Nuclear Missile |- | '''Damage:''' || 200,000/shot (20,000/sec) |- | '''Damage Area:''' || 10 meter radius |- | '''Rate of Fire:''' || 0.1 shots/sec |- | '''Range:''' || 250 meters |- | '''Firing Arc:''' || 200° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Acceleration:''' || 500 meters/sec² |- | '''Acceleration Delay:''' || 1.25 seconds |- | '''Durability:''' || 7,200 |- | '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile |} === Mines === Mines explode when in proximity to enemy ships, launching damaging shrapnel. {| class="wikitable mw-collapsible" |+ [[File:Mine Armed.png|center]] Mine |- | '''Salvo:''' || 2 shots (6/sec) |- | '''Rate of Fire:''' || 0.33 shots/sec |- | '''Range:''' || 150 meters |- | '''Firing Arc:''' || 90° |- | '''Launch Speed:''' || 100 meters/sec |- | '''Deploy Speed:''' || < 30 meters/sec |- | '''Durability:''' || 3,200 |- | '''Separation:''' || 23 meters |- | '''Detonation Range:''' || 20 meters |- | '''Shrapnel:''' || 16 |} {| class="wikitable mw-collapsible" |+ [[File:Mine Shrapnel.png|center]] Shrapnel |- | '''Damage:''' || 4,800 |- | '''Penetration:''' || 2 meters |- | '''Starts Fires:''' || 40% chance/tile |- | '''Range:''' || 40 meters |- | '''Speed:''' || 35 meters/sec |- | '''Durability:''' || ∞ |} [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 31e9eece0e427b55cd3b0df514f7bea46f88cf1f Steel 0 189 1611 1542 2023-05-04T12:49:56Z Viper 150425 removed part list wikitext text/x-wiki {{Resource_that_is_craftable |title1=Steel |buy_cost=25 Credits |storage_capacity=20 |handling_capacity=5 |made_from=1x [[Iron]]}} Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 8cb66798c17a2e483fd3b5389134f22c3c2774f0 Point Defense System 0 72 1612 1221 2023-05-04T12:52:15Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = PDIcon.png | description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships. | resources = * {{Resource|Steel}} x8 * {{Resource|Coils}} x8 | value = {{Resource|Credits}} 1,000 | size = 1x2 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_capacity = 2 | weight = 1.0 tonnes | hit_points = 3,000 | penetration_resist = -2 meters | crew_speed = 50% | damage = 35/shot (525/sec) | damage_vs_shots = 150/shot (2,250/sec) | rate_of_fire = 15 shots/sec | range = 150 meters | firing_arc = 120° | random_spread = +/= 1`° | turret_spread = 1080°/sec (instant) | power_use = 0.04/shot (0.53/sec) }} {{Shot infobox | title1 = Point Defense Round | image1 = Point Defense Shot.png | speed = 350 meters/sec | damage = 35/shot | damage_vs_shots = 150/shot }} The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power. [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] e5bdc08661d13e509b8dba76560aebd19cba43e7 Power Capacitor 0 375 1613 1511 2023-05-04T12:53:01Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x32 | value = {{Resource|Credits}} 4,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces. [[Category:Power]] [[Category:Parts]] 81d4f1378ac89ed0a2c7ea756c370fbd8e7db92f 1614 1613 2023-05-04T12:54:09Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = PowerCapacitorIcon.png | description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems. | resources = *{{Resource|Steel}} x32 * {{Resource|Coils}} x32 | value = {{Resource|Credits}} 4,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 18 | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy access. Capacitors store up to 18 power, converting any input to single battery cells. [[Category:Power]] [[Category:Parts]] a4ba903ad8c172e53ea16479b8b74da662146b9b Railgun Accelerator Module 0 563 1615 1379 2023-05-04T12:56:03Z Viper 150425 added destruction note wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''. {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''5''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''6''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || '''27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 1ffbc6ce1639f21b5d622a5cde061feac3ca0204 1617 1615 2023-05-04T12:58:50Z Viper 150425 added trivia wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. Trivia: The railgun accelerator is the heaviest part in the game, weight a whopping 6 tonnes for each tile it occupies. An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''. {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''5''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''6''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || '''27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 902a0d3982fac9402c15f6d9de04ce7c5fe13a3e 1632 1617 2023-05-12T19:40:32Z Blaze580 158730 Corrected the weight value due to the Railgun update wikitext text/x-wiki {{Part infobox | image1 = RailgunAcceleratorModuleIcon.png | description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module. | value = {{Resource|Credits}} 7,500 | size = 2x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -1 ''(Used)'' | weight = 36.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | railgun_buff =*'''1:''' +20% *'''2:''' +35% *'''3:''' +48% *'''4:''' +61% *'''5:''' +72% *'''6:''' +84% *'''7:''' +95% *'''8:''' +106% *'''9:''' +116% *'''10:''' +126% *'''11:''' +136% *'''12:''' +146% *'''13:''' +156% *'''14:''' +165% *'''15:''' +175% *'''16:''' +184% *'''17:''' +193% *'''18:''' +202% *'''19:''' +211% *'''20:''' +220% *'''21:''' +228% *'''22:''' +237% *'''23:''' +246% *'''24:''' +254% *'''25:''' +263% *'''26:''' +271% *'''27:''' +279% *'''28:''' +288% *'''29:''' +296% *'''30:''' +304% }} The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile. Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. Trivia: The railgun accelerator is the heaviest part in the game, weight a whopping 9 tonnes for each tile it occupies. An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''. {| class="wikitable" style="text-align: right;" ! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff |- | '''1''' || +20% || '''11''' || +136% || '''21''' || +228% |- | '''2''' || +35% || '''12''' || +146% || '''22''' || +237% |- | '''3''' || +48% || '''13''' || +156% || '''23''' || +246% |- | '''4''' || +61% || '''14''' || +165% || '''24''' || +254% |- | '''5''' || +72% || '''15''' || +175% || '''25''' || +263% |- | '''6''' || +84% || '''16''' || +184% || '''26''' || +271% |- | '''7''' || +95% || '''17''' || +193% || '''27''' || +279% |- | '''8''' || +106% || '''18''' || +202% || '''28''' || +288% |- | '''9''' || +116% || '''19''' || +211% || '''29''' || +296% |- | '''10''' || +126% || '''20''' || +220% || '''30''' || +304% |} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] bcb02646e54b5dc75a42603156db1291b8adb7ef Railgun Launcher Module 0 572 1616 1335 2023-05-04T12:56:38Z Viper 150425 added destruction note wikitext text/x-wiki {{Part infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. 40720ed4e22259ad5d93f69dac1467fd0c810571 1618 1616 2023-05-04T13:00:18Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. b60939ba50ca544dbb67789cd69ac5f227571773 1620 1618 2023-05-05T14:12:50Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. 98b0e6ee1b457c3d5aea27a7cc2e60bd885474b6 1629 1620 2023-05-08T16:41:53Z Viper 150425 wikitext text/x-wiki {{Part infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. 7263edb3e95bf8cc46f589b9a447d3a0aef89218 1630 1629 2023-05-08T16:51:02Z Viper 150425 changed to weapon info box wikitext text/x-wiki {{Weapon infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | weight = 24.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. 5f44d815e2fe10cedf243af10fb2f0a5adb1c4bb 1633 1630 2023-05-12T19:43:22Z Blaze580 158730 Corrected the weight value due to the Railgun update wikitext text/x-wiki {{Weapon infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | weight = 36.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. 42a86a3c3ff700d50b7d3f18a63e17d078588f45 1641 1633 2023-05-12T20:47:54Z Blaze580 158730 added categories wikitext text/x-wiki {{Weapon infobox | image1 = Railgun Launcher Module Icon.png | description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile. | resources = * {{Resource|Steel}} x100 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 7,500 | size = 2x4 meters | command_points = {{Resource|Command Points}} -1 ''(used)'' | power_use = 0.5/shot (0.13/sec) | power_capacity = 2 | weight = 36.0 tonnes | hit_points = 6,000 | crew_speed = 50% | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile. If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles. When mousing over a railgun in build mode, the boot% will be shown over the luncher. [[Category:Parts]] [[Category:Projectile Weapons]] 2d267b3303fa8ae86bae242146762114079a1de8 Large Shield Generator 0 41 1619 1506 2023-05-04T13:02:40Z Viper 150425 wikitext text/x-wiki {{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}} Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. The large shield cannot penetrate walls, and has the same shield hp/battery ratios as the smaller variant. [[Category:Parts]] [[Category:Defenses]] e0370c5f1b850f5067c2602c47ec9e2fab5903ea High-Explosive Missile Factory 0 93 1621 1487 2023-05-06T15:03:46Z Frodo 153313 0.3s per part, so 3.33 parts per second wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (3.33 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 7cc2c42840b4cb2bbb1a33c0bd8b7b1f15dc83a5 1623 1621 2023-05-06T15:13:13Z Frodo 153313 wikitext text/x-wiki {{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]] * 27x [[Hyper-Coils]] * 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec (3.33 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec) * 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Sulfur]] (1 tile) * 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}} Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]]. The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts. Gains +25% production speed for each adjacent factory of any type. This factory can store 30 missile parts and ingredients for additional 100 missile parts, while a 3x3 storage bay would hold only 90 missile parts. [[Category:Parts]] [[Category:Factories]] 93d694f354056a58dc9fc2a77badf02498ddd110 E.M.P. Missile Factory 0 277 1622 1488 2023-05-06T15:06:55Z Frodo 153313 0.5s per part, so 2 missile parts per second wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec (2 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. The Factory creates E.M.P. missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 copper will produce 20 E.M.P. Missile Parts. Gains +25% production speed for each adjacent factory of any type. [[Category:Parts]] [[Category:Factories]] 64774f77c25fcee42184731b0720ad6a1f2f5fa3 1624 1622 2023-05-06T15:16:41Z Frodo 153313 more missile parts than storage bay wikitext text/x-wiki {{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]] * 32x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec (2 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec) * 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Copper]] (1 tile) * 30x [[E.M.P. Part]] (3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}} Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]]. The Factory creates E.M.P. missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 copper will produce 20 E.M.P. Missile Parts. Gains +25% production speed for each adjacent factory of any type. This factory can store 30 missile parts and ingredients for additional 100 missile parts, while a 3x4 storage bay would hold only 120 missile parts. [[Category:Parts]] [[Category:Factories]] 6a8fb2dd268ef0248061b915683a96e2620948df Nuclear Missile Factory 0 214 1625 1489 2023-05-06T15:23:30Z Frodo 153313 0.75s per missile part means 1.33 parts per second. added resource ratio and storage bay comparison. wikitext text/x-wiki {{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]] * 62x [[Hyper-Coils]] * 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]] [[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec (1.33 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec) * 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile) * 5x [[Uranium]] (1 tile) * 40x [[Nuclear Parts]] (3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}} Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]. The Factory creates nuclear missile parts at a 2:5:100 ratio. Meaning 2 uranium and 5 iron will produce 100 Nuclear Missile Parts. Gains +25% production speed for each adjacent factory of any type. This factory can store 40 missile parts and ingredients for additional 100 missile parts, while a 4x4 storage bay would hold 160 missile parts. [[Category:Parts]] [[Category:Factories]] 0a40b3c629631766fe80be382ac1e3592f84fae6 Railgun Loader Module 0 479 1627 1235 2023-05-08T16:40:49Z Viper 150425 added projectile hp wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=12.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | power_use=0.5/shot (0.13/sec) | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] c8982c6a4885374ff687dc05c0b7bd65c9cbdae8 1628 1627 2023-05-08T16:41:39Z Viper 150425 wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=12.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] 3057c47c7b2c2d1e97e960a52874120e917e96ae 1634 1628 2023-05-12T19:54:52Z Blaze580 158730 Corrected the weight value due to the Railgun update & added a description wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=24.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''Rail Gun Loader Module''' is a required component of a functioning railgun design. It is placed at the start of a railgun and is the piece that allows the crew to load the required ammo in order to fire a projectile. If any part of the railgun is destroyed, the rest of it will explode in a chain reaction. The '''Rail Gun Loader Module''' will deal a small amount of damage to surrounding tiles if there is ammo stored inside at the time of its destruction. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] a97b0c687af799f0f1ca0328ec7b0fa4a360d14e 1635 1634 2023-05-12T19:55:47Z Blaze580 158730 wikitext text/x-wiki {{Weapon infobox | title1=Rail Gun Loader Module | image1=Railgun Loader Module Icon.png | description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator. | value={{Resource icon|Money Icon.png|Credits}} 12,500 | size=2x3 | weight=24.0 tonnes | hit_points=6000 | crew_speed=50% | resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]] * {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]] * {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]] | blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000 | blueprint_requirements=Standard Cannon | crew_required=2 | command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)'' | firing_arc=0° | rate_of_fire=0.25 shots/sec | ammo_use=6/shot (1.5/sec) | ammo_capacity=46 | damage=10,000/shot (2,500/sec) | penetration=15 meters | range=300 meters (max 600 meters) | speed=360 meters/sec | durability = 2,250 }} The '''RailGun Loader Module''' is a required component of a functioning railgun design. It is placed at the start of a railgun and is the piece that allows the crew to load the required ammo in order to fire a projectile. If any part of the railgun is destroyed, the rest of it will explode in a chain reaction. The '''RailGun Loader Module''' will deal a small amount of damage to surrounding tiles if there is ammo stored inside at the time of its destruction. [[Category:Parts]] [[Category:Weapons]] [[Category:Projectile Weapons]] a06845b8bd54975dabae4e3bc34378a18c931157 Ion Beam Prism 0 83 1631 1599 2023-05-10T10:17:08Z Viper 150425 Added ion damaged falloff, expanded trivia wikitext text/x-wiki {{Part infobox | image1 = PrismIcon.png | description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms | resources = *{{Resource|Steel}} x16 *{{Resource|Hyper-Coils}} x2 *{{Resource|Diamond}} x1 | value = {{Resource|Credits}} 5,000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 ''(Used)'' | weight = 7.7 tonnes | hit_points = 8,000 | penetration_resist = -99 meters | combine_falloff = -25%/beam *1st Beam: 100% dmg *2nd Beam: 75% dmg *3rd Beam: 56% dmg *4th Beam: 42% dmg *5th Beam: 32% dmg *nth Beam: 100% ⋅ 0.75<sup>n</sup> | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = [[Ion Beam Emitter]] | image2 = Ion Beam Prism Animation.gif | caption2 = An Ion Beam Prism combining and redirecting two separate beams }} The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam. Also note that the prism resets the ion's range but not the damage, meaning that all merged beams deal less damage than calculated due to merge distance. Trivia: the prims have the highest penetration resistance in the game, more than even a large shield, enough to stop a railgun spanning the entire default grid. [[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] ==Basic Strategy== You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted. ==Beam Power== The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter. Formula for total damage when combining n beams using one prism: <br> <br> <math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam. <br> <br> Beam power for a binary tree with n nodes or layers: <br> <br> <math> \color{white} dps = 100% * 1.75^n</math> <br> <br> This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage. {| class="wikitable" |+ Damage with different combining ratios |- ! n of beams !! 2:1 !! 4:1 |- | 2 || 175% || n/a |- | 4|| 306.25% || 273.44% |- | 16|| 937.89% || 747.68% |} [[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]] [[Category:Parts]] [[Category:Weapons]] [[Category:Energy Weapons]] bbd85961be29ba3671beeefb01cff0897e1f848d File:ExteriorHeadlightIcon.png 6 678 1636 2023-05-12T20:22:12Z Blaze580 158730 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ExteriorLightIcon.png 6 679 1637 2023-05-12T20:23:55Z Blaze580 158730 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:HyperdriveBeaconIcon.png 6 680 1638 2023-05-12T20:24:18Z Blaze580 158730 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Parts 0 272 1639 1231 2023-05-12T20:27:34Z Blaze580 158730 /* Utilities */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] d3d191ac18714469e0cda45a3b6bf2c89e989b34 1650 1639 2023-05-12T23:34:17Z Blaze580 158730 /* Flight */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Thruster|[[Small Thruster]] File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 120b9abd05e693f81b00e8f994449457e1acc9f3 1651 1650 2023-05-12T23:36:31Z Blaze580 158730 /* Flight */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Thruster|[[Thruster]] File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 15a679f863b47185c42a18481dcf0ff4318c61a2 1652 1651 2023-05-12T23:38:32Z Blaze580 158730 /* Flight */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]] File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 442e6d61dafe4449cf16821df35dd62b0871d16a 1653 1652 2023-05-12T23:41:05Z Blaze580 158730 /* Flight */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]] File:2WaySmallThrusterIcon.png|link=Thrusters#2-WaySmallThruster|[[Thrusters#2-WaySmallThruster|2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]] File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]] File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]] File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]] File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 0b883907cf7d65a09eb8dee6d96d87dd94834aaa 1654 1653 2023-05-12T23:44:04Z Blaze580 158730 /* Flight */ wikitext text/x-wiki Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts. == Terran Parts == The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area. === Energy Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]] File:DisruptorIcon.png|link=Disruptor|[[Disruptor]] File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]] File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]] File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] </gallery> </div> === Projectile Weapons === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]] File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]] File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]] File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]] File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]] File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]] File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] </gallery> </div> === Defenses === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]] File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]] File:FlakIcon.png|link=Flak Battery|[[Flak Battery]] File:PDIcon.png|link=Point Defense System|[[Point Defense System]] File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]] File:ArmorIcon.png|link=Armor|[[Armor]] File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]] File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]] File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]] File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]] </gallery> </div> === Flight === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CockpitIcon.png|link=Cockpit|[[Cockpit]] File:ControlRoomIcon.png|link=Control Room|[[Control Room]] File:CommandBridgeIcon.png|link=Bridge|[[Bridge]] File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]] File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]] File:2WaySmallThrusterIcon.png|link=Thrusters#2-WaySmallThruster|[[Thrusters#2-WaySmallThruster|2-Way Small Thruster]] File:3WaySmallThrusterIcon.png|link=Thrusters#3-WaySmallThruster|[[Thrusters#3-WaySmallThruster|3-Way Small Thruster]] File:MedThrusterIcon.png|link=Thrusters#StandardThruster|[[Thrusters#StandardThruster|Standard Thruster]] File:LargeThrusterIcon.png|link=Thrusters#LargeThruster|[[Thrusters#LargeThruster|Large Thruster]] File:HugeThrusterIcon.png|link=Thrusters#HugeThruster|[[Thrusters#HugeThruster|Huge Thruster]] File:BoostThrusterIcon.png|link=Thrusters#BoostThruster|[[Thrusters#BoostThruster|Boost Thruster]] File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]] </gallery> </div> === Crew === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]] File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]] File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]] File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]] </gallery> </div> === Power === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]] File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]] File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]] File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]] </gallery> </div> === Production === <div style="text-align: center;"> Note: The end product needs a dedicated place in a storage container to be transported by the crew to a storage. <gallery navigation="true" mode="nolines"> File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]] File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]] File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]] File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]] File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]] File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]] File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]] File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]] File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]] File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]] File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]] File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]] </gallery> </div> === Storage === <div style="text-align: center; padding:1px;"> <gallery navigation="true" mode="nolines"> File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]] File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]] File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]] File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]] File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]] </gallery> </div> === Utilities === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]] File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]] File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]] File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]] File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]] File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]] File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]] </gallery> </div> === Structure === <div style="text-align: center;"> <gallery navigation="true" mode="nolines"> File:StructureIcon.png|link=Structure|[[Structure]] File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]] File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]] </gallery> </div> [[Category:Parts]] 480bd43d9bcd2550ebdfe8920a1ba92d9bd04f24 Hyperdrive Beacon 0 677 1640 1603 2023-05-12T20:38:39Z Blaze580 158730 Added an image wikitext text/x-wiki {{Part infobox | image1 = HyperdriveBeaconIcon.png | description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons. | resources = *{{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x40 * {{Resource|Diamond}} x6 | value = {{Resource|Credits}} 40,000 | size = 4x4 meters | crew_required = 6 | command_points = {{Resource|Command Points}} -12 ''(used)'' | power_use = 0.2/sec | power_capacity = 12 | weight = 17.13 tonnes | hit_points = 16,000 | crew_speed = 50% }} Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with '''Hyperdrive Beacons'''. Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible. a0bd258f6c59064a4015ad74d927b06bee1514a8 1642 1640 2023-05-12T20:54:12Z Blaze580 158730 added categories wikitext text/x-wiki {{Part infobox | image1 = HyperdriveBeaconIcon.png | description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons. | resources = *{{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x40 * {{Resource|Diamond}} x6 | value = {{Resource|Credits}} 40,000 | size = 4x4 meters | crew_required = 6 | command_points = {{Resource|Command Points}} -12 ''(used)'' | power_use = 0.2/sec | power_capacity = 12 | weight = 17.13 tonnes | hit_points = 16,000 | crew_speed = 50% }} Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with '''Hyperdrive Beacons'''. Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible. [[Category:Parts]] [[Category:Utilities]] 19a4b40b4a5e3bd2a11595e5eb8e718d30ba9d76 Exterior Light 0 681 1643 2023-05-12T21:05:32Z Blaze580 158730 Created the Exterior light page wikitext text/x-wiki {{Part infobox | image1 = ExteriorLightIcon.png | resources = *{{Resource|Steel}} x4 * {{Resource|Coils}} x1 | value = {{Resource|Credits}} 200 | size = 1x1 meters | weight = 1.00 tonnes | hit_points = 1,000 | crew_speed = 50% }} '''Exterior lights''' will illuminate the surrounding tiles. Both the color and brightness can be modified by the player. [[Category:Parts]] [[Category:Utilities]] fdd56fa0c5a4a0f1e26861431d156a7bd0ca560f Explosive Charge 0 209 1644 345 2023-05-12T21:16:48Z Blaze580 158730 Modified info box to add resource images wikitext text/x-wiki {{charge ib |title1=Explosive Charge |image1=ExplosiveChargeIcon.png |resources= *{{Resource|Steel}} x16 *{{Resource|Coils}} x4 *{{Resource|Sulfur}} x10 |value=1,000 Credits |size=1x1 Meters |weight=1.0 Tonnes |total_damage=25,000 |damage_radius=2.5 Meters |hit_points=1,000}} A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces. [[Category:Parts]] [[Category:Utilities]] bc20043a8f5ad8f7e340999c4f9bcc00b8328f5e Exterior Headlight 0 682 1645 2023-05-12T21:22:59Z Blaze580 158730 Created the Exterior Headlight page wikitext text/x-wiki {{Part infobox | image1 = ExteriorHeadlightIcon.png | resources = *{{Resource|Steel}} x4 * {{Resource|Coils}} x2 | value = {{Resource|Credits}} 300 | size = 1x1 meters | weight = 1.00 tonnes | hit_points = 1,000 | crew_speed = 50% }} '''Exterior Headlights''' will illuminate the tiles in the direction of the player's choice. Both the color and brightness can be modified by the player. [[Category:Parts]] [[Category:Utilities]] 8f4eba398d6dd3823fd70ef1cbe8aa56e98f06f1 Engine Room 0 683 1646 2023-05-12T22:44:46Z Blaze580 158730 Created Engine room page wikitext text/x-wiki {{Part infobox | image1 = EngineRoomIcon.png | description = Increases the power of adjacent thrusters by 50%. Also acts as a central delivery point for adjacent thrusters to which crew can deliver batteries without having to travel to each one individually. | resources = * {{Resource|Steel}} x72 * {{Resource|Hyper-Coils}} x28 * {{Resource|Processor}} x9 | value = {{Resource|Credits}} 12,000 | size = 3x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -6 | thruster_buff = +50% thrust and power use | power_use = 0,1/sec | power_capacity = 4 | weight = 9.0 tonnes | hit_points = 9,000 | crew_speed = 50% }} [[Category:Parts]] [[Category:Flight]] ef79ebf6b45ced4d3b514b821260e008e265db05 1647 1646 2023-05-12T22:55:58Z Blaze580 158730 wikitext text/x-wiki {{Part infobox | image1 = EngineRoomIcon.png | description = Increases the power of adjacent thrusters by 50%. Also acts as a central delivery point for adjacent thrusters to which crew can deliver batteries without having to travel to each one individually. | resources = * {{Resource|Steel}} x72 * {{Resource|Hyper-Coils}} x28 * {{Resource|Processor}} x9 | value = {{Resource|Credits}} 12,000 | size = 3x3 meters | crew_required = 2 | command_points = {{Resource|Command Points}} -6 | thruster_buff = +50% thrust and power use | power_use = 0,1/sec | power_capacity = 4 | weight = 9.0 tonnes | hit_points = 9,000 | crew_speed = 50% | blueprint_cost = {{Resource|Credits}} 6,000 | blueprint_requirement = [[Large Thruster]] }} [[Category:Parts]] [[Category:Flight]] d651c9d8d321b3c2cd583982e5bbede11a97b287 Large Thruster 0 684 1648 2023-05-12T23:02:09Z Blaze580 158730 Created Large Thruster page wikitext text/x-wiki {{Part infobox | image1 = LargeThrusterIcon.png | description = A double-sized propulsion engine capable of pushing the ship with more than twice the force of a [[Standard Thruster]]. Requires a medium amount of time to achieve full thrust. | resources = * {{Resource|Steel}} x40 * {{Resource|Hyper-Coils}} x10 | value = {{Resource|Credits}} 4,000 | size = 2x3 meters | command_points = {{Resource|Command Points}} -4 | power_use = 0,2/sec | power_capacity = 4 | weight = 4.99 tonnes | hit_points = 4,000 | crew_speed = 50% | blueprint_cost = {{Resource|Credits}} 2,000 }} [[Category:Parts]] [[Category:Flight]] e56611fcffbb0babb589b0e1d913f018bd023e48 1649 1648 2023-05-12T23:29:46Z Blaze580 158730 Replacing the large thruster page i created with a single thruster page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Thrusters 0 685 1655 2023-05-13T00:29:36Z Blaze580 158730 Created the Thrusters page wikitext text/x-wiki {{Part infobox | image1 = SmallThrusterIcon.png | title1 = Small Thruster | description = A weak propulsion engine used mainly for maneuvering. | resources = * {{Resource|Steel}} x8 * {{Resource|Coils}} x3 | value = {{Resource|Credits}} 500 | size = 1x2 meters | command_points = {{Resource|Command Points}} -1 | power_use = 0,03/sec | power_capacity = 1 | weight = 1,3 tonnes | hit_points = 1,000 | crew_speed = 50% | thruster_thrust = 400 kilonewtons | thruster_rampup_time = 0 sec }} {{Part infobox | image1 = 2WaySmallThrusterIcon.png | title1 = 2-Way Small Thruster | description = A weak, bi-directional propulsion engine used mainly for maneuvering. | resources = * {{Resource|Steel}} x12 * {{Resource|Coils}} x7 | value = {{Resource|Credits}} 1000 | size = 2x2 meters | command_points = {{Resource|Command Points}} -2 | power_use = 0,03/sec | power_capacity = 1 | weight = 1,61 tonnes | hit_points = 1,000 | crew_speed = 50% | thruster_thrust = 400 kilonewtons | thruster_rampup_time = 0 sec }} {{Part infobox | image1 = 3WaySmallThrusterIcon.png | title1 = 3-Way Small Thruster | description = A weak, tri-directional propulsion engine used mainly for maneuvering. | resources = * {{Resource|Steel}} x16 * {{Resource|Coils}} x11 | value = {{Resource|Credits}} 1,500 | size = 3x2 meters | command_points = {{Resource|Command Points}} -3 | power_use = 0,03/sec | power_capacity = 1 | weight = 1,91 tonnes | hit_points = 1,000 | crew_speed = 50% | thruster_thrust = 400 kilonewtons | thruster_rampup_time = 0 sec }} {{Part infobox | image1 = MedThrusterIcon.png | title1 = Standard Thruster | description = A standard-sized propulsion engine capable of pushing the ship with a modest amount of force. Requires a short time to achieve full thrust. | resources = * {{Resource|Steel}} x24 * {{Resource|Coils}} x9 | value = {{Resource|Credits}} 1,500 | size = 1x3 meters | command_points = {{Resource|Command Points}} -2 | power_use = 0,1/sec | power_capacity = 2 | weight = 2,45 tonnes | hit_points = 2,000 | crew_speed = 50% | thruster_thrust = 1,200 kilonewtons | thruster_rampup_time = 1 sec }} {{Part infobox | image1 = LargeThrusterIcon.png | title1 = Large Thruster | description = A double-sized propulsion engine capable of pushing the ship with more than twice the force of a Standard Thruster. Requires a medium amount of time to achieve full thrust. | resources = * {{Resource|Steel}} x40 * {{Resource|Hyper-Coils}} x10 | value = {{Resource|Credits}} 4,000 | size = 2x3 meters | command_points = {{Resource|Command Points}} -4 | power_use = 0,2/sec | power_capacity = 4 | weight = 4.99 tonnes | hit_points = 4,000 | crew_speed = 50% | thruster_thrust = 3,200 kilonewtons | thruster_rampup_time = 2 sec | blueprint_cost = {{Resource|Credits}} 2,000 }} {{Part infobox | image1 = HugeThrusterIcon.png | title1 = Huge Thruster | description = A huge propulsion engine capable of pushing the ship with more than twice the force of the Large Thruster. Requires a long time to achieve full thrust. | resources = * {{Resource|Steel}} x80 * {{Resource|Hyper-Coils}} x20 * {{Resource|Tri-Steel}} x10 | value = {{Resource|Credits}} 10,000 | size = 3x4 meters | command_points = {{Resource|Command Points}} -8 | power_use = 0,4/sec | power_capacity = 8 | weight = 11,0 tonnes | hit_points = 9,000 | crew_speed = 50% | thruster_thrust = 8,000 kilonewtons | thruster_rampup_time = 4 sec | blueprint_cost = {{Resource|Credits}} 5,000 | blueprint_requirement = Large Thruster }} {{Part infobox | image1 = BoostThrusterIcon.png | title1 = Boost Thruster | description = A variant of the Large Thruster that can inject raw plasma directly into its combustors for a powerful but short-lived boost. Power cannot be delivered while boosting. | resources = * {{Resource|Steel}} x56 * {{Resource|Hyper-Coils}} x10 * {{Resource|Tri-Steel}} x8 | value = {{Resource|Credits}} 6,000 | size = 2x5 meters | command_points = {{Resource|Command Points}} -6 | power_use = 0,2/sec '''Boost ON''': 0,6/sec (100% thrust) 0.3/sec (continuous) | power_capacity = 8 | weight = 8,88 tonnes | hit_points = 6,000 | crew_speed = 50% | thruster_thrust = 3,200 kilonewtons '''Boost ON''': 9,600 kilonewtons | thruster_rampup_time = 2 sec '''Boost ON''': 0 sec | blueprint_cost = {{Resource|Credits}} 3,000 | blueprint_requirement = Large Thruster }} [[Category:Parts]] [[Category:Flight]] 4b07ebf3160c24ce2a49b143b617b846679dfe1c Flak Battery 0 170 1656 1044 2023-05-20T07:50:30Z Viper 150425 adjusted to match patch 0.22.1 notes wikitext text/x-wiki {{Weapon_infobox |title1=Flak Battery |command_points=-6 |range=150 Meters |damage=2,250 (9,000/sec) in an area of 4 meters |ammo_capacity=92|ammo_use=1 (4/sec) |random_spread=∓0-1.9° |rate_of_fire=4/sec |turret_speed=60°/sec |firing_arc=50° |crew_required=3 |value=14,000 Credits |blueprint_requirements=[[Standard Cannon]] |blueprint_cost=7,000 Credits |resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]] |crew_speed=50% |penetration_resist=-2 Meters |hit_points=21,000 |weight=16.77 Tonnes |size=3x6 Meters |speed=∞ |image1=FlakIcon.png }} The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] c8e795ac5dfe95ed884257403333dc506321edb1 1657 1656 2023-05-21T05:36:48Z Viper 150425 wikitext text/x-wiki {{Weapon_infobox |title1=Flak Battery |command_points=-6 |range=150 Meters |damage=2,250 (9,000/sec) in an area of 4 meters |ammo_capacity=92|ammo_use=1 (4/sec) |random_spread=∓0-1.9° |rate_of_fire=4/sec |turret_speed=60°/sec |firing_arc=50° |crew_required=3 |value=14,000 Credits |blueprint_requirements=[[Standard Cannon]] |blueprint_cost=7,000 Credits |resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]] |crew_speed=50% |penetration_resist=-2 Meters |hit_points=21,000 |weight=16.77 Tonnes |size=3x6 Meters |speed=∞ |image1=FlakIcon.png }} The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts. they are capable of shooting down a railgun shot with a single hit. [[Category:Parts]] [[Category:Projectile Weapons]] [[Category:Weapons]] 9de3607b1f35565ffd014dda67d555ca51eec5a1 Tri-Steel 0 686 1658 2023-05-24T17:30:26Z !FormlessWorld 167021 Created page with "{{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from=1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]]" wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from=1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 7249a2d8e063beecbbef5ebd04d41f4ee355976b 1659 1658 2023-05-24T17:36:06Z !FormlessWorld 167021 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Tri-Steel}} 1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 44110dfe92fe7d0cc5cef0026de6a4fa37b01f79 1660 1659 2023-05-24T17:39:51Z !FormlessWorld 167021 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Tritanium}} 1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 405a401a506fc8bf38186cfd03f8743e436086c1 1661 1660 2023-05-25T03:34:30Z !FormlessWorld 167021 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource icon|Tritanium Icon.png|Tritanium}} 1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] fdb3ec2c69d6a074fb8c06364f7223e6eec6b18c 1684 1661 2023-05-26T04:25:26Z !FormlessWorld 167021 changed resource format wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Tritanium}} x1}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] d7857e55e2ec987d1e5571a6dd213da599fe2843 1698 1684 2023-05-27T06:08:24Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Tri-Steel |image1= Tri-Steel Icon.png |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Tritanium}} x1}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 42f613d23fd5fa0a2d23cf6418a2cf0f33103ccf Carbon 0 167 1662 1525 2023-05-25T04:16:26Z !FormlessWorld 167021 spaced out list wikitext text/x-wiki {{Raw_Resources_ib |title1=Carbon |value=160 Credits |storage_density=5 |handling_density=1 }} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] 309c724f3bd639cc6d58626da932aff530961d6b 1665 1662 2023-05-25T04:36:52Z !FormlessWorld 167021 Raw resource template compatibility update wikitext text/x-wiki {{Raw_Resources_ib |title1=Carbon |value=160 Credits |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] ad0c39465b3a7766f0a6d354b437bd2ebb3a4c8e 1676 1665 2023-05-26T03:35:15Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Raw_Resources_ib |title1=Carbon |value={{Resource|Credits}}160 |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] c28b66b9a230e0d81aa61fa3e71f53f0bf95d495 1700 1676 2023-05-27T06:13:37Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw_Resources_ib |title1=Carbon |image1= Carbon Icon.png |value={{Resource|Credits}}160 |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]]. [[Category:Resources]] 9993298f2948564f2dd519fc2001b3baf4c61123 Template:Raw Resources ib 10 300 1663 528 2023-05-25T04:32:51Z !FormlessWorld 167021 Storage and Handling "density" changed to "capacity" wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Raw Resources ib | title1=Example | image1=Example | caption1=Example | value=Example | storage_density=Example | handling_density=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_density":{"suggested":true},"handling_density":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 7aa5e007026fc1f9841b2217e455ac2aa8644c36 1664 1663 2023-05-25T04:35:05Z !FormlessWorld 167021 Storage and Handling "density" changed to "capacity" part 2 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Raw Resources ib | title1=Example | image1=Example | caption1=Example | value=Example | storage_capacity=Example | handling_capacity=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 188c8ec898739cb878a2fa1177b8c4cb8d194f72 Iron 0 142 1666 1532 2023-05-25T04:39:38Z !FormlessWorld 167021 Raw resource template compatibility update (also spaced out commands) wikitext text/x-wiki {{Raw Resources ib |title1=Iron |value=20 Credits |storage_capacity=5 |handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 752b2127e674f8dda13ea328e6713f64cc88d59c 1680 1666 2023-05-26T03:38:35Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Raw Resources ib |title1=Iron |value={{Resource|Credits}}20 |storage_capacity=5 |handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 00baab432da6a5c8573c806fe0d63686f0085ad3 1703 1680 2023-05-27T06:15:25Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw Resources ib |title1=Iron |image1= Iron Icon.png |value={{Resource|Credits}}20 |storage_capacity=5 |handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts. [[Category:Resources]] 09e219d1bec58d77161ad52fe7e55f62d33c59da Sulfur 0 32 1667 1528 2023-05-25T04:40:59Z !FormlessWorld 167021 Raw resource template compatibility update wikitext text/x-wiki {{Raw Resources ib |title1=Sulfur |value=20 Credits |storage_capacity=5 |handling_capacity=1}} A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] f515d40aee4b60f06af18f97a004e018c3d6d199 1681 1667 2023-05-26T03:38:55Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Raw Resources ib |title1=Sulfur |value={{Resource|Credits}}20 |storage_capacity=5 |handling_capacity=1}} A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] 5ab98a7b4430a66ce06dcde7bde25bf397abf843 1704 1681 2023-05-27T06:15:28Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw Resources ib |title1=Sulfur |image1= Sulfur Icon.png |value={{Resource|Credits}}20 |storage_capacity=5 |handling_capacity=1}} A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]]. [[Category:Resources]] 869a56756b2662f0f12ee624f2d653e3d1cd5b19 Uranium 0 160 1668 1529 2023-05-25T04:42:35Z !FormlessWorld 167021 Spaced out commands wikitext text/x-wiki {{Raw_Resources_ib |title1=Uranium |value=400 Credits |storage_density=5 |handling_density=1}} A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production. [[Category:Resources]] 1984778a3ffa7388e7a22338ace20b5a97b318bc 1669 1668 2023-05-25T04:43:26Z !FormlessWorld 167021 Forgot to do Raw resource template compatibility update wikitext text/x-wiki {{Raw_Resources_ib |title1=Uranium |value=400 Credits |storage_capacity=5 |handling_capacity=1}} A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production. [[Category:Resources]] d6fd5394dbd814234cfed88f5d89e6a5a0b56af9 1683 1669 2023-05-26T03:39:18Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Raw_Resources_ib |title1=Uranium |value={{Resource|Credits}}400 |storage_capacity=5 |handling_capacity=1}} A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production. [[Category:Resources]] f953b144fbe16be85394474a74e95e8a6af15dcc Tritanium 0 669 1670 1522 2023-05-25T05:09:56Z !FormlessWorld 167021 added [template:raw resources] wikitext text/x-wiki {{Raw_Resources_ib |title1=Tritanium |value=160 Credits |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]. [[Category:Resources]] 65ff5d3912ae4a17b6052cfad9bf1f1e0dee2885 1682 1670 2023-05-26T03:39:11Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Raw_Resources_ib |title1=Tritanium |value={{Resource|Credits}}160 |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]. [[Category:Resources]] 5e5d1a4af0fdfbab45e595cd0a688b7fad39eab8 Hyperium 0 670 1671 1521 2023-05-25T05:50:00Z !FormlessWorld 167021 wikitext text/x-wiki {{Raw_Resources_ib |title1=Hyperium |value=50 Credits |storage_capacity=20 |handling_capacity=2 }} Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]. [[Category:Resources]] fe47b1c3748cefb262ad692b3a4b42a66f10d229 1679 1671 2023-05-26T03:38:12Z !FormlessWorld 167021 added {{Resource|Credits}} wikitext text/x-wiki {{Raw_Resources_ib |title1=Hyperium |value={{Resource|Credits}}50 |storage_capacity=20 |handling_capacity=2 }} Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]. [[Category:Resources]] a341924f02577c346e6b7caa0de3cc50c28f94d8 1701 1679 2023-05-27T06:14:36Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw_Resources_ib |title1=Hyperium |image1= Hyperium Icon.png |value={{Resource|Credits}}50 |storage_capacity=20 |handling_capacity=2 }} Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]]. [[Category:Resources]] 583a02727d1229d38849ed23598c50a21be7cc5a File:Ludd cat.png 6 687 1672 2023-05-25T05:51:55Z !FormlessWorld 167021 wikitext text/x-wiki Art made by !FormlessWorld 9982f800167cc8a8bf444101461cdb286a7e04b7 User:!FormlessWorld 2 688 1673 2023-05-25T05:53:12Z !FormlessWorld 167021 Created page with "[[File:Ludd cat.png|thumb|Profile Picture used and made by: !Formless World]] Do not underestimate editing the wiki" wikitext text/x-wiki [[File:Ludd cat.png|thumb|Profile Picture used and made by: !Formless World]] Do not underestimate editing the wiki 7590383700bbf67b81b263101d2f2ac4c3e6b3d6 Template:Resource that is craftable 10 85 1674 136 2023-05-25T06:16:28Z !FormlessWorld 167021 added description label wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="desc"> <label>Description</label> </data> <data source="buy_cost"> <label>Value</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Resources</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Default infocard | title1=Example | image1=Example | caption1=Example | desc=Example | buy_cost=Example | storage_capacity=Example | handling_capacity=Example | made_from=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"desc":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 9a724990b7f43f66e688b5857a348be011316575 Coils 0 138 1675 1586 2023-05-26T03:30:18Z !FormlessWorld 167021 Spaced out commands and added credit and ore symbol wikitext text/x-wiki {{Resource_that_is_craftable |title1=Coils |buy_cost={{Resource|Credits}}100 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource icon|Copper Icon.png|Copper}} 1x [[Copper]]}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. [[Category:Resources]] cc8d498c23fc000445459a59cab5a8d10078eae7 1686 1675 2023-05-26T04:28:40Z !FormlessWorld 167021 changed resource format wikitext text/x-wiki {{Resource_that_is_craftable |title1=Coils |buy_cost={{Resource|Credits}}100 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Copper}} x1}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. [[Category:Resources]] 4324fedc92e88a58e952902cef7a5d4a38bfa5c4 Copper 0 198 1677 1526 2023-05-26T03:36:19Z !FormlessWorld 167021 added {{Resource|Credits}} and spaced out commands wikitext text/x-wiki {{Raw Resource |title1=Copper |value={{Resource|Credits}}80 |storage_capacity=5 |carry_capacity=1}} Copper is one of the most common resources found. [[Category:Resources]] 506edba782272cca98b9e98e57127ddae7fdb0ae 1699 1677 2023-05-27T06:13:33Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw Resource |title1=Copper |image1= Copper Icon.png |value={{Resource|Credits}}80 |storage_capacity=5 |carry_capacity=1}} Copper is one of the most common resources found. [[Category:Resources]] 6593c1bcce8379189e41c588c06c3c8686fb0aab Gold 0 133 1678 1527 2023-05-26T03:37:00Z !FormlessWorld 167021 added {{Resource|Credits}} and spaced out commands wikitext text/x-wiki {{Raw_Resource |title1=Gold |value={{Resource|Credits}}500 |storage_capacity=5 |carry_capacity=1}} A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]]. [[Category:Resources]] 85e2904c8045a5c49a5daf4c0b5108d03ee4d7fd 1702 1678 2023-05-27T06:14:40Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw_Resource |title1=Gold |image1= Gold Icon.png |value={{Resource|Credits}}500 |storage_capacity=5 |carry_capacity=1}} A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]]. [[Category:Resources]] 6df37c1603b62c11405f08229adb346a4127ed21 Diamonds 0 285 1685 1538 2023-05-26T04:26:34Z !FormlessWorld 167021 changed resource format wikitext text/x-wiki {{Resource_that_is_craftable |title1=Diamonds |buy_cost={{Resource|Credits}}4,000 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Carbon}}x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] 87953becd7ef5e27a7e8a481e945ecd5b0b81d72 1687 1685 2023-05-26T04:28:52Z !FormlessWorld 167021 space wikitext text/x-wiki {{Resource_that_is_craftable |title1=Diamonds |buy_cost={{Resource|Credits}}4,000 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Carbon}} x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] 416af38870efe19747163c3623269878aea591ce Enriched Uranium 0 54 1688 1539 2023-05-26T04:30:01Z !FormlessWorld 167021 changed resource format wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1= | buy_cost=2,000 Credits | storage_capacity=10 | handling_capacity=1 | made_from={{Resource|Uranium}} x4 }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] 1cf71e390f4465cdff527280c34f5d7de2a7ab91 1689 1688 2023-05-26T04:30:27Z !FormlessWorld 167021 Added {{Resource|Credits}} wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium | image1= | buy_cost={{Resource|Credits}}2,000 | storage_capacity=10 | handling_capacity=1 | made_from={{Resource|Uranium}} x4 }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] 6061ef255927ea5fc2503058c12ff665a04b4048 Hyper-Coils 0 316 1690 1597 2023-05-26T04:32:18Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable | title1=Hyper-Coils | image1=Hyper-Coils Icon.png | buy_cost={{Resource|Credits}}300 | storage_capacity=20 | handling_capacity=5 | made_from={{Resource|Coils}} x2 {{Resource|Copper}} x0.5 }} '''Hyper-Coils''' are a more advanced version of the [[Coils|Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants. They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]]. [[Category:Resources]] [[Category:Refined Resources]] 57f96e2da19e20ebc755c10bf5c2f0dea73be323 Processor 0 42 1691 1541 2023-05-26T04:49:05Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=Processor |buy_cost={{Resource|Credits}} 2,500 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Gold}} x3 {{Resource|Coils}} x5 }} A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]]. [[Category:Resources]] 2e195d3ba7bb461272c713aea8aa1c50cc6d2773 Steel 0 189 1692 1611 2023-05-26T04:57:34Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=Steel |buy_cost={{Resource|Credits}} 25 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Iron}} x2 }} Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 2de04163417158d9ecfa412f73ab8d084fe29c99 Ammo 0 179 1693 1583 2023-05-27T05:44:14Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=Ammo |buy_cost={{Resource|Credits}}4 |storage_capacity=20 |handling_capacity=2 |made_from={{Resource|Sulfur}} x0.05}} Used directly by cannons and railguns, as well as in the production of some missiles and mines. Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]]. [[Category:Resources]] 959eeef50052ebece70bbb96998f34e315953d8d E.M.P. Missile Parts 0 207 1694 1543 2023-05-27T05:47:42Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=E.M.P. Parts |buy_cost={{Resource|Credits}}20 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Copper}} x0.05}} E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] They are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] 5a9b84170ab9dbb62adf4b7465b0c115ff10b4cf H.E. Missile Parts 0 136 1695 1544 2023-05-27T05:59:14Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=H.E. Parts |buy_cost={{Resource|Credits}}8 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Sulfur}} x0.05}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] [[Category:Resources]] [[Category:Refined Resources]] ef9b7c0b7717201ff408c4a0ce0029d57939b0e2 Mine Parts 0 64 1696 1545 2023-05-27T06:01:22Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=Mine Parts |buy_cost={{Resource|Credits}}52 |storage_capacity=8 |handling_capacity=1 |made_from={{Resource|Iron}} x0.25 {{Resource|Ammo}} x2}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] 9bdb8877830128bfdb9e122f268d0af04e1b8328 Nuclear Missile Parts 0 13 1697 1546 2023-05-27T06:05:00Z !FormlessWorld 167021 Added {{Resource|Credits}} and changed resource layout wikitext text/x-wiki {{Resource_that_is_craftable |title1=Nuclear Missile Part |image1=Nuclear Missile Parts.png |buy_cost={{Resource|Credits}}36 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Uranium}}0.02}} '''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]]. [[Category:Resources]] [[Category:Refined Resources]] 165e17c0ea7222a72d2f6b960f9721b90981d02a Tritanium 0 669 1705 1682 2023-05-27T06:16:06Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw_Resources_ib |title1=Tritanium |image1= Tritanium Icon.png |value={{Resource|Credits}}160 |storage_capacity=5 |handling_capacity=1 }} A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]]. [[Category:Resources]] 167dc4c377d502fae3fe0f38072ba779c7bdb8d8 Uranium 0 160 1706 1683 2023-05-27T06:16:08Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Raw_Resources_ib |title1=Uranium |image1= Uranium Icon.png |value={{Resource|Credits}}400 |storage_capacity=5 |handling_capacity=1}} A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production. [[Category:Resources]] 4794f386641744a69ec93403cb5cd10134b9065e Diamonds 0 285 1707 1687 2023-05-27T06:17:13Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Diamonds |image1= Coils Icon.png |buy_cost={{Resource|Credits}}4,000 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Carbon}} x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] c02ae057aa6db332647922f8d83eb48645fbd819 1708 1707 2023-05-27T06:17:41Z !FormlessWorld 167021 Added Correct Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Diamonds |image1= Diamond Icon.png |buy_cost={{Resource|Credits}}4,000 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Carbon}} x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]] [[Category:Resources]] f6b265423b627dfdd45b5436b194bb0abdd85f94 Coils 0 138 1709 1686 2023-05-27T06:18:11Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Coils |image1= Coils Icon.png |buy_cost={{Resource|Credits}}100 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Copper}} x1}} Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]]. [[Category:Resources]] 1670e035a8c61f320dfe50cc20dfb0c3b117fa20 Enriched Uranium 0 54 1710 1689 2023-05-27T06:18:15Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable | title1=Enriched Uranium |image1= Enriched_Uranium Icon.png | buy_cost={{Resource|Credits}}2,000 | storage_capacity=10 | handling_capacity=1 | made_from={{Resource|Uranium}} x4 }} A valuable radioactive fuel used to construct reactors and other advanced ship parts. [[Category:Resources]] [[Category:Refined Resources]] cebe5116e1084297cf8400ab81d66381ed945021 Steel 0 189 1711 1692 2023-05-27T06:19:27Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Steel |image1= Steel Icon.png |buy_cost={{Resource|Credits}} 25 |storage_capacity=20 |handling_capacity=5 |made_from={{Resource|Iron}} x2 }} Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]] 9575547a985524fb6feee4c47807da55d7632421 Processor 0 42 1712 1691 2023-05-27T06:19:32Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Processor |image1= Processor Icon.png |buy_cost={{Resource|Credits}} 2,500 |storage_capacity=5 |handling_capacity=1 |made_from={{Resource|Gold}} x3 {{Resource|Coils}} x5 }} A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]]. [[Category:Resources]] 63bc179cad955ddd3a9b72d8df0a933712028895 Ammo 0 179 1713 1693 2023-05-27T06:21:12Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Ammo |image1=Ammo Icon.png |buy_cost={{Resource|Credits}}4 |storage_capacity=20 |handling_capacity=2 |made_from={{Resource|Sulfur}} x0.05}} Used directly by cannons and railguns, as well as in the production of some missiles and mines. Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]]. [[Category:Resources]] c9be0d1c987706971687a10ce5bf5127d9c13dab H.E. Missile Parts 0 136 1714 1695 2023-05-27T06:22:08Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=H.E. Parts |image1=HE Missile Parts Icon.png |buy_cost={{Resource|Credits}}8 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Sulfur}} x0.05}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] [[Category:Resources]] [[Category:Refined Resources]] e14ff3133b3b5f41d915fd4298882fec65381f21 E.M.P. Missile Parts 0 207 1715 1694 2023-05-27T06:22:14Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=E.M.P. Parts |image1=EMP Missile Parts Icon.png |buy_cost={{Resource|Credits}}20 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Copper}} x0.05}} E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] They are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] 96a70d5ee3fb1e94e4ed1f6327a7bd6db6f0bae2 Mine Parts 0 64 1716 1696 2023-05-27T06:22:18Z !FormlessWorld 167021 Added Icon Image wikitext text/x-wiki {{Resource_that_is_craftable |title1=Mine Parts |image1= Mine Parts Icon.png |buy_cost={{Resource|Credits}}52 |storage_capacity=8 |handling_capacity=1 |made_from={{Resource|Iron}} x0.25 {{Resource|Ammo}} x2}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] 391226faaff9a42603069695b0d64bfa9698dd89 1717 1716 2023-06-29T03:16:22Z Amogus 180862 wikitext text/x-wiki {{Resource_that_is_craftable |title1=Mine Parts |image1= Mine Parts Icon.png |buy_cost={{Resource|Credits}}52 |storage_capacity=8 |handling_capacity=1 |made_from={{Resource|Iron}} x0.1 {{Resource|Ammo}} x4}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] 8b03e549fe3151612fa3e2b33f803462fe17705b Medium Reactor Core 0 580 1718 1605 2023-07-01T16:40:30Z Draslin 181671 wikitext text/x-wiki {{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size = 2.0 | battery_charge_time = 0.5s | power_capacity = 16 | power_generation = 4.5/s | weight = 9.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of than the [[Large Reactor Core | Large Reactor]]. When destroyed the '''Medium reactor Core''' will explode. The resulting damage will radiate outwards up to 10.5 meters. Within that radius, the first 5.5 meters of corridor parts will be completely destroyed, the next 2 to 3 meters will be reduced to structure parts, and the final 2 to 3 meters will be damaged and/or on fire. [[Category:Power]] [[Category:Parts]] ea6db726de0e9684ef48a013e6a57ffa244809cf Small Reactor Core 0 579 1719 1360 2023-07-01T16:43:27Z Draslin 181671 wikitext text/x-wiki {{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | battery_charge_time = 0.5s | power_capacity = 8 | power_generation = 1.5/s | weight = 4.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew. When destroyed the '''Small Reactor Core''' will explode. The resulting damage will radiate outwards up to 6 meters. Within that radius, the first 3 meters of corridor parts will be completely destroyed, the next meter will be reduced to structure parts, and the final 1 to 2 meters will be damaged and/or on fire. [[Category:Power]] [[Category:Parts]] 7cecc23766958f372ccfeac927e00577470032dc Large Reactor Core 0 581 1720 1606 2023-07-01T16:47:10Z Draslin 181671 wikitext text/x-wiki {{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size = 3.0 | battery_charge_time = 1.0s | power_capacity = 24 | power_generation = 13.5/s | weight = 16.0 tonnes | hit_points = 4,000 | crew_speed = 50% }} The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power. It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more, greatly rewarding careful energy management. Note that the longer charge time and only marginally smaller battery size result in a slower overall energy extraction rate per crew than in a Medium Reactor. When destroyed the '''Large Reactor Core''' will explode. The resulting damage will radiate outwards up to 18 meters. Within that radius, the first 9 meters of corridor parts will be completely destroyed, the next 5 meters will be reduced to structure parts, and the final 3 to 4 meters will be damaged and/or on fire. [[Category:Power]] [[Category:Parts]] b84a1e5b2ba4d6d7d977c2bf2270830fe84bc7eb File:Largeshield.png 6 689 1721 2023-07-04T23:01:59Z Cookiemonster nz 182831 wikitext text/x-wiki A screenshot of a large shield generator, powered and in space. 2a34c82a22ec24649ab2ec5bbff87a8ca89cb9cc Large Shield Generator 0 41 1722 1619 2023-07-05T00:08:01Z Cookiemonster nz 182831 Reformatted info panel, added image wikitext text/x-wiki {{Part infobox | image1 = [[File:LargeShieldIcon.png]] | description = Projects a large defensive energy shield in an arc outside the ship, blocking most incoming fire. Is blocked by any other parts excluding structure blocks. | resources = * {{Resource|Steel}} x120 * {{Resource|Coils}} x30 * {{Resource|Diamond}} x2 | value = {{Resource|Credits}} 20,000 | size = 3x6 meters | command_points = {{Resource|Command Points}} -6 ''(Used)'' | shield_strength = 45,000 | shield_pen_resist = -75 Meters | shield_arc = 160° | shield_distance = 11.5 Meters | power_use = 0.2/sec | power_capacity = 18 | weight = 12.65 Tonnes | hit_points = 12,000 | crew_speed = 50% | blueprint_cost = {{Resource|Credits}} 10,000 }} Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy. The large shield cannot penetrate walls, and has the same shield hp/battery ratios as the smaller variant. [[Category:Parts]] [[Category:Defenses]] 028e831a9d9fad840b5d5fc450b7801ae75eb014 File:ShipImperiumCivilianGuillemot.png 6 690 1723 2023-07-05T00:26:31Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCivilianMurrelet.png 6 691 1724 2023-07-05T00:27:26Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Centauri Imperium civilian ships 10 478 1725 1258 2023-07-05T00:29:32Z Cookiemonster nz 182831 Added Guillemt and Murrelet ships wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}} |- | {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}} |- | {{Ship list item|ShipImperiumCivilianGuillemot.png|Guillemot|205,700|20}} |- | {{Ship list item|ShipImperiumCivilianMurrelet.png|Murrelet|188,584|32}} |- | {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}} |- | {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}} |- | {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}} |}<noinclude> [[Category:Templates]] </noinclude> 3b2efad9190110313ee09a2e8bb2794cb1ae38dd File:ShipImperiumCombatYuhina.png 6 692 1726 2023-07-05T00:39:44Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatTorgos.png 6 693 1727 2023-07-05T00:41:26Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSwift.png 6 694 1728 2023-07-05T00:43:00Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSpectre.png 6 695 1729 2023-07-05T00:44:33Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatSkirath.png 6 696 1730 2023-07-05T00:46:24Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatNinox.png 6 697 1731 2023-07-05T00:48:15Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatNeophron.png 6 698 1732 2023-07-05T00:50:13Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatMilvus.png 6 699 1733 2023-07-05T00:51:33Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatLongspur.png 6 700 1734 2023-07-05T00:53:16Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatLanceaLibertatis.png 6 701 1735 2023-07-05T00:55:13Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatJackdaw.png 6 702 1736 2023-07-05T00:57:29Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatHercinia.png 6 703 1737 2023-07-05T00:58:43Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatGoshawk.png 6 704 1738 2023-07-05T01:00:03Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatFantail.png 6 705 1739 2023-07-05T01:01:30Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatErponis.png 6 706 1740 2023-07-05T01:46:31Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatElanus.png 6 707 1741 2023-07-05T01:47:37Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatElanine.png 6 708 1742 2023-07-05T01:48:44Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatDaedalus.png 6 709 1743 2023-07-05T01:49:51Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatCrane.png 6 710 1744 2023-07-05T01:51:22Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatBlackKnight.png 6 711 1745 2023-07-05T01:52:47Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAvicida.png 6 712 1746 2023-07-05T01:59:15Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAustral.png 6 713 1747 2023-07-05T02:00:16Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipImperiumCombatAtropos.png 6 714 1748 2023-07-05T02:01:57Z Cookiemonster nz 182831 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Centauri Imperium combat ships 10 535 1749 1259 2023-07-05T02:08:00Z Cookiemonster nz 182831 Added Yuhina, Torgos, Swift, Spectre, Skirath, Ninox Neophron, Milvus, Longspur, Lancea Libertatis, Jackdaw, Hercinia, Goshawk, Fantail, Erponis, Elanus, Elanine, Daedalus, Crane, Black Knight, Avicida, Austral and Atropos. :) wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}} |- | {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}} |- | {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}} |- | {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}} |- | {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}} |- | {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}} |- | {{Ship list item|ShipImperiumCombatAtropos.png|Atropos|1,607,854|230}} |- | {{Ship list item|ShipImperiumCombatAustral.png|Austral|121,804|24}} |- | {{Ship list item|ShipImperiumCombatAvicida.png|Avicida|92,152|14}} |- | {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}} |- | {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}} |- | {{Ship list item|ShipImperiumCombatBlackKnight.png|Black Knight|114,024|24}} |- | {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}} |- | {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}} |- | {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}} |- | {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}} |- | {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}} |- | {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}} |- | {{Ship list item|ShipImperiumCombatCrane.png|Crane|821,686|142}} |- | {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}} |- | {{Ship list item|ShipImperiumCombatDaedalus.png|Daedalus|1,527,404|294}} |- | {{Ship list item|ShipImperiumCombatElanine.png|Elanine|92,344|16}} |- | {{Ship list item|ShipImperiumCombatElanus.png|Elanus|1,348,112|234}} |- | {{Ship list item|ShipImperiumCombatErponis.png|Erponis|75,000|8}} |- | {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}} |- | {{Ship list item|ShipImperiumCombatFantail.png|Fantail|61,000|4}} |- | {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}} |- | {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}} |- | {{Ship list item|ShipImperiumCombatGoshawk.png|Goshawk|413,650|72}} |- | {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}} |- | {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}} |- | {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}} |- | {{Ship list item|ShipImperiumCombatHercinia.png|Hercinia|77,496|10}} |- | {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}} |- | {{Ship list item|ShipImperiumCombatJackdaw.png|Jackdaw|566,718|98}} |- | {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}} |- | {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}} |- | {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}} |- | {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}} |- | {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}} |- | {{Ship list item|ShipImperiumCombatLanceaLibertatis.png|Lancea Libertatis|1,644,926|332}} |- | {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}} |- | {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}} |- | {{Ship list item|ShipImperiumCombatLongspur.png|Longspur|76,348|10}} |- | {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}} |- | {{Ship list item|ShipImperiumCombatMilvus.png|Milvus|61,300|4}} |- | {{Ship list item|ShipImperiumCombatNeophron.png|Neophron|303,268|48}} |- | {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}} |- | {{Ship list item|ShipImperiumCombatNinox.png|Ninox|113,348|18}} |- | {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}} |- | {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}} |- | {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}} |- | {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}} |- | {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}} |- | {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}} |- | {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}} |- | {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}} |- | {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}} |- | {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}} |- | {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}} |- | {{Ship list item|ShipImperiumCombatSkirath.png|Skirath|142,850|16}} |- | {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}} |- | {{Ship list item|ShipImperiumCombatSpectre.png|Spectre|186,996|38}} |- | {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}} |- | {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}} |- | {{Ship list item|ShipImperiumCombatSwift.png|Swift|60,900|4}} |- | {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}} |- | {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}} |- | {{Ship list item|ShipImperiumCombatTorgos.png|Torgos|112,984|18}} |- | {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}} |- | {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}} |- | {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}} |- | {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}} |- | {{Ship list item|ShipImperiumCombatYuhina.png|Yuhina|74,948|8}} |- | {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}} |}<noinclude> [[Category:Templates]] </noinclude> afd87a7bbf26b9a1e3f278e4bafef037a668400d User:Shaw Fujikawa 2 715 1750 2023-07-23T17:12:17Z Shaw Fujikawa 180614 Created page with "Greetings, Cosmoteers. I'm Shaw, it's nice to meet you. I'm a creative type and mainly make aesthetic faction ships that aren't very effective but look at least halfway decent. If you need advice on shipmaking, I'll do my best to help you." wikitext text/x-wiki Greetings, Cosmoteers. I'm Shaw, it's nice to meet you. I'm a creative type and mainly make aesthetic faction ships that aren't very effective but look at least halfway decent. If you need advice on shipmaking, I'll do my best to help you. 8708a6ca1e4725c8b001b7c9f59cedca283b4ec5 Airlock Hatch 0 577 1751 1352 2023-08-16T01:24:56Z Solar138 88904 Added crew can construct/deconstruct parts. Added to Category:Parts and Category:Crew. wikitext text/x-wiki {{Part infobox | title1 = Airlock Hatch | image1 = AirlockHatchIcon.png | description = Allows crew to enter and exit the ship, such as to pick up resources or transfer between ships. | resources = *{{Resource|Steel}} x8 *{{Resource|Coils}} x4 | value = {{Resource|Credits}} 600 | size = 1x1 meters | weight = 1.0 tonnes | hit_points = 1,000 }} The '''Airlock Hatch''' is used to allow crew in and out of the ship. Crew can go outside the ship to pickup, mine, construct/deconstruct parts, and transfer resources. == Placement == Airlocks can be placed anywhere, but they only have a door on one side. Crew can use airlocks in their path-finding to get to other parts of the same ship. (Ex: Cosmoteer Title Ship, there are no reactors on several sections.). An unlimited amount of crew can travel through the airlock at the same time. [[Category:Parts]] [[Category:Crew]] a11c1eabab6919e45c61bfef5ec9d4b455f37f5a Crew's Quarters 0 396 1752 1591 2023-08-16T06:19:07Z Solar138 88904 Added Category:Parts and Category:Crew. wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=4 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }} [[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]] Provides beds for 6 crew. Compared to the [[Crew's Bunk]] it provides 50% more per area at the same or lower (potentially saving one door) price. [[Category:Parts]] [[Category:Crew]] 0df426748a318b6291253bfccdfba8d2ff05f931 Crew's Bunk 0 395 1753 1589 2023-08-16T06:19:08Z Solar138 88904 Added Category:Parts and Category:Crew. wikitext text/x-wiki {{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }} Provides beds for 2 crew. [[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk. Note that are allowed only in one direction]] [[Category:Parts]] [[Category:Crew]] 7cafef74569d7b5d042580dd2f59fae9621376ff Moving Walkway 0 578 1754 1356 2023-08-16T06:20:33Z Solar138 88904 Added Category:Parts. wikitext text/x-wiki {{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }} Allows crews to travel faster, but only in one direction. [[File:MovingWalkwayIcon.png|thumb|Moving Walkway]] {| |+Speed Changes !Direction !Amount |- |Forward |200% |-| |Across |75% |-| |Reverse |25% |} [[Category:Parts]] [[Category:Crew]] 553f80c4cab3ca2c883ea9b0eb8ee93031c2ae69 H.E. Missile Parts 0 136 1755 1714 2023-08-16T06:44:12Z Solar138 88904 Added Category:Ammunition and Category:Missile Parts. wikitext text/x-wiki {{Resource_that_is_craftable |title1=H.E. Parts |image1=HE Missile Parts Icon.png |buy_cost={{Resource|Credits}}8 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Sulfur}} x0.05}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]] [[Category:Resources]] [[Category:Refined Resources]] [[Category:Ammunition]] [[Category:Missile Parts]] d0f9c9a55ba161a76815d38942fe726197466c9a E.M.P. Missile Parts 0 207 1756 1715 2023-08-16T06:45:52Z Solar138 88904 Added Category:Ammunition and Category:Missile Parts. wikitext text/x-wiki {{Resource_that_is_craftable |title1=E.M.P. Parts |image1=EMP Missile Parts Icon.png |buy_cost={{Resource|Credits}}20 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Copper}} x0.05}} E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]] They are produced by the [[E.M.P. Missile Factory]] [[Category:Resources]] [[Category:Ammunition]] [[Category:Missile Parts]] af5e6956f1022cec8fce5698108487f0f2602571 Nuclear Missile Parts 0 13 1757 1697 2023-08-16T06:46:10Z Solar138 88904 Added Category:Ammunition and Category:Missile Parts. wikitext text/x-wiki {{Resource_that_is_craftable |title1=Nuclear Missile Part |image1=Nuclear Missile Parts.png |buy_cost={{Resource|Credits}}36 |storage_capacity=10 |handling_capacity=1 |made_from={{Resource|Iron}} x0.05 {{Resource|Uranium}}0.02}} '''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]]. They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]]. [[Category:Resources]] [[Category:Refined Resources]] [[Category:Ammunition]] [[Category:Missile Parts]] 5cf0a08ea32186a0350c1e0c34b9f33e9f436e3b Factories 0 716 1758 2023-08-16T06:53:52Z Solar138 88904 Added redirect to category:Factories. wikitext text/x-wiki #REDIRECT [[Category:Factories]] ab08430fcc30df88d834d7a00dd6823eab0f36d1 Category:Missile Parts 14 717 1759 2023-08-16T06:55:53Z Solar138 88904 Created page. wikitext text/x-wiki Missile parts are used to build missiles in the [[Missile & Mine Launcher]]. 01b5122b8895b1263efa53eb7dad8345ed14fdaa Missile Parts 0 718 1760 2023-08-16T06:56:07Z Solar138 88904 Added redirect to Category:Missile Parts. wikitext text/x-wiki #REDIRECT [[Category:Missile Parts]] a3c9b522559fbdecf20df7ee1a6e3e59c1c50490 Storage Bay 0 719 1761 2023-08-16T07:01:56Z Solar138 88904 Created page with usage and placement info. wikitext text/x-wiki {{Part infobox | title1 = Storage Bays | description = Stores X stack of resources of any types. | resources = *{{Resource|Steel}} x12 per tile | value = {{Resource|Credits}} 300 per tile | size = 2x2, 2x3, 3x3, 3x4, or 4x4 meters | weight = 1.0 tonnes per tile | hit_points = 1,000 per tile }} == Placement == Storage bays can be placed anywhere, but usually near crew bunks or quarters so resources can be transferred quickly. There are 5 sizes: 2x2, 2x3, 3x3, 3x4, and 4x4 meters. == Usage == Storage bays can store nearly all resources in the game. Despite the in-game description, storage bays cannot store power batteries. Each tile of a storage bay can store one single type up to the stack size, which varies based on the resource. [[Resource Collectors]] can directly place resources into storage bays through the roof hatch. {| class="wikitable" |+ Stack Sizes of Resource Types |- ! Resource Type !! Stack Size |- | [[Raw Resources]], [[Diamond|Diamonds]], [[Processor|Processors]] || 5 |- | [[Mine Parts]] || 8 |- | [[Enriched Uranium]], [[Missile Parts]] || 10 |- | [[Ammo]] || 20 |- | [[Hyperium]] || 20 |- | [[Coils]], [[Hyper-Coils]], [[Steel]], [[Tri-Steel]] || 20 |} == Resource Management == Each tile in a storage can be designated to have a specific resource. Crew will automatically move resources from [[Factories]] to storage bays if there are empty designated spaces or the currently stored resources are less than the limit. Alternatively, crews can be directly instructed to move resources from factories (and other storage bays) through supply chain mode. Keep in mind the parts linked via supply chain mode will not send resources to non-linked parts. e8c0820606959fac9424b1f0ee31dd3d3d86212d Mine Parts 0 64 1762 1717 2023-08-16T07:04:08Z Solar138 88904 Added Category:Ammunition wikitext text/x-wiki {{Resource_that_is_craftable |title1=Mine Parts |image1= Mine Parts Icon.png |buy_cost={{Resource|Credits}}52 |storage_capacity=8 |handling_capacity=1 |made_from={{Resource|Iron}} x0.1 {{Resource|Ammo}} x4}} Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]]. They are produced by the [[Mine Factory]]. [[Category:Resources]] [[Category:Ammunition]] d09db5f8943c2b7da2e4bbda69479159c4af5cfb Ammo 0 179 1763 1713 2023-08-16T07:04:19Z Solar138 88904 Added Category:Ammunition wikitext text/x-wiki {{Resource_that_is_craftable |title1=Ammo |image1=Ammo Icon.png |buy_cost={{Resource|Credits}}4 |storage_capacity=20 |handling_capacity=2 |made_from={{Resource|Sulfur}} x0.05}} Used directly by cannons and railguns, as well as in the production of some missiles and mines. Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]]. [[Category:Resources]] [[Category:Ammunition]] e8f1947083864d0482658a226cc42272f4aa6c05 File:ShipFringeCivilianBeautifulInNameOnly.png 6 720 1764 2023-08-21T06:45:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianBlockadeRunner.png 6 721 1765 2023-08-21T06:47:35Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianBuuLkaFrEIghTa.png 6 722 1766 2023-08-21T06:49:33Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianCourier.png 6 723 1767 2023-08-21T06:50:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianCrateBus.png 6 724 1768 2023-08-21T06:51:05Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianImpendingLawsuit.png 6 725 1769 2023-08-21T06:51:28Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianLoadspine.png 6 726 1770 2023-08-21T06:51:56Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianOl'Reliable.png 6 727 1771 2023-08-21T06:53:23Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCivilianTheLastLightyear.png 6 728 1772 2023-08-21T06:53:54Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatAllForNow.png 6 729 1773 2023-08-21T06:56:08Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatArgonaut.png 6 730 1774 2023-08-21T06:56:42Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatAvalanche.png 6 731 1775 2023-08-21T06:57:05Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatAxlerod.png 6 732 1776 2023-08-21T06:58:06Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBa'al.png 6 733 1777 2023-08-21T06:58:24Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBackburner.png 6 734 1778 2023-08-21T06:58:51Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBackup.png 6 735 1779 2023-08-21T06:59:26Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBaelorReaper.png 6 736 1780 2023-08-21T07:00:34Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBanshee.png 6 737 1781 2023-08-21T07:02:23Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBeluga.png 6 738 1782 2023-08-21T07:07:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBigfoot.png 6 739 1783 2023-08-21T07:08:29Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBlacksmith.png 6 740 1784 2023-08-21T07:08:51Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBottomfeeder.png 6 741 1785 2023-08-21T07:09:25Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatBuscador.png 6 742 1786 2023-08-21T07:10:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatCantiloupe.png 6 743 1787 2023-08-21T07:11:07Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatChimneySlug.png 6 744 1788 2023-08-21T07:11:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatClockwork.png 6 745 1789 2023-08-21T07:15:44Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatCrankshaft.png 6 746 1790 2023-08-21T07:21:06Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatCrucible.png 6 747 1791 2023-08-21T07:21:25Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatCutthroat.png 6 748 1792 2023-08-21T07:21:49Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatDeathrito.png 6 749 1793 2023-08-21T07:22:16Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatDread.png 6 750 1794 2023-08-21T07:22:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatDuster.png 6 751 1795 2023-08-21T07:23:16Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatEffigy.png 6 752 1796 2023-08-21T07:23:48Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatEvisceratorReborn.png 6 753 1797 2023-08-21T07:24:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatEviscerator.png 6 754 1798 2023-08-21T07:24:32Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatFangedFighter.png 6 755 1799 2023-08-21T07:25:09Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHardhat.png 6 756 1800 2023-08-21T07:25:33Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHaywire.png 6 757 1801 2023-08-21T08:07:57Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHellfire.png 6 758 1802 2023-08-21T08:08:17Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHereafter.png 6 759 1803 2023-08-21T08:08:48Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHorsefly.png 6 760 1804 2023-08-21T08:09:25Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHunchback.png 6 761 1805 2023-08-21T08:45:17Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatHydra.png 6 762 1806 2023-08-21T08:45:35Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatIncursor.png 6 763 1807 2023-08-21T08:46:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatIonclad.png 6 764 1808 2023-08-21T08:46:29Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatJunkCarver.png 6 765 1809 2023-08-21T08:47:04Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatKlepht.png 6 766 1810 2023-08-21T08:47:28Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatLoomer.png 6 767 1811 2023-08-21T08:48:44Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatMarauder.png 6 768 1812 2023-08-21T08:49:09Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatMarigold.png 6 769 1813 2023-08-21T08:49:37Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatMetalhopper.png 6 770 1814 2023-08-21T08:50:17Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatMonarch.png 6 771 1815 2023-08-21T08:50:42Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatMoth.png 6 772 1816 2023-08-21T08:51:13Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatNemesis.png 6 773 1817 2023-08-21T08:51:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatNusketir.png 6 774 1818 2023-08-21T08:51:59Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatNutcracker.png 6 775 1819 2023-08-21T08:52:17Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatOmen.png 6 776 1820 2023-08-21T08:52:39Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPeccadillo.png 6 777 1821 2023-08-21T08:52:59Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPhalanxIIMediumEscort.png 6 778 1822 2023-08-21T08:53:46Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPhalanxIIIHeavyEscort.png 6 779 1823 2023-08-21T08:54:16Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPhalanxLightEscort.png 6 780 1824 2023-08-21T08:54:38Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPinion.png 6 781 1825 2023-08-21T08:54:56Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatPorcaMiseria.png 6 782 1826 2023-08-21T08:55:18Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatQuicksilverInterceptor.png 6 783 1827 2023-08-21T08:55:45Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRaghdirst.png 6 784 1828 2023-08-21T08:56:08Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRaptor.png 6 785 1829 2023-08-21T08:56:24Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRecklessWarrior.png 6 786 1830 2023-08-21T08:57:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRecusant.png 6 787 1831 2023-08-21T08:57:49Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRetrograde.png 6 788 1832 2023-08-21T08:58:07Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRisingStar.png 6 789 1833 2023-08-21T08:58:26Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRoko'sRevenge.png 6 790 1834 2023-08-21T08:58:49Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatRoko'sVengeance.png 6 791 1835 2023-08-21T08:59:11Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatSarro.png 6 792 1836 2023-08-21T08:59:42Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatScarab.png 6 793 1837 2023-08-21T08:59:58Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatScrapknight.png 6 794 1838 2023-08-21T09:00:50Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatSepa.png 6 795 1839 2023-08-21T09:01:10Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatSplinetooth.png 6 796 1840 2023-08-21T09:01:25Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatSprocket.png 6 797 1841 2023-08-21T09:01:50Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatStaccato.png 6 798 1842 2023-08-21T09:02:05Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatStomper.png 6 799 1843 2023-08-21T09:02:21Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatStreamliner.png 6 800 1844 2023-08-21T09:02:37Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatTaxEvader.png 6 801 1845 2023-08-21T09:02:57Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatThrasher.png 6 802 1846 2023-08-21T09:03:12Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatTri-Raptor.png 6 803 1847 2023-08-21T09:03:27Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatTwoForFlinching.png 6 804 1848 2023-08-21T09:03:47Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatUmbrage.png 6 805 1849 2023-08-21T09:04:14Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatValira'sPride.png 6 806 1850 2023-08-21T09:04:32Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatVoltage.png 6 807 1851 2023-08-21T09:04:48Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatWayward.png 6 808 1852 2023-08-21T09:05:05Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeCombatWrangler.png 6 809 1853 2023-08-21T09:05:19Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeDefenseSmallCannonPlatform.png 6 810 1854 2023-08-21T09:12:20Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeDefenseSmallLaserPlatform.png 6 811 1855 2023-08-21T09:12:40Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeDefenseSmallPointDefensePlatform.png 6 812 1856 2023-08-21T09:13:06Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationGhostHardware.png 6 813 1857 2023-08-21T09:15:46Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationInconspicuousWreckage.png 6 814 1858 2023-08-21T09:16:08Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationLargeFringeTradeStation.png 6 815 1859 2023-08-21T09:16:33Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationMedFringeTradeStation.png 6 816 1860 2023-08-21T09:16:54Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationPromiseofProvidence.png 6 817 1861 2023-08-21T09:17:13Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Delete this file (accidental duplicate).png 6 818 1862 2023-08-21T09:17:34Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1864 1862 2023-08-21T09:25:32Z Xymin 103736 Xymin moved page [[File:SmallFringeTradeStation.png]] to [[File:Delete this file (accidental duplicate).png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:ShipFringeStationSmallFringeTradeStation.png 6 819 1863 2023-08-21T09:20:41Z Xymin 103736 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ships 0 399 1865 1457 2023-08-21T09:28:25Z Xymin 103736 wikitext text/x-wiki '''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations. == NPC Ships == NPC ships are divided into four main archetypes: * '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament. * '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between. * '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense. * '''Stations:''' Massive space stations, such as trade stations and arms depos. === Cabal of Sol === Ships and stations belonging to the [[Cabal of Sol]] [[faction]]. {{Ship list | {{Cabal civilian ships}} | {{Cabal combat ships}} | {{Cabal defense ships}} | {{Cabal station ships}} }} === Centauri Imperium === Ships and stations belonging to the [[Centauri Imperium]] [[faction]]. {{Ship list | {{Centauri Imperium civilian ships}} | {{Centauri Imperium combat ships}} | {{Centauri Imperium defense ships}} | {{Centauri Imperium station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} === Fringe Systems Resistance === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} <!-- Not ready yet === Fringe Systems Resistance === Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]]. {{Ship list | {{Fringe Systems Resistance civilian ships}} | {{Fringe Systems Resistance combat ships}} | {{Fringe Systems Resistance defense ships}} | {{Fringe Systems Resistance station ships}} }} === Monolith Cooperative === Ships and stations belonging to the [[Monolith Cooperative]] [[faction]]. {{Ship list | {{Monolith Cooperative civilian ships}} | {{Monolith Cooperative combat ships}} | {{Monolith Cooperative defense ships}} | {{Monolith Cooperative station ships}} }} --> a1be8f4b35e4f11641180f123e73c6f0b8765e69 File:ShipFringeCombatEvisceratorReborn.png 6 753 1866 1797 2023-08-21T09:49:03Z Xymin 103736 Xymin moved page [[File:EvisceratorReborn.png]] to [[File:ShipFringeCombatEvisceratorReborn.png]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Fringe Systems Resistance civilian ships 10 820 1867 2023-08-21T18:46:36Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|Name|Cost|Crew}} |- | {{Ship list it..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianCourier.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianCrateBus.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianImpendingLawsuit.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianLoadspine.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianOl'Reliable.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianTheLastLightyear.png|Name|Cost|Crew}} |} d7f26ba1634be4608f655ef1a3ea90cdae16a2fe 1872 1867 2023-08-21T20:21:41Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Beautiful In Name Only|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Blockade Runner|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|BuuLka FrEIghTa|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianCourier.png|Courier|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianCrateBus.png|Crate Bus|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianImpendingLawsuit.png|Impending Lawsuit|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianLoadspine.png|Loadspine|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianOl'Reliable.png|Ol' Reliable|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianTheLastLightyear.png|The Last Lightyear|Cost|Crew}} |} 6b8cc388eda15a1d943f81e9baa0c6e8a0b42c0b 1876 1872 2023-08-22T01:59:51Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Beautiful In Name Only|355,360|60}} |- | {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Blockade Runner|550,000|60}} |- | {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|BuuLka FrEIghTa|293,855|44}} |- | {{Ship list item|ShipFringeCivilianCourier.png|Courier|90,400|6}} |- | {{Ship list item|ShipFringeCivilianCrateBus.png|Crate Bus|115,634|16}} |- | {{Ship list item|ShipFringeCivilianImpendingLawsuit.png|Impending Lawsuit|264,900|40}} |- | {{Ship list item|ShipFringeCivilianLoadspine.png|Loadspine|138,319|18}} |- | {{Ship list item|ShipFringeCivilianOl'Reliable.png|Ol' Reliable|415,410|34}} |- | {{Ship list item|ShipFringeCivilianTheLastLightyear.png|The Last Lightyear|88,375|12}} |} 2f028df3ff093a97690714f509ca122e03fd97d3 Template:Fringe Systems Resistance combat ships 10 821 1868 2023-08-21T18:56:33Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAxlerod.pn..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAxlerod.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBa'al.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackburner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackup.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBaelorReaper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBanshee.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBeluga.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBigfoot.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBlacksmith.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBottomfeeder.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBuscador.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCantiloupe.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatChimneySlug.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatClockwork.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrankshaft.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrucible.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCutthroat.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDeathrito.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDread.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDuster.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEffigy.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEviscerator.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatFangedFighter.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHardhat.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHaywire.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHellfire.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHereafter.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHorsefly.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHunchback.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHydra.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIncursor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIonclad.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatJunkCarver.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatKlepht.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatLoomer.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarauder.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarigold.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMetalhopper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMonarch.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMoth.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNemesis.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNusketir.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNutcracker.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatOmen.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPeccadillo.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPinion.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPorcaMiseria.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaghdirst.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecklessWarrior.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecusant.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRetrograde.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRisingStar.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSarro.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScarab.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScrapknight.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSepa.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSplinetooth.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSprocket.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStaccato.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStomper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStreamliner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTaxEvader.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatThrasher.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTri-Raptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTwoForFlinching.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatUmbrage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatValira'sPride.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatVoltage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWayward.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWrangler.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationPromiseofProvidence.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Name|Cost|Crew}} |} 58dfcb1a6e49e0ab199e0b0229e898336c8467ad 1869 1868 2023-08-21T19:01:53Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAxlerod.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBa'al.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackburner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackup.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBaelorReaper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBanshee.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBeluga.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBigfoot.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBlacksmith.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBottomfeeder.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBuscador.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCantiloupe.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatChimneySlug.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatClockwork.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrankshaft.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrucible.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCutthroat.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDeathrito.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDread.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDuster.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEffigy.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEviscerator.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatFangedFighter.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHardhat.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHaywire.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHellfire.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHereafter.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHorsefly.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHunchback.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHydra.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIncursor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIonclad.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatJunkCarver.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatKlepht.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatLoomer.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarauder.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarigold.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMetalhopper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMonarch.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMoth.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNemesis.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNusketir.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNutcracker.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatOmen.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPeccadillo.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPinion.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPorcaMiseria.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaghdirst.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecklessWarrior.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecusant.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRetrograde.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRisingStar.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSarro.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScarab.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScrapknight.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSepa.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSplinetooth.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSprocket.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStaccato.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStomper.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStreamliner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTaxEvader.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatThrasher.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTri-Raptor.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTwoForFlinching.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatUmbrage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatValira'sPride.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatVoltage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWayward.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWrangler.png|Name|Cost|Crew}} |} 54fe08788e75a861cfd06fcd9fefae8b6be24dec 1875 1869 2023-08-21T20:53:31Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|All For Now|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Argonaut|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Avalanche|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAxlerod.png|Axlerod|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBa'al.png|Ba'al|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackburner.png|Backburner|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBackup.png|Backup|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBaelorReaper.png|Baelor Reaper|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBanshee.png|Banshee|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBeluga.png|Beluga|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBigfoot.png|Bigfoot|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBlacksmith.png|Blacksmith|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBottomfeeder.png|Bottomfeeder|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatBuscador.png|Buscador|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCantiloupe.png|Cantiloupe|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatChimneySlug.png|Chimney Slug|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatClockwork.png|Clockwork|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrankshaft.png|Crankshaft|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCrucible.png|Crucible|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatCutthroat.png|Cutthroat|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDeathrito.png|Deathrito|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDread.png|Dread|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatDuster.png|Duster|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEffigy.png|Effigy|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Eviscerator Reborn|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatEviscerator.png|Eviscerator|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatFangedFighter.png|Fanged Fighter|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHardhat.png|Hardhat|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHaywire.png|Haywire|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHellfire.png|Hellfire|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHereafter.png|Hereafter|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHorsefly.png|Horsefly|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHunchback.png|Hunchback|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatHydra.png|Hydra|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIncursor.png|Incursor|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatIonclad.png|Ionclad|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatJunkCarver.png|Junk Carver|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatKlepht.png|Klepht|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatLoomer.png|Loomer|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarauder.png|Marauder|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMarigold.png|Marigold|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMetalhopper.png|Metalhopper|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMonarch.png|Monarch|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatMoth.png|Moth|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNemesis.png|Nemesis|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNusketir.png|Nusketir|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatNutcracker.png|Nutcracker|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatOmen.png|Omen|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPeccadillo.png|Peccadillo|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Phalanx II Medium Escort|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Phalanx III Heavy Escort|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Phalanx Light Escort|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPinion.png|Pinion|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatPorcaMiseria.png|Porca Miseria|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Quicksilver Interceptor|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaghdirst.png|Raghdirst|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRaptor.png|Raptor|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecklessWarrior.png|Reckless Warrior|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRecusant.png|Recusant|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRetrograde.png|Retrograde|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRisingStar.png|Rising Star|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Roko's Revenge|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Roko's Vengeance|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSarro.png|Sarro|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScarab.png|Scarab|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatScrapknight.png|Scrapknight|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSepa.png|Sepa|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSplinetooth.png|Splinetooth|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatSprocket.png|Sprocket|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStaccato.png|Staccato|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStomper.png|Stomper|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatStreamliner.png|Streamliner|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTaxEvader.png|Tax Evader|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatThrasher.png|Thrasher|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTri-Raptor.png|Tri-Raptor|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatTwoForFlinching.png|Two For Flinching|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatUmbrage.png|Umbrage|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatValira'sPride.png|Valira's Pride|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatVoltage.png|Voltage|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWayward.png|Wayward|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatWrangler.png|Wrangler|Cost|Crew}} |} c64bc40ccc85848c3b882abf86b47eba59f8116c 1879 1875 2023-08-22T02:38:03Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|All For Now|3,787,944|742}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Argonaut|74,684|8}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Avalanche|296,400|42}} |- | {{Ship list item|ShipFringeCombatAxlerod.png|Axlerod|90,656|14}} |- | {{Ship list item|ShipFringeCombatBa'al.png|Ba'al|2,052,214|510}} |- | {{Ship list item|ShipFringeCombatBackburner.png|Backburner|74,998|8}} |- | {{Ship list item|ShipFringeCombatBackup.png|Backup|110,048|14}} |- | {{Ship list item|ShipFringeCombatBaelorReaper.png|Baelor Reaper|530,872|98}} |- | {{Ship list item|ShipFringeCombatBanshee.png|Banshee|1,274,680|216}} |- | {{Ship list item|ShipFringeCombatBeluga.png|Beluga|2,189,872|510}} |- | {{Ship list item|ShipFringeCombatBigfoot.png|Bigfoot|94,596|16}} |- | {{Ship list item|ShipFringeCombatBlacksmith.png|Blacksmith|409,090|86}} |- | {{Ship list item|ShipFringeCombatBottomfeeder.png|Bottomfeeder|60,975|4}} |- | {{Ship list item|ShipFringeCombatBuscador.png|Buscador|305,204|58}} |- | {{Ship list item|ShipFringeCombatCantiloupe.png|Cantiloupe|546,694|74}} |- | {{Ship list item|ShipFringeCombatChimneySlug.png|Chimney Slug|90,746|14}} |- | {{Ship list item|ShipFringeCombatClockwork.png|Clockwork|1,598,159|356}} |- | {{Ship list item|ShipFringeCombatCrankshaft.png|Crankshaft|482,076|88}} |- | {{Ship list item|ShipFringeCombatCrucible.png|Crucible|212,480|48}} |- | {{Ship list item|ShipFringeCombatCutthroat.png|Cutthroat|89,973|16}} |- | {{Ship list item|ShipFringeCombatDeathrito.png|Deathrito|766,540|184}} |- | {{Ship list item|ShipFringeCombatDread.png|Dread|210,164|44}} |- | {{Ship list item|ShipFringeCombatDuster.png|Duster|74,061|8}} |- | {{Ship list item|ShipFringeCombatEffigy.png|Effigy|74,550|8}} |- | {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Eviscerator Reborn|922,143|220}} |- | {{Ship list item|ShipFringeCombatEviscerator.png|Eviscerator|796,488|180}} |- | {{Ship list item|ShipFringeCombatFangedFighter.png|Fanged Fighter|51,500|4}} |- | {{Ship list item|ShipFringeCombatHardhat.png|Hardhat|97,620|14}} |- | {{Ship list item|ShipFringeCombatHaywire.png|Haywire|52,500|4}} |- | {{Ship list item|ShipFringeCombatHellfire.png|Hellfire|1,337,431|284}} |- | {{Ship list item|ShipFringeCombatHereafter.png|Hereafter|762,744|154}} |- | {{Ship list item|ShipFringeCombatHorsefly.png|Horsefly|61,000|6}} |- | {{Ship list item|ShipFringeCombatHunchback.png|Hunchback|147,811|22}} |- | {{Ship list item|ShipFringeCombatHydra.png|Hydra|651,972|112}} |- | {{Ship list item|ShipFringeCombatIncursor.png|Incursor|306,295|56}} |- | {{Ship list item|ShipFringeCombatIonclad.png|Ionclad|1,630,459|302}} |- | {{Ship list item|ShipFringeCombatJunkCarver.png|Junk Carver|76,334|8}} |- | {{Ship list item|ShipFringeCombatKlepht.png|Klepht|75,134|10}} |- | {{Ship list item|ShipFringeCombatLoomer.png|Loomer|444,734|44}} |- | {{Ship list item|ShipFringeCombatMarauder.png|Marauder|111,916|22}} |- | {{Ship list item|ShipFringeCombatMarigold.png|Marigold|60,200|6}} |- | {{Ship list item|ShipFringeCombatMetalhopper.png|Metalhopper|353,214|52}} |- | {{Ship list item|ShipFringeCombatMonarch.png|Monarch|1,481,944|328}} |- | {{Ship list item|ShipFringeCombatMoth.png|Moth|137,348|32}} |- | {{Ship list item|ShipFringeCombatNemesis.png|Nemesis|2,529,787|476}} |- | {{Ship list item|ShipFringeCombatNusketir.png|Nusketir|139,786|16}} |- | {{Ship list item|ShipFringeCombatNutcracker.png|Nutcracker|798,975|156}} |- | {{Ship list item|ShipFringeCombatOmen.png|Omen|462,339|92}} |- | {{Ship list item|ShipFringeCombatPeccadillo.png|Peccadillo|60,700|4}} |- | {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Phalanx II Medium Escort|110,102|18}} |- | {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Phalanx III Heavy Escort|299,390|64}} |- | {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Phalanx Light Escort|74,708|10}} |- | {{Ship list item|ShipFringeCombatPinion.png|Pinion|60,284|4}} |- | {{Ship list item|ShipFringeCombatPorcaMiseria.png|Porca Miseria|236,825|52}} |- | {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Quicksilver Interceptor|327,562|56}} |- | {{Ship list item|ShipFringeCombatRaghdirst.png|Raghdirst|184,256|36}} |- | {{Ship list item|ShipFringeCombatRaptor.png|Raptor|432,520|90}} |- | {{Ship list item|ShipFringeCombatRecklessWarrior.png|Reckless Warrior|182,488|32}} |- | {{Ship list item|ShipFringeCombatRecusant.png|Recusant|91,448|14}} |- | {{Ship list item|ShipFringeCombatRetrograde.png|Retrograde|156,252|32}} |- | {{Ship list item|ShipFringeCombatRisingStar.png|Rising Star|224,415|36}} |- | {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Roko's Revenge|1,525,909|340}} |- | {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Roko's Vengeance|583,740|104}} |- | {{Ship list item|ShipFringeCombatSarro.png|Sarro|299,544|60}} |- | {{Ship list item|ShipFringeCombatScarab.png|Scarab|136,659|20}} |- | {{Ship list item|ShipFringeCombatScrapknight.png|Scrapknight|180,426|28}} |- | {{Ship list item|ShipFringeCombatSepa.png|Sepa|410,164|94}} |- | {{Ship list item|ShipFringeCombatSplinetooth.png|Splinetooth|394,343|88}} |- | {{Ship list item|ShipFringeCombatSprocket.png|Sprocket|109,960|22}} |- | {{Ship list item|ShipFringeCombatStaccato.png|Staccato|667,552|110}} |- | {{Ship list item|ShipFringeCombatStomper.png|Stomper|130,500|26}} |- | {{Ship list item|ShipFringeCombatStreamliner.png|Streamliner|1,553,086|386}} |- | {{Ship list item|ShipFringeCombatTaxEvader.png|Tax Evader|159,615|34}} |- | {{Ship list item|ShipFringeCombatThrasher.png|Thrasher|89,861|12}} |- | {{Ship list item|ShipFringeCombatTri-Raptor.png|Tri-Raptor|110,900|16}} |- | {{Ship list item|ShipFringeCombatTwoForFlinching.png|Two For Flinching|859,307|138}} |- | {{Ship list item|ShipFringeCombatUmbrage.png|Umbrage|1,301,460|242}} |- | {{Ship list item|ShipFringeCombatValira'sPride.png|Valira's Pride|2,029,518|320}} |- | {{Ship list item|ShipFringeCombatVoltage.png|Voltage|61,000|4}} |- | {{Ship list item|ShipFringeCombatWayward.png|Wayward|341,088|52}} |- | {{Ship list item|ShipFringeCombatWrangler.png|Wrangler|111,848|18}} |} 5d2f23d8720eeb46a9b1823c6368e6c848a49680 Template:Fringe Systems Resistance defense ships 10 822 1870 2023-08-21T19:04:51Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}} |}" wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}} |} 117bedae15309924f9b0f4314c28abff2b565e45 1873 1870 2023-08-21T20:24:24Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Small Cannon Platform|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Small Laser Platform|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|Cost|Crew}} |} 2d7e5d82453d98b373d6ef2ee0475dbbbac9ff18 1877 1873 2023-08-22T02:01:26Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Small Cannon Platform|60,696|8}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Small Laser Platform|56,350|8}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|57,600|8}} |} 77258d9a1a4ed9e25b4ff60c9e82c00313653887 Template:Fringe Systems Resistance station ships 10 823 1871 2023-08-21T19:06:47Z Xymin 103736 Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- | {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationPromiseofProvide..." wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- | {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationPromiseofProvidence.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Name|Cost|Crew}} |} 7313950a1408b4e5781d8ed8c56fccd717f32eab 1874 1871 2023-08-21T20:27:07Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- | {{Ship list item|ShipFringeStationGhostHardware.png|Ghost Hardware|Cost|Crew}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Inconspicuous Wreckage|Cost|Crew}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Large Fringe Trade Station|Cost|Crew}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Med Fringe Trade Station|Cost|Crew}} |- | {{Ship list item|ShipFringeStationPromiseofProvidence.png|Promise of Providence|Cost|Crew}} |- | {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Small Fringe Trade Station|Cost|Crew}} |} 11a5b1700413ad90c47691a21f2ae7eceb748816 1878 1874 2023-08-22T02:04:59Z Xymin 103736 wikitext text/x-wiki {| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- | {{Ship list item|ShipFringeStationGhostHardware.png|Ghost Hardware|2,174,522|424}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Inconspicuous Wreckage|963,851|126}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Large Fringe Trade Station|5,034,414|226}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Med Fringe Trade Station|3,176,652|336}} |- | {{Ship list item|ShipFringeStationPromiseofProvidence.png|Promise of Providence|182,792|46}} |- | {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Small Fringe Trade Station|1,481,818|78}} |} 878f5a7334f11bdaf75dc437324928013b9d38f4